vgstation13 issueshttps://git.nexisonline.net/vgstation/vgstation13/-/issues2017-02-11T12:12:30Zhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13938Infinite soulstones and shells2017-02-11T12:12:30ZRob NelsonInfinite soulstones and shells*Created by: D3athrow-Issues*
(WEB REPORT BY: repertor REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)0bed6bce8085eeecf24c46f9b4fc089ca2b847c2
>General description of the issue
You can...*Created by: D3athrow-Issues*
(WEB REPORT BY: repertor REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)0bed6bce8085eeecf24c46f9b4fc089ca2b847c2
>General description of the issue
You can constantly refresh artificer cooldowns by changing them back to artificer while on an armor rune.
>What you expected to happen
Cooldowns to be reset to zero
>What actually happened
infinite soulstones and shells
>Steps to reproduce if possible
put artificer with cooldowns on armor rune and change back to artificerhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13859"but it's just a balloon"2018-06-22T11:33:14ZRob Nelson"but it's just a balloon"*Created by: Yelier*
The Syndicate balloon exists to take away all your TC, reveal that you're a traitor, and also to show that you're robust enough to deal with both of those **WITH ONE HAND.** However, whenever someone sees one, they ...*Created by: Yelier*
The Syndicate balloon exists to take away all your TC, reveal that you're a traitor, and also to show that you're robust enough to deal with both of those **WITH ONE HAND.** However, whenever someone sees one, they think "is this guy really a Syndicate agent?" and ignore it, because they know that if they act on it, the guy holding it can just ahelp "IT'S JUST A BALLOON WTF", which I agree with. It _IS_ just a balloon. Nobody would kill someone over holding a balloon with a letter on it.
All of this just completely removes the point of the item, so here's my proposed solution (which you may have seen in the thread a week or so ago):
-Balloon is replaced with "Syndicate Advertisement Bundle" on the TC exchange PDA screen
-Box contains both a Syndicate balloon, and also a new item; a Syndicate t-shirt, which would basically just be a red t-shirt with an S on it that occupies the armor slot
-Having just one item on your person does **NOT** make you valid (it's JUST a balloon/it's JUST a t-shirt, etc), but having both **DOES** (you can be considered a Syndicate advertising object, marking you as an enemy of NT)
What it accomplishes:
It removes your TC, completely reveals you without a question if you're wearing both, and even gimps you further by taking up a slot that could be armor or a hardsuit, but there's nothing stopping you from just trashing the shirt and using the balloon like how it was before the addition of the shirt.
Also, perhaps a deluxe version that costs all your TC+ the NT opposed bonus that contains Syndicate sneakers/ballcap?https://git.nexisonline.net/vgstation/vgstation13/-/issues/13803Remove Bustanut Reagent2017-02-08T18:29:09ZRob NelsonRemove Bustanut Reagent*Created by: nuklearcellphoneg*
This is a game breaking chem that serves no purpose.*Created by: nuklearcellphoneg*
This is a game breaking chem that serves no purpose.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13800Remove Borers2018-06-22T11:33:19ZRob NelsonRemove Borers*Created by: nuklearcellphoneg*
Yeah, they're fucked, just remove them. The new features have piled upon each other to make some trash balance.
- Xray in five minutes
- Head borers have far too many options, see picture below
- Too...*Created by: nuklearcellphoneg*
Yeah, they're fucked, just remove them. The new features have piled upon each other to make some trash balance.
- Xray in five minutes
- Head borers have far too many options, see picture below
- Too many borers in one body
- Xray in five minutes...
- The borers locations do not correlate with the abilities to get very well
- If you stack everything you possibly can stack from a head borer, you're healing 3 burn damage every 2 seconds1 brute damage every 2 seconds, 1 toxin damage every 2 seconds, infinite suffocation damage every 2 seconds(not entirely relevant, but you can survive being critted and left to die)
- You're faster than regular speed even with magboots on
- You're immune to atmospheric temperatures
- Borer speak is a relic left over from it being an antag- there is NO good reason for them to have that any more.
pssst they were fine before but some recent changes have been lacking forethoughthttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13545Re-add non-human heads2017-01-24T17:21:49ZRob NelsonRe-add non-human heads*Created by: TheFriggenSawbones*
please god, I've seen too many rounds that're missing a cap or HoP or HoS (or have shitty players in those roles).
We already had issues with filling head roles, and banning non-humans 4noraisins only...*Created by: TheFriggenSawbones*
please god, I've seen too many rounds that're missing a cap or HoP or HoS (or have shitty players in those roles).
We already had issues with filling head roles, and banning non-humans 4noraisins only made it worse imo
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13508destroyed medibots don't drop PAIs2018-06-22T11:33:33ZRob Nelsondestroyed medibots don't drop PAIs*Created by: D3athrow-Issues*
(WEB REPORT BY: drexplosion REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>Destroying medibots with a PAI inside destroys the pAI, removing it from existe...*Created by: D3athrow-Issues*
(WEB REPORT BY: drexplosion REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>Destroying medibots with a PAI inside destroys the pAI, removing it from existence.
>What you expected to happen
>What actually happened
>Steps to reproduce if possiblehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/12985Chaplain Religion "Roman" not working.2018-06-22T11:33:44ZRob NelsonChaplain Religion "Roman" not working.*Created by: D3athrow-Issues*
(WEB REPORT BY: generalveers25 REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
9807acba44ad6e88b0e2e28342b711f791e19032
>General description of the issue
On...*Created by: D3athrow-Issues*
(WEB REPORT BY: generalveers25 REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
9807acba44ad6e88b0e2e28342b711f791e19032
>General description of the issue
One of the Chaplain religions isn't properly appearing in-game. It's listed on the github, however.
>What you expected to happen
Set religion to "Latin" (same should also apply to "Rome", "Roma", and "Roman") and get Legionary armor, etc.
>What actually happened
Default Religion (Space Jesus, Holy Book of etc.)
>Steps to reproduce if possible
Set Chaplain religion to "Latin", "Rome", etc.https://git.nexisonline.net/vgstation/vgstation13/-/issues/11794Feature suggestion: Xenoarch roid2016-09-18T18:50:50ZRob NelsonFeature suggestion: Xenoarch roid*Created by: Skullyton*
Considering there seems to be a small war going on between xenoarchs and miners, here's my suggestion so both parties aren't screwing with one another.
Have a subtype of /turf/unsimulated/mineral/random that has...*Created by: Skullyton*
Considering there seems to be a small war going on between xenoarchs and miners, here's my suggestion so both parties aren't screwing with one another.
Have a subtype of /turf/unsimulated/mineral/random that has a lower ore density, but an increased density of potential dig sites, like /turf/unsimulated/mineral/random/arch
That way, you can then map in another roid to some maps, be it on the asteroid z Level, an off-station z level, or even have it as a vault
https://git.nexisonline.net/vgstation/vgstation13/-/issues/10697Occasional Random Roundstart AI Lawset2016-06-22T06:28:15ZRob NelsonOccasional Random Roundstart AI Lawset*Created by: Shadowmech88*
I appreciate that Asimov is a good lawset for player interaction, but it's disappointing that we have other interesting lawsets that never get uploaded because they're never the most beneficial to the uploader...*Created by: Shadowmech88*
I appreciate that Asimov is a good lawset for player interaction, but it's disappointing that we have other interesting lawsets that never get uploaded because they're never the most beneficial to the uploader. Whenever someone changes the AI's lawset, they always either choose NT Default or Robocop, or Asimov if they want to return to status quo. AIs never get to toy around with lawsets like Corporate, Paladin, Tyrant, or Celtic.
What would people think of there being a very small chance per-round for an AI to get a random core lawset at roundstart instead of Asimov?
https://git.nexisonline.net/vgstation/vgstation13/-/issues/10613Make Vox exclusive to Trader and Vox Raiders, develop the Outpost to host at ...2016-06-19T07:30:06ZRob NelsonMake Vox exclusive to Trader and Vox Raiders, develop the Outpost to host at least six*Created by: dylanstrategie*
This is a discussion issue ticket since I have been asked for one, here is the proposed plan that ought to be discussed first before server poll and then implementation if validated by playerbase :
- Vox ch...*Created by: dylanstrategie*
This is a discussion issue ticket since I have been asked for one, here is the proposed plan that ought to be discussed first before server poll and then implementation if validated by playerbase :
- Vox characters now have access to one job only : Trader. They are auto-signed up for it. They can also opt in for Vox Raiders should it happen
- Due to the maximum slots, it might be wise to have some catch-all in case some Voxes can't sign up for Trader job. A possibility is whitelisting Vox and making them build up a human, and finding another way for them to name and design a Vox they might play
- The Outpost on all maps is to be significantly extended to fit this, something I can handle fine. Things like a basic Security wing for Miner shitler break-ins, basic Medbay treatment room, an ore smelter and a small R&D room for trading with benefit
- A modification to Space Law will be added barring Vox from having any station job and accessing non-Civilian areas, with a single exception in the form of Medbay in case of medical emergencies. Failure to comply will lead to an automatic holding waiting for deportation back to Outpost, or/and stripping of any way to access restricted area and restraining order
This is a discussion ticket, so now it's up to the people below
https://git.nexisonline.net/vgstation/vgstation13/-/issues/10067There should be a ttv crate available from cargo2016-05-16T19:33:15ZRob NelsonThere should be a ttv crate available from cargo*Created by: D3athrow-Issues*
(WEB REPORT BY: durgen REMOTE: 172.93.109.202:7777)
perhaps it would require cap or RD access to open.
I realize that the ammount of ttvs is limited to 6 for a reason, but it would be nice to be able to jum...*Created by: D3athrow-Issues*
(WEB REPORT BY: durgen REMOTE: 172.93.109.202:7777)
perhaps it would require cap or RD access to open.
I realize that the ammount of ttvs is limited to 6 for a reason, but it would be nice to be able to jump through a few hoops to get more.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/9932Appearance bans do not randomize races. They should2016-05-07T23:06:47ZRob NelsonAppearance bans do not randomize races. They should*Created by: mrpain666*
Without mentioning any specific cases, I am requesting that appearance bans randomize races instead of just names and whatever. Someone else has tested it and informed the admin team that it does not randomize th...*Created by: mrpain666*
Without mentioning any specific cases, I am requesting that appearance bans randomize races instead of just names and whatever. Someone else has tested it and informed the admin team that it does not randomize the race. Or just force default it to human. Whatever
Also, while you're in there, add a temporary variable if you could. Right now it's just perma or nothing, last I checked.
I believe this feature is outdated and needs to be brought in line now that we have many playable races.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/9785We need to stop MoMMi's from emagging each other, be it a law change or a cod...2017-02-04T15:37:21ZRob NelsonWe need to stop MoMMi's from emagging each other, be it a law change or a code change to make it impossible.*Created by: mrpain666*
Today, two MoMMI's mutually emagged each other. I wanted to ban them for it, as it seems rather "rule skippy" and such to me, but I suppose by some angles it _isnt_ a violation of their laws, however shitty it is...*Created by: mrpain666*
Today, two MoMMI's mutually emagged each other. I wanted to ban them for it, as it seems rather "rule skippy" and such to me, but I suppose by some angles it _isnt_ a violation of their laws, however shitty it is.
I would like to see this go away though, be it removing it's ability to hold an emag, or a law that essentially keeps it away from emags or syndicate gear.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/9640Remove Weighted Map Vote2016-05-07T14:36:50ZRob NelsonRemove Weighted Map Vote*Created by: MusgardTiger*
Issue is very straight forward. Whenever this kicks in majority of the playerbase is forced to play on a map they don't want to and some or most of them leave the server depending on the current pop.
If it w...*Created by: MusgardTiger*
Issue is very straight forward. Whenever this kicks in majority of the playerbase is forced to play on a map they don't want to and some or most of them leave the server depending on the current pop.
If it was low or low-mid pop this turns the whole thing into deadpop.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/9433Make Deadpop Map Voting Majority Vote2016-05-08T22:11:43ZRob NelsonMake Deadpop Map Voting Majority Vote*Created by: SerWind*
Title says it all. Make deadpop hours majority vote or give admins the ability to cycle between the two. Yes this is inspired by taxi.
I get the merits of a weighted vote, I really do. When a quarter or half of t...*Created by: SerWind*
Title says it all. Make deadpop hours majority vote or give admins the ability to cycle between the two. Yes this is inspired by taxi.
I get the merits of a weighted vote, I really do. When a quarter or half of the server wants to play a different map and there's twenty odd people playing it's nice for it to be a possibility and give those people a chance. The rounds can survive losing half of the players.
When it's deadpop and there's sub ten people playing weighted vote is much more lenient to the whims of a single voter, and suffers more from the loss of players. Playing taxi 3/4 rounds because one person is voting it is ridiculous, or at least that's the logic I'm running with here. It just doesn't make sense to me to give map choice over to one person.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/9349Remove Kamina stuff from being littered around maintenance2016-04-10T22:20:30ZRob NelsonRemove Kamina stuff from being littered around maintenance*Created by: DrCelt*
When people use this as an excuse to add other awful items to the game you know it has to go.
*Created by: DrCelt*
When people use this as an excuse to add other awful items to the game you know it has to go.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/9098Captain backpack spawning with 2 new items upon joining request.2016-03-29T20:18:27ZRob NelsonCaptain backpack spawning with 2 new items upon joining request.*Created by: Killette2*
I'd like two new items to be in the captains backpack upon joining. When a captain spawns or joins the station, their backpack comes with ID changing materials and an energy gun. Standard issue things, but what i...*Created by: Killette2*
I'd like two new items to be in the captains backpack upon joining. When a captain spawns or joins the station, their backpack comes with ID changing materials and an energy gun. Standard issue things, but what if we added two more things?
1. A pinpointer. Sure there's one in his office, but that may get nabbed by many of the pesky things (janiborgs, greyshirts, tators, vox) and since we usually don't have a captain or we have a latejoin one at the lower hours, an extra pinpointer won't do any harm and may assist in disarming the nuke in a nuke ops round for an extra climatic attempt to disarm the nuke before it's too late.
2. A codebreaker. THIS SHOULD ONLY SPAWN ON THE CAPTAIN HIMSELF, NOT IN HIS OFFICE. There may be situations where everything's gone to shit and the best option is to nuke the station instead of calling the shuttle (xenos actually winning, blob winning, shouldn't be done during malf because you are trying to prevent that from happening), however if this is done admins should judge if the nuke was an appropriate action or not to help weed out shit captains from good ones. This can also be done to disarm the nuclear bomb when nuke ops try to bomb the station, and give traitors a very useful item if they manage to kidnap or assassinate the captain to threaten the station with. Surely nuking the station is dying a glorious death, and probably killing your target too!
If the later item seems like a horrifying idea, it doesn't really have to be included as it's not as important as a spare pinpointer, or a week trial period where captains get codebreakers would surely make a fun time.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/9021Nerf/remove diona2016-04-15T22:16:55ZRob NelsonNerf/remove diona*Created by: Manaony*
It's that time of the year again, diona are too tanky and have no drawback due to lol 1000 unit of hyperzine and it doesn't kill me.
Edit: Did I mention that space can't even kill them even without internal? Fair ...*Created by: Manaony*
It's that time of the year again, diona are too tanky and have no drawback due to lol 1000 unit of hyperzine and it doesn't kill me.
Edit: Did I mention that space can't even kill them even without internal? Fair and balanced.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/8983Singlo to centcomm via the cargo shuttle2016-12-22T14:24:13ZRob NelsonSinglo to centcomm via the cargo shuttle*Created by: Skullyton*
Now, I initially believed this was always a thing you could do, but celt is saying bug report so here goes
> What happened
A traitor shaft miner sent a singularity to centcomm via the cargo shuttle
> What was ...*Created by: Skullyton*
Now, I initially believed this was always a thing you could do, but celt is saying bug report so here goes
> What happened
A traitor shaft miner sent a singularity to centcomm via the cargo shuttle
> What was expected
The singularity to not get to centcomm via the cargo shuttle?
> What happened
2 hours of the singularity rampaging across centcomm because all the admins on at the time were either AFK or didn't quite care
I've messaged said shaft miner to ask how he dunnit, but he is offline at the time of me writing this bug report, assumed he did it through simply a PA aimed at a singularity generator on the MoMMI-nest side of the cargo shuttle
https://git.nexisonline.net/vgstation/vgstation13/-/issues/8966The Supermatter Engine needs to become a LOT more risky if the Engineers can'...2016-03-23T06:17:11ZRob NelsonThe Supermatter Engine needs to become a LOT more risky if the Engineers can't build a fucking cooling loop*Created by: dylanstrategie*
Following the discovery of yet another exploit that allows you to contain a delaminating shard with zero risk, I've come to the personal conclusion that the SME is the most babby-tier engine in the game, sur...*Created by: dylanstrategie*
Following the discovery of yet another exploit that allows you to contain a delaminating shard with zero risk, I've come to the personal conclusion that the SME is the most babby-tier engine in the game, surpassing even the AME, which can actually explode if you are retarded, unlike the shard
Current methods to completely neutralize a delaminating shard at any stage and with any level of setup fuck-up include :
- Literally dragging it away into space. Cyborgs are taking zero risks, Engineers will be badly radiated but will make it
- Spacing the tile under the shard with a RCD. Takes five seconds and can be done by an Engiborg
- Putting it back into its crate. It's a thing now, and it works without a hitch
This turns the Supermatter Shard into a zero-risk engine as long as there is a Cyborg anywhere on the station, as he can rush to space or RCD the shard. And with the new exploit, literally ANYONE can run up to the shard and dump it back into its box before radiation can even collapse them once
Meanwhile :
- The Solars need actual effort to set up and only power part of the station
- The Singularity will murder everyone if the Engineers setting it up are incapable of reading an instructions list
- The AME can also power only part of the station, and explode very badly if the Engineers are dumb
- The TEG now needs good enough Atmos knowledge, or it'll jam, no more ez pz burn chamber space cooling loop setup
- The RUST takes forever to set up
It's high time to stop enabling shitty Engineers. If you are incapable of building a loop that siphons all air in the chamber, cools it, filters the plasma and re-injects it, you don't deserve to set up this engine
Potential ideas to fix this shit :
- Trying to drag a delaminating shard will EMP borgs, emancipate human hands and delaminate other mobs
- The shard will keep delaminating at its current temperature if spaced, and will only cool if there's literally any air to do so, as it should
- Delaminating shards can't be put in containers, including crates and potentially other things like mech clamps, or will keep delaminating if they are
Done, now are we going to enable shit Engineering, or have the Engineers set up the Solars or the Singularity as they used to if they were shit at everything like a year back ?