Commit 9046e70f authored by PJBot's avatar PJBot
Browse files

Automatic changelog update.

parent d105720a
......@@ -86,6 +86,12 @@ ADDING CREDITS? EDIT templates/header.html (or footer.html if they're for old t
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<div class="commit sansserif">
<h2 class="date">2016.12.06</h2>
<h3 class="author">JMWTurner updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">MANIFESTED GHOSTS CANT SUMMON MORE MANIFESTED GHOSTS!</li>
</ul>
<h2 class="date">2016.12.04</h2>
<h3 class="author">Kavlax updated:</h3>
<ul class="changes bgimages16">
......@@ -1413,35 +1419,6 @@ ADDING CREDITS? EDIT templates/header.html (or footer.html if they're for old t
<ul class="changes bgimages16">
<li class="tweak">Food items can now be loaded into the blunderbuss and the cannon. Drinks can as well, as long as the container isn't open.</li>
</ul>
<h2 class="date">2016.06.21</h2>
<h3 class="author">Icantthinkofanameritenow updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed Vox Engineer hardsuit helmets lacking welding protection.</li>
<li class="bugfix">Vox atmospherics hardsuits should protect against plasma exposure and fires like they're supposed to.</li>
</ul>
<h3 class="author">JustSumBody updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Watercoolers are no longer anchored by default. Made watercoolers and beerkegs wrenchable.</li>
</ul>
<h3 class="author">Shadowmech88 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The utility borer's fleshshot now requires 10 chems to fire if the borer is using it to swing an item. It costs nothing if the host's hand is empty.</li>
<li class="tweak">Utility borers are now incapable of using their fleshshot while their host is stunned, or has silicate in their system.</li>
<li class="rscadd">Borers will now take damage while their host has sodium chloride in their system, and will die from it after roughly 40 seconds.</li>
<li class="rscadd">Borers now slowly regenerate health while inside a host.</li>
<li class="rscadd">Borers can now see their health in the status tab.</li>
<li class="tweak">Plasmamen now take 1.5x brute damage.</li>
</ul>
<h3 class="author">Unid updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new hostile monster - legionary hoppers. Their ability to leap on top of their foes makes up for their slower speed. The hostile infestation event can bring up to 8 of them to the station.</li>
<li class="tweak">Tomb of Rafid updates:</li>
<li class="rscadd">Added a new area - the Water Gallery</li>
<li class="bugfix">Fixed rock walls creating cold vacuum, fixed being able to crowbar water turfs</li>
<li class="tweak">Slightly reduced damage done by fire blasts (affects fire traps, jackal firebreathers and pyromaniacs)</li>
<li class="bugfix">Fixed cyborgs being able to use ladders. They can still enter the tomb through the second entrance</li>
</ul>
</div>
<!--
Credits Section
......
DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
---
2016-06-21:
Icantthinkofanameritenow:
- bugfix: Fixed Vox Engineer hardsuit helmets lacking welding protection.
- bugfix: Vox atmospherics hardsuits should protect against plasma exposure and
fires like they're supposed to.
JustSumBody:
- rscadd: Watercoolers are no longer anchored by default. Made watercoolers and
beerkegs wrenchable.
Shadowmech88:
- tweak: The utility borer's fleshshot now requires 10 chems to fire if the borer
is using it to swing an item. It costs nothing if the host's hand is empty.
- tweak: Utility borers are now incapable of using their fleshshot while their host
is stunned, or has silicate in their system.
- rscadd: Borers will now take damage while their host has sodium chloride in their
system, and will die from it after roughly 40 seconds.
- rscadd: Borers now slowly regenerate health while inside a host.
- rscadd: Borers can now see their health in the status tab.
- tweak: Plasmamen now take 1.5x brute damage.
Unid:
- rscadd: Added a new hostile monster - legionary hoppers. Their ability to leap
on top of their foes makes up for their slower speed. The hostile infestation
event can bring up to 8 of them to the station.
- tweak: 'Tomb of Rafid updates:'
- rscadd: Added a new area - the Water Gallery
- bugfix: Fixed rock walls creating cold vacuum, fixed being able to crowbar water
turfs
- tweak: Slightly reduced damage done by fire blasts (affects fire traps, jackal
firebreathers and pyromaniacs)
- bugfix: Fixed cyborgs being able to use ladders. They can still enter the tomb
through the second entrance
2016-06-22:
DrCelt:
- bugfix: Changed behaviour of grey telepathy to not be awful and highly exploitable.
......@@ -1159,3 +1129,6 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- tweak: Box Paramedics can now enter the morgue from any door.
- rscdel: Cyber horrors on Goonsat have been replaced with Russians
- bugfix: Vox Raider ship aligns better with Vox Outpost.
2016-12-06:
JMWTurner:
- tweak: MANIFESTED GHOSTS CANT SUMMON MORE MANIFESTED GHOSTS!
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