Commit 834c2a05 authored by PJBot's avatar PJBot
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Automatic changelog update.

parent c5b7322a
......@@ -86,6 +86,12 @@ ADDING CREDITS? EDIT templates/header.html (or footer.html if they're for old t
-->
<div class="commit sansserif">
<h2 class="date">2017.01.07</h2>
<h3 class="author">Probe1 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds the iconic Kestrel as a vault.</li>
</ul>
<h2 class="date">2017.01.06</h2>
<h3 class="author">9600bauds updated:</h3>
<ul class="changes bgimages16">
......@@ -1461,63 +1467,6 @@ ADDING CREDITS? EDIT templates/header.html (or footer.html if they're for old t
<li class="rscadd">Added new accessible values to comparison and write/read circuits.</li>
<li class="tweak">Comparison circuits can now work with text.</li>
</ul>
<h2 class="date">2016.08.13</h2>
<h3 class="author">9600bauds updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Toolboxes can now hold normal-size items, just like backpacks.</li>
<li class="rscadd">Added a message that is displayed to ghosts when their corpse gets placed in a morgue tray, which explains what the morgue lights do.</li>
<li class="bugfix">Fixed a dumb bug that prevented (live) mobs from being able to exit morgue trays on their own.</li>
<li class="bugfix">Fixed borgs becoming unable to move if they pressed Cancel when prompted to choose their appearance.</li>
<li class="tweak">Changed the minimum metabolizable reagent amount from a constant 0.1 to the reagent's metabolism rate divided by 2. For nearly all reagents this will mean no change, reagents with a small metabolism rate will stop disappearing at 0.1u, drinks will require 0.2u rather than 0.1u minimum.</li>
<li class="bugfix">Fixed cameras making people naked, hated every single second of trying to fix it. If you notice in-hand icons fucking up for any reason please don't hesitate to make a bug report.</li>
<li class="bugfix">Firebirds now properly ignore airlock access always, not just for bolted or welded doors.</li>
<li class="rscadd">Firebirds now fly through firelocks (same behavior as airlocks). They will also harmlessly fly through mobs.</li>
</ul>
<h3 class="author">DrCelt updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">As a ghost, you can now follow arrival announcement computers to jump to the player who just joined</li>
</ul>
<h3 class="author">Icantthinkofanameritenow updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Gives paramedics EVA access.</li>
</ul>
<h3 class="author">Intigracy updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Interacting with floodlights as a ghost now shares the cooldown for interacting with lightswitches.</li>
</ul>
<h3 class="author">JustSumGuy updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes an issue with ED-209 and Beepsky arresting people for having their ID's in hand.</li>
</ul>
<h3 class="author">Sood updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a new gamemode, Revolutionary Squad, which is a variant on revolution with an emphasis on a small, organized group of underequipped revolutionaries trying to kill the heads instead of a large group of gretiders.</li>
<li class="tweak">Revsquad members only sometimes spawn with a flash capable of converting crew members, and it always has limited uses. They cannot use a standard flash to convert.</li>
<li class="tweak">Adds the sawn-off shotgun as a defined type, which means it might get picked as random loot in places where guns are picked.</li>
<li class="tweak">Adds pre-assembled IED as a defined type, similar to above.</li>
<li class="tweak">Both revolution and revsquad requires at least 3 heads of staff to start.</li>
</ul>
<h3 class="author">Unid updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now upgrade spell power of Summon Robes. Upgrading it makes the spell summon a gem encrusted hardsuit with internals.</li>
<li class="rscadd">You can now upgrade spell power of Shoe Snatching Charm. Upgrading it makes the spell summon 4 glass shards when cast on somebody who isn't wearing shoes (glass won't be spawned if the victim is wearing shoes).</li>
<li class="rscadd">You can now upgrade spell power of Fireball. Upgrading it makes fireball targettable, shooting it wherever you click.</li>
<li class="tweak">Several spells are now controlled by clicking on the spell and then on the target, instead of choosing a target randomly or bringing up a menu. Among these spells are Arse Nath, Clown/Mime/Horse curses, Blind, Shoe Snatching Charm, Subjugate and Controlled Fireball.</li>
<li class="tweak">Player-controlled simple animals now move at the same speed as NPC simple animals.</li>
<li class="tweak">Ranged attacks of simple animals (such as goliath tentacles, hivelord summons and spider queen web) can now be used by players.</li>
<li class="rscadd">All objects are now subject to space drift, including vehicles. This means crates, lockers and janicarts will now fly off into space, instead of immediately stopping moving.</li>
<li class="rscadd">Kicking something while in zero gravity will propel you in the opposite direction.</li>
<li class="bugfix">Fixed being unable to eat some food by biting it</li>
</ul>
<h3 class="author">kolith updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Plasmamen now have cultist suits, which are obtained from the armor rune.</li>
</ul>
<h3 class="author">ultraplen updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a pair of magboots in the captains locker.</li>
</ul>
</div>
<!--
Credits Section
......
DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
---
2016-08-13:
9600bauds:
- tweak: Toolboxes can now hold normal-size items, just like backpacks.
- rscadd: Added a message that is displayed to ghosts when their corpse gets placed
in a morgue tray, which explains what the morgue lights do.
- bugfix: Fixed a dumb bug that prevented (live) mobs from being able to exit morgue
trays on their own.
- bugfix: Fixed borgs becoming unable to move if they pressed Cancel when prompted
to choose their appearance.
- tweak: Changed the minimum metabolizable reagent amount from a constant 0.1 to
the reagent's metabolism rate divided by 2. For nearly all reagents this will
mean no change, reagents with a small metabolism rate will stop disappearing
at 0.1u, drinks will require 0.2u rather than 0.1u minimum.
- bugfix: Fixed cameras making people naked, hated every single second of trying
to fix it. If you notice in-hand icons fucking up for any reason please don't
hesitate to make a bug report.
- bugfix: Firebirds now properly ignore airlock access always, not just for bolted
or welded doors.
- rscadd: Firebirds now fly through firelocks (same behavior as airlocks). They
will also harmlessly fly through mobs.
DrCelt:
- rscadd: As a ghost, you can now follow arrival announcement computers to jump
to the player who just joined
Icantthinkofanameritenow:
- rscadd: Gives paramedics EVA access.
Intigracy:
- tweak: Interacting with floodlights as a ghost now shares the cooldown for interacting
with lightswitches.
JustSumGuy:
- bugfix: Fixes an issue with ED-209 and Beepsky arresting people for having their
ID's in hand.
Sood:
- rscadd: Adds a new gamemode, Revolutionary Squad, which is a variant on revolution
with an emphasis on a small, organized group of underequipped revolutionaries
trying to kill the heads instead of a large group of gretiders.
- tweak: Revsquad members only sometimes spawn with a flash capable of converting
crew members, and it always has limited uses. They cannot use a standard flash
to convert.
- tweak: Adds the sawn-off shotgun as a defined type, which means it might get picked
as random loot in places where guns are picked.
- tweak: Adds pre-assembled IED as a defined type, similar to above.
- tweak: Both revolution and revsquad requires at least 3 heads of staff to start.
Unid:
- rscadd: You can now upgrade spell power of Summon Robes. Upgrading it makes the
spell summon a gem encrusted hardsuit with internals.
- rscadd: You can now upgrade spell power of Shoe Snatching Charm. Upgrading it
makes the spell summon 4 glass shards when cast on somebody who isn't wearing
shoes (glass won't be spawned if the victim is wearing shoes).
- rscadd: You can now upgrade spell power of Fireball. Upgrading it makes fireball
targettable, shooting it wherever you click.
- tweak: Several spells are now controlled by clicking on the spell and then on
the target, instead of choosing a target randomly or bringing up a menu. Among
these spells are Arse Nath, Clown/Mime/Horse curses, Blind, Shoe Snatching Charm,
Subjugate and Controlled Fireball.
- tweak: Player-controlled simple animals now move at the same speed as NPC simple
animals.
- tweak: Ranged attacks of simple animals (such as goliath tentacles, hivelord summons
and spider queen web) can now be used by players.
- rscadd: All objects are now subject to space drift, including vehicles. This means
crates, lockers and janicarts will now fly off into space, instead of immediately
stopping moving.
- rscadd: Kicking something while in zero gravity will propel you in the opposite
direction.
- bugfix: Fixed being unable to eat some food by biting it
kolith:
- rscadd: Plasmamen now have cultist suits, which are obtained from the armor rune.
ultraplen:
- rscadd: Added a pair of magboots in the captains locker.
2016-08-14:
Exxion:
- rscadd: Added Wizard Wars admin event, accessible through the same button as Highlander.
......@@ -1196,3 +1128,6 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
gbasood:
- bugfix: Revsquad no longer auto recalls.
- experiment: Revolution also no longer auto recalls.
2017-01-07:
Probe1:
- rscadd: Adds the iconic Kestrel as a vault.
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