vgstation13 issueshttps://git.nexisonline.net/vgstation/vgstation13/-/issues2016-04-23T20:31:54Zhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/9505Positronic Brains2016-04-23T20:31:54ZRob NelsonPositronic Brains*Created by: SerWind*
Maps should either start with 1 or 2 more positronic brains or the requirements should be scaled back on making them.
Starting with 1 or 2 more is probably the better idea as this is only really an issue during s...*Created by: SerWind*
Maps should either start with 1 or 2 more positronic brains or the requirements should be scaled back on making them.
Starting with 1 or 2 more is probably the better idea as this is only really an issue during smaller pop when you may not have the means to get that sweet sweet guld, and there's only really going to be a couple of people looking to borg it up.
Also I'd like to suggest borgs be a late join possibility. Potentially in a bayby tier way where the flavor text is they were "pulled from storage". I'm sure we have a reason why we can't do this so i'm curious about it but nonetheless I still think it's a good idea.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/9249Could we remove all the arr pee xenoarch machines no one ever touches?2016-04-04T17:54:58ZRob NelsonCould we remove all the arr pee xenoarch machines no one ever touches?*Created by: Probe1*
see these?
![image](https://cloud.githubusercontent.com/assets/8550416/14252103/d415cb92-fa53-11e5-8c50-d7bf45c811e8.png)
no one ever really uses these. and they take up a lot of space.
*Created by: Probe1*
see these?
![image](https://cloud.githubusercontent.com/assets/8550416/14252103/d415cb92-fa53-11e5-8c50-d7bf45c811e8.png)
no one ever really uses these. and they take up a lot of space.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/8655EVA Rework2016-03-06T01:25:54ZRob NelsonEVA Rework*Created by: Myrios*
Just to toss an idea out there, since every department that needs hardsuits have them locally why not have EVA stocked with softsuits instead but as many as can be crammed into there?
Perhaps EVA could use being mad...*Created by: Myrios*
Just to toss an idea out there, since every department that needs hardsuits have them locally why not have EVA stocked with softsuits instead but as many as can be crammed into there?
Perhaps EVA could use being made a bit more mundane, the place where crew go for emergencies or if they need to go for a spacewalk and their job does not normally entail this? It would certainly make hardsuits more valuable and the crew a bit more survivable as a whole at the expense of the occasional individual where the difference between a soft and a hardsuit might save him.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/8395Give robotics more surgery tools2016-02-20T17:48:41ZRob NelsonGive robotics more surgery tools*Created by: LordMyroc*
Now that science is capable of printing upgraded versions of internal organs, it would be awfully nice if roboticists had all the tools to required to install them without having to steal tools from medbay or ord...*Created by: LordMyroc*
Now that science is capable of printing upgraded versions of internal organs, it would be awfully nice if roboticists had all the tools to required to install them without having to steal tools from medbay or order more from cargo every round.
More specifically, they require a FixOVein and Bone Gel.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/7685Ventcrawling controls like trying to catch a greased pig, too easy to acciden...2016-01-13T12:20:48ZRob NelsonVentcrawling controls like trying to catch a greased pig, too easy to accidentally pop out of a vent*Created by: 9600bauds*
Combine no icon centered around the center of the screen to show where you are, going a little fast, features, an atmos piping system not designed around ventcrawling, and instant popping out of a vent: You end u...*Created by: 9600bauds*
Combine no icon centered around the center of the screen to show where you are, going a little fast, features, an atmos piping system not designed around ventcrawling, and instant popping out of a vent: You end up accidentally coming out of vents constantly.
Ways to fix:
- Make coming out of a vent take a couple of seconds, giving you time to move away
- Make coming out of a vent require clicking the vent (bad, unintuitive)
- Change all of the atmos piping to better accommodate ventcrawling (nobody wants to do it, does not fix the underlying issue, will not happen)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/5949Ventcrawling Mapping Issue2017-01-12T11:41:51ZRob NelsonVentcrawling Mapping Issue*Created by: clusterfack*
Current a large number of the maps have a fatal ventcrawling flaw, if you travel in a straight line along the main pipeline, you will end up flying out of a vent because occasionally the main pipeline will take...*Created by: clusterfack*
Current a large number of the maps have a fatal ventcrawling flaw, if you travel in a straight line along the main pipeline, you will end up flying out of a vent because occasionally the main pipeline will take a 90 degree turn and travel down one tile and continue while the path in a straight line leads straight into a vent.
This is terrible in a lot of ways for mommis and anything that is trying to travel through the pipes while being stealthy as unless you are going extremely slowly (while you travel very quickly in pipes) you will accidentally run out and screw yourself.
As far as I have seen this applies to all maps and both the waste/distro pipelines in a number of places almost at random.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/4305Thunderdome Atmos Issue2016-02-16T07:15:38ZRob NelsonThunderdome Atmos Issue*Created by: clusterfack*
In the turfs in the thunderdome, and possibly elsewhere but I have yet to see it, the atmospherics differs from the air contents of the turf when VV-ed. The turf shows 55 kpa when using ghost analyze air and br...*Created by: clusterfack*
In the turfs in the thunderdome, and possibly elsewhere but I have yet to see it, the atmospherics differs from the air contents of the turf when VV-ed. The turf shows 55 kpa when using ghost analyze air and breathing causes suffocation.
![](http://puu.sh/hCsBb/5059f4420d.png)