vgstation13 issueshttps://git.nexisonline.net/vgstation/vgstation13/-/issues2018-06-22T11:33:15Zhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/14071pAI-controlled medibots open blastdoors2018-06-22T11:33:15ZRob NelsonpAI-controlled medibots open blastdoors*Created by: D3athrow-Issues*
(WEB REPORT BY: acedick REMOTE: 172.93.109.202:7777)
>Revision bfac15d3267ece041c6651ea8c1a17746543941a
>General description of the issue
Found that as a pAI in a medibot you are capable of bumping i...*Created by: D3athrow-Issues*
(WEB REPORT BY: acedick REMOTE: 172.93.109.202:7777)
>Revision bfac15d3267ece041c6651ea8c1a17746543941a
>General description of the issue
Found that as a pAI in a medibot you are capable of bumping into blast doors to open them automatically, bypassing and trivializing lockdowns in this way.
>What you expected to happen
Blast door to remain closed
>What actually happened
Blast door was opened when accidentally moved into.
>Steps to reproduce if possible
>be pAI in a medibot
>walk into blast door
>it openshttps://git.nexisonline.net/vgstation/vgstation13/-/issues/14062CMC: it. just. works.2018-06-22T11:33:15ZRob NelsonCMC: it. just. works.*Created by: SonixApache*
#### Description of issue
As silicon you can bring up the CMC and it will function forever. It'll work when out of vision range, it'll work when it's not powered, it'll just work forever.
I think carbons c...*Created by: SonixApache*
#### Description of issue
As silicon you can bring up the CMC and it will function forever. It'll work when out of vision range, it'll work when it's not powered, it'll just work forever.
I think carbons can keep it up forever as well, but it doesn't update unless it's in your vision range or you manually switch modes.
#### Server revision
7b8e568919d708387e4bdaa7df41bb39100bb1db
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13938Infinite soulstones and shells2017-02-11T12:12:30ZRob NelsonInfinite soulstones and shells*Created by: D3athrow-Issues*
(WEB REPORT BY: repertor REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)0bed6bce8085eeecf24c46f9b4fc089ca2b847c2
>General description of the issue
You can...*Created by: D3athrow-Issues*
(WEB REPORT BY: repertor REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)0bed6bce8085eeecf24c46f9b4fc089ca2b847c2
>General description of the issue
You can constantly refresh artificer cooldowns by changing them back to artificer while on an armor rune.
>What you expected to happen
Cooldowns to be reset to zero
>What actually happened
infinite soulstones and shells
>Steps to reproduce if possible
put artificer with cooldowns on armor rune and change back to artificerhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13733near infinite metal exploit2017-02-01T00:04:00ZRob Nelsonnear infinite metal exploit*Created by: jakmak5*
I found out that if you take stack of cables with a single cable coil and insert it into an autolathe it will turn into 30 metal sheets which can be ejected. This ofcourse being retartedly abuse-able this is a pro...*Created by: jakmak5*
I found out that if you take stack of cables with a single cable coil and insert it into an autolathe it will turn into 30 metal sheets which can be ejected. This ofcourse being retartedly abuse-able this is a problem. interesting to note if you insert a cable coil with a stack of 2 cables in it it will give you 2 sheets instead of 30 and if you insert 3 cable coils it will give you 3 sheets of metal and so on.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13723Unwrenched hydroponics trays can be stacked together on one tile and will wor...2017-01-30T19:57:26ZRob NelsonUnwrenched hydroponics trays can be stacked together on one tile and will work they same as if they were wrenched*Created by: despotate*
I mentioned this on someone else's issue but it needs its own report. You can plant, weed, water, farmbot, etc., any amount of trays stacked on one tile and they'll grow plants just fine, though I believe they wo...*Created by: despotate*
I mentioned this on someone else's issue but it needs its own report. You can plant, weed, water, farmbot, etc., any amount of trays stacked on one tile and they'll grow plants just fine, though I believe they won't process while inside a crate. Also, you can wrench down multiple trays on the same tile if you want to.
This exploit makes it easy to do hydroponics for me, just unwrench all the trays and vendors and move them near the fridge, mass a huge amount of plants without taking a single step. Also makes it easy to grow shit as a trader on the vox shuttle, just unwrench the trays and bring them onto the shuttle in a crate. Finally, one bee apiary can cover infinite amounts of hydroponics trays with this method.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13722You can bypass being unable to wrench machinery down on shuttle tiles by simp...2017-01-30T21:50:53ZRob NelsonYou can bypass being unable to wrench machinery down on shuttle tiles by simply deconstructing and reconsructing the machinery*Created by: despotate*
This seems to work on the vox shuttle last I checked, likely works on all shuttles.
If you try to use a wrench on unwrenched machinery, it'll tell you that you can't wrench it down there.
If you use a screwdr...*Created by: despotate*
This seems to work on the vox shuttle last I checked, likely works on all shuttles.
If you try to use a wrench on unwrenched machinery, it'll tell you that you can't wrench it down there.
If you use a screwdriver and crowbar to disassemble the machinery, it'll spawn a wrenched-down machine frame and its components. Adding the components back to the machine frame and using a screwdriver finishes construction and grants you a wrenched-down machinery.
Does not work on computer frames because those spawn an unwrenched frame when disassembled.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13668Dumping ore boxes with 1000+ ores results in the server lagging out hard2017-01-27T20:49:26ZRob NelsonDumping ore boxes with 1000+ ores results in the server lagging out hard*Created by: Probe1*
1. Get an ore box
2. Fill it with a fuckton (1k+, 3k for maximum effect) ores
3. Press dump all ores
4. Server lags the fuck out.
Needs to only dump x many at a time no matter what.*Created by: Probe1*
1. Get an ore box
2. Fill it with a fuckton (1k+, 3k for maximum effect) ores
3. Press dump all ores
4. Server lags the fuck out.
Needs to only dump x many at a time no matter what.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13666Infinite spell points2017-01-28T03:29:04ZRob NelsonInfinite spell points*Created by: JustSumBody*
If you take the no robes spell and no other spells, you get a spell master for your new "spell" on the top right. Clicking on this removes it from your screen.
After this happens, hitting "refund spells" wi...*Created by: JustSumBody*
If you take the no robes spell and no other spells, you get a spell master for your new "spell" on the top right. Clicking on this removes it from your screen.
After this happens, hitting "refund spells" will give you your ten points back and tell your that you've forgotten no robes. However, you can keep refunding these 10 points over and over and wind up with as many spell points as you want.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13630how 2 get 2 cent episode 192017-01-25T19:01:16ZRob Nelsonhow 2 get 2 cent episode 19*Created by: 9600bauds*
![2017-01-24_21-30-04](https://cloud.githubusercontent.com/assets/6526157/22272959/52f2b72a-e27c-11e6-9eba-00eb0c680fe0.gif)
*Created by: 9600bauds*
![2017-01-24_21-30-04](https://cloud.githubusercontent.com/assets/6526157/22272959/52f2b72a-e27c-11e6-9eba-00eb0c680fe0.gif)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13581Infinite Jump2017-01-23T03:00:42ZRob NelsonInfinite Jump*Created by: D3athrow-Issues*
(WEB REPORT BY: chucklemonger REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
9c6c0356db96beecb2dc4507668c7e955a5000f2
>General description of the issue
T...*Created by: D3athrow-Issues*
(WEB REPORT BY: chucklemonger REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
9c6c0356db96beecb2dc4507668c7e955a5000f2
>General description of the issue
The Jump genetic power can be repeated endlessly for a very short time.
>What you expected to happen
A single long distance jump.
>What actually happened
Upon being clicked while still in use, it activates again. This can be repeated until the original jump would have hit the ground. When tested with an autoclicker on a 3 millisecond delay, this effectively allows teleportation. Also, it packs the chatbox.
>Steps to reproduce if possible
Acquire genetic Jump power.
Click the icon multiple times in quick succession.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13517Permanent invisibility2017-01-18T03:26:19ZRob NelsonPermanent invisibility*Created by: D3athrow-Issues*
(WEB REPORT BY: papamagpie REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>First time writing a bug report so bear with me.
With the invisibility mutation...*Created by: D3athrow-Issues*
(WEB REPORT BY: papamagpie REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>First time writing a bug report so bear with me.
With the invisibility mutation you can maintain invisibility permanently provided you're dragging a corpse. The corpse can be any corpse. With a chick corpse I was able to sneak into the wardens office with little to no issue.
>What actually happened
First discovered with a giant spider corpse, I was able to replicte it with any corpse.
>Steps to reproduce if possible
Grab a corpse with the grab intent whilst having the invisibility mutation (the one that has you fade over time).https://git.nexisonline.net/vgstation/vgstation13/-/issues/13499Infinite glass exploit2017-01-19T13:30:47ZRob NelsonInfinite glass exploit*Created by: Killette2*
1. Put glass in autolathe
2. Print either of the christmas ornament boxes, both cost only 3300 glass
3. Recieve box of 7 ornaments, throw them for broken glass like you would a drinking glass
4. Weld glass, pu...*Created by: Killette2*
1. Put glass in autolathe
2. Print either of the christmas ornament boxes, both cost only 3300 glass
3. Recieve box of 7 ornaments, throw them for broken glass like you would a drinking glass
4. Weld glass, put back in machine for insane profits
5. Repeathttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13365Can get standard borg sprite on non-standard modules2017-01-10T07:11:18ZRob NelsonCan get standard borg sprite on non-standard modules*Created by: SonixApache*
#### Description of issue
With the help of a little bullshit you can have a standard borg sprite as any module. This results in hilarity as standard borgs suddenly tase unsuspecting carbons. Also results in...*Created by: SonixApache*
#### Description of issue
With the help of a little bullshit you can have a standard borg sprite as any module. This results in hilarity as standard borgs suddenly tase unsuspecting carbons. Also results in being able to use the combat borg's mobility module as a cloaking device.
#### Steps to reproduce
Did a little testing with Apologyman, not sure how necessary the reset module is, but here's what we did.
- Borg selects module and sprite
- borg gets reset
- borg cover is OPEN
- borg selects a module
- borg cover is CLOSED
- borg hits cancel on the sprite select
#### Server revision
5301dff611f2581bc72b2845517e236307a65b80
#### Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [x] Issue could be reproduced at least once
- [x] Issue could be reproduced by different players
- [x] Issue could be reproduced in multiple rounds
- [x] Issue happened in a recent (less than 7 days ago) round
- [x] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13355you can perform CPR on yourself with creatine2017-01-10T06:07:42ZRob Nelsonyou can perform CPR on yourself with creatine*Created by: 9600bauds*
https://youtu.be/b6XMRh65JeE?t=1m21s*Created by: 9600bauds*
https://youtu.be/b6XMRh65JeE?t=1m21shttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13350Mass drivering a gorrillion or so glass shards or whatever probably slowly ki...2017-01-10T06:25:07ZRob NelsonMass drivering a gorrillion or so glass shards or whatever probably slowly kills the server beyond watchdog's ability to fix*Created by: mrpain666*
http://imgur.com/tqPMqYT
http://imgur.com/2pC6xVq
It was that awful "death lag" where the server doesnt work but watchdog thinks it's still on and doesnt bother trying restarting it.
*Created by: mrpain666*
http://imgur.com/tqPMqYT
http://imgur.com/2pC6xVq
It was that awful "death lag" where the server doesnt work but watchdog thinks it's still on and doesnt bother trying restarting it.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13265You can surgically remove a limb, and reattach it, and the limb will have no ...2017-01-06T22:20:08ZRob NelsonYou can surgically remove a limb, and reattach it, and the limb will have no associated damage*Created by: Skullyton*
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#### Description of issue
Because of https://github.com/d3athrow/vgstation13/pull/12803 you can now chop off a limb, say a broken hand with internal bleeding and max damage, and reattach the exact same hand, and it will have none of the associated damage
#### Difference between expected and actual behavior
Expected - The limb object transplanted to have the associated damage it had, such as bad veins, broken bones, burn and brute damage, etc.
Actual - It has no damage whatsoever
#### Steps to reproduce
Have a guy come in with bad damage to a limb you can remove
Chop it off in some way
Reattach it through surgery
Marvel at the fact it has no damage
#### Specific information for locating
<!-- e.g. an object name, paste specific message outputs... -->
Surgery, limbs, https://github.com/d3athrow/vgstation13/pull/12803
#### Length of time in which bug has been known to occur
<!--
Be specific if you approximately know the time it's been occurring
for—this can speed up finding the source. If you're not sure
about it, tell us too!
-->
18 days as of this bug report
#### Server revision
<!-- Found with the "Show server revision" verb in the OOC tab in game. -->
#### Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [x] Issue could be reproduced at least once
- [x] Issue could be reproduced by different players
- [x] Issue could be reproduced in multiple rounds
- [x] Issue happened in a recent (less than 7 days ago) round
- [x] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
1.03 (Winter 2017) Bugfix milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/12960Mechs not affected by emitter beams2016-12-20T23:17:41ZRob NelsonMechs not affected by emitter beams*Created by: 9600bauds*
*Created by: 9600bauds*
https://git.nexisonline.net/vgstation/vgstation13/-/issues/12781corrosive acid (xeno power ) doesnt consume plasma2017-01-06T22:20:56ZRob Nelsoncorrosive acid (xeno power ) doesnt consume plasma*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
as a xeno sentinel i corrosive acid a thing at i still had 200 plasma*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
as a xeno sentinel i corrosive acid a thing at i still had 200 plasma1.03 (Winter 2017) Bugfix milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/12771ai on box can be killed by his own turrets2017-01-08T05:44:52ZRob Nelsonai on box can be killed by his own turrets*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
if the turrets aim at a dude breaking from captains...*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
if the turrets aim at a dude breaking from captains office the 2 turrets on the left will shoot the ai istead
>What you expected to happen
ai not dying from his own turrets
>What actually happened
ai got damage from the turret
>Steps to reproduce if possible
break a wall from captains and be the laser turret target and look how the ai dies from lasershttps://git.nexisonline.net/vgstation/vgstation13/-/issues/12682Players can use cheat engine to see through static2017-01-06T22:21:03ZRob NelsonPlayers can use cheat engine to see through static*Created by: DrCelt*
https://www.youtube.com/watch?v=APZz4sn1xLY
I believe that we merged a fix for this from TG but it didn't actually fix this specific video, allegedly.*Created by: DrCelt*
https://www.youtube.com/watch?v=APZz4sn1xLY
I believe that we merged a fix for this from TG but it didn't actually fix this specific video, allegedly.1.03 (Winter 2017) Bugfix milestone