Commit 9156e7ba authored by PJBot's avatar PJBot
Browse files

Automatic changelog update.

parent c0081c4a
......@@ -86,6 +86,13 @@ ADDING CREDITS? EDIT templates/header.html (or footer.html if they're for old t
-->
<div class="commit sansserif">
<h2 class="date">2016.11.30</h2>
<h3 class="author">JMWTurner updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the Strategic Station Holomap. Unlike the regular Station Holomaps, this one features markers that reveal the locations of the Captain's Office, the AI chamber, the Armory, and the SMES.</li>
<li class="rscadd">The Tactical Turtlenecks in the lockers on the Syndicate Ship have fitted with Holosuit Chips that on top of showing each others' locations, show the location of the Ship itself (if it's on their ZLevel)</li>
</ul>
<h2 class="date">2016.11.29</h2>
<h3 class="author">Unid updated:</h3>
<ul class="changes bgimages16">
......@@ -1412,23 +1419,6 @@ ADDING CREDITS? EDIT templates/header.html (or footer.html if they're for old t
<ul class="changes bgimages16">
<li class="bugfix">Fixed the first Xenoarch large artifact ever scanned becoming forever unmovable if a second large artifact was scanned afterwards or if the analysis was cancelled.</li>
</ul>
<h2 class="date">2016.06.18</h2>
<h3 class="author">9600bauds updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">The following changes required a lot of rewriting and refactoring of old-ass code. I've tested this as best as I could, but if you notice any bugs still, please don't hesitate to make a bug report!</li>
<li class="rscadd">Trying to put an item in the wrong slot via the stripping menu now gives an explicit error message, so as to not waste your time.</li>
<li class="tweak">Buffed the Pickpocket's Gloves: Their effects now apply to all storage slots, not just ID and pockets.</li>
<li class="rscadd">You can now toggle someone's suit sensors via the stripping menu, without having to remove their jumpsuit.</li>
<li class="tweak">There is now one unified option to toggle other people's internals via the stripping menu, which is available even if they have a tank in their pockets or hands.</li>
<li class="tweak">Simplified the way toggling internals chooses a tank: It will now simply look in your suit storage, then back, then belt, then pockets, then hands. It will also only take internals from a jetpack as last option.</li>
<li class="bugfix">Fixed items in your pocket slots not applying their on_found() effects (e.g. mousetraps) when stripped individually, only when your jumpsuit was stripped.</li>
<li class="bugfix">Fixed items in your pocket slots not applying their on_stripped() effects (e.g. SPS) when your jumpsuit was stripped, only individually.</li>
<li class="rscdel">Removes the ability to perform CPR on alien larvas. Sorry guys.</li>
<li class="bugfix">Accidentally fixed bug where you could spam CPR and do CPR multiple times at the same time in the same mob. Sorry guys.</li>
<li class="bugfix">Fixed borers (or any other simple animals you can't control normally) never decreasing their deaf/confused/blind timers, thus being forever deaf/confused/blind.</li>
<li class="bugfix">Borers will no longer be blinded by flashbangs if their host has flash protection (since they're seeing out of their host's eyes and whatnot).</li>
</ul>
</div>
<!--
Credits Section
......
DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
---
2016-06-18:
9600bauds:
- experiment: The following changes required a lot of rewriting and refactoring
of old-ass code. I've tested this as best as I could, but if you notice any
bugs still, please don't hesitate to make a bug report!
- rscadd: Trying to put an item in the wrong slot via the stripping menu now gives
an explicit error message, so as to not waste your time.
- tweak: 'Buffed the Pickpocket''s Gloves: Their effects now apply to all storage
slots, not just ID and pockets.'
- rscadd: You can now toggle someone's suit sensors via the stripping menu, without
having to remove their jumpsuit.
- tweak: There is now one unified option to toggle other people's internals via
the stripping menu, which is available even if they have a tank in their pockets
or hands.
- tweak: 'Simplified the way toggling internals chooses a tank: It will now simply
look in your suit storage, then back, then belt, then pockets, then hands. It
will also only take internals from a jetpack as last option.'
- bugfix: Fixed items in your pocket slots not applying their on_found() effects
(e.g. mousetraps) when stripped individually, only when your jumpsuit was stripped.
- bugfix: Fixed items in your pocket slots not applying their on_stripped() effects
(e.g. SPS) when your jumpsuit was stripped, only individually.
- rscdel: Removes the ability to perform CPR on alien larvas. Sorry guys.
- bugfix: Accidentally fixed bug where you could spam CPR and do CPR multiple times
at the same time in the same mob. Sorry guys.
- bugfix: Fixed borers (or any other simple animals you can't control normally)
never decreasing their deaf/confused/blind timers, thus being forever deaf/confused/blind.
- bugfix: Borers will no longer be blinded by flashbangs if their host has flash
protection (since they're seeing out of their host's eyes and whatnot).
2016-06-19:
9600bauds:
- bugfix: Fixed the first Xenoarch large artifact ever scanned becoming forever
......@@ -1155,3 +1127,11 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
Unid:
- rscadd: Added a simple maze generator. Admins may use it by loading the /datum/map_element/customizable/maze
map element
2016-11-30:
JMWTurner:
- rscadd: Added the Strategic Station Holomap. Unlike the regular Station Holomaps,
this one features markers that reveal the locations of the Captain's Office,
the AI chamber, the Armory, and the SMES.
- rscadd: The Tactical Turtlenecks in the lockers on the Syndicate Ship have fitted
with Holosuit Chips that on top of showing each others' locations, show the
location of the Ship itself (if it's on their ZLevel)
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