vgstation13 issueshttps://git.nexisonline.net/vgstation/vgstation13/-/issues2018-03-16T15:31:02Zhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/14149Suicide syndrome glitch2018-03-16T15:31:02ZRob NelsonSuicide syndrome glitch*Created by: Killette2*
1. Get suicide syndrome
2. suicide, and maybe die
3. suicide... again? I have noticed people suiciding even after death
4. holy shit the corpse suicided 4 times why won't you stay down
Noticed this during m...*Created by: Killette2*
1. Get suicide syndrome
2. suicide, and maybe die
3. suicide... again? I have noticed people suiciding even after death
4. holy shit the corpse suicided 4 times why won't you stay down
Noticed this during my ling round. People I diseased were commiting suicide AGAIN even when already dead or in crit from a previous suicide. Sometimes, the repeated suicides were actually healing the victim, albeit not to a safe level, because of the health it was setting them at.https://git.nexisonline.net/vgstation/vgstation13/-/issues/14145"Suicidal Syndrome" is retardedly busted.2018-03-16T15:31:03ZRob Nelson"Suicidal Syndrome" is retardedly busted.*Created by: D3athrow-Issues*
(WEB REPORT BY: kernikov REMOTE: 172.93.109.202:7777)
>Revision 70406da520eea6d365ed3740322ff484df9ec7c2
>General description of the issue
'/datum/disease2/effect/suicide/activate(var/mob/living/carbon/m...*Created by: D3athrow-Issues*
(WEB REPORT BY: kernikov REMOTE: 172.93.109.202:7777)
>Revision 70406da520eea6d365ed3740322ff484df9ec7c2
>General description of the issue
'/datum/disease2/effect/suicide/activate(var/mob/living/carbon/mob)
mob.suiciding = 1
//instead of killing them instantly, just put them at -175 health and let 'em gasp for a while
to_chat(viewers(mob), "<span class='danger'>[mob.name] is holding \his breath. It looks like \he's trying to commit suicide.</span>")
mob.adjustOxyLoss(175 - mob.getToxLoss() - mob.getFireLoss() - mob.getBruteLoss() - mob.getOxyLoss())
mob.updatehealth()
spawn(200) //in case they get revived by cryo chamber or something stupid like that, let them suicide again in 20 seconds
mob.suiciding = 0'
>What you expected to happen
A death that wouldn't permanently remove me from the game.
>What actually happened
Instantly unconcious in Crit after being hypersprayed with 5u of diseased blood and unable to be cloned.
>Steps to reproduce if possible
Become infected with a disease with the suicidal syndrome and observe that you've been effectively gibbed with the bonus of still being abled to get succ'd.https://git.nexisonline.net/vgstation/vgstation13/-/issues/14141ZAS issue on boxstation2018-03-16T15:31:03ZRob NelsonZAS issue on boxstation*Created by: uazuaz*
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#### Description of issue
few rounds ago, a rod destroyed a door and some walls between HOP office and AI upload opening a breach on space; about 30 minutes passed and the pressure didn't change at all.
(___NOTE:___ i made a test destroying that same wall with thermite on the test server and the pressure dropped as intended)
![1](https://cloud.githubusercontent.com/assets/6170726/23172564/71840c9e-f856-11e6-8a72-3c296c428048.jpg)
#### Difference between expected and actual behavior
expected the air to be sucked in space;
didn't happen
#### Server revision
<!-- Found with the "Show server revision" verb in the OOC tab in game. -->
70406da520eea6d365ed3740322ff484df9ec7c2
#### Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [ ] Issue could be reproduced at least once
- [ ] Issue could be reproduced by different players
- [ ] Issue could be reproduced in multiple rounds
- [x] Issue happened in a recent (less than 7 days ago) round
- [x] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/14139Blood Donation Bot accepts blood from no blood races2018-03-16T15:31:03ZRob NelsonBlood Donation Bot accepts blood from no blood races*Created by: Kurfursten*
Because for some reason someone thought it would be fine to let no blood races have vessels full of blood. No really.
I'll fix this later if someone doesn't beat me to it. OLD CODE!*Created by: Kurfursten*
Because for some reason someone thought it would be fine to let no blood races have vessels full of blood. No really.
I'll fix this later if someone doesn't beat me to it. OLD CODE!https://git.nexisonline.net/vgstation/vgstation13/-/issues/14121sometimes airtight flaps aren't really airtight2018-03-16T15:31:03ZRob Nelsonsometimes airtight flaps aren't really airtight*Created by: Jubisloviu*
Description of the Issue:
![scrnshot1](https://cloud.githubusercontent.com/assets/20007336/23128212/d1e77666-f75c-11e6-9111-89c94aa4dde1.png)
>try to use airtight flaps to separate rooms with different gases...*Created by: Jubisloviu*
Description of the Issue:
![scrnshot1](https://cloud.githubusercontent.com/assets/20007336/23128212/d1e77666-f75c-11e6-9111-89c94aa4dde1.png)
>try to use airtight flaps to separate rooms with different gases/pressure/temperatures
>doesn't really works and the gases will just ignore the flaps.
**What was expected**
a tiny hot room to dry leather.
**What actually happened**
me getting cooked.
the issue keeps happening if you have a hot chamber bigger than 1 tile, i can create single tiles hot chambers without problems, but when the hot chamber is bigger than that the issue happens.https://git.nexisonline.net/vgstation/vgstation13/-/issues/14116Cheap Lighters change colors when lit2018-03-16T15:31:03ZRob NelsonCheap Lighters change colors when lit*Created by: SonixApache*
#### Description of issue
Cheap lighters come in green, red and blue, but when you light them they turn green and never revert.
#### Server revision
eea7f5b9d48f91d19ce72b51a4f285375a930223
*Created by: SonixApache*
#### Description of issue
Cheap lighters come in green, red and blue, but when you light them they turn green and never revert.
#### Server revision
eea7f5b9d48f91d19ce72b51a4f285375a930223
https://git.nexisonline.net/vgstation/vgstation13/-/issues/14114Poppy pretzels can only be made with roundstart seeds2018-03-16T15:31:03ZRob NelsonPoppy pretzels can only be made with roundstart seeds*Created by: kilozombie*
I'm guessing due to xenobotany reworks somewhere down the line, seeds which are clipped off of poppy flowers or through the seed extractor don't work.*Created by: kilozombie*
I'm guessing due to xenobotany reworks somewhere down the line, seeds which are clipped off of poppy flowers or through the seed extractor don't work.https://git.nexisonline.net/vgstation/vgstation13/-/issues/14083The station (hasn't) cleared the meteor storm.2018-06-22T11:33:15ZRob NelsonThe station (hasn't) cleared the meteor storm.*Created by: gbasood*
Meteor storm clearing used to be based on when meteors stopped spawning, but since we made zlevels bigger, it says the station has cleared the wave before the last set of meteors hits.*Created by: gbasood*
Meteor storm clearing used to be based on when meteors stopped spawning, but since we made zlevels bigger, it says the station has cleared the wave before the last set of meteors hits.https://git.nexisonline.net/vgstation/vgstation13/-/issues/14077Somethings FUCKED with spiritbreaker2018-06-22T11:33:15ZRob NelsonSomethings FUCKED with spiritbreaker*Created by: Killette2*
1. eat ambrosia C on test server
2. expect to trip out insanely
3. nothing happens besides the space drug effect when I expect to hear 1000 screams a second*Created by: Killette2*
1. eat ambrosia C on test server
2. expect to trip out insanely
3. nothing happens besides the space drug effect when I expect to hear 1000 screams a secondhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/14071pAI-controlled medibots open blastdoors2018-06-22T11:33:15ZRob NelsonpAI-controlled medibots open blastdoors*Created by: D3athrow-Issues*
(WEB REPORT BY: acedick REMOTE: 172.93.109.202:7777)
>Revision bfac15d3267ece041c6651ea8c1a17746543941a
>General description of the issue
Found that as a pAI in a medibot you are capable of bumping i...*Created by: D3athrow-Issues*
(WEB REPORT BY: acedick REMOTE: 172.93.109.202:7777)
>Revision bfac15d3267ece041c6651ea8c1a17746543941a
>General description of the issue
Found that as a pAI in a medibot you are capable of bumping into blast doors to open them automatically, bypassing and trivializing lockdowns in this way.
>What you expected to happen
Blast door to remain closed
>What actually happened
Blast door was opened when accidentally moved into.
>Steps to reproduce if possible
>be pAI in a medibot
>walk into blast door
>it openshttps://git.nexisonline.net/vgstation/vgstation13/-/issues/14066RPD click modifier overriding does not work for MoMMIs.2018-06-22T11:33:15ZRob NelsonRPD click modifier overriding does not work for MoMMIs.*Created by: PJB3005*
AAAAAAAAAAAAAAAAAAAAAAAAAH*Created by: PJB3005*
AAAAAAAAAAAAAAAAAAAAAAAAAHhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/14065Genetic powers and bottles are not showing their overlays.2018-06-22T11:33:15ZRob NelsonGenetic powers and bottles are not showing their overlays.*Created by: Probe1*
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#### Description of issue
![image](https://cloud.githubusercontent.com/assets/8550416/23077011/c547461e-f510-11e6-8356-397a76a9a9b1.png)
These bottles should be white. Likewise, bottles filled with mutagen appeared empty despite having 30u in them.
#### Length of time in which bug has been known to occur
<!--
Be specific if you approximately know the time it's been occurring
for—this can speed up finding the source. If you're not sure
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1-14 days
https://git.nexisonline.net/vgstation/vgstation13/-/issues/14062CMC: it. just. works.2018-06-22T11:33:15ZRob NelsonCMC: it. just. works.*Created by: SonixApache*
#### Description of issue
As silicon you can bring up the CMC and it will function forever. It'll work when out of vision range, it'll work when it's not powered, it'll just work forever.
I think carbons c...*Created by: SonixApache*
#### Description of issue
As silicon you can bring up the CMC and it will function forever. It'll work when out of vision range, it'll work when it's not powered, it'll just work forever.
I think carbons can keep it up forever as well, but it doesn't update unless it's in your vision range or you manually switch modes.
#### Server revision
7b8e568919d708387e4bdaa7df41bb39100bb1db
https://git.nexisonline.net/vgstation/vgstation13/-/issues/14058(Backpack) pooling is breaking2018-06-22T11:33:16ZRob Nelson(Backpack) pooling is breaking*Created by: gbasood*
```dm
[16:43:57] Runtime in datumpool.dm,70: code/__HELPERS/datumpool.dm:70:Assertion Failed: D
proc name: returnToPool (/proc/returnToPool)
src: null
call stack:
returnToPool(null)
the backpack (/o...*Created by: gbasood*
```dm
[16:43:57] Runtime in datumpool.dm,70: code/__HELPERS/datumpool.dm:70:Assertion Failed: D
proc name: returnToPool (/proc/returnToPool)
src: null
call stack:
returnToPool(null)
the backpack (/obj/item/weapon/storage/backpack): Destroy()
qdel(the backpack (/obj/item/weapon/storage/backpack), 0, 0)
the backpack (/obj/item/weapon/storage/backpack): ex act(1, null)
the backpack (/obj/item/weapon/storage/backpack): ex act(1, null)
the backpack (/obj/item/weapon/storage/backpack): singularity act(9, the gravitational singularity (/obj/machinery/singularity))
the gravitational singularity (/obj/machinery/singularity): consume(the backpack (/obj/item/weapon/storage/backpack))
the gravitational singularity (/obj/machinery/singularity): Crossed(the backpack (/obj/item/weapon/storage/backpack))
the backpack (/obj/item/weapon/storage/backpack): Move(space (241,200,1) (/turf/space), 1, 0, 0)
the backpack (/obj/item/weapon/storage/backpack): process inertia(space (241,199,1) (/turf/space))
```https://git.nexisonline.net/vgstation/vgstation13/-/issues/14054Oversight? Cuffs + caged = stuck2018-06-22T11:33:16ZRob NelsonOversight? Cuffs + caged = stuck*Created by: MasterofNothing*
Issue/oversight(/feature?):
1) Get cuffed.
2) Get put in a cage.
3) Resist.
4) Despair as you can't shrug off the cuffs, nor open the cage.
Expected:
Shrug off cuffs, open cage. Or something els...*Created by: MasterofNothing*
Issue/oversight(/feature?):
1) Get cuffed.
2) Get put in a cage.
3) Resist.
4) Despair as you can't shrug off the cuffs, nor open the cage.
Expected:
Shrug off cuffs, open cage. Or something else, I don't know.
Why it's an issue:
Security has been abusing this. Cages are way too easy to get to make this a valid gameplay element. If you would have some stasis chamber instead that needed a lot of research, sure. Then I could live with it (a little). You can just remove someone from the round entirely now.https://git.nexisonline.net/vgstation/vgstation13/-/issues/14041Fainting removes the sleep overlay within 15 seconds but lasts more like 60-1...2018-06-22T11:33:17ZRob NelsonFainting removes the sleep overlay within 15 seconds but lasts more like 60-120 seconds so you spend the majority of the time able to see fine.*Created by: Probe1*
*Created by: Probe1*
https://git.nexisonline.net/vgstation/vgstation13/-/issues/14040jukebox bugs when its maintenance panel is open when unwreched2018-06-22T11:33:17ZRob Nelsonjukebox bugs when its maintenance panel is open when unwreched*Created by: D3athrow-Issues*
(WEB REPORT BY: januszpavulon REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
e1a943d8818a63d4a2f3267f9ed002983467c21e
>General description of the issue
if ...*Created by: D3athrow-Issues*
(WEB REPORT BY: januszpavulon REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
e1a943d8818a63d4a2f3267f9ed002983467c21e
>General description of the issue
if you open the maintenance panel of a juke when its unanchored you cant do shit with it other than cut wires, cant anchor it, cant close the panel, nothing
>What you expected to happen
juke not bugging and becoming useless metal box
>What actually happened
juke became a useless metal box
>Steps to reproduce if possible
unanchor a juke and then use a screwdriver on it, it becomes broken and unrepairablehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/14035Plasmamen don't cool down2018-06-22T11:33:17ZRob NelsonPlasmamen don't cool down*Created by: D3athrow-Issues*
(WEB REPORT BY: zealotron REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
610292f026f13396fe13bf0f105a4920a89695fc
>General description of the issue
They d...*Created by: D3athrow-Issues*
(WEB REPORT BY: zealotron REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
610292f026f13396fe13bf0f105a4920a89695fc
>General description of the issue
They don't naturally cool down anymore, meaning if they catch on fire once and don't put it out quick enough, they'll burn to death regardless of their suit being on and the fire being out.
>What you expected to happen
to, you know, go down in temperature
>What actually happened
it doesn't go down
>Steps to reproduce if possible
be plasmaman
set yourself on fire
watch as you never cool downhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/14015Ventcrawling via alt click allows dionas to enter pipes when they are buckled...2018-06-22T11:33:17ZRob NelsonVentcrawling via alt click allows dionas to enter pipes when they are buckled. At that point they are both anchored and out of the chair which fucks them up forever.*Created by: Probe1*
*Created by: Probe1*
https://git.nexisonline.net/vgstation/vgstation13/-/issues/14009Ghosted brains don't count towards debrain objective2018-06-22T11:33:18ZRob NelsonGhosted brains don't count towards debrain objective*Created by: gbasood*
not that it's used for anything but bus*Created by: gbasood*
not that it's used for anything but bus