Commit 340603ff authored by PJBot's avatar PJBot
Browse files

Automatic changelog update.

parent 32b37d1f
......@@ -86,6 +86,13 @@ ADDING CREDITS? EDIT templates/header.html (or footer.html if they're for old t
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<div class="commit sansserif">
<h2 class="date">2017.01.30</h2>
<h3 class="author">BobdaBiscuit updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The Large Artifact effect extractor can now extract secondary effects. The artifact must be inside the containment field with the effects you want to extract active, you can then isolate them and pick what one to put into a battery. The containment field as is blocks all artifact effects apart from darkness and forcefield.</li>
<li class="rscadd">Large Artifact secondary effects now show a message when toggled.</li>
</ul>
<h2 class="date">2017.01.29</h2>
<h3 class="author">DamianX updated:</h3>
<ul class="changes bgimages16">
......@@ -1513,20 +1520,6 @@ ADDING CREDITS? EDIT templates/header.html (or footer.html if they're for old t
<li class="rscadd">Adds potential for zombification if a certain zombie type begins consuming a HUMAN corpse. Other species are exempt from this</li>
<li class="tweak">Fixes mobs revived via the staff of necromancy going after the user of the staff</li>
</ul>
<h2 class="date">2016.09.08</h2>
<h3 class="author">JustSumGuy updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Syndicate magboots and harmonicas worn in the mask slot are no longer invisible.</li>
</ul>
<h3 class="author">PJB3005 updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Gave the pipe layer manifold a new sprite made by DragonBro, and made the individual pipes all separated so they all colour nicely.</li>
<li class="bugfix">Fixes a lot of bugs Celt made when he did his pipe colouration MR a year ago.</li>
<li class="bugfix">Pipes now use PLANES to appear below floor tiles. The result? layered pipes don't look weird when part of them is under a floor tile and part not.</li>
<li class="tweak">Applied the above technique to vents too, their bezel now appears underneath the floor if they're partially under it with layers, but the vent itself is always visible.</li>
<li class="bugfix">The icons of insulated pipe manifolds properly color depending on adjacent pipes now.</li>
</ul>
</div>
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Credits Section
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DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
---
2016-09-08:
JustSumGuy:
- bugfix: Syndicate magboots and harmonicas worn in the mask slot are no longer
invisible.
PJB3005:
- imageadd: Gave the pipe layer manifold a new sprite made by DragonBro, and made
the individual pipes all separated so they all colour nicely.
- bugfix: Fixes a lot of bugs Celt made when he did his pipe colouration MR a year
ago.
- bugfix: Pipes now use PLANES to appear below floor tiles. The result? layered
pipes don't look weird when part of them is under a floor tile and part not.
- tweak: Applied the above technique to vents too, their bezel now appears underneath
the floor if they're partially under it with layers, but the vent itself is
always visible.
- bugfix: The icons of insulated pipe manifolds properly color depending on adjacent
pipes now.
2016-09-09:
JustSumGuy:
- bugfix: Examining a syndicate multitool will now properly tell you what's being
......@@ -1144,3 +1128,11 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
before they speak, vastly reducing spam.
Shadowmech88:
- rscadd: Added decoy balloons to traitor uplinks, with a price of 1 TC each.
2017-01-30:
BobdaBiscuit:
- tweak: The Large Artifact effect extractor can now extract secondary effects.
The artifact must be inside the containment field with the effects you want
to extract active, you can then isolate them and pick what one to put into a
battery. The containment field as is blocks all artifact effects apart from
darkness and forcefield.
- rscadd: Large Artifact secondary effects now show a message when toggled.
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