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Commit 691b1769 authored by Jenkins Build Service's avatar Jenkins Build Service
Browse files

[ci-skip] Update changelog

parent c8faaadd
......@@ -80,6 +80,14 @@ ADDING CREDITS? EDIT templates/header.html (or footer.html if they're for old t
-->
<div class="commit sansserif">
<h2 class="date">2016.01.07</h2>
<h3 class="author">9600bauds updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">If a fruit naturally produces than 100 units of a chemical, it will now try to fraction the chemicals into 100 units, rather than discard the overflow.</li>
<li class="bugfix">Fixed not being able to dilute hydroponics tray toxicity by using water.</li>
<li class="bugfix">Fixed General Fabricator not working with certain items (again), probably fixes General Fabricator trying to use acid when making circuitboards.</li>
</ul>
<h2 class="date">2016.01.06</h2>
<h3 class="author">9600bauds updated:</h3>
<ul class="changes bgimages16">
......@@ -1871,57 +1879,6 @@ ADDING CREDITS? EDIT templates/header.html (or footer.html if they're for old t
<ul class="changes bgimages16">
<li class="bugfix">Silicons can no longer kick vendors.</li>
</ul>
<h2 class="date">2015.08.17</h2>
<h3 class="author">Comic updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Pipes now operate on layers. Multiple pipes can occupy a tile so long as they are on different layers.</li>
<li class="rscadd">Pipes can have their layers changed by using the pipe or an RPD on a laid and wrenched pipe, changing the pipe dispenser's layer, or using a pipe planner.</li>
<li class="rscadd">Atmos Techs start with a pipe planner in their lockers for atmos shenanigans.</li>
<li class="rscadd">Added a new pipe, the layer manifold, that connects to pipes on any other layer.</li>
<li class="rscadd">Meters can also be set to a layer, and can be set to a pipe's layer by using the meter on it.</li>
<li class="rscadd">Ventcrawling mobs can change which layer they crawl through while in a layer manifold.</li>
</ul>
<h3 class="author">Deity Link updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed players being sent into nullspace (black screen) when inside a decapitated head that gets deleted. Often happens to people falling into singularities.</li>
</ul>
<h3 class="author">Dylanstrategie updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">All Syndicate roles (Traitor, Autotraitor, Double Agents, Nuclear Operatives) now get a standardized greeting, both for immersion and warning people they actually ARE the antagonists of the round</li>
<li class="tweak">Fabricated Welding Tools (Autolathe) now start empty</li>
</ul>
<h3 class="author">N3X15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">HTML assets are sent before minimap generation, probably making character setup load times more tolerable.</li>
<li class="experiment">Added additional profiling data to server startup messages, and improved logging of these messages.</li>
<li class="tweak">Minimap generation no longer done as a background thread.</li>
<li class="tweak">Removed some blood spatter caching messages, making logs more readable.</li>
<li class="rscadd">Round start timer does not start until loading completes.</li>
<li class="bugfix">Pipes no longer have weird artifacts on their ends.</li>
</ul>
<h3 class="author">PJB3005 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can no longer get multiple sections of AME shielding out of 1 package of AME shielding.</li>
<li class="tweak">Dionae born in hydroponics now ask the potential candidates in the same way as posibrains. There is a 1 minute window (just like posibrains), and after said window the diona dies if no candidate has been found.</li>
</ul>
<h3 class="author">Unid updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">When examining a mob, it's possible to see its size and whether it has been butchered.</li>
<li class="tweak">Butchering is no longer random, and can be done with any sharp object</li>
<li class="tweak">Pickaxes are now sharp</li>
<li class="tweak">Changed sizes of some animals</li>
<li class="rscadd">Space carps can breed now (credit to Bad_Spriter for baby carp sprites)</li>
<li class="rscadd">Dead cats, corgis, lizards, space bears and goliaths can be skinned</li>
<li class="tweak">Skinning space bears creates a bear pelt hat</li>
<li class="tweak">Bear pelt hats from other sources have been renamed to cheap bear pelt hats</li>
<li class="tweak">Goliath hides can only be obtained by skinning</li>
<li class="rscadd">Legs of giant spiders can be cut off</li>
</ul>
<h3 class="author">Zth updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now kick vending machines.</li>
</ul>
</div>
<!--
Credits Section
......
DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
---
2015-08-17:
Comic:
- rscadd: Pipes now operate on layers. Multiple pipes can occupy a tile so long
as they are on different layers.
- rscadd: Pipes can have their layers changed by using the pipe or an RPD on a laid
and wrenched pipe, changing the pipe dispenser's layer, or using a pipe planner.
- rscadd: Atmos Techs start with a pipe planner in their lockers for atmos shenanigans.
- rscadd: Added a new pipe, the layer manifold, that connects to pipes on any other
layer.
- rscadd: Meters can also be set to a layer, and can be set to a pipe's layer by
using the meter on it.
- rscadd: Ventcrawling mobs can change which layer they crawl through while in a
layer manifold.
Deity Link:
- bugfix: Fixed players being sent into nullspace (black screen) when inside a decapitated
head that gets deleted. Often happens to people falling into singularities.
Dylanstrategie:
- experiment: All Syndicate roles (Traitor, Autotraitor, Double Agents, Nuclear
Operatives) now get a standardized greeting, both for immersion and warning
people they actually ARE the antagonists of the round
- tweak: Fabricated Welding Tools (Autolathe) now start empty
N3X15:
- bugfix: HTML assets are sent before minimap generation, probably making character
setup load times more tolerable.
- experiment: Added additional profiling data to server startup messages, and improved
logging of these messages.
- tweak: Minimap generation no longer done as a background thread.
- tweak: Removed some blood spatter caching messages, making logs more readable.
- rscadd: Round start timer does not start until loading completes.
- bugfix: Pipes no longer have weird artifacts on their ends.
PJB3005:
- bugfix: You can no longer get multiple sections of AME shielding out of 1 package
of AME shielding.
- tweak: Dionae born in hydroponics now ask the potential candidates in the same
way as posibrains. There is a 1 minute window (just like posibrains), and after
said window the diona dies if no candidate has been found.
Unid:
- tweak: When examining a mob, it's possible to see its size and whether it has
been butchered.
- tweak: Butchering is no longer random, and can be done with any sharp object
- tweak: Pickaxes are now sharp
- tweak: Changed sizes of some animals
- rscadd: Space carps can breed now (credit to Bad_Spriter for baby carp sprites)
- rscadd: Dead cats, corgis, lizards, space bears and goliaths can be skinned
- tweak: Skinning space bears creates a bear pelt hat
- tweak: Bear pelt hats from other sources have been renamed to cheap bear pelt
hats
- tweak: Goliath hides can only be obtained by skinning
- rscadd: Legs of giant spiders can be cut off
Zth:
- rscadd: You can now kick vending machines.
2015-08-18:
Deity Link:
- imageadd: Re-made most bee-related sprites.
......@@ -1926,3 +1875,10 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
to see in the game, please don't hesitate to write a letter, stamp it, and mail
it to my house, but don't make a feature request or people other than me will
have to read it, which gets them mad cranky.
2016-01-07:
9600bauds:
- tweak: If a fruit naturally produces than 100 units of a chemical, it will now
try to fraction the chemicals into 100 units, rather than discard the overflow.
- bugfix: Fixed not being able to dilute hydroponics tray toxicity by using water.
- bugfix: Fixed General Fabricator not working with certain items (again), probably
fixes General Fabricator trying to use acid when making circuitboards.
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscdel (general deleting of nice things)
# rscadd (general adding of nice things)
# imageadd
# imagedel
# spellcheck (typo fixes)
# experiment
# tgs (TG-ported fixes?)
#################################
# Your name.
author: 9600bauds
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, this gets changed to [] after reading. Just remove the brackets when you add new shit.
changes:
- tweak: If a fruit naturally produces than 100 units of a chemical, it will now try to fraction the chemicals into 100 units, rather than discard the overflow.
- bugfix: Fixed not being able to dilute hydroponics tray toxicity by using water.
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscdel (general deleting of nice things)
# rscadd (general adding of nice things)
# imageadd
# imagedel
# spellcheck (typo fixes)
# experiment
# tgs (TG-ported fixes?)
#################################
# Your name.
author: 9600bauds
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, this gets changed to [] after reading. Just remove the brackets when you add new shit.
changes:
- bugfix: Fixed General Fabricator not working with certain items (again), probably fixes General Fabricator trying to use acid when making circuitboards.
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