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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--
HEY, YOU.

ADDING A CHANGELOG ENTRY? MAKE changelog/USERNAME.yml.  READ example.yml SO YOU DON'T SCREW UP.

ADDING CREDITS?  EDIT templates/header.html (or footer.html if they're for old teams)
--->
<html>
	<head>
		<title>/vg/station Changelog</title>
		<link rel="stylesheet" type="text/css" href="changelog.css">
		<script type='text/javascript'>
            function changeText(tagID, newText, linkTagID) {
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	<body>
		<!--
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		<div class="header">
			<h1>/vg/station - A Space Station 13 Server</h1>
			<p>
				<b>Forum | <a href="http://baystation12.net/wiki/">Wiki</a> | <a href="https://github.com/d3athrow/vgstation13">Source</a></b>
			</p>
			<p>
				<b>Visit our IRC channel:</b><a href="irc://irc.rizon.net/vgstation">#vgstation on irc.rizon.net</a>
			</p>
			<p>
				<em>Code licensed under <a href="http://www.gnu.org/licenses/gpl.html">GPLv3</a>. Content licensed under <a href="http://creativecommons.org/licenses/by-sa/3.0/">CC BY-SA 3.0</a>.</em>
			</p>

			<h2>/vg/station 13 Credits</h2>
			<dl class="creditblock">
				<dt class="creditsection">
					Code:
				</dt>
				<dd>
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					9600bauds, Cloroxygen, Clusterfack, ComicIronic, Deity Link, Duny, Dylanstrategie, Emisune, Exxion, IconLeap, Iamgoofball, Intigracy, Kurfursten, N3X15, PJB3005, Pomf123, SarahJohnson, Shadowmech88, Sood, Unfit, Velard Amakar, wwjnc
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				</dd>
				<dt class="creditsection">
					Sprites:
				</dt>
				<dd>
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					Bustatime, Cloroxygen, Cogwerks, Dbuhos, Deity Link, Emisune, Intigracy, ISaidNo, Kokuten, N3X15, NigglyWiggly, Osaifh, Rei1226, Shadowmech88, Skowron
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				</dd>
				<dt class="creditsection">
					Sounds:
				</dt>
				<dd>
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					Deity Link, IratePirate, Railfist, Zth
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				</dd>
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				<dt class="creditsection">
					Mapping:
				</dt>
				<dd>
					ComicIronic, CptWad, Duny, dylanstrategie, IratePirate, MrSegi, PJB3005, Pomf123, Probe1, xpcybic
				</dd>
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				<dt class="creditsection">
					Thanks To:
				</dt>
				<dd>
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					Baystation, Festival TTS, /tg/ station, Goonstation, Animus Station, Daedalus, anyone we forgot above, and the original Spacestation 13 devs. Skibiliano for the IRC bot.
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				</dd>
			</dl>
		</div>

		<div class="testserver">
			Visit the Bleeding-Edge test server at <a href="byond://pomftest.undo.it:7777">byond://pomftest.undo.it:7777</a>
		</div>

		<!--
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		AGAIN, TO ADD SHIT, ADD AND MAINTAIN YOUR OWN changelog/USERNAME.yml FILE.

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		*** DO NOT FUCK WITH THIS FILE OR YOU WILL CAUSE MERGE CONFLICTS. ***
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		-->
		<div class="commit sansserif">

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			<h2 class="date">2016.11.15</h2>
			<h3 class="author">uraniummeltdown updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">All telecrystals and uplink prices have been doubled.</li>
			</ul>

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			<h2 class="date">2016.11.13</h2>
			<h3 class="author">SonixApache updated:</h3>
			<ul class="changes bgimages16">
				<li class="tweak">combat borg night vision mode now actually works</li>
			</ul>
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			<h3 class="author">Zth-- updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Broken robot components can now be fixed with nanopaste</li>
			</ul>
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			<h2 class="date">2016.11.12</h2>
			<h3 class="author">sonime updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Analyzers will now output heat capacity</li>
			</ul>

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			<h2 class="date">2016.11.11</h2>
			<h3 class="author">jakmak3 updated:</h3>
			<ul class="changes bgimages16">
				<li class="tweak">The cargo destination tagger can be made by the autolathe</li>
				<li class="tweak">Adds buckshot shotgun shells to autolathe contraband</li>
			</ul>

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			<h2 class="date">2016.11.09</h2>
			<h3 class="author">Skullyton updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Adds say manipulation to viruses, so they can now affect what people are saying</li>
				<li class="rscadd">"Adds Hangman Syndrome, G__d l_ck"</li>
				<li class="rscadd">"Adds Self-lubricating Footstep Syndrome, it's as interesting as it sounds"</li>
				<li class="rscadd">Adds Gyroscopic Manipulation Syndrome</li>
				<li class="rscadd">"Adds Pro-tagonista syndrome"</li>
				<li class="tweak">"The previously useless 'Multiplier' for virus effects now actually works"</li>
				<li class="tweak">Virology machines are now fixed, and in some places buffed. It is now safe to upgrade them.</li>
			</ul>

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			<h2 class="date">2016.11.08</h2>
			<h3 class="author">gbasood updated:</h3>
			<ul class="changes bgimages16">
				<li class="tweak">Revsquad's sawnoff shotgun now starts with buckshot instead of beanbag ammo. Whoops.</li>
				<li class="rscadd">Revsquad members will no longer get duplicate items.</li>
				<li class="rscadd">Revsquad IED replaced with plastique.</li>
				<li class="rscadd">Revsquad's random chance for an armor vest is now replaced with a random chance for syndi freeform AI module.</li>
				<li class="rscadd">Revsquad members get a link to the wiki article for the mode now.</li>
				<li class="tweak">Revsquad will no longer prevent shuttle calls.</li>
			</ul>

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			<h2 class="date">2016.11.06</h2>
			<h3 class="author">BarneyGumball updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Special Role preferences will now save properly.</li>
			</ul>
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			<h3 class="author">Shadowmech88 updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">The floor safes inside wizard dens on the asteroid now contain a random magical loot item.</li>
				<li class="rscadd">Adds a can of sprayable hair dye, which can make hair into any color. Target the mouth to color facial hair.</li>
				<li class="rscadd">The standard costume crate now comes with a can of hair dye.</li>
			</ul>
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			<h3 class="author">jakmak3 updated:</h3>
			<ul class="changes bgimages16">
				<li class="tweak">Reduces price of compressed matter cartridges from the autolathe from 12 to 8 metal and 6 to 4 glass.</li>
			</ul>
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			<h2 class="date">2016.11.04</h2>
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			<h3 class="author">Shadowmech88 updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Fixed lighting for dimly-lit items, such as cigarettes.</li>
			</ul>
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			<h3 class="author">Sprok updated:</h3>
			<ul class="changes bgimages16">
				<li class="tweak">Fireball now explodes on top of non-mob things that it hits, rather than next to them.</li>
			</ul>
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			<h3 class="author">clusterfack updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Gives parallax a narsie hell universe version</li>
			</ul>
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			<h3 class="author">gbasood updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Plasmen now exhale co2 so they can survive in a plasma-based atmosphere without a suit again.</li>
				<li class="tweak">Admins will now see when another admin starts to reply to a fax, prayer, centcomm or syndicate message, in order to hopefully avoid duplicate replies from separate admins.</li>
				<li class="tweak">Admins will also see replies to prayers/faxes/centcom or syndie messages, thanks to Intigracy</li>
			</ul>
			<h3 class="author">mattroks101 updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">You can now use cash to pay for vending machine items.</li>
			</ul>
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			<h2 class="date">2016.11.01</h2>
			<h3 class="author">ArthurDentist updated:</h3>
			<ul class="changes bgimages16">
				<li class="tweak">Added the rest of the robeless spells to 'Summon Magic'.</li>
			</ul>
			<h3 class="author">JMWTurner updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">When using a staff of animation on an already animated object, the object will see the firer as its new master, allowing wizards to take their ownership from other wizards for instance.</li>
				<li class="rscadd">Added a new mob, the Living Mannequin. Mannequins will awaken when hit by a bolt of animation. Additionally, I've added a few variables that allow mappers to create mannequins that automatically awaken when they spawn, or when a mob walks next to them, or when you try to strip them, and that make nearby mannequins awaken as well. Destroying a Living Mannequin drop their items. If the mannequin was holding a highly damaging item when it woke up, it'll fight using that item. It doesn't have the dexterity to fire guns however.</li>
				<li class="rscadd">Added cult mannequins. They appear when Nar-Sie cultifies a mannequin.</li>
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				<li class="bugfix">Viscerator spawned by grenades thrown by nuke ops now properly ignore their owner and other nuke ops.</li>
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			</ul>

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			<h2 class="date">2016.10.31</h2>
			<h3 class="author">Intigracy updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">You can no longer perform self surgery, nor can you perform surgery when the person being operated on is on a flipped table.</li>
			</ul>
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			<h3 class="author">gbasood updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Fixes MoMMI spawners not spawning MoMMIs because I messed up my last fix for them.</li>
			</ul>
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			<h2 class="date">2016.10.30</h2>
			<h3 class="author">BarneyGumball updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Changelings in monkey form will no longer lose their ability to change back after regenerating.</li>
			</ul>
			<h3 class="author">BobdaBiscuit updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Blast cannons no longer delete their current content if another bomb is attached.</li>
			</ul>
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			<h3 class="author">JMWTurner updated:</h3>
			<ul class="changes bgimages16">
				<li class="imageadd">cult blades once again appear when worn in your cult robes's suit slot.</li>
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				<li class="rscdel">You can no longer place seed packets back into the MegaSeed Servitor. Nobody will miss that feature. Incidentally you cannot re-roll exotic seeds that way anymore. Worth noting that the Seed Extractor can still store seed perfectly fine.</li>
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				<li class="tweak">When locked in cages, AI aliens aren't able anymore to plant weed sacks, eggs, or beds. Queens can still spit acid to adjacent walls when angered but that can be prevented by closing the cover.</li>
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			</ul>
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			<h3 class="author">gbasood updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Fixed MoMMI spawner getting frozen by ghosts who stop becoming ghosts before MoMMI spawns.</li>
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				<li class="soundadd">Adds a sound effect when the random event spawns you as an alien larva to alert you that you're an ayy and you're about to die.</li>
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			</ul>

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			<h2 class="date">2016.10.27</h2>
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			<h3 class="author">BarneyGumball updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Fixed emitters bugging out on blobs.</li>
			</ul>
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			<h3 class="author">JMWTurner updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Fixed Human Marble Mannequin not having East and West sprites.</li>
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				<li class="bugfix">Fixed some hats and shoes not appearing on mannequins.</li>
				<li class="bugfix">MoMMI can now dress mannequins as well.</li>
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			</ul>
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			<h3 class="author">Zth-- updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Robots components. When replacing a damaged component, the new one remembered the old damage values, so you had to apply nanopaste to fix it. Now you don't</li>
				<li class="bugfix">This also fixes a bug where power cell damage can't be fixed (because of a stupid loop). You still have to place a new power cell though.</li>
			</ul>
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			<h2 class="date">2016.10.26</h2>
			<h3 class="author">JMWTurner updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Added mannequins. Can be chiseled out of wooden blocks (crafted from wooden planks), out of marble blocks (imported from cargo), or built with parts from the exosuit fabricator. This last one features a locked cover similar to the one display cases have.</li>
				<li class="rscadd">Wooden and Marble mannequins can currently be sculpted in the form of a human, a fat human, a monkey, or a vox.</li>
				<li class="rscadd">You can place clothes on mannequins the same way you'd place clothes on a mob. If mannequins are broken, they drop their clothes.</li>
			</ul>
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			<h3 class="author">The-Albinobigfoot updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Corrects the side sprites for the Plasmaman Prisoner helmet (skull/enabled version).</li>
			</ul>
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			<h2 class="date">2016.10.25</h2>
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			<h3 class="author">9600bauds updated:</h3>
			<ul class="changes bgimages16">
				<li class="tweak">Space Lube now shows an overlay on lubed turfs, same as water. You can now tell if a tile is lubed by watching it for a few seconds.</li>
			</ul>
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			<h3 class="author">BarneyGumball updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Ghosts can no longer pull magazines out of guns or mess with R-UST fuel ports.</li>
				<li class="bugfix">You can no longer avoid the dexterity/consciousness checks when cutting or pulsing wires on machinery.</li>
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				<li class="bugfix">You can no longer scan yourself in the cloner.</li>
				<li class="bugfix">Adminghosts can activate the ready buttons in the holodeck's thunderdome.</li>
				<li class="tweak">You can no longer use the dna modifiers on husks.</li>
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			</ul>
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			<h3 class="author">JMWTurner updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Station Holomaps now properly work on Defficiency and Metaclub's station ZLevels.</li>
				<li class="bugfix">Fixed station holomaps not working on the station Z levels of Meta and Deff.</li>
			</ul>
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			<h3 class="author">Kavlax updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Permit carding malf AIs before code delta.</li>
			</ul>
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			<h3 class="author">Sprok0 updated:</h3>
			<ul class="changes bgimages16">
				<li class="tweak">Hivelord cores can be preserved by injecting them with 5 units of frost oil.</li>
			</ul>
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			<h3 class="author">test updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">You can no longer initiate a cloning process while another is active, which used to break things.</li>
			</ul>

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			<h2 class="date">2016.10.24</h2>
			<h3 class="author">BarneyGumball updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">In-hand items are now layered correctly when pulled out of storage items.</li>
			</ul>

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			<h2 class="date">2016.10.23</h2>
			<h3 class="author">PJB3005 updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">work this time thanks.</li>
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				<li class="rscadd">Adds in PR body changelogs. No more messing around with dumb YAML files and such when making changelogs. This is mostly for us coders by the way.</li>
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			</ul>
			<h3 class="author">test updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">did stuff!</li>
			</ul>

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			<h2 class="date">2016.10.21</h2>
			<h3 class="author">BarneyGumball updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Fixes some reagents not working in the electrolyzer (e.g Doctor's Delight, Beepsky Smash, etc)</li>
				<li class="bugfix">Stopped mobs from almost hearing their own gasps/emotes when unconscious.</li>
				<li class="bugfix">Emitter beams now update properly when a Field Generator gets moved or destroyed.</li>
				<li class="bugfix">Telekinesis now works on Air Alarms.</li>
				<li class="bugfix">Fixed various bags being able to pick up the nuke disk.</li>
			</ul>
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			<h3 class="author">JustSumGuy updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Added a new alternative to summon guns: 'Summon Magic.' Gives everyone a one use spellbook or artifact and has a chance of turning them into a survivor.</li>
			</ul>
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			<h2 class="date">2016.10.20</h2>
			<h3 class="author">coldcola updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Adds a range check to the fax machine.</li>
			</ul>

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			<h2 class="date">2016.10.19</h2>
			<h3 class="author">coldcola updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">droppers and basters can no longer remove reagents from living mobs</li>
			</ul>

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			<h2 class="date">2016.10.18</h2>
			<h3 class="author">Invoid9 updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Fixes cryo indicating people at 0 life as dead.</li>
				<li class="tweak">Cryo now also indicates just how far in crit the occupant is. When the occupant is dead, the bar becomes full red and does not flash.</li>
			</ul>
			<h3 class="author">Jeroen52 updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Placed a 'safety filter' on LOOC warning them if a message seems like it was intended for IC. This was copied from JustSumGuy's OOC safety filter.</li>
			</ul>
			<h3 class="author">JustSumGuy updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscdel">Removed the security camera from Boxstation's Vox Hydroponics area.</li>
				<li class="rscadd">Mech drills can now drill through blobs.</li>
			</ul>
			<h3 class="author">Kavlax updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Trader suit and helmet protections are now equal to assistant suits'.</li>
				<li class="rscadd">Disallow nonhumans from taking HOP HOS Captain.</li>
			</ul>
			<h3 class="author">Sprok updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Added a new wizard spell, Bound Object, which allows a wizard to select an object and teleport it to themselves freely.</li>
			</ul>
			<h3 class="author">coldcola updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">fixes mommi spaghetti producing cyborgs occasionally</li>
			</ul>

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			<h2 class="date">2016.10.15</h2>
			<h3 class="author">BarneyGumball updated:</h3>
			<ul class="changes bgimages16">
				<li class="tweak">MoMMIs can now use the Rapid Cable Layer</li>
			</ul>
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			<h3 class="author">SonixApache updated:</h3>
			<ul class="changes bgimages16">
				<li class="tweak">Security belts can now hold .45 pistols.</li>
			</ul>
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			<h3 class="author">coldcola updated:</h3>
			<ul class="changes bgimages16">
				<li class="tweak">Vampire Rejuvenate skill actually does what it says it does now</li>
			</ul>

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			<h2 class="date">2016.10.13</h2>
			<h3 class="author">BarneyGumball updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Orders no longer get deleted if they didn't fit on the supply shuttle</li>
			</ul>
			<h3 class="author">Kavlax updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Give AI headset access to AI Private.</li>
			</ul>
			<h3 class="author">coldcola updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Diona Nymph blood sample range fix</li>
			</ul>

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			<h2 class="date">2016.10.12</h2>
			<h3 class="author">BarneyGumball updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Pinpointers will now track the nuke disk properly when the disk is destroyed.</li>
				<li class="bugfix">Advanced Pinpointers work now.</li>
			</ul>
			<h3 class="author">Kavlax updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">VTEC upgrade speeds up borgs again.</li>
			</ul>
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			<h3 class="author">coldcola updated:</h3>
			<ul class="changes bgimages16">
				<li class="tweak">no more infinite stack barricades</li>
			</ul>
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			<h2 class="date">2016.10.11</h2>
			<h3 class="author">BarneyGumball updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Time Stop no longer affects the wizard who casts it.</li>
				<li class="bugfix">You can no longer use your PDA when you're a statue.</li>
			</ul>
			<h3 class="author">Kavlax updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Reduce mining message spam.</li>
			</ul>

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			<h2 class="date">2016.10.10</h2>
			<h3 class="author">Sprok updated:</h3>
			<ul class="changes bgimages16">
				<li class="tweak">Opening lockboxes without a valid ID or emag has negative impacts on the items contained inside. Guns specifically will not fire perfectly accurately, and can degrade or otherwise be less effective when used.</li>
				<li class="tweak">Science weapon lockboxes can now be opened with "weapon permit" access, contact your local HoP for details.</li>
				<li class="tweak">Weapon permits show up on people examined by sechud users.</li>
			</ul>
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			<h3 class="author">coldcola updated:</h3>
			<ul class="changes bgimages16">
				<li class="tweak">Allows all Command Staff to change the Security Code.</li>
			</ul>
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			<h2 class="date">2016.10.07</h2>
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			<h3 class="author">BarneyGumball updated:</h3>
			<ul class="changes bgimages16">
				<li class="tweak">Limited the reason length, when ordering a crate, to 140 characters. (Sorry Woody, your amazing tale was breaking the cargo computer)</li>
				<li class="bugfix">Fixed rare runtime on the supply ordering console.</li>
			</ul>
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			<h3 class="author">JustSumGuy updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Fixed an issue preventing artificers from building in space.</li>
			</ul>

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			<h2 class="date">2016.10.03</h2>
			<h3 class="author">Intigracy updated:</h3>
			<ul class="changes bgimages16">
				<li class="imageadd">Updated the security glock sprites.</li>
			</ul>
			<h3 class="author">Unid updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Added a new wizard spell: Forge Arcane Golem. Cooldown - 20 seconds (purchasing the cooldown upgrade lowers it to 1 second). When cast, you will create a magical golem and infuse it with your mana and knowledge. The golem will possess basic, unupgraded versions of every spell you know.</li>
				<li class="rscadd">Forge Arcane Golem and Mind Transfer can't be learned by golems.</li>
				<li class="rscadd">Whenever you cast a spell, all of your arcane golems will cast it too. Targeted spells are cast at the same target. Golems ignore spell cooldowns, and can cast spells as often as their master can.</li>
				<li class="rscadd">Only 1 golem can exist at once. This limit may be raised by 1 by upgrading the spell, up to 2 times (for a maximum of 3 golems). Casting the spell when too many golems already exist will teleport all of your golems to you instead.</li>
				<li class="rscadd">Arcane golems permanently follow you, are slow, have 50 health and can't attack. When a golem dies, all of its masters' spells go on cooldown as if they were cast.</li>
			</ul>

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			<h2 class="date">2016.09.30</h2>
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			<h3 class="author">BarneyGumball updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Fixed mechanic fabricator part cost display error.</li>
				<li class="bugfix">Airlocks and a bunch of other items will now be named correctly when creating/changing areas with blueprints.</li>
				<li class="bugfix">Gas Mixers and Gas Filters now turn off properly when they lose power.</li>
				<li class="bugfix">No more egg throwing runtimes.</li>
				<li class="bugfix">Fixed plasma not blinding people.</li>
				<li class="bugfix">Fixed Plasmamen suffering the negative effects of Plasma in the air.</li>
			</ul>
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			<h3 class="author">SonixApache updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Added .45 pistols to secure armories of all maps, each with one extra magazine. The weapons in their place were moved to the secure lockers.</li>
				<li class="rscadd">Box: Added some .45 practice ammo to the firing range.</li>
				<li class="rscadd">Box and Meta: Added 2 boxes of holobadges to the briefing room</li>
				<li class="tweak">Box: Security officers can now use the external airlocks in maint just outside security.</li>
			</ul>

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			<h2 class="date">2016.09.27</h2>
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			<h3 class="author">CptWad updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Large shitsling of bugfixes and minor additions.</li>
				<li class="bugfix">#11746 #10910 #10517 #10454 #7163 #7243 #11103 #10985 #11814 #11813 #11101 #10623 #10222</li>
				<li class="rscadd">Wizards Dens are now surrounded by purple void. Groovy.</li>
				<li class="rscadd">In the same vein Syndicate shuttles should no longer be able to find out that they are not on a planet, even when wearing thermals! How Immersive!</li>
				<li class="experiment">ERT have been locked in their room after many lootings of Centcomm. They now however have new gear to use, yes that includes the much requested magboots.</li>
				<li class="experiment">Added a whole medical and science wing to Centcom, mostly for testing purposes and admin use.</li>
				<li class="tweak">The Court at centcomm is now pimped out and functional.</li>
				<li class="rscadd:">Added new Centcom employees that admins can quickly take over and use. Quicker busses coming your way!</li>
				<li class="tweak">Post round chill zone at centcom has been increased and made prettier. Includes all instruments and a non-IDlocked boozeomat!</li>
				<li class="spellcheck">Pictures of changes here https://github.com/d3athrow/vgstation13/pull/11974</li>
			</ul>
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			<h3 class="author">SonixApache updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Ported Polaris .45 Security pistols.</li>
				<li class="rscadd">Added .45 pistol and ammo crates to cargo.</li>
				<li class="tweak">Slightly changed ammo interchangability backend. Only guns that share magazines are affected.</li>
			</ul>
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			<h3 class="author">Yclat updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Added an armored, armored tuxedo and a contraband crate to fit them in.</li>
			</ul>
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			<h2 class="date">2016.09.25</h2>
			<h3 class="author">BarneyGumball updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Silicons can no longer combine their modules into other items (thereby losing the module).</li>
				<li class="bugfix">Chat no longer gets spammed when your hand is broken and an item is superglued to it.</li>
				<li class="bugfix">SMES now display their current charge levels accurately.</li>
			</ul>

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			<h2 class="date">2016.09.22</h2>
			<h3 class="author">Icantthinkofanameritenow updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Fixed a couple of mapping errors on Box Station involving misplaced objects.</li>
			</ul>

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			<h2 class="date">2016.09.21</h2>
			<h3 class="author">Unid updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Added a new wizard spell: Pain Mirror. It has a cooldown of 90 seconds, and it lasts for 5 seconds. Any damage you take while the spell is active will be also dealt to everybody around you.</li>
			</ul>

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			<h2 class="date">2016.09.19</h2>
			<h3 class="author">JustSumGuy updated:</h3>
			<ul class="changes bgimages16">
				<li class="tweak">Using super glue on clothing now makes the clothing stick to you when you equip it rather than sticking to your hand.</li>
			</ul>

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			<h2 class="date">2016.09.18</h2>
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			<h3 class="author">JustSumGuy updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Refunding a wizard apprentice contract now properly gives you back 5 spell points instead of 1.</li>
			</ul>
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			<h3 class="author">Kurfurst updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Boxen no longer grow after death (also fixes a sprite issue with dead boxen)</li>
				<li class="bugfix">Boxen now properly give different amounts of meat based on how fat they were.</li>
				<li class="bugfix">Boxen now scream when killed, not when gibbed.</li>
			</ul>

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			<h2 class="date">2016.09.16</h2>
			<h3 class="author">CptWad updated:</h3>
			<ul class="changes bgimages16">
				<li class="imageadd">Added sprites for greys wearing many jumpsuits</li>
			</ul>

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			<h2 class="date">2016.09.15</h2>
			<h3 class="author">JustSumGuy updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Butt-Bot's Revenge can be upgraded to instead spawn a butt-bot.</li>
			</ul>

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			<h2 class="date">2016.09.14</h2>
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			<h3 class="author">DrCelt updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">fixes a bug where a remnant of 64x64 would make items which were forked, or in the display case, render a quarter of the size and slightly down and to the left.</li>
			</ul>
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			<h3 class="author">Exxion updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Fixed package wrap nullspacing things. (Actually fixed this several days ago but I didn't realize how long the bug had been happening so I didn't changelog it. Whoops!)</li>
				<li class="tweak">Small wrapped packages now place the wrapped item in the same hand the package was in when opened.</li>
			</ul>
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			<h3 class="author">Isaac updated:</h3>
			<ul class="changes bgimages16">
				<li class="tweak">The Special ops crate (emagged console) has its para-pen and incindeary grenade removed and replaced with a silenced pistol and ammo for said pistol.</li>
				<li class="rscadd">Added a new crate for the emagged console, a russian weapons crate. It has a random three items chosen from the following pools, 1/12 a mosin nagant, 2/12 a laserAK, 3/12 a full 7.62 stripper clip, 3/12 an empty 7.62 stripper clip, 3/12 a 7.62 ammo box.</li>
			</ul>
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			<h3 class="author">Sood updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscdel">Removed flavor text from players on examine.</li>
			</ul>
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			<h2 class="date">2016.09.13</h2>
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			<h3 class="author">BarneyGumball updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Fancy streamlined interfaces for the cargo consoles.</li>
				<li class="rscadd">You can now order multiples of a crate with one click.</li>
				<li class="rscadd">You can now cancel your own orders at the Ordering Computer.</li>
			</ul>
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			<h3 class="author">JMWTurner updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Added Station Holomaps. You can find them where the old station map signs used to be.</li>
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				<li class="tweak">oxygen tanks (emergency and not) now appear on your character when stored in your suit slot.</li>
				<li class="imageadd">added sprites for cult blades stored in your suit slot.</li>
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				<li class="bugfix">Fixed silicon integrated station maps not working</li>
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				<li class="imageadd">The thermos that spawns in Vox Traders' backpacks now have their own sprite and inhand icon.</li>
				<li class="rscadd">Added sprites and code for water bottles, both large and small. Currently they can only be spawned through silver slime extract reactions though.</li>
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			</ul>
			<h3 class="author">JustSumGuy updated:</h3>
			<ul class="changes bgimages16">
				<li class="tweak">Flash powder reactions now stun silicons.</li>
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				<li class="rscadd">Added ring of fire as a possible spell for the spellbook bundle.</li>
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			</ul>
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			<h3 class="author">Unid updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Added a new wizard spell: Ring of Fire. When cast, it summons a stationary ring of fire with a radius of 3 turfs and a duration of 10 seconds. While the ring is active, you're immune to fire and heat. You can upgrade the spell to make the ring always centered on you.</li>
			</ul>

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			<h2 class="date">2016.09.12</h2>
			<h3 class="author">Unid updated:</h3>
			<ul class="changes bgimages16">
				<li class="tweak">The wizard's spellbook now starts with 25 points. Multiplied all spellbook prices by 5 (ordinary spells now cost 5 points, no clothes costs 10, spellbook bundle costs 25). Effectively, all prices are still the same.</li>
			</ul>

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			<h2 class="date">2016.09.11</h2>
			<h3 class="author">JMWTurner updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">A few more clothing items can be hanged on coat racks. Namely, forensic jackets, labcoats, and captain hat.</li>
			</ul>
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			<h3 class="author">PJB3005 updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Goonchat doesn't get focus when clicking on links anymore, this resulted in hotkeys triggering outside of hotkey mode.</li>
				<li class="bugfix">Borer eggs don't get stuck as useless after failing to find a candidate. Note that there's a 7.5 minute delay between search attempts.</li>
				<li class="bugfix">MoMMIs can't leave the derelict by sitting in a closet and being teleported anymore.</li>
				<li class="bugfix">Airlocks without power don't trigger the access denied sound and animation anymore.</li>
				<li class="bugfix">Pathogenic incubator caps at 100% growth. Note that it still keeps consuming virus food!</li>
				<li class="bugfix">Cloning console sprite doesn't appear active when depowered anymore.</li>
				<li class="rscdel">Protolathe can't have reagents anymore. Not like it mattered, it didn't have any designs that needed reagents.</li>
				<li class="bugfix">Cryo tubes don't fuck you up if you ventcrawl into them anymore.</li>
				<li class="tweak">Cryo tubes now have their internal atmosphere. A cryo tube in a raging plasmafire is safe now.</li>
				<li class="tweak">Security belt can hold holobadges now.</li>
				<li class="bugfix">You can no longer use the bluespace tunneler to the centcomm z level.</li>
				<li class="bugfix">Digital valves with a frequence aren't blocked from ever being unwrenched anymore.</li>
				<li class="bugfix">Holomaps don't display over everything anymore.</li>
				<li class="bugfix">Vent icons correctly appear off now if the vent is off. Sorry about that.</li>
			</ul>
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			<h2 class="date">2016.09.10</h2>
			<h3 class="author">JMWTurner updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Clipboards can now be crafted with 1 wood.</li>
				<li class="rscadd">Photos will appear on clipboard if there are no other papers there.</li>
				<li class="rscadd">Added a Move to Top button for clipboards with multiple papers so you can quickly change which one you want to write on.</li>
			</ul>

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			<h2 class="date">2016.09.09</h2>
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			<h3 class="author">JustSumGuy updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Examining a syndicate multitool will now properly tell you what's being detected.</li>
			</ul>
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			<h3 class="author">Skullyton updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Adds zombies evolution, this is dependent on how many times they have revived or eaten</li>
				<li class="rscadd">Adds zombies being able to consume corpses, to regain health, increase max health, and help with evolution</li>
				<li class="rscadd">certain zombie types can now open doors, bolt or weld doors to stop or delay this</li>
				<li class="rscadd">Adds potential for zombification if a certain zombie type begins consuming a HUMAN corpse. Other species are exempt from this</li>
				<li class="tweak">Fixes mobs revived via the staff of necromancy going after the user of the staff</li>
			</ul>

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			<h2 class="date">2016.09.08</h2>
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			<h3 class="author">JustSumGuy updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Syndicate magboots and harmonicas worn in the mask slot are no longer invisible.</li>
			</ul>
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			<h3 class="author">PJB3005 updated:</h3>
			<ul class="changes bgimages16">
				<li class="imageadd">Gave the pipe layer manifold a new sprite made by DragonBro, and made the individual pipes all separated so they all colour nicely.</li>
				<li class="bugfix">Fixes a lot of bugs Celt made when he did his pipe colouration MR a year ago.</li>
				<li class="bugfix">Pipes now use PLANES to appear below floor tiles. The result? layered pipes don't look weird when part of them is under a floor tile and part not.</li>
				<li class="tweak">Applied the above technique to vents too, their bezel now appears underneath the floor if they're partially under it with layers, but the vent itself is always visible.</li>
				<li class="bugfix">The icons of insulated pipe manifolds properly color depending on adjacent pipes now.</li>
			</ul>

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			<h2 class="date">2016.09.07</h2>
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			<h3 class="author">Despotate updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">35 percent chance per cycle to stunt and damage plant in hydroponics tray is now correctly applied to trays with less than 10u water in them, rather than those with more than 10u water.</li>
			</ul>
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			<h3 class="author">JMWTurner updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Xenoarchaeologist excavation lockers are now secure, and have new sprites.</li>
				<li class="imageadd">Added belt icons for plastic bags.</li>
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				<li class="bugfix">Cameras no longer take pictures as you place them on a table.</li>
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			</ul>
			<h3 class="author">Sood updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Adds a Babel Syndrome to the stage 4 virus symptoms. Causes subject to lose all knowledge of all languages but one randomly picked one from the global list of languages.</li>
			</ul>

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			<h2 class="date">2016.09.06</h2>
			<h3 class="author">JMWTurner updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Added an Anomaly R&D tech tree. Anomaly levels can be researched by deconstructing small artifacts, or analysis reports of large artifacts.</li>
			</ul>

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			<h2 class="date">2016.09.05</h2>
			<h3 class="author">Icantthinkofanameritenow updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Fixed C20r being unable to stun people.</li>
			</ul>
			<h3 class="author">JMWTurner updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Added Sangria recipe and icons. 2 parts wine, 1 part orange juice, 1 part soda water.</li>
			</ul>

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			<h2 class="date">2016.09.04</h2>
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			<h3 class="author">Intigracy updated:</h3>
			<ul class="changes bgimages16">
				<li class="tweak">Socket wrenches and large extinguishers no longer fit in ordinary toolbelts. CE toolbelt remains unchanged.</li>
			</ul>
			<h3 class="author">JMWTurner updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Pianos can now get broken by explosions and firearms</li>
				<li class="imageadd">Pianos now have sprites for all directions!</li>
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				<li class="imageadd">New cultblade sprites.</li>
				<li class="imageadd">Katanas and Claymores found in xenoarch can now be either normal, dull or rusted, which affects their damage. Rusted Katanas and Claymores deal as much damage as those previously found through Xenoarch used to.</li>
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			</ul>
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			<h3 class="author">Unid updated:</h3>
			<ul class="changes bgimages16">
				<li class="tweak">The wizard's spellbook now has a new interface for purchasing and upgrading spells.</li>
			</ul>

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			<h2 class="date">2016.09.03</h2>
			<h3 class="author">JMWTurner updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Added Floodlights (under Supplies), Suspension Field generator, and Excavation equipment (both under Science) supply packs to cargo.</li>
			</ul>

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			<h2 class="date">2016.09.02</h2>
			<h3 class="author">JMWTurner updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Fingerprints are now transferred from cigarettes to their butts when they burn out.</li>
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				<li class="rscadd">Deathsquad finally have their own jumpsuits.</li>
				<li class="experiment">Deathsquad jumpsuits are equipped with a toggleable HUD Holographic Minimap of the ZLevel they're currently in. More info on GitHub.</li>
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				<li class="tweak">Facehuggers now appear on a higher plane. Enlightened beware.</li>
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				<li class="imageadd">HONK mechs are now animated when they move.</li>
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				<li class="bugfix">Fixed evidence bags always appearing empty in your hands or inventory. Emptying the bag in the Forensic Scanner will now properly remove the bag's overlays.</li>
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				<li class="bugfix">Fixed Ripleys turning invisible when moving.</li>
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			</ul>
			<h3 class="author">Sood updated:</h3>
			<ul class="changes bgimages16">
				<li class="tweak">Increases gas consumption/waste production by x20. To be more specific, this means your lungs will eat 20 times the oxygen as before, and you will exhale 20 times the CO2. Or whatever your races breathes in/out. Note: this DOES NOT affect your breathing tanks. They'll deplete at the same rate as before.</li>
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			</ul>

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			<h2 class="date">2016.08.31</h2>
			<h3 class="author">PJB3005 updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">SDQL has been upgraded and now supports the following:</li>
				<li class="rscadd">Assoc lists, ['yes': 10].</li>
				<li class="rscadd">Using any expressions in the IN statement. The expression should return a list of either objects, world, or a single object.</li>
				<li class="rscadd">Access to all global variables by doing global.living_mob_list, for example.</li>
				<li class="rscadd">Wrappers around a big chunk of the BYOND builtins. You can now animate everybody at once too.</li>
			</ul>

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			<h2 class="date">2016.08.30</h2>
			<h3 class="author">JMWTurner updated:</h3>
			<ul class="changes bgimages16">
				<li class="tweak">Briefcases and Secure Briefcases are now empty by default.</li>
				<li class="rscadd">IAA now spawn with a sweet Nanotrasen themed Briefcase. Only those spawn with the encryption keys for commendations and demotions.</li>
			</ul>

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			<h2 class="date">2016.08.29</h2>
			<h3 class="author">JMWTurner updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Added crab meat and crab sticks made of actual crab meat.</li>
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				<li class="imageadd">Still more inhand sprites, this time mostly for condiments</li>
			</ul>
			<h3 class="author">JustSumGuy updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">The mime traitor gun should now properly silence the person that was hit.</li>
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			</ul>
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			<h3 class="author">kolith updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Adds engineering workboots.</li>
			</ul>
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			<h2 class="date">2016.08.28</h2>
			<h3 class="author">JMWTurner updated:</h3>
			<ul class="changes bgimages16">
				<li class="imageadd">Added inhand sprites for every bottle of booze, milk, juice, as well as for holy flasks, cup ramen, paper cups, shakers, and last but not least, Manly Dorfs.</li>
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				<li class="rscadd">Added design datums for Marauder parts.</li>
				<li class="tweak">Marauder parts and boards now require Nanotrasen tech FIVE. Which only admins can grant. So they won't appear on the R&D computers by default anymore.</li>
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			</ul>
			<h3 class="author">JustSumGuy updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Placed a 'safety filter' on OOC warning them if a message seems like it was intended for IC.</li>
			</ul>

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			<h2 class="date">2016.08.27</h2>
			<h3 class="author">JMWTurner updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Fixed camera pictures disregarding planes when sorting which atoms are on top</li>
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				<li class="imageadd">added inhand icons for wooden planks, mythril, adamantine, and all floor tiles types</li>
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			</ul>

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			<h2 class="date">2016.08.26</h2>
			<h3 class="author">Blarghargin123 updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Added a new access type that you can get from the HoP called Shop. Now you can change the access requirement on the airlocks to your shop and know only the power gayming all access grabbing weenies can get in :D.</li>
			</ul>
			<h3 class="author">Icantthinkofanameritenow updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Assault Rifle does slightly more damage.</li>
				<li class="rscdel">Price of Assault Rifle and ammunition increased, and Assault Rifle and SMG start with empty magazines. Assault Rifle shots no longer stun people.</li>
			</ul>
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			<h3 class="author">Intigracy updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscdel">Removed Celtic lawset.</li>
			</ul>
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			<h3 class="author">JMWTurner updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">You can now turn wooden floor tiles back into wooden planks by using a wrench on a stack of at least 4 wooden floor tiles.</li>
				<li class="rscadd">Added Marauder mecha parts. Can currently only be spawned by admins or scavenged from marauder wreckages. Built Marauders spawn without any equipment.</li>
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				<li class="imageadd">Beepsky Smashes now have inhand sprites. Security officers enjoy!</li>
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				<li class="bugfix">After being broken for almost an entire year, SLIME GRENADES ARE BACK!</li>
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				<li class="rscadd">You can now place drinks, glasses, and shakers inside chem dispensers</li>
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				<li class="imageadd">Yet more inhand sprites for drinks. Notably, golden cups, changeling stings, beers, a few soda cans, and a few more of the easy to draw ones.</li>
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			</ul>
			<h3 class="author">JustSumGuy updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Tooltips have been added to some UI elements such as spells and item action buttons.</li>
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			</ul>
			<h3 class="author">Unid updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Fixed firebird not moving in space.</li>
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			</ul>
			<h3 class="author">kolith updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Adds blood-red magboots for nuclear operatives.</li>
			</ul>

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			<h2 class="date">2016.08.25</h2>
			<h3 class="author">Intigracy updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Cyborgs and MoMMis can no longer infinitely hit a supermatter crystal/shard with something.</li>
			</ul>
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			<h3 class="author">JMWTurner updated:</h3>
			<ul class="changes bgimages16">
				<li class="tweak">Doubled-up the maximum number of music lines on an instrument, from 50 to 100.</li>
			</ul>
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			<h3 class="author">JustSumGuy updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Added a new traitor item for mime: Advanced Mime Gloves purchasable for 6 Telecrystals. When used, the mime gets a silenced 'hand'gun with two shots that silences the target on hit. Reusable.</li>
			</ul>
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			<h3 class="author">Kurfurst updated:</h3>
			<ul class="changes bgimages16">
				<li class="tweak">The recipe for vinegar now requires water, which means that you can make wine without it instantly turning to vinegar.</li>
			</ul>
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			<h2 class="date">2016.08.24</h2>
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			<h3 class="author">Kurfurst updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscdel">The maint loot spawner has had several items moved to a separate high risk spawner, including guns and viruses. They will no longer appear in Defficiency maintenance.</li>
				<li class="rscadd">The maint loot spawner now spawns several new items including (normally unobtainable) multi-person wheelchair, peanuts, headset earmuffs, box of wind grenades, and swiss army knife among other things.</li>
			</ul>
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			<h3 class="author">Sood updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscdel">Removed HOGAN lawset.</li>
			</ul>
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			<h3 class="author">clusterfack updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Toolboxes given 25% more force</li>
				<li class="rscdel">Floortiles throwforce reduced</li>
			</ul>
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			<h2 class="date">2016.08.23</h2>
			<h3 class="author">JMWTurner updated:</h3>
			<ul class="changes bgimages16">
				<li class="imageadd">Added in-hand sprites for drinking glass and a few other drink containers</li>
				<li class="imageadd">Borers now have their own Health and Zone Selection HUD icons.</li>
				<li class="rscadd">You can now wear a cigarette on your ear. Because who needs radio headsets anyway.</li>
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				<li class="rscadd">Added a Slime HUD</li>
				<li class="rscadd">Added 5 new paintings based on JMW Turner's impressionist works. You have a chance to buy them from the Merchandise computer.</li>
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			</ul>
			<h3 class="author">JustSumGuy updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Fixed some issues with playing cards not showing up or combining properly.</li>
			</ul>
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			<h3 class="author">Sprok updated:</h3>
			<ul class="changes bgimages16">
				<li class="tweak">Max size singularities will now pull people wearing magboots</li>
			</ul>
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			<h3 class="author">Unid updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Added chain link fences. Currently they can't be created and are only for mapping.</li>
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				<li class="rscadd">Added shuttle destination disks. They can be inserted into shuttle computers to unlock additional destinations.</li>
				<li class="rscadd">The biodome and listening outpost vaults now contain these disks. They allow mining/science shuttles to travel to the biodome and the listening outpost, respectively.</li>
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			</ul>
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			<h3 class="author">kolith updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Adds a neo-russian supply crate to cargo's contraband list, under clothing.</li>
			</ul>
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			<h2 class="date">2016.08.22</h2>
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			<h3 class="author">JMWTurner updated:</h3>
			<ul class="changes bgimages16">
				<li class="tweak">Explosive Implants now gib their holder right before the explosion</li>
			</ul>
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			<h3 class="author">Skullyton updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Supermatter alerts now only play on the z level they are located on</li>
			</ul>
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			<h3 class="author">kolith updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Ghosts can no longer interact with monkey recyclers.</li>
			</ul>

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			<h2 class="date">2016.08.21</h2>
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			<h3 class="author">JMWTurner updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Fixed the Station Map PDA app and updated the BoxStation minimap</li>
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				<li class="soundadd">Added a sound for when cutting wooden logs with an hatchet, killing tree pines, or cutting trees</li>
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			</ul>
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			<h3 class="author">JustSumGuy updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Added several new musical instruments to cargo, orderable via the 'Big band' and 'random instrument' crates.</li>
				<li class="tweak">Guitars are no longer purchasable from the arts and crafts crate, the crate's cost has gone back down to 10 credits. Guitars must also now be two-handed to play.</li>
			</ul>
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			<h3 class="author">Unid updated:</h3>
			<ul class="changes bgimages16">
				<li class="experiment">Added a new admin button to shuttle magic - it generates a transit area for the selected shuttle.</li>
			</ul>
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			<h3 class="author">kolith updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Adds three new cyborg sprites. One for engineering, one for supply, and one for medical.</li>
			</ul>
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			<h2 class="date">2016.08.20</h2>
			<h3 class="author">9600bauds updated:</h3>
			<ul class="changes bgimages16">
				<li class="tweak">To prevent abuse, you may no longer holster weapons while they are in attack 'cooldown' (same behavior as trying to put it in a container). Quickdraw not affected.</li>
				<li class="rscadd">Differentiated knife holster and handgun holster verb names so they can be used separately via the Object tab.</li>
			</ul>
			<h3 class="author">JMWTurner updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Fixed crates appearing bellow the mulebot they're currently riding.</li>
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				<li class="imageadd">New in-hand sprites for the briefcase and satchel bag</li>
				<li class="tweak">Renamed Wood Floor Tiles to Wooden Floor Tiles</li>
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				<li class="bugfix">Fixed a very old bug with Field Generators. The warm up gauge finally shows up once more. The power gauge is now also visible while the Generator is off.</li>
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			</ul>
			<h3 class="author">JustSumGuy updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Re-adds secways to the game, orderable through cargo for 500 credits with keys obtainable from a lockbox in the Warden's office.</li>
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				<li class="bugfix">Fixed a bug that allowed multiple people to enter the popout cake at once.</li>
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				<li class="bugfix">Nonhumans can properly unwrap packages.</li>
				<li class="bugfix">Fixed an issue with the nuke sometimes not being considered 'on-station' in some locations.</li>
				<li class="bugfix">Fixed an issue with papers teleporting out of fax machines when used at a distance.</li>
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			</ul>

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			<h2 class="date">2016.08.19</h2>
			<h3 class="author">Skullyton updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Posibrains can no longer be pinged if there is somebody in it</li>
			</ul>

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			<h2 class="date">2016.08.18</h2>
			<h3 class="author">Unid updated:</h3>
			<ul class="changes bgimages16">
				<li class="experiment">Added a way for vaults to spawn additional, normally unreachable locations on the map.</li>
				<li class="rscadd">The space pond vault now contains an underground wine cellar, only accessible by a ladder.</li>
			</ul>

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			<h2 class="date">2016.08.14</h2>
			<h3 class="author">Exxion updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Added Wizard Wars admin event, accessible through the same button as Highlander. It's pretty much Highlander except with wizards. I recommend playing MAGIC MISSILE when you start it.</li>
			</ul>
			<h3 class="author">Unid updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Added MOVE, EXPORT and LOCK buttons to assembly frames. MOVE lets you change the order in which assemblies are displayed. LOCK prevents you from accidentally ejecting assemblies from the frame. EXPORT saves the assembly frame's data to a sheet of paper (must have a blank piece of paper lying on the ground).</li>
				<li class="rscadd">Inserting a sheet of paper with exported data into an empty assembly frame with all the required components on the same turf will instantly assemble and configure the frame!</li>
				<li class="rscadd">Added new accessible values to comparison and write/read circuits.</li>
				<li class="tweak">Comparison circuits can now work with text.</li>
			</ul>

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			<h2 class="date">2016.08.13</h2>
			<h3 class="author">9600bauds updated:</h3>
			<ul class="changes bgimages16">
				<li class="tweak">Toolboxes can now hold normal-size items, just like backpacks.</li>
				<li class="rscadd">Added a message that is displayed to ghosts when their corpse gets placed in a morgue tray, which explains what the morgue lights do.</li>
				<li class="bugfix">Fixed a dumb bug that prevented (live) mobs from being able to exit morgue trays on their own.</li>
				<li class="bugfix">Fixed borgs becoming unable to move if they pressed Cancel when prompted to choose their appearance.</li>
				<li class="tweak">Changed the minimum metabolizable reagent amount from a constant 0.1 to the reagent's metabolism rate divided by 2. For nearly all reagents this will mean no change, reagents with a small metabolism rate will stop disappearing at 0.1u, drinks will require 0.2u rather than 0.1u minimum.</li>
				<li class="bugfix">Fixed cameras making people naked, hated every single second of trying to fix it. If you notice in-hand icons fucking up for any reason please don't hesitate to make a bug report.</li>
				<li class="bugfix">Firebirds now properly ignore airlock access always, not just for bolted or welded doors.</li>
				<li class="rscadd">Firebirds now fly through firelocks (same behavior as airlocks). They will also harmlessly fly through mobs.</li>
			</ul>
			<h3 class="author">DrCelt updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">As a ghost, you can now follow arrival announcement computers to jump to the player who just joined</li>
			</ul>
			<h3 class="author">Icantthinkofanameritenow updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Gives paramedics EVA access.</li>
			</ul>
			<h3 class="author">Intigracy updated:</h3>
			<ul class="changes bgimages16">
				<li class="tweak">Interacting with floodlights as a ghost now shares the cooldown for interacting with lightswitches.</li>
			</ul>
			<h3 class="author">JustSumGuy updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Fixes an issue with ED-209 and Beepsky arresting people for having their ID's in hand.</li>
			</ul>
			<h3 class="author">Sood updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Adds a new gamemode, Revolutionary Squad, which is a variant on revolution with an emphasis on a small, organized group of underequipped revolutionaries trying to kill the heads instead of a large group of gretiders.</li>
				<li class="tweak">Revsquad members only sometimes spawn with a flash capable of converting crew members, and it always has limited uses. They cannot use a standard flash to convert.</li>
				<li class="tweak">Adds the sawn-off shotgun as a defined type, which means it might get picked as random loot in places where guns are picked.</li>
				<li class="tweak">Adds pre-assembled IED as a defined type, similar to above.</li>
				<li class="tweak">Both revolution and revsquad requires at least 3 heads of staff to start.</li>
			</ul>
			<h3 class="author">Unid updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">You can now upgrade spell power of Summon Robes. Upgrading it makes the spell summon a gem encrusted hardsuit with internals.</li>
				<li class="rscadd">You can now upgrade spell power of Shoe Snatching Charm. Upgrading it makes the spell summon 4 glass shards when cast on somebody who isn't wearing shoes (glass won't be spawned if the victim is wearing shoes).</li>
				<li class="rscadd">You can now upgrade spell power of Fireball. Upgrading it makes fireball targettable, shooting it wherever you click.</li>
				<li class="tweak">Several spells are now controlled by clicking on the spell and then on the target, instead of choosing a target randomly or bringing up a menu. Among these spells are Arse Nath, Clown/Mime/Horse curses, Blind, Shoe Snatching Charm, Subjugate and Controlled Fireball.</li>
				<li class="tweak">Player-controlled simple animals now move at the same speed as NPC simple animals.</li>
				<li class="tweak">Ranged attacks of simple animals (such as goliath tentacles, hivelord summons and spider queen web) can now be used by players.</li>
				<li class="rscadd">All objects are now subject to space drift, including vehicles. This means crates, lockers and janicarts will now fly off into space, instead of immediately stopping moving.</li>
				<li class="rscadd">Kicking something while in zero gravity will propel you in the opposite direction.</li>
				<li class="bugfix">Fixed being unable to eat some food by biting it</li>
			</ul>
			<h3 class="author">kolith updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Plasmamen now have cultist suits, which are obtained from the armor rune.</li>
			</ul>
			<h3 class="author">ultraplen updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Added a pair of magboots in the captains locker.</li>
			</ul>

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			<h2 class="date">2016.08.06</h2>
			<h3 class="author">9600bauds updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Fixed Hulk not making you green.</li>
			</ul>

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			<h2 class="date">2016.08.05</h2>
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			<h3 class="author">FudgePucker updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Adds the ability for Bandoliers to hold more ammo types</li>
			</ul>
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			<h3 class="author">Unid updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Fixed changelings being unable to regenerate while in a locker/pipe/other container.</li>
			</ul>

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			<h2 class="date">2016.08.04</h2>
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			<h3 class="author">ArthurDentist updated:</h3>
			<ul class="changes bgimages16">
				<li class="tweak">Changed the potent ham recipe to require Vox Pig meat.</li>
			</ul>
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			<h3 class="author">Intigracy updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Silicons can no longer interact with the vox skipjack shuttle computer.</li>
			</ul>
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			<h3 class="author">JustSumGuy updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Added(ported) a new instrument: the guitar! Orderable from cargo through the arts and crafts crate.</li>
				<li class="tweak">Retuned the musical instrument interface to be a little neater.</li>
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				<li class="bugfix">Fixed an issue with being unable to wrench things on the same tile as reinforced windows.</li>
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			</ul>

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			<h2 class="date">2016.08.03</h2>
			<h3 class="author">JustSumGuy updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Malfunctioning AI's with the High Res camera module can now see actions such as attacks through their cameras.</li>
			</ul>

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			<h2 class="date">2016.08.01</h2>
			<h3 class="author">9600bauds updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Fixed border firelocks often becoming locked when they shouldn't, due to checking for pressure difference in air trapped behind windows (See: http://i.imgur.com/brVf2TN.png).</li>
				<li class="bugfix">Also fixed border firelocks that were in the same tile as an airlock becoming locked when they shouldn't, due to checking the air 'inside' the firelock, rather than the air on the other side.</li>
			</ul>
			<h3 class="author">Unid updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Added some new sunglasses, fedoras and dunce caps.</li>
				<li class="rscadd">Added hat crates and glasses crates to cargo, both of them cost 50 credits and contain some ordinary hats and glasses (some of which are otherwise unobtainable).</li>
				<li class="rscdel">Changed Malf AI modules: Replaced Interhack (useless module) with Fake Centcom Announcement:</li>
				<li class="rscadd">Fake Centcom Announcement: Buying it lets you create up to 3 centcom announcements (such as meteor waves warning, unidentified lifesigns warning etc). Costs 15 units.</li>
			</ul>
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			<h3 class="author">Wizardcrying updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Added the Traveler ID to the list of Agent ID appearances.</li>
			</ul>
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			<h2 class="date">2016.07.31</h2>
			<h3 class="author">9600bauds updated:</h3>
			<ul class="changes bgimages16">
				<li class="tweak">Trying to clone a husk now provides a more informative error message, rather than the generic 'mental interface failure'. This message also tells you if the dead guy can still rejoin their corpse, so you can try to clone a husk before attempting a head transplant and know you're not wasting your time on someone that already logged out.</li>
				<li class="spellcheck">Updated the in-game 'Cloning techniques of the 26th Century' book that spawns in Genetics so that it's not outdated by several years.</li>
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				<li class="rscadd">Added pill color selection directly into the main menu of ChemMasters, to make it more convenient to switch pill colors.</li>
				<li class="rscadd">ChemMasters will now remember the last amount of pills and bottles created, making that the default input.</li>
				<li class="experiment">Some optimization that should hopefully fix ChemMasters taking a little while to open their window when used for the first time in the round.</li>
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			</ul>

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			<h2 class="date">2016.07.27</h2>
			<h3 class="author">9600bauds updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Fixed Vox Raider dart guns not firing when clicking on a turf, which made aiming hell. Also, to prevent confusion and birdbrains unwittingly firing empty darts, the dartguns start mixing reagents by default.</li>
			</ul>
			<h3 class="author">Dylanstrategie updated:</h3>
			<ul class="changes bgimages16">
				<li class="tweak">All chairs, wooden and metal, are now worth 1 sheet (both construction and deconstruction), down from 5/3/2/1 (Office, Wooden, Comfy, Normal)</li>
			</ul>
			<h3 class="author">JustSumGuy updated:</h3>
			<ul class="changes bgimages16">
				<li class="tweak">Vampire's enthrall ability now requires both the vampire's and the target's masks to be removed. Enthrall can no longer be used while restrained.</li>
			</ul>
			<h3 class="author">Unid updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Added pop out cakes - enormous cakes that are big enough for a human to hide inside. Inside of it is a one use party string - pull it to sound the party horns and graciously climb out of the cake. Cutting them with a knife produces edible slices.</li>
				<li class="rscadd">Pop out cakes can be bought for 3 telecrystals by nuclear operatives, or cooked in the microwave using 15 milk, 45 flour, 6 eggs and 6 sheets of cardboard.</li>
			</ul>
			<h3 class="author">mph55 updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">The character preview is no longer blurry.</li>
			</ul>

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			<h2 class="date">2016.07.24</h2>
			<h3 class="author">9600bauds updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">All-in-One Grinders will now try to start grinding their ingredients when alt-clicked, and only eject their beaker if no ingredients are loaded (previously they would only eject their beaker).</li>
			</ul>
			<h3 class="author">JustSumGuy updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Made the food tray more like a table, add items to trays by clicking on the tray with the item in hand. Trays drop all their items upon being placed on a table,thrown, or dropped.</li>
			</ul>
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			<h3 class="author">mph55 updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Fixed an unreported bug which items removed from the switchtool were stuck on your hands after being picked up.</li>
			</ul>
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			<h2 class="date">2016.07.22</h2>
			<h3 class="author">9600bauds updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Fixed a bug where limbs that had burn damage would not be severed from the body via brute damage. This was most commonly seen when trying to decapitate people that were lasered.</li>
				<li class="rscadd">Trying to put a brain in a MMI now produces a special message telling you to try again if the brain has ghosted but can still rejoin their body, much like how cloners work with corpses. When this happens, the ghosted player will get bwoinked and told to rejoin their corpse.</li>
				<li class="bugfix">Fixed the message you get when examining a brain, which was supposed to differentiate brains with a player still inside and brains belonging to a ghosted player.</li>
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				<li class="bugfix">Fixed Diona nymphs not regenerating health from bright lights. Note that their health regen is much much slower than grown Diona. Did not 'fix' the way they take damage from darkness, meaning they still pretty much just don't.</li>
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			</ul>
			<h3 class="author">Intigracy updated:</h3>
			<ul class="changes bgimages16">
				<li class="tweak">Supermatter crates ordered from cargo now cost 500 credits, as opposed to 100.</li>
			</ul>
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			<h3 class="author">JustSumGuy updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">The 'Box Cloner' is now properly built from a machine frame rather than a computer frame.</li>
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				<li class="tweak">Removed the overdose limit on imidazoline, and by extension carrots.</li>
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			</ul>
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			<h2 class="date">2016.07.21</h2>
			<h3 class="author">Hikato updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Plastic crates now store the proper materials for deconstruction.</li>
				<li class="bugfix">Deconstructing closets/crates give proper materials back. (Plastic crates will get 10 plastic back.)</li>
			</ul>

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			<h2 class="date">2016.07.20</h2>
			<h3 class="author">Hikato updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Skeletons "drinking" will now remove the liquid from the container.</li>
			</ul>

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			<h2 class="date">2016.07.19</h2>
			<h3 class="author">Hikato updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Virologists will only spawn with one PDA.</li>
			</ul>

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			<h2 class="date">2016.07.18</h2>
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			<h3 class="author">9600bauds updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Fixed MoMMIs being able to drop held items while ventcrawling, which would make the dropped item magically pop out on the floor above the vent.</li>
			</ul>
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			<h3 class="author">JustSumGuy updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">The High-res camera module for Malf AI now once again lets you read lips as long as their mouth is unobstructed.</li>
			</ul>

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			<h2 class="date">2016.07.17</h2>
			<h3 class="author">PJB3005 updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Fixes the R-UST and shield generator circuits being broken and unable to be built into machinery. You've got the author of Bus Station to thank for that.</li>
			</ul>

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			<h2 class="date">2016.07.14</h2>
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			<h3 class="author">9600bauds updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Fixed being able to set someone else's suit sensors through a hardsuit. Also made the 'set suit sensors' button smaller to prevent accidental clicking when mashing every button on the strip menu after you stun that guy.</li>
			</ul>
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			<h3 class="author">kolith updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Adds a secway vehicle. It behaves as a janicart, except that you crash into things and are stunned for a short time if you are clumsy or very drunk.</li>
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				<li class="rscadd">Adds a foam armblade toy. It can be acquired as a prize from an arcade machine.</li>
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			</ul>
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			<h3 class="author">ultraPLEN updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Added modular couches contstructable from metal sheets.</li>
				<li class="bugfix">Fixed an overlay issue with roller chairs</li>
			</ul>
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			<h2 class="date">2016.07.13</h2>
			<h3 class="author">PJB3005 updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Gave the tile painter the ability to clear decals on a tile.</li>
			</ul>

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			<h2 class="date">2016.07.10</h2>
			<h3 class="author">9600bauds updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Added boot knife holsters. Currently, they can be found inside Security lockers, and come preloaded with a 10 force knife.</li>
				<li class="imageadd">Boot knife holster sprites courtesy of Blithering. Tactical knife sprite stolen from Bay when noone was looking.</li>
				<li class="tweak">The Biogenerator can now make handgun holsters, as well as the new boot knife holster.</li>
				<li class="tweak">Medals and ties can now be attached to spacesuits, armor, and anything that goes over your chest. Because why not?</li>
			</ul>
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			<h3 class="author">Faptastic updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">The service borg dice have been replaced with a digital die, change dice type via alt+click or yellow button.</li>
			</ul>
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			<h3 class="author">Intigracy updated:</h3>
			<ul class="changes bgimages16">
				<li class="tweak">Test firing a teleporter will now remove the 5% chance of spacing you for 3 seconds.</li>
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				<li class="tweak">Cult blades found through Xenoarchaeology no longer require you to be a cultist to use them. As a result, they also have only 15 force as opposed to 30.</li>
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			</ul>
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			<h2 class="date">2016.07.07</h2>
			<h3 class="author">Intigracy updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">The admin spawnable autogibber now actually works. I recommend not walking into it, trying to touch it with a tool, or trying to touch it with your hand.</li>
			</ul>
			<h3 class="author">Unid updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Double agents now have a 20% chance to receive an objective to assassinate a civilian (non-antagonist). When such an objective is given, another double agent receives an objective to protect the civilian.</li>
			</ul>

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			<h2 class="date">2016.07.02</h2>
			<h3 class="author">Unid updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Added blindness to the list of disabilities that you can give to your character in character creation.</li>
				<li class="tweak">Slightly improved character limb customization menu - you can now see which limbs are wooden, amputated or prosthetic.</li>
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				<li class="bugfix">Phazon floors now affect all types of mobs, not only a few of them</li>
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			</ul>

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			<h2 class="date">2016.06.30</h2>
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			<h3 class="author">9600bauds updated:</h3>
			<ul class="changes bgimages16">
				<li class="tweak">Reverse-stripping items into monkeys is instantaneous again.</li>
				<li class="tweak">Reverse-stripping items into humans is now 50% faster, since 4 seconds per slot is very tedious and the shorter time is not really very exploitable anyways.</li>
			</ul>
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			<h3 class="author">Kurfurst updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Fixed a bug with inheritance that caused woodapples to be reharvestable infinitely</li>
				<li class="tweak">Based on feedback, reduced vapor salt production significantly.</li>
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				<li class="bugfix">Fixed a bug where any plant with images in hydroponics2.dmi would disappear when modified. These included diona nodes, Vox plants, cinnamonum.</li>
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			</ul>
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			<h3 class="author">Unid updated:</h3>
			<ul class="changes bgimages16">
				<li class="soundadd">Coughs are now audible (same rules as screams)</li>
			</ul>
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			<h2 class="date">2016.06.29</h2>
			<h3 class="author">Kurfurst updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Added three new Vox plants to fill missing botanical niches, Slippery Pitcher Plants, Aloe Vera, and Vapor Sacs.</li>
				<li class="rscadd">Added Box (plural Boxen), freakish boarlike livestock for Vox to farm.</li>
				<li class="rscadd">Added a Box Flesh Cloner and the Box meat it runs on, with which to clone fresh Box babies. Surely recloning the same meat again and again over untold generations won't cause the rise of some antediluvian horror.</li>
				<li class="rscadd">Added seven new Vox food recipes, bacon, pork tenderloin, sweet and sour pork, hobo burger, welcome pie, zhu long cao fan, poached aloe, mint, vapor stew.</li>
				<li class="rscadd">Added two cooking recipes for nonfoods, bruise packs and ointment.</li>
				<li class="rscadd">Added one new recipe for everyone sick of hearing about Vox content, reclaimed nutrition cube.</li>
				<li class="rscadd">Added a new reagent, Vapor Salts. Mix with oxygen, nitrogen, or plasma to turn reagents to gas.</li>
				<li class="rscadd">Added wind grenades (50u vapor salts, 40u nitrogen, 10u oxygen) and box of wind grenades. Currently unobtainable other than adminbus.</li>
				<li class="tweak">Vox Seed 'n' Feed Adjustments. Diona Nodes added, Glowshrooms moved to Contraband, Boxen starter kit added to Premium</li>
				<li class="tweak">Special thanks to all the spriters who contributed to the Vox hydroponics project, most prominently Inorien.</li>
			</ul>

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			<h2 class="date">2016.06.28</h2>
			<h3 class="author">Sood updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Adds a marker. The necromorph kind. Currently admin spawn only.</li>
				<li class="rscadd">Players can click on the marker with their bare hand to become a necromorph, or drag another mob onto it to turn it into a necromorph.</li>
				<li class="rscadd">Ghosts can sign up to be a necromorph by clicking on the marker. They will take control of the next mindless necromorph to spawn.</li>
				<li class="tweak">Player necromorphs can now open doors.</li>
			</ul>

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			<h2 class="date">2016.06.26</h2>
			<h3 class="author">JustSumBody updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Quick equip will now prioritize placing items into equipped belts over pockets and suit storage.</li>
			</ul>
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			<h3 class="author">Unid updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Crushing locked crates by shuttles now destroys their contents as well.</li>
			</ul>
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			<h2 class="date">2016.06.25</h2>
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			<h3 class="author">9600bauds updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Fixed wallets hiding your identity when worn in your ID slot even if they had an ID put inside.</li>
			</ul>
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			<h3 class="author">Intigracy updated:</h3>
			<ul class="changes bgimages16">
				<li class="tweak">There is now a more noticable difference between knives and kitchen knives now, the former is known as small knife and has a new icon. It still doesn't work for making swords.</li>
			</ul>
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			<h3 class="author">Shadowmech88 updated:</h3>
			<ul class="changes bgimages16">
				<li class="imageadd">Added new borg sprites for the standard, service, security, and combat modules, courtesy of Dizor.</li>
			</ul>
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			<h3 class="author">Unid updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Fixed mobs standing up when they shouldn't be able to, and not standing up when they should be able to</li>
			</ul>

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			<h2 class="date">2016.06.24</h2>
			<h3 class="author">Sood updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Aliens can now alt-click on mobs to spit neurotoxin at them.</li>
				<li class="rscadd">Aliens can now ctrl-click on other aliens to transfer plasma to them.</li>
				<li class="tweak">Spit neurotoxin now has a cooldown. Yes, it didn't before. That's how clunky that menu was.</li>
			</ul>

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			<h2 class="date">2016.06.22</h2>
			<h3 class="author">DrCelt updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Changed behaviour of grey telepathy to not be awful and highly exploitable.</li>
				<li class="tweak">You now have to hear someone speak locally - in other words, you have to see their speech bubble, before you can telepathically communicate with them.</li>
				<li class="tweak">The name chosen to represent them in the menu is the one you heard them speak as.</li>
				<li class="rscadd">If you examine someone they will be added to your options as well.</li>
				<li class="tweak">You can no longer discover if someone is dead by trying to send them a message.</li>
			</ul>
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			<h3 class="author">Intigracy updated:</h3>
			<ul class="changes bgimages16">
				<li class="tweak">Diona burn mod is now 2.5 again. Apparently the way burn mod was applied before wasn't as expected.</li>
			</ul>
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			<h3 class="author">Ririchiyo updated:</h3>
			<ul class="changes bgimages16">
				<li class="wip">added dectalk</li>
			</ul>
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			<h3 class="author">Shadowmech88 updated:</h3>
			<ul class="changes bgimages16">
				<li class="tweak">Food items can now be loaded into the blunderbuss and the cannon. Drinks can as well, as long as the container isn't open.</li>
			</ul>
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			<h2 class="date">2016.06.21</h2>
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			<h3 class="author">Icantthinkofanameritenow updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Fixed Vox Engineer hardsuit helmets lacking welding protection.</li>
				<li class="bugfix">Vox atmospherics hardsuits should protect against plasma exposure and fires like they're supposed to.</li>
			</ul>
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			<h3 class="author">JustSumBody updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Watercoolers are no longer anchored by default. Made watercoolers and beerkegs wrenchable.</li>
			</ul>
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			<h3 class="author">Shadowmech88 updated:</h3>
			<ul class="changes bgimages16">
				<li class="tweak">The utility borer's fleshshot now requires 10 chems to fire if the borer is using it to swing an item. It costs nothing if the host's hand is empty.</li>
				<li class="tweak">Utility borers are now incapable of using their fleshshot while their host is stunned, or has silicate in their system.</li>
				<li class="rscadd">Borers will now take damage while their host has sodium chloride in their system, and will die from it after roughly 40 seconds.</li>
				<li class="rscadd">Borers now slowly regenerate health while inside a host.</li>
				<li class="rscadd">Borers can now see their health in the status tab.</li>
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				<li class="tweak">Plasmamen now take 1.5x brute damage.</li>
			</ul>
			<h3 class="author">Unid updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Added a new hostile monster - legionary hoppers. Their ability to leap on top of their foes makes up for their slower speed. The hostile infestation event can bring up to 8 of them to the station.</li>
				<li class="tweak">Tomb of Rafid updates:</li>
				<li class="rscadd">Added a new area - the Water Gallery</li>
				<li class="bugfix">Fixed rock walls creating cold vacuum, fixed being able to crowbar water turfs</li>
				<li class="tweak">Slightly reduced damage done by fire blasts (affects fire traps, jackal firebreathers and pyromaniacs)</li>
				<li class="bugfix">Fixed cyborgs being able to use ladders. They can still enter the tomb through the second entrance</li>
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			</ul>

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			<h2 class="date">2016.06.20</h2>
			<h3 class="author">DrCelt updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">fixes asspies to not contain spiritbreaker to bring behaviour like assburgers</li>
			</ul>
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			<h3 class="author">DrCelt / Intigracy updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">(DrCelt) Fixed a bug where species damage modifiers were applied twice.</li>
				<li class="tweak">(DrCelt) As a result of this, brute/burn modifiers are slightly less effective when it comes to resistance/weakness (less damage resisted, less damage taken, respectively)</li>
				<li class="tweak">(Intigracy) Dionae burn damage is an exception, it has changed from 6.25 to 6.2</li>
			</ul>
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			<h2 class="date">2016.06.19</h2>
			<h3 class="author">9600bauds updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">Fixed the first Xenoarch large artifact ever scanned becoming forever unmovable if a second large artifact was scanned afterwards or if the analysis was cancelled.</li>
			</ul>

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			<h2 class="date">2016.06.18</h2>
			<h3 class="author">9600bauds updated:</h3>
			<ul class="changes bgimages16">
				<li class="experiment">The following changes required a lot of rewriting and refactoring of old-ass code. I've tested this as best as I could, but if you notice any bugs still, please don't hesitate to make a bug report!</li>
				<li class="rscadd">Trying to put an item in the wrong slot via the stripping menu now gives an explicit error message, so as to not waste your time.</li>
				<li class="tweak">Buffed the Pickpocket's Gloves: Their effects now apply to all storage slots, not just ID and pockets.</li>
				<li class="rscadd">You can now toggle someone's suit sensors via the stripping menu, without having to remove their jumpsuit.</li>
				<li class="tweak">There is now one unified option to toggle other people's internals via the stripping menu, which is available even if they have a tank in their pockets or hands.</li>
				<li class="tweak">Simplified the way toggling internals chooses a tank: It will now simply look in your suit storage, then back, then belt, then pockets, then hands. It will also only take internals from a jetpack as last option.</li>
				<li class="bugfix">Fixed items in your pocket slots not applying their on_found() effects (e.g. mousetraps) when stripped individually, only when your jumpsuit was stripped.</li>
				<li class="bugfix">Fixed items in your pocket slots not applying their on_stripped() effects (e.g. SPS) when your jumpsuit was stripped, only individually.</li>
				<li class="rscdel">Removes the ability to perform CPR on alien larvas. Sorry guys.</li>
				<li class="bugfix">Accidentally fixed bug where you could spam CPR and do CPR multiple times at the same time in the same mob. Sorry guys.</li>
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				<li class="bugfix">Fixed borers (or any other simple animals you can't control normally) never decreasing their deaf/confused/blind timers, thus being forever deaf/confused/blind.</li>
				<li class="bugfix">Borers will no longer be blinded by flashbangs if their host has flash protection (since they're seeing out of their host's eyes and whatnot).</li>
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			</ul>

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			<h2 class="date">2016.06.17</h2>
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			<h3 class="author">ArthurDentist updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">The cloning Console can now be emagged. Emagging the Cloning Console will allow you to edit the records of people who have been scanned allowing you to change their name or species.</li>
			</ul>
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			<h3 class="author">Dylanstrategie updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Massively expanded the Vox Outpost for the benefit of the traders there</li>
				<li class="tweak">Changed the Courtroom significantly. You'll need to use the TV Monitors to watch the proceedings properly (won't be able to see judge from seats) but they broadcast speech and the seats, so it's functionally identical</li>
			</ul>
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			<h3 class="author">Shadowmech88 updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Borers can now inhabit a human's left arm, right arm, left leg, right leg, and chest in addition to their head. A human may have one borer in each of these limbs. The borer's available evolutions are influenced by the limb it is currently inhabiting.</li>
			</ul>
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			<h2 class="date">2016.06.15</h2>
			<h3 class="author">DrCelt updated:</h3>
			<ul class="changes bgimages16">
				<li class="tweak">changes the effect of high pressure on heat loss.</li>
				<li class="tweak">disables high pressure heat loss multiplier effect on ventcrawling mobs.</li>
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			</ul>
			<h3 class="author">Exxion updated:</h3>
			<ul class="changes bgimages16">
				<li class="tweak">Bandoliers are now accessories rather than exosuits. This means they attach directly to your jumpsuit rather than taking up your exosuit slot. They can be removed with the Remove Accessory verb. You should be able to figure out how to use them. Note that, like other storage accessories, they must be removed in order to take the jumpsuit off by yourself.</li>
				<li class="bugfix">Fixes storage accessories not being visible on jumpsuits in the inventory.</li>
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			</ul>
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			<h3 class="author">Faptastic updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">The miner borg module now has a destination tagger and package wrap.</li>
				<li class="tweak">The miner borg is now known as the supply borg, hail cargonia.</li>
			</ul>
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			<h3 class="author">Furbeh updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">Fat people can now wear the detective's coat.</li>
				<li class="rscadd">Fat people now have fat-specific variants for their outer clothing.</li>
				<li class="wip">The only sprite that actually has a fat-variant is the detective coat.</li>
				<li class="bugfix">Outer clothing now falls off when you become fat if you can no longer wear it.</li>
				<li class="spellcheck">Detective fat uniform was misnamed, along with the fat prisoner uniform.</li>
			</ul>
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			<h3 class="author">Intigracy updated:</h3>
			<ul class="changes bgimages16">
				<li class="bugfix">ED209's now once again properly shoot tasers at people.</li>
			</ul>
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			<h3 class="author">Kurfurst updated:</h3>
			<ul class="changes bgimages16">
				<li class="tweak">Seed vendors on all Vox outposts changed to Vox seed vendors.</li>
			</ul>
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			<h3 class="author">Unid updated:</h3>
			<ul class="changes bgimages16">
				<li class="rscadd">It's now possible to draw text with crayons (there's a limit of 15 symbols per drawing)</li>
			</ul>
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