vgstation13 issueshttps://git.nexisonline.net/vgstation/vgstation13/-/issues2016-01-31T12:25:50Zhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/7973You can VERY easily metagame Malf AIs by checking if 'emagged APCs are locked'2016-01-31T12:25:50ZRob NelsonYou can VERY easily metagame Malf AIs by checking if 'emagged APCs are locked'*Created by: dylanstrategie*
Emags short the APC lock, this means the APC can't lock anymore
For some inexplicable reason, hacking an APC doesn't do the same thing
This means that if you happen upon an emagged APC that is also locked,...*Created by: dylanstrategie*
Emags short the APC lock, this means the APC can't lock anymore
For some inexplicable reason, hacking an APC doesn't do the same thing
This means that if you happen upon an emagged APC that is also locked, the AI is Malf
I would also wager that you can check further if the AI is trying to be crafty by trying to lock the APC. It would only work with hacked APCs
https://git.nexisonline.net/vgstation/vgstation13/-/issues/8966The Supermatter Engine needs to become a LOT more risky if the Engineers can'...2016-03-23T06:17:11ZRob NelsonThe Supermatter Engine needs to become a LOT more risky if the Engineers can't build a fucking cooling loop*Created by: dylanstrategie*
Following the discovery of yet another exploit that allows you to contain a delaminating shard with zero risk, I've come to the personal conclusion that the SME is the most babby-tier engine in the game, sur...*Created by: dylanstrategie*
Following the discovery of yet another exploit that allows you to contain a delaminating shard with zero risk, I've come to the personal conclusion that the SME is the most babby-tier engine in the game, surpassing even the AME, which can actually explode if you are retarded, unlike the shard
Current methods to completely neutralize a delaminating shard at any stage and with any level of setup fuck-up include :
- Literally dragging it away into space. Cyborgs are taking zero risks, Engineers will be badly radiated but will make it
- Spacing the tile under the shard with a RCD. Takes five seconds and can be done by an Engiborg
- Putting it back into its crate. It's a thing now, and it works without a hitch
This turns the Supermatter Shard into a zero-risk engine as long as there is a Cyborg anywhere on the station, as he can rush to space or RCD the shard. And with the new exploit, literally ANYONE can run up to the shard and dump it back into its box before radiation can even collapse them once
Meanwhile :
- The Solars need actual effort to set up and only power part of the station
- The Singularity will murder everyone if the Engineers setting it up are incapable of reading an instructions list
- The AME can also power only part of the station, and explode very badly if the Engineers are dumb
- The TEG now needs good enough Atmos knowledge, or it'll jam, no more ez pz burn chamber space cooling loop setup
- The RUST takes forever to set up
It's high time to stop enabling shitty Engineers. If you are incapable of building a loop that siphons all air in the chamber, cools it, filters the plasma and re-injects it, you don't deserve to set up this engine
Potential ideas to fix this shit :
- Trying to drag a delaminating shard will EMP borgs, emancipate human hands and delaminate other mobs
- The shard will keep delaminating at its current temperature if spaced, and will only cool if there's literally any air to do so, as it should
- Delaminating shards can't be put in containers, including crates and potentially other things like mech clamps, or will keep delaminating if they are
Done, now are we going to enable shit Engineering, or have the Engineers set up the Solars or the Singularity as they used to if they were shit at everything like a year back ?
https://git.nexisonline.net/vgstation/vgstation13/-/issues/9349Remove Kamina stuff from being littered around maintenance2016-04-10T22:20:30ZRob NelsonRemove Kamina stuff from being littered around maintenance*Created by: DrCelt*
When people use this as an excuse to add other awful items to the game you know it has to go.
*Created by: DrCelt*
When people use this as an excuse to add other awful items to the game you know it has to go.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13803Remove Bustanut Reagent2017-02-08T18:29:09ZRob NelsonRemove Bustanut Reagent*Created by: nuklearcellphoneg*
This is a game breaking chem that serves no purpose.*Created by: nuklearcellphoneg*
This is a game breaking chem that serves no purpose.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13545Re-add non-human heads2017-01-24T17:21:49ZRob NelsonRe-add non-human heads*Created by: TheFriggenSawbones*
please god, I've seen too many rounds that're missing a cap or HoP or HoS (or have shitty players in those roles).
We already had issues with filling head roles, and banning non-humans 4noraisins only...*Created by: TheFriggenSawbones*
please god, I've seen too many rounds that're missing a cap or HoP or HoS (or have shitty players in those roles).
We already had issues with filling head roles, and banning non-humans 4noraisins only made it worse imo
https://git.nexisonline.net/vgstation/vgstation13/-/issues/8247Proposed stun balancing.2016-04-17T00:55:58ZRob NelsonProposed stun balancing.*Created by: DrCelt*
A continuation of #8220 because the scope has changed slightly and some more detail should be added. Again, this is a step in the right direction, attempting for a less controversial change rather than a complete re...*Created by: DrCelt*
A continuation of #8220 because the scope has changed slightly and some more detail should be added. Again, this is a step in the right direction, attempting for a less controversial change rather than a complete rehaul of everything stuns are which I do not have the time, ability, nor energy to do.
The basic premise is that when you are hit by something that should stun you for the first time, you are merely "knocked down".
**When knocked down:**
- You cannot move
- You can still use weapons or items
- If you're hit again by a stun you drop your weapons and are "properly" stunned, unable to use objects etc. - normal stun behaviour.
- You will be knocked down for as long as you would normally be stunned assuming no further stuns appear
As for RNG, I'm against it in general, so I feel like there's no need for it here. If you can give me an argument that RNG should be implemented, please do so.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/10697Occasional Random Roundstart AI Lawset2016-06-22T06:28:15ZRob NelsonOccasional Random Roundstart AI Lawset*Created by: Shadowmech88*
I appreciate that Asimov is a good lawset for player interaction, but it's disappointing that we have other interesting lawsets that never get uploaded because they're never the most beneficial to the uploader...*Created by: Shadowmech88*
I appreciate that Asimov is a good lawset for player interaction, but it's disappointing that we have other interesting lawsets that never get uploaded because they're never the most beneficial to the uploader. Whenever someone changes the AI's lawset, they always either choose NT Default or Robocop, or Asimov if they want to return to status quo. AIs never get to toy around with lawsets like Corporate, Paladin, Tyrant, or Celtic.
What would people think of there being a very small chance per-round for an AI to get a random core lawset at roundstart instead of Asimov?
https://git.nexisonline.net/vgstation/vgstation13/-/issues/9021Nerf/remove diona2016-04-15T22:16:55ZRob NelsonNerf/remove diona*Created by: Manaony*
It's that time of the year again, diona are too tanky and have no drawback due to lol 1000 unit of hyperzine and it doesn't kill me.
Edit: Did I mention that space can't even kill them even without internal? Fair ...*Created by: Manaony*
It's that time of the year again, diona are too tanky and have no drawback due to lol 1000 unit of hyperzine and it doesn't kill me.
Edit: Did I mention that space can't even kill them even without internal? Fair and balanced.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/7945Minor cosmetic BYOND member benefits.2016-06-17T23:01:50ZRob NelsonMinor cosmetic BYOND member benefits.*Created by: PJB3005*
At this point, I believe Lummox deserves getting some donations for the amazing work he's put into BYOND (we have exceptions, colour matrices and FUCKING PLANE MASTERS???)
Let's give back to BYOND and add things l...*Created by: PJB3005*
At this point, I believe Lummox deserves getting some donations for the amazing work he's put into BYOND (we have exceptions, colour matrices and FUCKING PLANE MASTERS???)
Let's give back to BYOND and add things like a member icon next to somebody's name in OOC, small, not gameplay-affecting stuff like that.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/10613Make Vox exclusive to Trader and Vox Raiders, develop the Outpost to host at ...2016-06-19T07:30:06ZRob NelsonMake Vox exclusive to Trader and Vox Raiders, develop the Outpost to host at least six*Created by: dylanstrategie*
This is a discussion issue ticket since I have been asked for one, here is the proposed plan that ought to be discussed first before server poll and then implementation if validated by playerbase :
- Vox ch...*Created by: dylanstrategie*
This is a discussion issue ticket since I have been asked for one, here is the proposed plan that ought to be discussed first before server poll and then implementation if validated by playerbase :
- Vox characters now have access to one job only : Trader. They are auto-signed up for it. They can also opt in for Vox Raiders should it happen
- Due to the maximum slots, it might be wise to have some catch-all in case some Voxes can't sign up for Trader job. A possibility is whitelisting Vox and making them build up a human, and finding another way for them to name and design a Vox they might play
- The Outpost on all maps is to be significantly extended to fit this, something I can handle fine. Things like a basic Security wing for Miner shitler break-ins, basic Medbay treatment room, an ore smelter and a small R&D room for trading with benefit
- A modification to Space Law will be added barring Vox from having any station job and accessing non-Civilian areas, with a single exception in the form of Medbay in case of medical emergencies. Failure to comply will lead to an automatic holding waiting for deportation back to Outpost, or/and stripping of any way to access restricted area and restraining order
This is a discussion ticket, so now it's up to the people below
https://git.nexisonline.net/vgstation/vgstation13/-/issues/7770Make Electrical Arcs Form With High Enough Power in the Grid2016-06-17T22:59:58ZRob NelsonMake Electrical Arcs Form With High Enough Power in the Grid*Created by: Shadowmech88*
I think it'd be neat if electricity would arc between sufficiently close wire knots/electrified grilles/shocked doors if there was enough power in the grid.
*Created by: Shadowmech88*
I think it'd be neat if electricity would arc between sufficiently close wire knots/electrified grilles/shocked doors if there was enough power in the grid.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13938Infinite soulstones and shells2017-02-11T12:12:30ZRob NelsonInfinite soulstones and shells*Created by: D3athrow-Issues*
(WEB REPORT BY: repertor REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)0bed6bce8085eeecf24c46f9b4fc089ca2b847c2
>General description of the issue
You can...*Created by: D3athrow-Issues*
(WEB REPORT BY: repertor REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)0bed6bce8085eeecf24c46f9b4fc089ca2b847c2
>General description of the issue
You can constantly refresh artificer cooldowns by changing them back to artificer while on an armor rune.
>What you expected to happen
Cooldowns to be reset to zero
>What actually happened
infinite soulstones and shells
>Steps to reproduce if possible
put artificer with cooldowns on armor rune and change back to artificerhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/11794Feature suggestion: Xenoarch roid2016-09-18T18:50:50ZRob NelsonFeature suggestion: Xenoarch roid*Created by: Skullyton*
Considering there seems to be a small war going on between xenoarchs and miners, here's my suggestion so both parties aren't screwing with one another.
Have a subtype of /turf/unsimulated/mineral/random that has...*Created by: Skullyton*
Considering there seems to be a small war going on between xenoarchs and miners, here's my suggestion so both parties aren't screwing with one another.
Have a subtype of /turf/unsimulated/mineral/random that has a lower ore density, but an increased density of potential dig sites, like /turf/unsimulated/mineral/random/arch
That way, you can then map in another roid to some maps, be it on the asteroid z Level, an off-station z level, or even have it as a vault
https://git.nexisonline.net/vgstation/vgstation13/-/issues/8165Facehuggers removing helmets2016-03-03T18:31:19ZRob NelsonFacehuggers removing helmets*Created by: D3athrow-Issues*
(WEB REPORT BY: mcgstyle REMOTE: 158.69.55.2:7777)
> Revision (Should be above if you're viewing this from ingame!)
> 758c154e1bcc3445ee2e8df3e3065fca0af8c942
>
> General description of the issue
Facehu...*Created by: D3athrow-Issues*
(WEB REPORT BY: mcgstyle REMOTE: 158.69.55.2:7777)
> Revision (Should be above if you're viewing this from ingame!)
> 758c154e1bcc3445ee2e8df3e3065fca0af8c942
>
> General description of the issue
Facehuggers rip off helemts
> What you expected to happen
> facehugger to just bounce off
>
> What actually happened
> it bounced off and took my helmet with it
>
> Steps to reproduce if possible
> get a facehugger thrown at you while wearing 1. a welding helmet 2. White ERT helemt
https://git.nexisonline.net/vgstation/vgstation13/-/issues/9098Captain backpack spawning with 2 new items upon joining request.2016-03-29T20:18:27ZRob NelsonCaptain backpack spawning with 2 new items upon joining request.*Created by: Killette2*
I'd like two new items to be in the captains backpack upon joining. When a captain spawns or joins the station, their backpack comes with ID changing materials and an energy gun. Standard issue things, but what i...*Created by: Killette2*
I'd like two new items to be in the captains backpack upon joining. When a captain spawns or joins the station, their backpack comes with ID changing materials and an energy gun. Standard issue things, but what if we added two more things?
1. A pinpointer. Sure there's one in his office, but that may get nabbed by many of the pesky things (janiborgs, greyshirts, tators, vox) and since we usually don't have a captain or we have a latejoin one at the lower hours, an extra pinpointer won't do any harm and may assist in disarming the nuke in a nuke ops round for an extra climatic attempt to disarm the nuke before it's too late.
2. A codebreaker. THIS SHOULD ONLY SPAWN ON THE CAPTAIN HIMSELF, NOT IN HIS OFFICE. There may be situations where everything's gone to shit and the best option is to nuke the station instead of calling the shuttle (xenos actually winning, blob winning, shouldn't be done during malf because you are trying to prevent that from happening), however if this is done admins should judge if the nuke was an appropriate action or not to help weed out shit captains from good ones. This can also be done to disarm the nuclear bomb when nuke ops try to bomb the station, and give traitors a very useful item if they manage to kidnap or assassinate the captain to threaten the station with. Surely nuking the station is dying a glorious death, and probably killing your target too!
If the later item seems like a horrifying idea, it doesn't really have to be included as it's not as important as a spare pinpointer, or a week trial period where captains get codebreakers would surely make a fun time.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/9932Appearance bans do not randomize races. They should2016-05-07T23:06:47ZRob NelsonAppearance bans do not randomize races. They should*Created by: mrpain666*
Without mentioning any specific cases, I am requesting that appearance bans randomize races instead of just names and whatever. Someone else has tested it and informed the admin team that it does not randomize th...*Created by: mrpain666*
Without mentioning any specific cases, I am requesting that appearance bans randomize races instead of just names and whatever. Someone else has tested it and informed the admin team that it does not randomize the race. Or just force default it to human. Whatever
Also, while you're in there, add a temporary variable if you could. Right now it's just perma or nothing, last I checked.
I believe this feature is outdated and needs to be brought in line now that we have many playable races.