vgstation13 issueshttps://git.nexisonline.net/vgstation/vgstation13/-/issues2018-06-22T11:33:17Zhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/14018Donutstation(3) issue where I just keep a checklist so I dont forget shit2018-06-22T11:33:17ZRob NelsonDonutstation(3) issue where I just keep a checklist so I dont forget shit*Created by: CptWad*
Hi this is happening
![donutstation new](https://cloud.githubusercontent.com/assets/3959840/23087253/81dbfcf0-f527-11e6-99c9-a551d2a24ed2.png)
compared to https://wiki.ss13.co/images/9/9b/DONUTMUTHAFUCCKARS.jpg
...*Created by: CptWad*
Hi this is happening
![donutstation new](https://cloud.githubusercontent.com/assets/3959840/23087253/81dbfcf0-f527-11e6-99c9-a551d2a24ed2.png)
compared to https://wiki.ss13.co/images/9/9b/DONUTMUTHAFUCCKARS.jpg
constant W I P
Checklist
General:
- [ ] MAKE SURE ALL MULEBOT DROPOFFS WORK
- [x] Medbay
- [ ] Engineering
- - [ ] Mommi
- - [ ] TEG/AME
- - [ ] Solars/maintenance
- - - [x] West maintenance
- - - [x] Northwest Maint
- - - [x] Cargo maint
- - - [x] Bridge Maint
- - - [ ] Sec Maint
- - - [x] Port Solars
- - - [ ] Starboard Solars
- - [ ] Engineering Auxillary station
- [x] Assistant tool storage and library
- [x] Science
- - [ ] research station
- [x] Service
- [x] Dorms
- [x] Arrivals
- - [ ] Shuttle magic
- [x] Cargo
- - [ ] Mining station
- [x] Chapel
- [x] Weird bit between Cargo and Bridge
- [x] Bridge
- [x] AI Core/Upload
- [ ] Security
- - [ ] Lobby
- - [ ] Holding Area
- - [ ] Armory
- - [ ] HoS Office
- - [ ] Sec Office
- - [ ] Permastation
- [ ] Bit between sec and eng
- - [ ] Janitors
- - [ ] Maint
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13669Theater costume spawner doesn't spawn costumes2017-02-09T05:39:57ZRob NelsonTheater costume spawner doesn't spawn costumes*Created by: Lokiamis*
/obj/map/spawner/set_spawner/theater does not spawn costumes as expected. Observable in holodeck, where they should spawn on the racks (there's one manually placed costume).*Created by: Lokiamis*
/obj/map/spawner/set_spawner/theater does not spawn costumes as expected. Observable in holodeck, where they should spawn on the racks (there's one manually placed costume).https://git.nexisonline.net/vgstation/vgstation13/-/issues/13478The hydroponics department need to be made much bigger2017-02-10T20:04:51ZRob NelsonThe hydroponics department need to be made much bigger*Created by: despotate*
There's way too much shit that demands space in botany and way too little space supplied by the hydroponics rooms.
- The dozen tools (hoe, clippers, axe, analyzer, plant bag**s**, wrench) that will inevitably...*Created by: despotate*
There's way too much shit that demands space in botany and way too little space supplied by the hydroponics rooms.
- The dozen tools (hoe, clippers, axe, analyzer, plant bag**s**, wrench) that will inevitably make their way off your backpack and onto the floor because it's much faster and convenient to store them there since you can't keep your backpack open forever because you always need to open your plant bags too.
- The various bottles of robust, mutagen, radium, dieth, ammonia, left-4-zed, etc., that will also litter the floor because they either come in 10u bottles that you have to use a dozen of on all of your trays and can't be assed to collect all of them and throw into the disposals, or 30u bottles/50u beakers that never quite end up being fully used up and wait on the floor forever.
- The water tanks that are there solely for you to bump into and push onto a hydroponics tray just to be a pain in the ass that pulls attention from other things, and the water buckets that accompany them that will inevitably always be on the opposite corner of the room from where you are.
- Special snowflake growns like tower caps, grass, no-fruit, nettles, egg-plants, etc. that can't or shouldn't be put into a plant bag and end up littering the floor as a result.
- Solid final products you create like wood, plastic, uranium, etc., and while there's technically a table for these, we all know leaving that shit out in the open just results in the clown/greytiders stealing the entirety of your hard work and doing fuck all with it.
- Similarly, all the chemical pills, beakers, etc that are either being used to create the above intermediaries, haven't made their way to the fridge, or can't make their way to the fridge.
- Chickens laying their eggs all over the floor if you ever make the mistake of feeding them,
- Diona that don't take any ghosts in and die right next to your trays.
- Fellow botanists, arguably the worst offenders here, unless you have a good relationship with them they will only end up multiplying all of this other waste and will often cause conflicts. Though at least conflicts are fun.
- Fellow chefs, these are worse than botanists because if they ever poke their fucking nose into botany it's to destroy any semblance of organization you might've created by planting fucking white beets and cabbage and whatever shit into the trays that you'd reserved for something else, and harvesting all your other plants onto the floor like the filthy plant-bag-not-using animals that they are.
- The light pollution created by shitty bioluminescent plants that exist just to add a shitty filter to all of the above and strain your eyes. Okay, these don't take up space, but it definitely feels like they do if you ever make the mistake of planting them.
And all of the above is just regular ol', no-crates, no-nonsense hydroponics in the botanist position for the sole purpose of plant procreation. Just the above shit already needlessly strains your ability to be effective as a botanist. But, of course, you can order more shit that takes up space:
- Egg incubation machines, their crates, and their chickens and eggs that will block you from clicking on your trays and make your life hell if you if you're not always on help intent.
- Apiaries, their crates, and the bee accessories that have now doubled the amount of tools lying around on the floor.
- Chem dispensers brought by mechanics.
- Small farm animals and their crates.
- Large farm animals (crate gets disassembled).
- The half dozen exotic seeds crate you need to order to get any interesting results.
- Weed killer crates.
- Fambots; if you thought water tanks were bad, try giving them wheels.
- Kudzu.
- Vox seeds.
- Resupply packs if you accidentally used up all three seeds and their resultant growns.
As a reminder, here's what the box hydroponics looks like:
![boxponicseroo](https://cloud.githubusercontent.com/assets/22053715/21963094/1174d854-db02-11e6-94ce-0b31dbb331df.PNG)
Mappers clearly don't play botanist ever because they must think that all botanists ever do is plant three wheat, two tomatoes, a corn, and suicide succumb. Where the fuck are the farm animal pens, for example? There's clearly something wrong with the map if Cargonia ends up growing farm animals far more often than botany ever does.
Ideas to resolve this (for box):
- Remove the wall between botany and xenobotany
- Remove the wall between xenobotany and the chef's backroom
- Push out into maintenance and/or the library
- Decrease the amount of hydroponics trays
- Add a lot more tables to put shit on
- Add livestock penshttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13321The Human Harvest book in botany is blank.2017-01-08T23:19:26ZRob NelsonThe Human Harvest book in botany is blank.*Created by: D3athrow-Issues*
(WEB REPORT BY: probe1 REMOTE: 172.93.109.202:7777)
That's The Human Harvest - From seed to market. It is a normal-sized item.
This book is completely blank!*Created by: D3athrow-Issues*
(WEB REPORT BY: probe1 REMOTE: 172.93.109.202:7777)
That's The Human Harvest - From seed to market. It is a normal-sized item.
This book is completely blank!https://git.nexisonline.net/vgstation/vgstation13/-/issues/13073medbay pipe devices2016-12-30T14:53:34ZRob Nelsonmedbay pipe devices*Created by: uazuaz*
on all maps, the cryocell pipe devices are pretty ugly because they are placed above the floor tiles, i think that they look a lot better if they're placed under them:
![box](https://cloud.githubusercontent.com/a...*Created by: uazuaz*
on all maps, the cryocell pipe devices are pretty ugly because they are placed above the floor tiles, i think that they look a lot better if they're placed under them:
![box](https://cloud.githubusercontent.com/assets/6170726/21482129/4992a442-cb70-11e6-86f3-f6b14beda6e1.png)
it could be also done for paramedics cryocell.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13071pipe meter on cryocell pipes2016-12-26T14:50:28ZRob Nelsonpipe meter on cryocell pipes*Created by: uazuaz*
to mess with cryocell pipes is easy, set a higher pressure on the gas pump to overpressurize them or open the volume pump to empty them, doctors don't have any tool to see if the pressure in the pipes is right;
so ...*Created by: uazuaz*
to mess with cryocell pipes is easy, set a higher pressure on the gas pump to overpressurize them or open the volume pump to empty them, doctors don't have any tool to see if the pressure in the pipes is right;
so i think that a pipe meter should be added on them, maybe near the freezer, because usually people are stripped near the cells so their stuff could cover the meter there.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13009examining what appears to be the KEEPER module2017-01-06T22:20:57ZRob Nelsonexamining what appears to be the KEEPER module*Created by: Wizardcrying*
![wew](https://i.imgur.com/pt5ggX3.png)
it's an AI module near the AI upload at Central Command*Created by: Wizardcrying*
![wew](https://i.imgur.com/pt5ggX3.png)
it's an AI module near the AI upload at Central Command1.03 (Winter 2017) Bugfix milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13007Add an overlay that obscures Mesons a la AI no camera vision2016-12-22T21:39:39ZRob NelsonAdd an overlay that obscures Mesons a la AI no camera vision*Created by: Probe1*
*Created by: Probe1*
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13006APCs on goonsat should be "no_alert" so the station isn't notified of the doi...2016-12-22T23:43:44ZRob NelsonAPCs on goonsat should be "no_alert" so the station isn't notified of the doings of another z level*Created by: D3athrow-Issues*
(WEB REPORT BY: probe1 REMOTE: 172.93.109.202:7777)
Here's a description.
@Intigracy is a homo and so am I*Created by: D3athrow-Issues*
(WEB REPORT BY: probe1 REMOTE: 172.93.109.202:7777)
Here's a description.
@Intigracy is a homo and so am Ihttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13004Loading a map element places an object's contents outside of the object2017-01-06T22:20:57ZRob NelsonLoading a map element places an object's contents outside of the object*Created by: kol1th*
Example: Loading the oldvault.dmm vault, and the things inside of all of the closets as well as the safe are just on the floor on the same tile, rather than being inside. Happens with all externally loaded .dmm files.*Created by: kol1th*
Example: Loading the oldvault.dmm vault, and the things inside of all of the closets as well as the safe are just on the floor on the same tile, rather than being inside. Happens with all externally loaded .dmm files.1.03 (Winter 2017) Bugfix milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/12134Vox Outpost Ship Recall2016-10-12T19:58:25ZRob NelsonVox Outpost Ship Recall*Created by: D3athrow-Issues*
(WEB REPORT BY: whypop REMOTE: 172.93.109.202:7777)
Feature Request
When the Vox Ship leaves the outpost, there's no way to get it back, practically stranding anyone who wasn't on it before it left. An ext...*Created by: D3athrow-Issues*
(WEB REPORT BY: whypop REMOTE: 172.93.109.202:7777)
Feature Request
When the Vox Ship leaves the outpost, there's no way to get it back, practically stranding anyone who wasn't on it before it left. An external terminal to call it back to the outpost would be great. Thank you.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11923toxins test site feature request2016-09-20T17:20:31ZRob Nelsontoxins test site feature request*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
>
> General description of the FEATURE
> toxins test site needs a piece of undestructable...*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
>
> General description of the FEATURE
> toxins test site needs a piece of undestructable wall at the end of it ( on the same y level of the mass driver)
> because if a bomb blows everything the next bomb mass drived will fly into space
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11733MoMMI nest starts with air and an air alarm.2016-10-17T21:40:08ZRob NelsonMoMMI nest starts with air and an air alarm.*Created by: D3athrow-Issues*
(WEB REPORT BY: kavlax REMOTE: 172.93.109.202:7777)
> Revision 92b1e8a9020617483eb80518906782c1636721a0
>
> General description of the issue
> Title
>
> What you expected to happen
> That an area with a...*Created by: D3athrow-Issues*
(WEB REPORT BY: kavlax REMOTE: 172.93.109.202:7777)
> Revision 92b1e8a9020617483eb80518906782c1636721a0
>
> General description of the issue
> Title
>
> What you expected to happen
> That an area with an airlock leading directly to space, inhabited by autists that are immune to space, to not care about vacuum.
>
> What actually happened
> firelocks drop and the welder tank gets sucked out of the mommi nest whenever a crab leaves via airlock.
>
> Steps to reproduce if possible
> Look at the crab nest as a ghost.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11085Air Tanks at 0ºC2016-12-27T12:11:44ZRob NelsonAir Tanks at 0ºC*Created by: D3athrow-Issues*
(WEB REPORT BY: zalo1302 REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> 2e470598b259fb4d1576c1b9f99068ace1139f54
>
> General description of the issue
> Ai...*Created by: D3athrow-Issues*
(WEB REPORT BY: zalo1302 REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> 2e470598b259fb4d1576c1b9f99068ace1139f54
>
> General description of the issue
> Air Tanks that are around station in maint. spawn at 0ºC instead of 20ºC.
>
> What you expected to happen
> Air Tanks at 20ºC
>
> What actually happened
> Air Tanks at 0ºC
>
> Steps to reproduce if possible
> Just find one in maint.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/10993medbay intercomms issue2016-07-13T20:52:43ZRob Nelsonmedbay intercomms issue*Created by: uazuaz*
<!--
If a specific field doesn't apply, remove it!
Anything inside tags like these is a comment and will not be displayed in the final issue.
Be careful not to write inside them!
Joke or spammed issu...*Created by: uazuaz*
<!--
If a specific field doesn't apply, remove it!
Anything inside tags like these is a comment and will not be displayed in the final issue.
Be careful not to write inside them!
Joke or spammed issues can and will result in punishment. Don't be a dick.
-->
#### Description of issue
i can assume that near medbay's entrance ideally there would be an intercom set on 148.5 with the microphone enabled and speaker disabled, and all around medbay there would be other intercoms set also on 148.5 with microphone disabled and speaker enabled, so if someone is at medbay's entrance they can talk and be heard by anyone in medbay;
if this is the case, is not working as intended.
#### Difference between expected and actual behavior
_META_
all intercoms inside meta's medbay are set on 148.5 as intended, but all of them are set with mic enabled and speaker disabled, therefore they don't serve their purpose.
_BOX_
- only the entrance near chemistry and the one on the medbay's entrance desk, near the windoor, have such intercoms; the one near paramedic station doesn't;
- there are only 2 intercoms inside medbay set on 148.5: one near chemistry and the other one inside the medical storage, all other intercoms are set on the default 145.9 common channel
- the intercom on the medbay's entrance desk, near the windoor, is set on 145.9 with mic disabled and speaker enabled
(side note: on all maps, there is an intercom set on medical channel 135.5 near the cloning pod, but on meta the intercom is called "Station Intercom (General)" and on box is called simply "station intercom"; i know that the medical channel is intended to be used, the issue is just the intercom's names)
NOTE: i only checked meta and box, the other maps should also be checked.
#### Server revision
<!-- Found with the "Show server revision" verb in the OOC tab in game. -->
f01cfbadfc946f6440c379dffcf7bf1f2b296901
#### Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [x] Issue could be reproduced at least once
- [ ] Issue could be reproduced by different players
- [x] Issue could be reproduced in multiple rounds
- [x] Issue happened in a recent (less than 7 days ago) round
- [x] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/10799There are no space-worthy suits for dionas in science/research outpost2016-06-29T01:35:15ZRob NelsonThere are no space-worthy suits for dionas in science/research outpost*Created by: jknpj*
#### Difference between expected and actual behavior
Expected: Can't wait to wear my excavation/space suit and be a useless piece of shit autist all shift!
Actual: Have to rush to the mining outpost using anomalist ...*Created by: jknpj*
#### Difference between expected and actual behavior
Expected: Can't wait to wear my excavation/space suit and be a useless piece of shit autist all shift!
Actual: Have to rush to the mining outpost using anomalist suit and grab a mining hardsuit if i want to avoid taking pressure damage all shift
#### Steps to reproduce
Join as scientist diona and search for a space-worthy suit that fits your xboxhueg body
#### Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [x] Issue could be reproduced at least once
- [x] Issue could be reproduced by different players
- [x] Issue could be reproduced in multiple rounds
- [x] Issue happened in a recent (less than 7 days ago) round
- [x] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/9988Can we add a Russian Revolver and ammo to the bar, roundstart?2016-05-10T09:46:39ZRob NelsonCan we add a Russian Revolver and ammo to the bar, roundstart?*Created by: TheFriggenSawbones*
I think it's a cool idea, it was fun as hell on Goon.
maybe fix it so you can't fire it at people, only yourself, unless it's like that already.
*Created by: TheFriggenSawbones*
I think it's a cool idea, it was fun as hell on Goon.
maybe fix it so you can't fire it at people, only yourself, unless it's like that already.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/9951small vox outpost qol addition2016-05-07T20:42:56ZRob Nelsonsmall vox outpost qol addition*Created by: D3athrow-Issues*
(WEB REPORT BY: durgen REMOTE: 172.93.109.202:7777)
it would nice to have a multitool at the vox outpost.
this would allow for easier hacing of the vending machines (traders have no access to them)
*Created by: D3athrow-Issues*
(WEB REPORT BY: durgen REMOTE: 172.93.109.202:7777)
it would nice to have a multitool at the vox outpost.
this would allow for easier hacing of the vending machines (traders have no access to them)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/9505Positronic Brains2016-04-23T20:31:54ZRob NelsonPositronic Brains*Created by: SerWind*
Maps should either start with 1 or 2 more positronic brains or the requirements should be scaled back on making them.
Starting with 1 or 2 more is probably the better idea as this is only really an issue during s...*Created by: SerWind*
Maps should either start with 1 or 2 more positronic brains or the requirements should be scaled back on making them.
Starting with 1 or 2 more is probably the better idea as this is only really an issue during smaller pop when you may not have the means to get that sweet sweet guld, and there's only really going to be a couple of people looking to borg it up.
Also I'd like to suggest borgs be a late join possibility. Potentially in a bayby tier way where the flavor text is they were "pulled from storage". I'm sure we have a reason why we can't do this so i'm curious about it but nonetheless I still think it's a good idea.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/9249Could we remove all the arr pee xenoarch machines no one ever touches?2016-04-04T17:54:58ZRob NelsonCould we remove all the arr pee xenoarch machines no one ever touches?*Created by: Probe1*
see these?
![image](https://cloud.githubusercontent.com/assets/8550416/14252103/d415cb92-fa53-11e5-8c50-d7bf45c811e8.png)
no one ever really uses these. and they take up a lot of space.
*Created by: Probe1*
see these?
![image](https://cloud.githubusercontent.com/assets/8550416/14252103/d415cb92-fa53-11e5-8c50-d7bf45c811e8.png)
no one ever really uses these. and they take up a lot of space.