Commit 844e63da authored by PJBot's avatar PJBot
Browse files

Automatic changelog update.

parent f6c7699c
......@@ -86,6 +86,18 @@ ADDING CREDITS? EDIT templates/header.html (or footer.html if they're for old t
-->
<div class="commit sansserif">
<h2 class="date">2016.11.01</h2>
<h3 class="author">ArthurDentist updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Added the rest of the robeless spells to 'Summon Magic'.</li>
</ul>
<h3 class="author">JMWTurner updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">When using a staff of animation on an already animated object, the object will see the firer as its new master, allowing wizards to take their ownership from other wizards for instance.</li>
<li class="rscadd">Added a new mob, the Living Mannequin. Mannequins will awaken when hit by a bolt of animation. Additionally, I've added a few variables that allow mappers to create mannequins that automatically awaken when they spawn, or when a mob walks next to them, or when you try to strip them, and that make nearby mannequins awaken as well. Destroying a Living Mannequin drop their items. If the mannequin was holding a highly damaging item when it woke up, it'll fight using that item. It doesn't have the dexterity to fire guns however.</li>
<li class="rscadd">Added cult mannequins. They appear when Nar-Sie cultifies a mannequin.</li>
</ul>
<h2 class="date">2016.10.31</h2>
<h3 class="author">Intigracy updated:</h3>
<ul class="changes bgimages16">
......@@ -1485,34 +1497,6 @@ ADDING CREDITS? EDIT templates/header.html (or footer.html if they're for old t
<li class="rscadd">Added a 'Load Map Element' admin command that allows admins to spawn any vault, away mission or external map file into the game. Warning: loading large external map files may result in extreme lag.</li>
<li class="tweak">Merged 'Jump to Vault' and 'Jump to Away Mission' into one command - 'Jump to Map Element'</li>
</ul>
<h2 class="date">2016.05.27</h2>
<h3 class="author">9600bauds updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed speech bubbles not changing their icon when your speech ends in '?' or '!'.</li>
</ul>
<h3 class="author">Kurfurst updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Inject light pink slimes with blood to get a paralysis potion that works on baby and adult domesticated slimes. This makes them able to be picked up for easy transport.</li>
</ul>
<h3 class="author">Probe1 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">PTech vends (HoP vending machines found on Metaclub and Mini) now stock all PDA cartridges and require HoP access to use. Plus some minor formatting and code style changes to all vends that require access.</li>
</ul>
<h3 class="author">Shadowmech88 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added new items that can turn players into antags IC-ly. The stone mask for vampires, and the changeling vial for changelings.</li>
<li class="rscadd">A highlander will be fully healed if he decapitates another highlander.</li>
<li class="rscadd">Highlanders are now perma-hulked, making them immune to stuns.</li>
<li class="tweak">Plasmamen and vox will now retain the gear that they require to survive when they're made into highlanders.</li>
<li class="tweak">Upon pressing the highlander button, all silicons will be made into humans so that they can also be highlanders.</li>
<li class="rscdel">Highlanders can no longer use guns as a result of their hulk power.</li>
<li class="rscdel">Highlanders can no longer be buckled to vehicles.</li>
</ul>
<h3 class="author">jeroen52 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the IJzerkoekje as a snack which contains 5 nutriment and 5 iron. Ingredients to make six: 30u flour 30u iron.</li>
</ul>
</div>
<!--
Credits Section
......
DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
---
2016-05-27:
9600bauds:
- bugfix: Fixed speech bubbles not changing their icon when your speech ends in
'?' or '!'.
Kurfurst:
- rscadd: Inject light pink slimes with blood to get a paralysis potion that works
on baby and adult domesticated slimes. This makes them able to be picked up
for easy transport.
Probe1:
- tweak: PTech vends (HoP vending machines found on Metaclub and Mini) now stock
all PDA cartridges and require HoP access to use. Plus some minor formatting
and code style changes to all vends that require access.
Shadowmech88:
- rscadd: Added new items that can turn players into antags IC-ly. The stone mask
for vampires, and the changeling vial for changelings.
- rscadd: A highlander will be fully healed if he decapitates another highlander.
- rscadd: Highlanders are now perma-hulked, making them immune to stuns.
- tweak: Plasmamen and vox will now retain the gear that they require to survive
when they're made into highlanders.
- tweak: Upon pressing the highlander button, all silicons will be made into humans
so that they can also be highlanders.
- rscdel: Highlanders can no longer use guns as a result of their hulk power.
- rscdel: Highlanders can no longer be buckled to vehicles.
jeroen52:
- rscadd: 'Added the IJzerkoekje as a snack which contains 5 nutriment and 5 iron.
Ingredients to make six: 30u flour 30u iron.'
2016-05-29:
9600bauds_fucknanoUI:
- rscadd: You can now click SE numbers at DNA Modifier Consoles to modify the block's
......@@ -1255,3 +1229,18 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
gbasood:
- bugfix: Fixes MoMMI spawners not spawning MoMMIs because I messed up my last fix
for them.
2016-11-01:
ArthurDentist:
- tweak: Added the rest of the robeless spells to 'Summon Magic'.
JMWTurner:
- rscadd: When using a staff of animation on an already animated object, the object
will see the firer as its new master, allowing wizards to take their ownership
from other wizards for instance.
- rscadd: Added a new mob, the Living Mannequin. Mannequins will awaken when hit
by a bolt of animation. Additionally, I've added a few variables that allow
mappers to create mannequins that automatically awaken when they spawn, or when
a mob walks next to them, or when you try to strip them, and that make nearby
mannequins awaken as well. Destroying a Living Mannequin drop their items. If
the mannequin was holding a highly damaging item when it woke up, it'll fight
using that item. It doesn't have the dexterity to fire guns however.
- rscadd: Added cult mannequins. They appear when Nar-Sie cultifies a mannequin.
author: ArthurDentist
changes:
- tweak: Added the rest of the robeless spells to 'Summon Magic'.
changes: []
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment