vgstation13 issueshttps://git.nexisonline.net/vgstation/vgstation13/-/issues2018-06-22T11:33:15Zhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/14096dead diona nymph sprite issue2018-06-22T11:33:15ZRob Nelsondead diona nymph sprite issue*Created by: uazuaz*
<!--
If a specific field doesn't apply, remove it!
Anything inside tags like these is a comment and will not be displayed in the final issue.
Be careful not to write inside them!
Joke or spammed issues can a...*Created by: uazuaz*
<!--
If a specific field doesn't apply, remove it!
Anything inside tags like these is a comment and will not be displayed in the final issue.
Be careful not to write inside them!
Joke or spammed issues can and will result in punishment. Don't be a dick.
-->
#### Description of issue
when a diona nymph is not taken by any ghost and dies, the dead nymph uses the same sprite of an alive nymph; also, if you drag the dead nymph around it uses its walking animation.
i don't know if this also happens on nymphs that are killed.
#### Difference between expected and actual behavior
expected the dead nymph using the dead nymph sprite
#### Steps to reproduce
plant diona seeds
wait until it dies
#### Length of time in which bug has been known to occur
<!--
Be specific if you approximately know the time it's been occurring
for—this can speed up finding the source. If you're not sure
about it, tell us too!
-->
i don't know, but this doesn't happen on the outdated test server.
#### Server revision
<!-- Found with the "Show server revision" verb in the OOC tab in game. -->
7645b476792b73d2a1a42f25564522e95f084c16
#### Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [x] Issue could be reproduced at least once
- [x] Issue could be reproduced by different players
- [x] Issue could be reproduced in multiple rounds
- [x] Issue happened in a recent (less than 7 days ago) round
- [x] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13867Hair Sprites2017-02-08T15:32:12ZRob NelsonHair Sprites*Created by: Riekland*
The current hair sprites are split between the nice looking ones that the one spriter made like two years ago, and everything else. There's some hair that looks fine with solid colour, like the cut and short hairs...*Created by: Riekland*
The current hair sprites are split between the nice looking ones that the one spriter made like two years ago, and everything else. There's some hair that looks fine with solid colour, like the cut and short hairs that have been around forever, but there's some that desperately need shading.
For example, the "Bobcurl" shown top is just one solid block of colour, where the "Bob" shown bottom has at least the impression of flow.
![ew](https://cloud.githubusercontent.com/assets/9220789/22668329/426248c6-ecb8-11e6-867b-c8faf18ea323.png)
I'm not a good spriter by any stretch so this is a feature request, but I'll keep trying to unfuck the sprites in my spare time.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13830Revert peacekeeper/security borg color scheme2017-02-06T04:16:24ZRob NelsonRevert peacekeeper/security borg color scheme*Created by: Shaska-*
It looks like ass.*Created by: Shaska-*
It looks like ass.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13819Pipes need transitions between level changes.2017-02-04T17:05:06ZRob NelsonPipes need transitions between level changes.*Created by: PJB3005*
When a pipe goes from above the floor to below there should be a distinct icon. Looks a ton better. Bay does it. *Created by: PJB3005*
When a pipe goes from above the floor to below there should be a distinct icon. Looks a ton better. Bay does it. https://git.nexisonline.net/vgstation/vgstation13/-/issues/13714The four "new" vox colors don't have tails2017-02-03T11:06:02ZRob NelsonThe four "new" vox colors don't have tails*Created by: Exxion*
It looks really silly*Created by: Exxion*
It looks really sillyhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13224Biofoam injector sprites look terrible on the ground2017-01-02T19:10:26ZRob NelsonBiofoam injector sprites look terrible on the ground*Created by: despotate*
![biofoam](https://cloud.githubusercontent.com/assets/22053715/21585590/3dbb693a-d091-11e6-9968-ceec09120137.PNG)
I seriously thought that thing was some kind of upgraded IV drip or a lamp until I actually picke...*Created by: despotate*
![biofoam](https://cloud.githubusercontent.com/assets/22053715/21585590/3dbb693a-d091-11e6-9968-ceec09120137.PNG)
I seriously thought that thing was some kind of upgraded IV drip or a lamp until I actually picked it up
it's immensely disproportionate relative to its size, and while I realize that kinda stuff just werks with items like ID cards, it definitely doesn't for this misshapen thing that needs to be put out of its miseryhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13097ski gear and related attire sprites wyci2016-12-27T02:43:01ZRob Nelsonski gear and related attire sprites wyci*Created by: troots*
hi i made sprites of skis and related comfy attire in a form of a hoodie and a polar jacket and some other things but I am unable to code s;o please turn my dreams into tangible memes
#### action shots
https://a...*Created by: troots*
hi i made sprites of skis and related comfy attire in a form of a hoodie and a polar jacket and some other things but I am unable to code s;o please turn my dreams into tangible memes
#### action shots
https://a.pomf.cat/cnhkux.png
the skis and the boots are a single thing because anything else would be way too complicated t bh
hence onhand sprites being skis in one hand and boots hanging around your neck
#### idea s
well since snow map has snow (i think??) it'd be nice to have the code check if person with skis in their shoes slot is on a snow tile, if he is then boost his speed, and do that check every few seconds
that delay of a few seconds would allow ppl to keep their momentum so that they could ski on floor tiles through a hullbreach
maybe
#### LINKS
here's the virus https://a.pomf.cat/hfmohl.dmi
https://git.nexisonline.net/vgstation/vgstation13/-/issues/12872horror form hair2017-01-06T22:20:56ZRob Nelsonhorror form hair*Created by: 9600bauds*
![dreamseeker_2016-12-18_01-58-29](https://cloud.githubusercontent.com/assets/6526157/21291618/7e391dae-c4c5-11e6-8d6f-b6ddfce93917.png)
![dreamseeker_2016-12-18_01-56-04](https://cloud.githubusercontent.com/a...*Created by: 9600bauds*
![dreamseeker_2016-12-18_01-58-29](https://cloud.githubusercontent.com/assets/6526157/21291618/7e391dae-c4c5-11e6-8d6f-b6ddfce93917.png)
![dreamseeker_2016-12-18_01-56-04](https://cloud.githubusercontent.com/assets/6526157/21291615/5b7565ac-c4c5-11e6-94f4-6fc99d1882b8.png)
1.03 (Winter 2017) Bugfix milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/12738Assault rifle icon is small, here's a bigger one.2017-01-30T04:28:59ZRob NelsonAssault rifle icon is small, here's a bigger one.*Created by: Blithering*
![rifle](https://cloud.githubusercontent.com/assets/15067109/21068955/893071d4-be6d-11e6-8bfc-3753af6af21c.png)
Because if you can't have enough dakka, it might as well look big.
Download link for sprites: h...*Created by: Blithering*
![rifle](https://cloud.githubusercontent.com/assets/15067109/21068955/893071d4-be6d-11e6-8bfc-3753af6af21c.png)
Because if you can't have enough dakka, it might as well look big.
Download link for sprites: http://s000.tinyupload.com/index.php?file_id=55780107458244358060https://git.nexisonline.net/vgstation/vgstation13/-/issues/12622pharmacist jumpsuit sprite2017-01-06T22:21:03ZRob Nelsonpharmacist jumpsuit sprite*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
the sprites for when you have it in hand are inverte...*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
the sprites for when you have it in hand are inverted (when you hold it in the right hand its on the left hand )
>What you expected to happen
spirtes not inverted
>What actually happened
sprites r inverted
>Steps to reproduce if possible
hold pharmacist jumpsuit in hand1.03 (Winter 2017) Bugfix milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/12504RED BLINDING LIGHTS FAR TOO BLINDING2016-11-13T04:07:48ZRob NelsonRED BLINDING LIGHTS FAR TOO BLINDING*Created by: Megamaw*
When the station is undergoing evacuation procedures, a recent addition added red blaring lights to all the hallways.
Whenever this happens, I don't know if it'd because of my bad vision, because I'm colorblind,...*Created by: Megamaw*
When the station is undergoing evacuation procedures, a recent addition added red blaring lights to all the hallways.
Whenever this happens, I don't know if it'd because of my bad vision, because I'm colorblind, or some mix of the two, but I can't see shit.
Can we maybe either remove it, or just tone down how red it is?https://git.nexisonline.net/vgstation/vgstation13/-/issues/12450Table doors2016-12-30T03:26:07ZRob NelsonTable doors*Created by: gbasood*
Basically "liftable" table sections that could be opened to let someone out from behind a bar, for instance.
Probably wouldn't be useful for the actual bartender's bar but it could be used for a situation like thi...*Created by: gbasood*
Basically "liftable" table sections that could be opened to let someone out from behind a bar, for instance.
Probably wouldn't be useful for the actual bartender's bar but it could be used for a situation like this:
![no one reads this anyway](http://i.imgur.com/TSG4TTM.png)https://git.nexisonline.net/vgstation/vgstation13/-/issues/12428Worn plastic bag has a random black pixel in the middle on one of the side sp...2016-11-01T09:44:30ZRob NelsonWorn plastic bag has a random black pixel in the middle on one of the side sprites*Created by: Exxion*
I forget which side and I don't have a screenshot on hand, but it's pretty obvious if you look
Absolutely unplayable*Created by: Exxion*
I forget which side and I don't have a screenshot on hand, but it's pretty obvious if you look
Absolutely unplayablehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/12258Human Corpse "Meteor" missing sprite2017-01-06T22:21:10ZRob NelsonHuman Corpse "Meteor" missing sprite*Created by: D3athrow-Issues*
(WEB REPORT BY: theeliminator16 REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> 4dbda85ecfcd710d0595c7c382a90f8fac888483
>
> General description of the issu...*Created by: D3athrow-Issues*
(WEB REPORT BY: theeliminator16 REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> 4dbda85ecfcd710d0595c7c382a90f8fac888483
>
> General description of the issue
> The "spinning corpse" meteor that spawns during the meaty gore event has no sprite when spawned.
>
> What you expected to happen
> Properly sprited meteor, just as I made
>
> What actually happened
> Improperly sprited, invisible meteor, an affront to both man and god
>
> Steps to reproduce if possible
> Spawn /obj/effect/meteor/gib
1.03 (Winter 2017) Bugfix milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/11856Broken Welder2017-02-02T22:36:11ZRob NelsonBroken Welder*Created by: D3athrow-Issues*
(WEB REPORT BY: hoborobo REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> 824f1382b72e9ad7fa56881e016ac8b6b2ca0a75
>
> General description of the issue
> We...*Created by: D3athrow-Issues*
(WEB REPORT BY: hoborobo REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> 824f1382b72e9ad7fa56881e016ac8b6b2ca0a75
>
> General description of the issue
> Welder shuts off and does not turn on when fueled
>
> What you expected to happen
> The welder to turn on
>
> What actually happened
> The welder did not turn on.
>
> Steps to reproduce if possible
> No idea, it just happenes some times. I'm looking at it right now and it says 20/20 units of fuel but it won't turn on.
1.03 (Winter 2017) Bugfix milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/11743Xenoarch Laser Gun(s) with no in-hand sprites2016-09-03T23:11:54ZRob NelsonXenoarch Laser Gun(s) with no in-hand sprites*Created by: jknpj*
#### Description of issue
![xenogun](https://cloud.githubusercontent.com/assets/17928298/18226874/787cd3f8-71e9-11e6-8fe7-1bd0c7eee4a1.png)
#### Difference between expected and actual behavior
Expected: Sprites so ...*Created by: jknpj*
#### Description of issue
![xenogun](https://cloud.githubusercontent.com/assets/17928298/18226874/787cd3f8-71e9-11e6-8fe7-1bd0c7eee4a1.png)
#### Difference between expected and actual behavior
Expected: Sprites so people can be aware of them without examining the holder
Actual: No in-hand sprite, feel free to surprise our friends with that invisible laser tag beam!
#### Steps to reproduce
Find a strange/alien gun and hold it
#### Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [x] Issue could be reproduced at least once
- [x] Issue could be reproduced by different players
- [x] Issue could be reproduced in multiple rounds
- [x] Issue happened in a recent (less than 7 days ago) round
- [x] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11712That RIGHT FUCKING HAND2016-09-02T23:54:14ZRob NelsonThat RIGHT FUCKING HAND*Created by: SkowronX*
oh god somebody please fix the layering on the right hand. It's been driving me crazy for years.
![please](https://cloud.githubusercontent.com/assets/7810719/18176978/08d28678-7046-11e6-81f1-072b2a2f0904.PNG)
![fi...*Created by: SkowronX*
oh god somebody please fix the layering on the right hand. It's been driving me crazy for years.
![please](https://cloud.githubusercontent.com/assets/7810719/18176978/08d28678-7046-11e6-81f1-072b2a2f0904.PNG)
![fix it](https://cloud.githubusercontent.com/assets/7810719/18176982/0aad4a5a-7046-11e6-89cd-50f6da644563.PNG)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11527Sprites: ghost spells2017-01-28T20:44:16ZRob NelsonSprites: ghost spells*Created by: uazuaz*
i think it would be convenient to have the most used ghost verbs as spells, so i made some sprites.
i don't have experience at spriting so, of course, feel free to propose better sprites.
from left to right:
...*Created by: uazuaz*
i think it would be convenient to have the most used ghost verbs as spells, so i made some sprites.
i don't have experience at spriting so, of course, feel free to propose better sprites.
from left to right:
- for both "ghost" and "re-enter corpse" v1, v2
- haunt v1, v2
- teleport
- toggle darkness
- toggle medichud v1, v2, v3, v4
![ghost_spells_demo](https://cloud.githubusercontent.com/assets/6170726/17852705/e0b51da2-6868-11e6-92d9-c747b22d965f.png)
transparent icons 32x32
![ghost_icons](https://cloud.githubusercontent.com/assets/6170726/17852709/e674c6ca-6868-11e6-8fa0-5a0dcc40145b.png) **<===(wrong clown sprites, fix below)===**
as a side note, tooltips to show the spell name could be also useful.
UPDATE
added "hide sprite"
![hide_demo](https://cloud.githubusercontent.com/assets/6170726/17856507/3382757e-687e-11e6-8184-169a3c132b7e.png)
transparent icon 32x32
![icon_hide](https://cloud.githubusercontent.com/assets/6170726/17856517/4060f036-687e-11e6-86fe-0f80489c9f1f.png)
^^^
it's here
UPDATE 2
better sprites for "toggle medichud" v3 and v4 (yes, i have too much time to waste)
![mh_v3_v4_big](https://cloud.githubusercontent.com/assets/6170726/17866665/aefa8f6a-68a7-11e6-9930-e44b432d9805.png)
transparent icons 32x32
![mh_v3_v4_icons](https://cloud.githubusercontent.com/assets/6170726/17866686/c25753c2-68a7-11e6-9c3a-3e437f2d612a.png) **<===(wrong clown sprite, fix below)===**
haunt v3 v4
![haunt_v3_v4_icons_big](https://cloud.githubusercontent.com/assets/6170726/17867866/859379e8-68ac-11e6-96d1-40f219cff5f0.png)
transparent icons 32x32
![haunt_v3_v4_icons](https://cloud.githubusercontent.com/assets/6170726/17867871/8ed827ec-68ac-11e6-9df5-7298ed8f4257.png) **<===(wrong clown sprite, fix below)===**
UPDATE 3
fixed the transparent icons for the clown hands and backpack:
various icons, toggle medichud v3 and v4 deleted
![icons](https://cloud.githubusercontent.com/assets/6170726/17885715/bba6a09c-691e-11e6-94df-1e58a29cd055.png)
toggle medichud v3 v4 fixed
![mh_v3_v4](https://cloud.githubusercontent.com/assets/6170726/17885723/c40940be-691e-11e6-9384-8e7375251caf.png)
haunt v3 v4
![haunt_v3_v4](https://cloud.githubusercontent.com/assets/6170726/17885727/c7a76926-691e-11e6-83ad-a63b8ea9377b.png)
UPDATE 4
toggle darkness, lights on
![lighton_icon_big](https://cloud.githubusercontent.com/assets/6170726/17932152/fa9959d4-6a0e-11e6-9c4e-8b0b155582a5.png)
transparent icon 32x32
![lighton_icon](https://cloud.githubusercontent.com/assets/6170726/17932177/0dc7e7d2-6a0f-11e6-89fe-fb063b7ab78c.png)
UPDATE 5
i dont know if you're going to add a "toggle show/hide other ghosts" option, so i made a couple of sprites just in case.
![hide_ghosts_big](https://cloud.githubusercontent.com/assets/6170726/18231467/a2acbe8c-72ba-11e6-9b82-50447914229b.png)
hide, show and, if you prefere, a single icon for both.
transparent icons 32x32
![hide_ghosts](https://cloud.githubusercontent.com/assets/6170726/18231470/ad862bc2-72ba-11e6-84ac-72f03f6d084b.png)
^^^^^^^^^
here.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11347miniature blackhole looks like a BoH in-hand2016-08-08T23:47:30ZRob Nelsonminiature blackhole looks like a BoH in-hand*Created by: 9600bauds*
![dreamseeker_2016-08-08_20-47-00](https://cloud.githubusercontent.com/assets/6526157/17500159/4f629524-5da9-11e6-8c85-ae61bfb41ec2.png)
@Intigracy
*Created by: 9600bauds*
![dreamseeker_2016-08-08_20-47-00](https://cloud.githubusercontent.com/assets/6526157/17500159/4f629524-5da9-11e6-8c85-ae61bfb41ec2.png)
@Intigracy
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11318Cyborg Waitress Sprite has inconsistent colors2016-08-06T21:02:19ZRob NelsonCyborg Waitress Sprite has inconsistent colors*Created by: Ephx1*
From the West/East sprite, what I assume is a tie is a brighter red than what it is for the south sprite, which is a duller red.
![untitled](https://cloud.githubusercontent.com/assets/6224074/17458640/994ec65e-5be6-1...*Created by: Ephx1*
From the West/East sprite, what I assume is a tie is a brighter red than what it is for the south sprite, which is a duller red.
![untitled](https://cloud.githubusercontent.com/assets/6224074/17458640/994ec65e-5be6-11e6-8347-62eac3246ce5.png)