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DO NOT EDIT THIS FILE BY HAND!  AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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2016-06-21:
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  Icantthinkofanameritenow:
  - bugfix: Fixed Vox Engineer hardsuit helmets lacking welding protection.
  - bugfix: Vox atmospherics hardsuits should protect against plasma exposure and
      fires like they're supposed to.
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  JustSumBody:
  - rscadd: Watercoolers are no longer anchored by default. Made watercoolers and
      beerkegs wrenchable.
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  Shadowmech88:
  - tweak: The utility borer's fleshshot now requires 10 chems to fire if the borer
      is using it to swing an item. It costs nothing if the host's hand is empty.
  - tweak: Utility borers are now incapable of using their fleshshot while their host
      is stunned, or has silicate in their system.
  - rscadd: Borers will now take damage while their host has sodium chloride in their
      system, and will die from it after roughly 40 seconds.
  - rscadd: Borers now slowly regenerate health while inside a host.
  - rscadd: Borers can now see their health in the status tab.
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  - tweak: Plasmamen now take 1.5x brute damage.
  Unid:
  - rscadd: Added a new hostile monster - legionary hoppers. Their ability to leap
      on top of their foes makes up for their slower speed. The hostile infestation
      event can bring up to 8 of them to the station.
  - tweak: 'Tomb of Rafid updates:'
  - rscadd: Added a new area - the Water Gallery
  - bugfix: Fixed rock walls creating cold vacuum, fixed being able to crowbar water
      turfs
  - tweak: Slightly reduced damage done by fire blasts (affects fire traps, jackal
      firebreathers and pyromaniacs)
  - bugfix: Fixed cyborgs being able to use ladders. They can still enter the tomb
      through the second entrance
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2016-06-22:
  DrCelt:
  - bugfix: Changed behaviour of grey telepathy to not be awful and highly exploitable.
  - tweak: You now have to hear someone speak locally - in other words, you have to
      see their speech bubble, before you can telepathically communicate with them.
  - tweak: The name chosen to represent them in the menu is the one you heard them
      speak as.
  - rscadd: If you examine someone they will be added to your options as well.
  - tweak: You can no longer discover if someone is dead by trying to send them a
      message.
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  Intigracy:
  - tweak: Diona burn mod is now 2.5 again. Apparently the way burn mod was applied
      before wasn't as expected.
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  Ririchiyo:
  - wip: added dectalk
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  Shadowmech88:
  - tweak: Food items can now be loaded into the blunderbuss and the cannon. Drinks
      can as well, as long as the container isn't open.
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2016-06-24:
  Sood:
  - rscadd: Aliens can now alt-click on mobs to spit neurotoxin at them.
  - rscadd: Aliens can now ctrl-click on other aliens to transfer plasma to them.
  - tweak: Spit neurotoxin now has a cooldown. Yes, it didn't before. That's how clunky
      that menu was.
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2016-06-25:
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  9600bauds:
  - bugfix: Fixed wallets hiding your identity when worn in your ID slot even if they
      had an ID put inside.
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  Intigracy:
  - tweak: There is now a more noticable difference between knives and kitchen knives
      now, the former is known as small knife and has a new icon. It still doesn't
      work for making swords.
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  Shadowmech88:
  - imageadd: Added new borg sprites for the standard, service, security, and combat
      modules, courtesy of Dizor.
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  Unid:
  - bugfix: Fixed mobs standing up when they shouldn't be able to, and not standing
      up when they should be able to
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2016-06-26:
  JustSumBody:
  - rscadd: Quick equip will now prioritize placing items into equipped belts over
      pockets and suit storage.
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  Unid:
  - bugfix: Crushing locked crates by shuttles now destroys their contents as well.
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2016-06-28:
  Sood:
  - rscadd: Adds a marker. The necromorph kind. Currently admin spawn only.
  - rscadd: Players can click on the marker with their bare hand to become a necromorph,
      or drag another mob onto it to turn it into a necromorph.
  - rscadd: Ghosts can sign up to be a necromorph by clicking on the marker. They
      will take control of the next mindless necromorph to spawn.
  - tweak: Player necromorphs can now open doors.
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2016-06-29:
  Kurfurst:
  - rscadd: Added three new Vox plants to fill missing botanical niches, Slippery
      Pitcher Plants, Aloe Vera, and Vapor Sacs.
  - rscadd: Added Box (plural Boxen), freakish boarlike livestock for Vox to farm.
  - rscadd: Added a Box Flesh Cloner and the Box meat it runs on, with which to clone
      fresh Box babies. Surely recloning the same meat again and again over untold
      generations won't cause the rise of some antediluvian horror.
  - rscadd: Added seven new Vox food recipes, bacon, pork tenderloin, sweet and sour
      pork, hobo burger, welcome pie, zhu long cao fan, poached aloe, mint, vapor
      stew.
  - rscadd: Added two cooking recipes for nonfoods, bruise packs and ointment.
  - rscadd: Added one new recipe for everyone sick of hearing about Vox content, reclaimed
      nutrition cube.
  - rscadd: Added a new reagent, Vapor Salts. Mix with oxygen, nitrogen, or plasma
      to turn reagents to gas.
  - rscadd: Added wind grenades (50u vapor salts, 40u nitrogen, 10u oxygen) and box
      of wind grenades. Currently unobtainable other than adminbus.
  - tweak: Vox Seed 'n' Feed Adjustments. Diona Nodes added, Glowshrooms moved to
      Contraband, Boxen starter kit added to Premium
  - tweak: Special thanks to all the spriters who contributed to the Vox hydroponics
      project, most prominently Inorien.
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2016-06-30:
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  9600bauds:
  - tweak: Reverse-stripping items into monkeys is instantaneous again.
  - tweak: Reverse-stripping items into humans is now 50% faster, since 4 seconds
      per slot is very tedious and the shorter time is not really very exploitable
      anyways.
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  Kurfurst:
  - bugfix: Fixed a bug with inheritance that caused woodapples to be reharvestable
      infinitely
  - tweak: Based on feedback, reduced vapor salt production significantly.
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  - bugfix: Fixed a bug where any plant with images in hydroponics2.dmi would disappear
      when modified. These included diona nodes, Vox plants, cinnamonum.
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  Unid:
  - soundadd: Coughs are now audible (same rules as screams)
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2016-07-02:
  Unid:
  - rscadd: Added blindness to the list of disabilities that you can give to your
      character in character creation.
  - tweak: Slightly improved character limb customization menu - you can now see which
      limbs are wooden, amputated or prosthetic.
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  - bugfix: Phazon floors now affect all types of mobs, not only a few of them
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2016-07-07:
  Intigracy:
  - bugfix: The admin spawnable autogibber now actually works. I recommend not walking
      into it, trying to touch it with a tool, or trying to touch it with your hand.
  Unid:
  - rscadd: Double agents now have a 20% chance to receive an objective to assassinate
      a civilian (non-antagonist). When such an objective is given, another double
      agent receives an objective to protect the civilian.
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2016-07-10:
  9600bauds:
  - rscadd: Added boot knife holsters. Currently, they can be found inside Security
      lockers, and come preloaded with a 10 force knife.
  - imageadd: Boot knife holster sprites courtesy of Blithering. Tactical knife sprite
      stolen from Bay when noone was looking.
  - tweak: The Biogenerator can now make handgun holsters, as well as the new boot
      knife holster.
  - tweak: Medals and ties can now be attached to spacesuits, armor, and anything
      that goes over your chest. Because why not?
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  Faptastic:
  - rscadd: The service borg dice have been replaced with a digital die, change dice
      type via alt+click or yellow button.
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  Intigracy:
  - tweak: Test firing a teleporter will now remove the 5% chance of spacing you for
      3 seconds.
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  - tweak: Cult blades found through Xenoarchaeology no longer require you to be a
      cultist to use them. As a result, they also have only 15 force as opposed to
      30.
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2016-07-13:
  PJB3005:
  - rscadd: Gave the tile painter the ability to clear decals on a tile.
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2016-07-14:
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  9600bauds:
  - bugfix: Fixed being able to set someone else's suit sensors through a hardsuit.
      Also made the 'set suit sensors' button smaller to prevent accidental clicking
      when mashing every button on the strip menu after you stun that guy.
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  kolith:
  - rscadd: Adds a secway vehicle. It behaves as a janicart, except that you crash
      into things and are stunned for a short time if you are clumsy or very drunk.
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  - rscadd: Adds a foam armblade toy. It can be acquired as a prize from an arcade
      machine.
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  ultraPLEN:
  - rscadd: Added modular couches contstructable from metal sheets.
  - bugfix: Fixed an overlay issue with roller chairs
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2016-07-17:
  PJB3005:
  - bugfix: Fixes the R-UST and shield generator circuits being broken and unable
      to be built into machinery. You've got the author of Bus Station to thank for
      that.
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2016-07-18:
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  9600bauds:
  - bugfix: Fixed MoMMIs being able to drop held items while ventcrawling, which would
      make the dropped item magically pop out on the floor above the vent.
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  JustSumGuy:
  - bugfix: 'The High-res camera module for Malf AI now once again lets you read lips
      as long as their mouth is unobstructed. '
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2016-07-19:
  Hikato:
  - bugfix: Virologists will only spawn with one PDA.
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2016-07-20:
  Hikato:
  - bugfix: Skeletons "drinking" will now remove the liquid from the container.
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2016-07-21:
  Hikato:
  - bugfix: Plastic crates now store the proper materials for deconstruction.
  - bugfix: Deconstructing closets/crates give proper materials back. (Plastic crates
      will get 10 plastic back.)
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2016-07-22:
  9600bauds:
  - bugfix: Fixed a bug where limbs that had burn damage would not be severed from
      the body via brute damage. This was most commonly seen when trying to decapitate
      people that were lasered.
  - rscadd: Trying to put a brain in a MMI now produces a special message telling
      you to try again if the brain has ghosted but can still rejoin their body, much
      like how cloners work with corpses. When this happens, the ghosted player will
      get bwoinked and told to rejoin their corpse.
  - bugfix: Fixed the message you get when examining a brain, which was supposed to
      differentiate brains with a player still inside and brains belonging to a ghosted
      player.
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  - bugfix: Fixed Diona nymphs not regenerating health from bright lights. Note that
      their health regen is much much slower than grown Diona. Did not 'fix' the way
      they take damage from darkness, meaning they still pretty much just don't.
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  Intigracy:
  - tweak: Supermatter crates ordered from cargo now cost 500 credits, as opposed
      to 100.
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  JustSumGuy:
  - bugfix: The 'Box Cloner' is now properly built from a machine frame rather than
      a computer frame.
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  - tweak: Removed the overdose limit on imidazoline, and by extension carrots.
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2016-07-24:
  9600bauds:
  - rscadd: All-in-One Grinders will now try to start grinding their ingredients when
      alt-clicked, and only eject their beaker if no ingredients are loaded (previously
      they would only eject their beaker).
  JustSumGuy:
  - bugfix: Made the food tray more like a table, add items to trays by clicking on
      the tray with the item in hand. Trays drop all their items upon being placed
      on a table,thrown, or dropped.
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  mph55:
  - bugfix: Fixed an unreported bug which items removed from the switchtool were stuck
      on your hands after being picked up.
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2016-07-27:
  9600bauds:
  - bugfix: Fixed Vox Raider dart guns not firing when clicking on a turf, which made
      aiming hell. Also, to prevent confusion and birdbrains unwittingly firing empty
      darts, the dartguns start mixing reagents by default.
  Dylanstrategie:
  - tweak: All chairs, wooden and metal, are now worth 1 sheet (both construction
      and deconstruction), down from 5/3/2/1 (Office, Wooden, Comfy, Normal)
  JustSumGuy:
  - tweak: Vampire's enthrall ability now requires both the vampire's and the target's
      masks to be removed. Enthrall can no longer be used while restrained.
  Unid:
  - rscadd: Added pop out cakes - enormous cakes that are big enough for a human to
      hide inside. Inside of it is a one use party string - pull it to sound the party
      horns and graciously climb out of the cake. Cutting them with a knife produces
      edible slices.
  - rscadd: Pop out cakes can be bought for 3 telecrystals by nuclear operatives,
      or cooked in the microwave using 15 milk, 45 flour, 6 eggs and 6 sheets of cardboard.
  mph55:
  - bugfix: The character preview is no longer blurry.
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2016-07-31:
  9600bauds:
  - tweak: Trying to clone a husk now provides a more informative error message, rather
      than the generic 'mental interface failure'. This message also tells you if
      the dead guy can still rejoin their corpse, so you can try to clone a husk before
      attempting a head transplant and know you're not wasting your time on someone
      that already logged out.
  - spellcheck: Updated the in-game 'Cloning techniques of the 26th Century' book
      that spawns in Genetics so that it's not outdated by several years.
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  - rscadd: Added pill color selection directly into the main menu of ChemMasters,
      to make it more convenient to switch pill colors.
  - rscadd: ChemMasters will now remember the last amount of pills and bottles created,
      making that the default input.
  - experiment: Some optimization that should hopefully fix ChemMasters taking a little
      while to open their window when used for the first time in the round.
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2016-08-01:
  9600bauds:
  - bugfix: 'Fixed border firelocks often becoming locked when they shouldn''t, due
      to checking for pressure difference in air trapped behind windows (See: http://i.imgur.com/brVf2TN.png).'
  - bugfix: Also fixed border firelocks that were in the same tile as an airlock becoming
      locked when they shouldn't, due to checking the air 'inside' the firelock, rather
      than the air on the other side.
  Unid:
  - rscadd: Added some new sunglasses, fedoras and dunce caps.
  - rscadd: Added hat crates and glasses crates to cargo, both of them cost 50 credits
      and contain some ordinary hats and glasses (some of which are otherwise unobtainable).
  - rscdel: 'Changed Malf AI modules: Replaced Interhack (useless module) with Fake
      Centcom Announcement:'
  - rscadd: 'Fake Centcom Announcement: Buying it lets you create up to 3 centcom
      announcements (such as meteor waves warning, unidentified lifesigns warning
      etc). Costs 15 units.'
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  Wizardcrying:
  - bugfix: Added the Traveler ID to the list of Agent ID appearances.
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2016-08-03:
  JustSumGuy:
  - rscadd: Malfunctioning AI's with the High Res camera module can now see actions
      such as attacks through their cameras.
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2016-08-04:
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  ArthurDentist:
  - tweak: Changed the potent ham recipe to require Vox Pig meat.
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  Intigracy:
  - bugfix: Silicons can no longer interact with the vox skipjack shuttle computer.
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  JustSumGuy:
  - rscadd: 'Added(ported) a new instrument: the guitar! Orderable from cargo through
      the arts and crafts crate.'
  - tweak: Retuned the musical instrument interface to be a little neater.
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  - bugfix: Fixed an issue with being unable to wrench things on the same tile as
      reinforced windows.
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2016-08-05:
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  FudgePucker:
  - rscadd: Adds the ability for Bandoliers to hold more ammo types
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  Unid:
  - bugfix: Fixed changelings being unable to regenerate while in a locker/pipe/other
      container.
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2016-08-06:
  9600bauds:
  - bugfix: Fixed Hulk not making you green.
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2016-08-13:
  9600bauds:
  - tweak: Toolboxes can now hold normal-size items, just like backpacks.
  - rscadd: Added a message that is displayed to ghosts when their corpse gets placed
      in a morgue tray, which explains what the morgue lights do.
  - bugfix: Fixed a dumb bug that prevented (live) mobs from being able to exit morgue
      trays on their own.
  - bugfix: Fixed borgs becoming unable to move if they pressed Cancel when prompted
      to choose their appearance.
  - tweak: Changed the minimum metabolizable reagent amount from a constant 0.1 to
      the reagent's metabolism rate divided by 2. For nearly all reagents this will
      mean no change, reagents with a small metabolism rate will stop disappearing
      at 0.1u, drinks will require 0.2u rather than 0.1u minimum.
  - bugfix: Fixed cameras making people naked, hated every single second of trying
      to fix it. If you notice in-hand icons fucking up for any reason please don't
      hesitate to make a bug report.
  - bugfix: Firebirds now properly ignore airlock access always, not just for bolted
      or welded doors.
  - rscadd: Firebirds now fly through firelocks (same behavior as airlocks). They
      will also harmlessly fly through mobs.
  DrCelt:
  - rscadd: As a ghost, you can now follow arrival announcement computers to jump
      to the player who just joined
  Icantthinkofanameritenow:
  - rscadd: Gives paramedics EVA access.
  Intigracy:
  - tweak: Interacting with floodlights as a ghost now shares the cooldown for interacting
      with lightswitches.
  JustSumGuy:
  - bugfix: Fixes an issue with ED-209 and Beepsky arresting people for having their
      ID's in hand.
  Sood:
  - rscadd: Adds a new gamemode, Revolutionary Squad, which is a variant on revolution
      with an emphasis on a small, organized group of underequipped revolutionaries
      trying to kill the heads instead of a large group of gretiders.
  - tweak: Revsquad members only sometimes spawn with a flash capable of converting
      crew members, and it always has limited uses. They cannot use a standard flash
      to convert.
  - tweak: Adds the sawn-off shotgun as a defined type, which means it might get picked
      as random loot in places where guns are picked.
  - tweak: Adds pre-assembled IED as a defined type, similar to above.
  - tweak: Both revolution and revsquad requires at least 3 heads of staff to start.
  Unid:
  - rscadd: You can now upgrade spell power of Summon Robes. Upgrading it makes the
      spell summon a gem encrusted hardsuit with internals.
  - rscadd: You can now upgrade spell power of Shoe Snatching Charm. Upgrading it
      makes the spell summon 4 glass shards when cast on somebody who isn't wearing
      shoes (glass won't be spawned if the victim is wearing shoes).
  - rscadd: You can now upgrade spell power of Fireball. Upgrading it makes fireball
      targettable, shooting it wherever you click.
  - tweak: Several spells are now controlled by clicking on the spell and then on
      the target, instead of choosing a target randomly or bringing up a menu. Among
      these spells are Arse Nath, Clown/Mime/Horse curses, Blind, Shoe Snatching Charm,
      Subjugate and Controlled Fireball.
  - tweak: Player-controlled simple animals now move at the same speed as NPC simple
      animals.
  - tweak: Ranged attacks of simple animals (such as goliath tentacles, hivelord summons
      and spider queen web) can now be used by players.
  - rscadd: All objects are now subject to space drift, including vehicles. This means
      crates, lockers and janicarts will now fly off into space, instead of immediately
      stopping moving.
  - rscadd: Kicking something while in zero gravity will propel you in the opposite
      direction.
  - bugfix: Fixed being unable to eat some food by biting it
  kolith:
  - rscadd: Plasmamen now have cultist suits, which are obtained from the armor rune.
  ultraplen:
  - rscadd: Added a pair of magboots in the captains locker.
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2016-08-14:
  Exxion:
  - rscadd: Added Wizard Wars admin event, accessible through the same button as Highlander.
      It's pretty much Highlander except with wizards. I recommend playing MAGIC MISSILE
      when you start it.
  Unid:
  - rscadd: Added MOVE, EXPORT and LOCK buttons to assembly frames. MOVE lets you
      change the order in which assemblies are displayed. LOCK prevents you from accidentally
      ejecting assemblies from the frame. EXPORT saves the assembly frame's data to
      a sheet of paper (must have a blank piece of paper lying on the ground).
  - rscadd: Inserting a sheet of paper with exported data into an empty assembly frame
      with all the required components on the same turf will instantly assemble and
      configure the frame!
  - rscadd: Added new accessible values to comparison and write/read circuits.
  - tweak: Comparison circuits can now work with text.
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2016-08-18:
  Unid:
  - experiment: Added a way for vaults to spawn additional, normally unreachable locations
      on the map.
  - rscadd: The space pond vault now contains an underground wine cellar, only accessible
      by a ladder.
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2016-08-19:
  Skullyton:
  - rscadd: Posibrains can no longer be pinged if there is somebody in it
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2016-08-20:
  9600bauds:
  - tweak: To prevent abuse, you may no longer holster weapons while they are in attack
      'cooldown' (same behavior as trying to put it in a container). Quickdraw not
      affected.
  - rscadd: Differentiated knife holster and handgun holster verb names so they can
      be used separately via the Object tab.
  JMWTurner:
  - bugfix: Fixed crates appearing bellow the mulebot they're currently riding.
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  - imageadd: New in-hand sprites for the briefcase and satchel bag
  - tweak: Renamed Wood Floor Tiles to Wooden Floor Tiles
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  - bugfix: Fixed a very old bug with Field Generators. The warm up gauge finally
      shows up once more. The power gauge is now also visible while the Generator
      is off.
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  JustSumGuy:
  - rscadd: Re-adds secways to the game, orderable through cargo for 500 credits with
      keys obtainable from a lockbox in the Warden's office.
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  - bugfix: Fixed a bug that allowed multiple people to enter the popout cake at once.
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  - bugfix: Nonhumans can properly unwrap packages.
  - bugfix: Fixed an issue with the nuke sometimes not being considered 'on-station'
      in some locations.
  - bugfix: Fixed an issue with papers teleporting out of fax machines when used at
      a distance.
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2016-08-21:
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  JMWTurner:
  - bugfix: Fixed the Station Map PDA app and updated the BoxStation minimap
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  - soundadd: Added a sound for when cutting wooden logs with an hatchet, killing
      tree pines, or cutting trees
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  JustSumGuy:
  - rscadd: Added several new musical instruments to cargo, orderable via the 'Big
      band' and 'random instrument' crates.
  - tweak: Guitars are no longer purchasable from the arts and crafts crate, the crate's
      cost has gone back down to 10 credits. Guitars must also now be two-handed to
      play.
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  Unid:
  - experiment: Added a new admin button to shuttle magic - it generates a transit
      area for the selected shuttle.
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  kolith:
  - rscadd: Adds three new cyborg sprites. One for engineering, one for supply, and
      one for medical.
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2016-08-22:
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  JMWTurner:
  - tweak: Explosive Implants now gib their holder right before the explosion
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  Skullyton:
  - rscadd: Supermatter alerts now only play on the z level they are located on
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  kolith:
  - bugfix: Ghosts can no longer interact with monkey recyclers.
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2016-08-23:
  JMWTurner:
  - imageadd: Added in-hand sprites for drinking glass and a few other drink containers
  - imageadd: Borers now have their own Health and Zone Selection HUD icons.
  - rscadd: You can now wear a cigarette on your ear. Because who needs radio headsets
      anyway.
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  - rscadd: Added a Slime HUD
  - rscadd: Added 5 new paintings based on JMW Turner's impressionist works. You have
      a chance to buy them from the Merchandise computer.
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  JustSumGuy:
  - bugfix: Fixed some issues with playing cards not showing up or combining properly.
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  Sprok:
  - tweak: Max size singularities will now pull people wearing magboots
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  Unid:
  - rscadd: Added chain link fences. Currently they can't be created and are only
      for mapping.
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  - rscadd: Added shuttle destination disks. They can be inserted into shuttle computers
      to unlock additional destinations.
  - rscadd: The biodome and listening outpost vaults now contain these disks. They
      allow mining/science shuttles to travel to the biodome and the listening outpost,
      respectively.
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  kolith:
  - rscadd: Adds a neo-russian supply crate to cargo's contraband list, under clothing.
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2016-08-24:
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  Kurfurst:
  - rscdel: The maint loot spawner has had several items moved to a separate high
      risk spawner, including guns and viruses. They will no longer appear in Defficiency
      maintenance.
  - rscadd: The maint loot spawner now spawns several new items including (normally
      unobtainable) multi-person wheelchair, peanuts, headset earmuffs, box of wind
      grenades, and swiss army knife among other things.
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  Sood:
  - rscdel: Removed HOGAN lawset.
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  clusterfack:
  - rscadd: Toolboxes given 25% more force
  - rscdel: Floortiles throwforce reduced
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2016-08-25:
  Intigracy:
  - bugfix: Cyborgs and MoMMis can no longer infinitely hit a supermatter crystal/shard
      with something.
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  JMWTurner:
  - tweak: Doubled-up the maximum number of music lines on an instrument, from 50
      to 100.
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  JustSumGuy:
  - rscadd: 'Added a new traitor item for mime: Advanced Mime Gloves purchasable for
      6 Telecrystals. When used, the mime gets a silenced ''hand''gun with two shots
      that silences the target on hit. Reusable.'
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  Kurfurst:
  - tweak: The recipe for vinegar now requires water, which means that you can make
      wine without it instantly turning to vinegar.
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2016-08-26:
  Blarghargin123:
  - rscadd: Added a new access type that you can get from the HoP called Shop. Now
      you can change the access requirement on the airlocks to your shop and know
      only the power gayming all access grabbing weenies can get in :D.
  Icantthinkofanameritenow:
  - rscadd: Assault Rifle does slightly more damage.
  - rscdel: Price of Assault Rifle and ammunition increased, and Assault Rifle and
      SMG start with empty magazines. Assault Rifle shots no longer stun people.
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  Intigracy:
  - rscdel: Removed Celtic lawset.
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  JMWTurner:
  - rscadd: You can now turn wooden floor tiles back into wooden planks by using a
      wrench on a stack of at least 4 wooden floor tiles.
  - rscadd: Added Marauder mecha parts. Can currently only be spawned by admins or
      scavenged from marauder wreckages. Built Marauders spawn without any equipment.
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  - imageadd: Beepsky Smashes now have inhand sprites. Security officers enjoy!
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  - bugfix: After being broken for almost an entire year, SLIME GRENADES ARE BACK!
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  - rscadd: You can now place drinks, glasses, and shakers inside chem dispensers
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  - imageadd: Yet more inhand sprites for drinks. Notably, golden cups, changeling
      stings, beers, a few soda cans, and a few more of the easy to draw ones.
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  JustSumGuy:
  - rscadd: Tooltips have been added to some UI elements such as spells and item action
      buttons.
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  Unid:
  - bugfix: Fixed firebird not moving in space.
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  kolith:
  - rscadd: Adds blood-red magboots for nuclear operatives.
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2016-08-27:
  JMWTurner:
  - bugfix: Fixed camera pictures disregarding planes when sorting which atoms are
      on top
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  - imageadd: added inhand icons for wooden planks, mythril, adamantine, and all floor
      tiles types
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2016-08-28:
  JMWTurner:
  - imageadd: Added inhand sprites for every bottle of booze, milk, juice, as well
      as for holy flasks, cup ramen, paper cups, shakers, and last but not least,
      Manly Dorfs.
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  - rscadd: Added design datums for Marauder parts.
  - tweak: Marauder parts and boards now require Nanotrasen tech FIVE. Which only
      admins can grant. So they won't appear on the R&D computers by default anymore.
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  JustSumGuy:
  - rscadd: Placed a 'safety filter' on OOC warning them if a message seems like it
      was intended for IC.
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2016-08-29:
  JMWTurner:
  - rscadd: Added crab meat and crab sticks made of actual crab meat.
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  - imageadd: Still more inhand sprites, this time mostly for condiments
  JustSumGuy:
  - bugfix: The mime traitor gun should now properly silence the person that was hit.
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  kolith:
  - rscadd: Adds engineering workboots.
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2016-08-30:
  JMWTurner:
  - tweak: Briefcases and Secure Briefcases are now empty by default.
  - rscadd: IAA now spawn with a sweet Nanotrasen themed Briefcase. Only those spawn
      with the encryption keys for commendations and demotions.
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2016-08-31:
  PJB3005:
  - rscadd: 'SDQL has been upgraded and now supports the following:'
  - rscadd: 'Assoc lists, [''yes'': 10].'
  - rscadd: Using any expressions in the IN statement. The expression should return
      a list of either objects, world, or a single object.
  - rscadd: Access to all global variables by doing global.living_mob_list, for example.
  - rscadd: Wrappers around a big chunk of the BYOND builtins. You can now animate
      everybody at once too.
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2016-09-02:
  JMWTurner:
  - rscadd: Fingerprints are now transferred from cigarettes to their butts when they
      burn out.
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  - rscadd: Deathsquad finally have their own jumpsuits.
  - experiment: Deathsquad jumpsuits are equipped with a toggleable HUD Holographic
      Minimap of the ZLevel they're currently in. More info on GitHub.
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  - tweak: Facehuggers now appear on a higher plane. Enlightened beware.
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  - imageadd: HONK mechs are now animated when they move.
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  - bugfix: Fixed evidence bags always appearing empty in your hands or inventory.
      Emptying the bag in the Forensic Scanner will now properly remove the bag's
      overlays.
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  - bugfix: Fixed Ripleys turning invisible when moving.
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  Sood:
  - tweak: 'Increases gas consumption/waste production by x20. To be more specific,
      this means your lungs will eat 20 times the oxygen as before, and you will exhale
      20 times the CO2. Or whatever your races breathes in/out. Note: this DOES NOT
      affect your breathing tanks. They''ll deplete at the same rate as before.'
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2016-09-03:
  JMWTurner:
  - rscadd: Added Floodlights (under Supplies), Suspension Field generator, and Excavation
      equipment (both under Science) supply packs to cargo.
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2016-09-04:
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  Intigracy:
  - tweak: Socket wrenches and large extinguishers no longer fit in ordinary toolbelts.
      CE toolbelt remains unchanged.
  JMWTurner:
  - rscadd: Pianos can now get broken by explosions and firearms
  - imageadd: Pianos now have sprites for all directions!
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  - imageadd: New cultblade sprites.
  - imageadd: Katanas and Claymores found in xenoarch can now be either normal, dull
      or rusted, which affects their damage. Rusted Katanas and Claymores deal as
      much damage as those previously found through Xenoarch used to.
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  Unid:
  - tweak: The wizard's spellbook now has a new interface for purchasing and upgrading
      spells.
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2016-09-05:
  Icantthinkofanameritenow:
  - bugfix: Fixed C20r being unable to stun people.
  JMWTurner:
  - rscadd: Added Sangria recipe and icons. 2 parts wine, 1 part orange juice, 1 part
      soda water.
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2016-09-06:
  JMWTurner:
  - rscadd: Added an Anomaly R&D tech tree. Anomaly levels can be researched by deconstructing
      small artifacts, or analysis reports of large artifacts.
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2016-09-07:
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  Despotate:
  - bugfix: 35 percent chance per cycle to stunt and damage plant in hydroponics tray
      is now correctly applied to trays with less than 10u water in them, rather than
      those with more than 10u water.
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  JMWTurner:
  - rscadd: Xenoarchaeologist excavation lockers are now secure, and have new sprites.
  - imageadd: Added belt icons for plastic bags.
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  - bugfix: Cameras no longer take pictures as you place them on a table.
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  Sood:
  - rscadd: Adds a Babel Syndrome to the stage 4 virus symptoms. Causes subject to
      lose all knowledge of all languages but one randomly picked one from the global
      list of languages.
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  JustSumGuy:
  - bugfix: Syndicate magboots and harmonicas worn in the mask slot are no longer
      invisible.
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  PJB3005:
  - imageadd: Gave the pipe layer manifold a new sprite made by DragonBro, and made
      the individual pipes all separated so they all colour nicely.
  - bugfix: Fixes a lot of bugs Celt made when he did his pipe colouration MR a year
      ago.
  - bugfix: Pipes now use PLANES to appear below floor tiles. The result? layered
      pipes don't look weird when part of them is under a floor tile and part not.
  - tweak: Applied the above technique to vents too, their bezel now appears underneath
      the floor if they're partially under it with layers, but the vent itself is
      always visible.
  - bugfix: The icons of insulated pipe manifolds properly color depending on adjacent
      pipes now.
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2016-09-09:
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  JustSumGuy:
  - bugfix: Examining a syndicate multitool will now properly tell you what's being
      detected.
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  Skullyton:
  - rscadd: Adds zombies evolution, this is dependent on how many times they have
      revived or eaten
  - rscadd: Adds zombies being able to consume corpses, to regain health, increase
      max health, and help with evolution
  - rscadd: certain zombie types can now open doors, bolt or weld doors to stop or
      delay this
  - rscadd: Adds potential for zombification if a certain zombie type begins consuming
      a HUMAN corpse. Other species are exempt from this
  - tweak: Fixes mobs revived via the staff of necromancy going after the user of
      the staff
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2016-09-10:
  JMWTurner:
  - rscadd: Clipboards can now be crafted with 1 wood.
  - rscadd: Photos will appear on clipboard if there are no other papers there.
  - rscadd: Added a Move to Top button for clipboards with multiple papers so you
      can quickly change which one you want to write on.
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2016-09-11:
  JMWTurner:
  - rscadd: A few more clothing items can be hanged on coat racks. Namely, forensic
      jackets, labcoats, and captain hat.
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  PJB3005:
  - bugfix: Goonchat doesn't get focus when clicking on links anymore, this resulted
      in hotkeys triggering outside of hotkey mode.
  - bugfix: Borer eggs don't get stuck as useless after failing to find a candidate.
      Note that there's a 7.5 minute delay between search attempts.
  - bugfix: MoMMIs can't leave the derelict by sitting in a closet and being teleported
      anymore.
  - bugfix: Airlocks without power don't trigger the access denied sound and animation
      anymore.
  - bugfix: Pathogenic incubator caps at 100% growth. Note that it still keeps consuming
      virus food!
  - bugfix: Cloning console sprite doesn't appear active when depowered anymore.
  - rscdel: Protolathe can't have reagents anymore. Not like it mattered, it didn't
      have any designs that needed reagents.
  - bugfix: Cryo tubes don't fuck you up if you ventcrawl into them anymore.
  - tweak: Cryo tubes now have their internal atmosphere. A cryo tube in a raging
      plasmafire is safe now.
  - tweak: Security belt can hold holobadges now.
  - bugfix: You can no longer use the bluespace tunneler to the centcomm z level.
  - bugfix: Digital valves with a frequence aren't blocked from ever being unwrenched
      anymore.
  - bugfix: Holomaps don't display over everything anymore.
  - bugfix: Vent icons correctly appear off now if the vent is off. Sorry about that.
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2016-09-12:
  Unid:
  - tweak: The wizard's spellbook now starts with 25 points. Multiplied all spellbook
      prices by 5 (ordinary spells now cost 5 points, no clothes costs 10, spellbook
      bundle costs 25). Effectively, all prices are still the same.
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2016-09-13:
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  BarneyGumball:
  - rscadd: Fancy streamlined interfaces for the cargo consoles.
  - rscadd: You can now order multiples of a crate with one click.
  - rscadd: You can now cancel your own orders at the Ordering Computer.
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  JMWTurner:
  - rscadd: Added Station Holomaps. You can find them where the old station map signs
      used to be.
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  - tweak: oxygen tanks (emergency and not) now appear on your character when stored
      in your suit slot.
  - imageadd: added sprites for cult blades stored in your suit slot.
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  - bugfix: Fixed silicon integrated station maps not working
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  - imageadd: The thermos that spawns in Vox Traders' backpacks now have their own
      sprite and inhand icon.
  - rscadd: Added sprites and code for water bottles, both large and small. Currently
      they can only be spawned through silver slime extract reactions though.
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  JustSumGuy:
  - tweak: Flash powder reactions now stun silicons.
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  - rscadd: Added ring of fire as a possible spell for the spellbook bundle.
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  Unid:
  - rscadd: 'Added a new wizard spell: Ring of Fire. When cast, it summons a stationary
      ring of fire with a radius of 3 turfs and a duration of 10 seconds. While the
      ring is active, you''re immune to fire and heat. You can upgrade the spell to
      make the ring always centered on you.'
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2016-09-14:
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  DrCelt:
  - bugfix: fixes a bug where a remnant of 64x64 would make items which were forked,
      or in the display case, render a quarter of the size and slightly down and to
      the left.
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  Exxion:
  - bugfix: Fixed package wrap nullspacing things. (Actually fixed this several days
      ago but I didn't realize how long the bug had been happening so I didn't changelog
      it. Whoops!)
  - tweak: Small wrapped packages now place the wrapped item in the same hand the
      package was in when opened.
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  Isaac:
  - tweak: The Special ops crate (emagged console) has its para-pen and incindeary
      grenade removed and replaced with a silenced pistol and ammo for said pistol.
  - rscadd: Added a new crate for the emagged console, a russian weapons crate. It
      has a random three items chosen from the following pools, 1/12 a mosin nagant,
      2/12 a laserAK, 3/12 a full 7.62 stripper clip, 3/12 an empty 7.62 stripper
      clip, 3/12 a 7.62 ammo box.
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  Sood:
  - rscdel: Removed flavor text from players on examine.
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2016-09-15:
  JustSumGuy:
  - rscadd: Butt-Bot's Revenge can be upgraded to instead spawn a butt-bot.
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2016-09-16:
  CptWad:
  - imageadd: Added sprites for greys wearing many jumpsuits
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2016-09-18:
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  JustSumGuy:
  - rscadd: Refunding a wizard apprentice contract now properly gives you back 5 spell
      points instead of 1.
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  Kurfurst:
  - bugfix: Boxen no longer grow after death (also fixes a sprite issue with dead
      boxen)
  - bugfix: Boxen now properly give different amounts of meat based on how fat they
      were.
  - bugfix: Boxen now scream when killed, not when gibbed.
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2016-09-19:
  JustSumGuy:
  - tweak: Using super glue on clothing now makes the clothing stick to you when you
      equip it rather than sticking to your hand.
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2016-09-21:
  Unid:
  - rscadd: 'Added a new wizard spell: Pain Mirror. It has a cooldown of 90 seconds,
      and it lasts for 5 seconds. Any damage you take while the spell is active will
      be also dealt to everybody around you.'
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2016-09-22:
  Icantthinkofanameritenow:
  - bugfix: Fixed a couple of mapping errors on Box Station involving misplaced objects.
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2016-09-25:
  BarneyGumball:
  - bugfix: Silicons can no longer combine their modules into other items (thereby
      losing the module).
  - bugfix: Chat no longer gets spammed when your hand is broken and an item is superglued
      to it.
  - bugfix: SMES now display their current charge levels accurately.
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2016-09-27:
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  CptWad:
  - bugfix: Large shitsling of bugfixes and minor additions.
  - bugfix: '#11746 #10910 #10517 #10454 #7163 #7243 #11103 #10985 #11814 #11813 #11101
      #10623 #10222'
  - rscadd: Wizards Dens are now surrounded by purple void. Groovy.
  - rscadd: In the same vein Syndicate shuttles should no longer be able to find out
      that they are not on a planet, even when wearing thermals! How Immersive!
  - experiment: ERT have been locked in their room after many lootings of Centcomm.
      They now however have new gear to use, yes that includes the much requested
      magboots.
  - experiment: Added a whole medical and science wing to Centcom, mostly for testing
      purposes and admin use.
  - tweak: The Court at centcomm is now pimped out and functional.
  - 'rscadd:': Added new Centcom employees that admins can quickly take over and use.
      Quicker busses coming your way!
  - tweak: Post round chill zone at centcom has been increased and made prettier.
      Includes all instruments and a non-IDlocked boozeomat!
  - spellcheck: Pictures of changes here https://github.com/d3athrow/vgstation13/pull/11974
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  SonixApache:
  - rscadd: Ported Polaris .45 Security pistols.
  - rscadd: Added .45 pistol and ammo crates to cargo.
  - tweak: Slightly changed ammo interchangability backend. Only guns that share magazines
      are affected.
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  Yclat:
  - rscadd: Added an armored, armored tuxedo and a contraband crate to fit them in.
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2016-09-30:
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  BarneyGumball:
  - bugfix: Fixed mechanic fabricator part cost display error.
  - bugfix: Airlocks and a bunch of other items will now be named correctly when creating/changing
      areas with blueprints.
  - bugfix: Gas Mixers and Gas Filters now turn off properly when they lose power.
  - bugfix: No more egg throwing runtimes.
  - bugfix: Fixed plasma not blinding people.
  - bugfix: Fixed Plasmamen suffering the negative effects of Plasma in the air.
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  SonixApache:
  - rscadd: Added .45 pistols to secure armories of all maps, each with one extra
      magazine. The weapons in their place were moved to the secure lockers.
  - rscadd: 'Box: Added some .45 practice ammo to the firing range.'
  - rscadd: 'Box and Meta: Added 2 boxes of holobadges to the briefing room'
  - tweak: 'Box: Security officers can now use the external airlocks in maint just
      outside security.'
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2016-10-03:
  Intigracy:
  - imageadd: Updated the security glock sprites.
  Unid:
  - rscadd: 'Added a new wizard spell: Forge Arcane Golem. Cooldown - 20 seconds (purchasing
      the cooldown upgrade lowers it to 1 second). When cast, you will create a magical
      golem and infuse it with your mana and knowledge. The golem will possess basic,
      unupgraded versions of every spell you know.'
  - rscadd: Forge Arcane Golem and Mind Transfer can't be learned by golems.
  - rscadd: Whenever you cast a spell, all of your arcane golems will cast it too.
      Targeted spells are cast at the same target. Golems ignore spell cooldowns,
      and can cast spells as often as their master can.
  - rscadd: Only 1 golem can exist at once. This limit may be raised by 1 by upgrading
      the spell, up to 2 times (for a maximum of 3 golems). Casting the spell when
      too many golems already exist will teleport all of your golems to you instead.
  - rscadd: Arcane golems permanently follow you, are slow, have 50 health and can't
      attack. When a golem dies, all of its masters' spells go on cooldown as if they
      were cast.
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2016-10-07:
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  BarneyGumball:
  - tweak: Limited the reason length, when ordering a crate, to 140 characters. (Sorry
      Woody, your amazing tale was breaking the cargo computer)
  - bugfix: Fixed rare runtime on the supply ordering console.
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  JustSumGuy:
  - bugfix: Fixed an issue preventing artificers from building in space.
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2016-10-10:
  Sprok:
  - tweak: Opening lockboxes without a valid ID or emag has negative impacts on the
      items contained inside. Guns specifically will not fire perfectly accurately,
      and can degrade or otherwise be less effective when used.
  - tweak: Science weapon lockboxes can now be opened with "weapon permit" access,
      contact your local HoP for details.
  - tweak: Weapon permits show up on people examined by sechud users.
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  coldcola:
  - tweak: Allows all Command Staff to change the Security Code.
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2016-10-11:
  BarneyGumball:
  - bugfix: Time Stop no longer affects the wizard who casts it.
  - bugfix: You can no longer use your PDA when you're a statue.
  Kavlax:
  - rscadd: Reduce mining message spam.
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2016-10-12:
  BarneyGumball:
  - bugfix: Pinpointers will now track the nuke disk properly when the disk is destroyed.
  - bugfix: Advanced Pinpointers work now.
  Kavlax:
  - rscadd: VTEC upgrade speeds up borgs again.
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  coldcola:
  - tweak: no more infinite stack barricades
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2016-10-13:
  BarneyGumball:
  - bugfix: Orders no longer get deleted if they didn't fit on the supply shuttle
  Kavlax:
  - rscadd: Give AI headset access to AI Private.
  coldcola:
  - bugfix: Diona Nymph blood sample range fix
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2016-10-15:
  BarneyGumball:
  - tweak: MoMMIs can now use the Rapid Cable Layer
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  SonixApache:
  - tweak: Security belts can now hold .45 pistols.
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  coldcola:
  - tweak: Vampire Rejuvenate skill actually does what it says it does now
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2016-10-18:
  Invoid9:
  - bugfix: Fixes cryo indicating people at 0 life as dead.
  - tweak: Cryo now also indicates just how far in crit the occupant is. When the
      occupant is dead, the bar becomes full red and does not flash.
  Jeroen52:
  - rscadd: Placed a 'safety filter' on LOOC warning them if a message seems like
      it was intended for IC. This was copied from JustSumGuy's OOC safety filter.
  JustSumGuy:
  - rscdel: Removed the security camera from Boxstation's Vox Hydroponics area.
  - rscadd: Mech drills can now drill through blobs.
  Kavlax:
  - rscadd: Trader suit and helmet protections are now equal to assistant suits'.
  - rscadd: Disallow nonhumans from taking HOP HOS Captain.
  Sprok:
  - rscadd: Added a new wizard spell, Bound Object, which allows a wizard to select
      an object and teleport it to themselves freely.
  coldcola:
  - bugfix: fixes mommi spaghetti producing cyborgs occasionally
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2016-10-19:
  coldcola:
  - bugfix: droppers and basters can no longer remove reagents from living mobs
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2016-10-20:
  coldcola:
  - bugfix: Adds a range check to the fax machine.
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2016-10-21:
  BarneyGumball:
  - bugfix: Fixes some reagents not working in the electrolyzer (e.g Doctor's Delight,
      Beepsky Smash, etc)
  - bugfix: Stopped mobs from almost hearing their own gasps/emotes when unconscious.
  - bugfix: Emitter beams now update properly when a Field Generator gets moved or
      destroyed.
  - bugfix: Telekinesis now works on Air Alarms.
  - bugfix: Fixed various bags being able to pick up the nuke disk.
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  JustSumGuy:
  - rscadd: 'Added a new alternative to summon guns: ''Summon Magic.'' Gives everyone
      a one use spellbook or artifact and has a chance of turning them into a survivor.'
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2016-10-23:
  PJB3005:
  - rscadd: work this time thanks.
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  - rscadd: Adds in PR body changelogs. No more messing around with dumb YAML files
      and such when making changelogs. This is mostly for us coders by the way.
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  test:
  - rscadd: did stuff!
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2016-10-24:
  BarneyGumball:
  - bugfix: In-hand items are now layered correctly when pulled out of storage items.
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2016-10-25:
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  9600bauds:
  - tweak: Space Lube now shows an overlay on lubed turfs, same as water. You can
      now tell if a tile is lubed by watching it for a few seconds.
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  BarneyGumball:
  - bugfix: Ghosts can no longer pull magazines out of guns or mess with R-UST fuel
      ports.
  - bugfix: You can no longer avoid the dexterity/consciousness checks when cutting
      or pulsing wires on machinery.
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  - bugfix: You can no longer scan yourself in the cloner.
  - bugfix: Adminghosts can activate the ready buttons in the holodeck's thunderdome.
  - tweak: You can no longer use the dna modifiers on husks.
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  JMWTurner:
  - bugfix: Station Holomaps now properly work on Defficiency and Metaclub's station
      ZLevels.
  - bugfix: Fixed station holomaps not working on the station Z levels of Meta and
      Deff.
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  Kavlax:
  - rscadd: Permit carding malf AIs before code delta.
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  Sprok0:
  - tweak: Hivelord cores can be preserved by injecting them with 5 units of frost
      oil.
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  test:
  - bugfix: You can no longer initiate a cloning process while another is active,
      which used to break things.
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2016-10-26:
  JMWTurner:
  - rscadd: Added mannequins. Can be chiseled out of wooden blocks (crafted from wooden
      planks), out of marble blocks (imported from cargo), or built with parts from
      the exosuit fabricator. This last one features a locked cover similar to the
      one display cases have.
  - rscadd: Wooden and Marble mannequins can currently be sculpted in the form of
      a human, a fat human, a monkey, or a vox.
  - rscadd: You can place clothes on mannequins the same way you'd place clothes on
      a mob. If mannequins are broken, they drop their clothes.
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  The-Albinobigfoot:
  - rscadd: Corrects the side sprites for the Plasmaman Prisoner helmet (skull/enabled
      version).
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2016-10-27:
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  BarneyGumball:
  - bugfix: Fixed emitters bugging out on blobs.
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  JMWTurner:
  - bugfix: Fixed Human Marble Mannequin not having East and West sprites.
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  - bugfix: Fixed some hats and shoes not appearing on mannequins.
  - bugfix: MoMMI can now dress mannequins as well.
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  Zth--:
  - bugfix: Robots components. When replacing a damaged component, the new one remembered
      the old damage values, so you had to apply nanopaste to fix it. Now you don't
  - bugfix: This also fixes a bug where power cell damage can't be fixed (because
      of a stupid loop). You still have to place a new power cell though.
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2016-10-30:
  BarneyGumball:
  - bugfix: Changelings in monkey form will no longer lose their ability to change
      back after regenerating.
  BobdaBiscuit:
  - bugfix: Blast cannons no longer delete their current content if another bomb is
      attached.
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  JMWTurner:
  - imageadd: cult blades once again appear when worn in your cult robes's suit slot.
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  - rscdel: You can no longer place seed packets back into the MegaSeed Servitor.
      Nobody will miss that feature. Incidentally you cannot re-roll exotic seeds
      that way anymore. Worth noting that the Seed Extractor can still store seed
      perfectly fine.
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  - tweak: When locked in cages, AI aliens aren't able anymore to plant weed sacks,
      eggs, or beds. Queens can still spit acid to adjacent walls when angered but
      that can be prevented by closing the cover.
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  gbasood:
  - bugfix: Fixed MoMMI spawner getting frozen by ghosts who stop becoming ghosts
      before MoMMI spawns.
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  - soundadd: Adds a sound effect when the random event spawns you as an alien larva
      to alert you that you're an ayy and you're about to die.
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2016-10-31:
  Intigracy:
  - bugfix: You can no longer perform self surgery, nor can you perform surgery when
      the person being operated on is on a flipped table.
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  gbasood:
  - bugfix: Fixes MoMMI spawners not spawning MoMMIs because I messed up my last fix
      for them.
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2016-11-01:
  ArthurDentist:
  - tweak: Added the rest of the robeless spells to 'Summon Magic'.
  JMWTurner:
  - rscadd: When using a staff of animation on an already animated object, the object
      will see the firer as its new master, allowing wizards to take their ownership
      from other wizards for instance.
  - rscadd: Added a new mob, the Living Mannequin. Mannequins will awaken when hit
      by a bolt of animation. Additionally, I've added a few variables that allow
      mappers to create mannequins that automatically awaken when they spawn, or when
      a mob walks next to them, or when you try to strip them, and that make nearby
      mannequins awaken as well. Destroying a Living Mannequin drop their items. If
      the mannequin was holding a highly damaging item when it woke up, it'll fight
      using that item. It doesn't have the dexterity to fire guns however.
  - rscadd: Added cult mannequins. They appear when Nar-Sie cultifies a mannequin.
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  - bugfix: Viscerator spawned by grenades thrown by nuke ops now properly ignore
      their owner and other nuke ops.
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2016-11-04:
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  Shadowmech88:
  - bugfix: Fixed lighting for dimly-lit items, such as cigarettes.
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  Sprok:
  - tweak: Fireball now explodes on top of non-mob things that it hits, rather than
      next to them.
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  clusterfack:
  - rscadd: Gives parallax a narsie hell universe version
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  gbasood:
  - bugfix: Plasmen now exhale co2 so they can survive in a plasma-based atmosphere
      without a suit again.
  - tweak: Admins will now see when another admin starts to reply to a fax, prayer,
      centcomm or syndicate message, in order to hopefully avoid duplicate replies
      from separate admins.
  - tweak: Admins will also see replies to prayers/faxes/centcom or syndie messages,
      thanks to Intigracy
  mattroks101:
  - rscadd: You can now use cash to pay for vending machine items.
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2016-11-06:
  BarneyGumball:
  - bugfix: Special Role preferences will now save properly.
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  Shadowmech88:
  - rscadd: The floor safes inside wizard dens on the asteroid now contain a random
      magical loot item.
  - rscadd: Adds a can of sprayable hair dye, which can make hair into any color.
      Target the mouth to color facial hair.
  - rscadd: The standard costume crate now comes with a can of hair dye.
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  jakmak3:
  - tweak: Reduces price of compressed matter cartridges from the autolathe from 12
      to 8 metal and 6 to 4 glass.
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2016-11-08:
  gbasood:
  - tweak: Revsquad's sawnoff shotgun now starts with buckshot instead of beanbag
      ammo. Whoops.
  - rscadd: Revsquad members will no longer get duplicate items.
  - rscadd: Revsquad IED replaced with plastique.
  - rscadd: Revsquad's random chance for an armor vest is now replaced with a random
      chance for syndi freeform AI module.
  - rscadd: Revsquad members get a link to the wiki article for the mode now.
  - tweak: Revsquad will no longer prevent shuttle calls.
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2016-11-09:
  Skullyton:
  - rscadd: Adds say manipulation to viruses, so they can now affect what people are
      saying
  - rscadd: '"Adds Hangman Syndrome, G__d l_ck"'
  - rscadd: '"Adds Self-lubricating Footstep Syndrome, it''s as interesting as it
      sounds"'
  - rscadd: Adds Gyroscopic Manipulation Syndrome
  - rscadd: '"Adds Pro-tagonista syndrome"'
  - tweak: '"The previously useless ''Multiplier'' for virus effects now actually
      works"'
  - tweak: Virology machines are now fixed, and in some places buffed. It is now safe
      to upgrade them.
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2016-11-11:
  jakmak3:
  - tweak: The cargo destination tagger can be made by the autolathe
  - tweak: Adds buckshot shotgun shells to autolathe contraband
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2016-11-12:
  sonime:
  - rscadd: Analyzers will now output heat capacity
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2016-11-13:
  SonixApache:
  - tweak: combat borg night vision mode now actually works
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  Zth--:
  - rscadd: Broken robot components can now be fixed with nanopaste
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2016-11-15:
  uraniummeltdown:
  - rscadd: All telecrystals and uplink prices have been doubled.
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2016-11-18:
  uraniummeltdown:
  - tweak: Uplink prices for a few items have been changed
  - rscadd: Syndicate bundles have been rebalanced
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2016-11-19:
  JustSumBody:
  - imageadd: '"Pun Pun is now snazzily dressed on every map, and his suit is removable."'
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  Shadowmech88:
  - tweak: The venom sword is now capable of holding any beaker, and can now inject
      a maximum of 20u each hit.
  - rscadd: Adds the restrainment module for combat mechs. Functions similarly to
      the bolas launcher, but is capable of applying handcuffs to adjacent targets.
      Requires combat tech 4 to produce.
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2016-11-23:
  Shadowmech88:
  - rscadd: Added a green tint to night vision goggles.
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  - tweak: Humans with no blood will no longer make blood splatters.
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2016-11-26:
  PJB3005:
  - rscadd: Removes gene masks from the xenobotany machinery. No more wasting your
      fucking time on discovering what the genes do.
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2016-11-27:
  CptWad:
  - rscadd: 'Added new antagonist steal objectives: A TTV, the CE''s fancy belt, the
      telebaton and the planning frame'
  - tweak: Some jobs with easy access to old objectives have been removed from being
      able to take these items (mostly the captain/HoP taking jumpsuits).
  - tweak: Roboticists no longer have Toxins access.
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2016-11-29:
  Unid:
  - rscadd: Added a simple maze generator. Admins may use it by loading the /datum/map_element/customizable/maze
      map element
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2016-11-30:
  JMWTurner:
  - rscadd: Added the Strategic Station Holomap. Unlike the regular Station Holomaps,
      this one features markers that reveal the locations of the Captain's Office,
      the AI chamber, the Armory, and the SMES.
  - rscadd: The Tactical Turtlenecks in the lockers on the Syndicate Ship have fitted
      with Holosuit Chips that on top of showing each others' locations, show the
      location of the Ship itself (if it's on their ZLevel)
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  Probe1:
  - tweak: Deff Tradeship no longer requires a spacewalk between the Outpost and the
      Ship.
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2016-12-02:
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  JMWTurner:
  - rscadd: Added Strategic Holomaps at the Syndicate Bases of box, deff, meta, and
      taxi.
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  - tweak: Wearing a mask or an helmet will protect you from the pneumatic cannon's
      force feeding effect.
  - tweak: Clumsy players now have a 50 percent chance to fire at themselve with the
      pneumatic cannon.
  - tweak: halved the pneumatic cannon's projectile speed cap. A glass shard fired
      using half an oxygen tank's full pressure capacity can still instacrit a naked
      target, but not outright kill it.
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  Probe1:
  - rscadd: Deff Cargo now has a deskbell.
  - tweak: Deff AI Upload has had its purge board moved from HIGH RISK (behind bolted
      door) to Medium Risk (behind glass).
  - bugfix: 'Deff Robot debris are now cleanable.  '
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2016-12-04:
  Kavlax:
  - bugfix: Wizards and survivors now get guns from Summon Guns.
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  Probe1:
  - rscadd: 'Box Vox Post now has more trays, a farmbot, xenobotany machines, and
      bees.  High value rooms have been given vox trader access requirements.  '
  - tweak: Box brig medical now has anti toxin and charcoal syringes.
  - tweak: Box Paramedics can now enter the morgue from any door.
  - rscdel: Cyber horrors on Goonsat have been replaced with Russians
  - bugfix: Vox Raider ship aligns better with Vox Outpost.