vgstation13 issueshttps://git.nexisonline.net/vgstation/vgstation13/-/issues2017-01-06T22:20:06Zhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13102Evidence Bag Thing2017-01-06T22:20:06ZRob NelsonEvidence Bag Thing*Created by: D3athrow-Issues*
(WEB REPORT BY: nodle66 REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
Tried to put an incomplete improvised explosive i...*Created by: D3athrow-Issues*
(WEB REPORT BY: nodle66 REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
Tried to put an incomplete improvised explosive into an evidence bag, but the bag got into the explosive as shrapnel. Upon removal of the bag, the bag seemed to have an ide in it.
>What you expected to happen
I expected the explosive to get into the bag
>What actually happened
The bag got into the explosive
>Steps to reproduce if possible
Make an improvised explosive, and before you add any shrapnel in, try putting it into an evidence bag.1.03 (Winter 2017) Bugfix milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13094Butchering as a grue2017-01-06T22:20:57ZRob NelsonButchering as a grue*Created by: Skullyton*
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What the PR implies is that you can butcher bear handed a human corpse to be able to heal yourself.
What seems to actually happen is that it insists that you're trying to do CPR, or punching the dead dude.
Some better stipulation on how to butcher would be great.1.03 (Winter 2017) Bugfix milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13068Null Space Blob Core Spawn2017-01-06T22:20:57ZRob NelsonNull Space Blob Core Spawn*Created by: D3athrow-Issues*
(WEB REPORT BY: jalis REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
db4fae77cf325c86de183f6a6414c8355c8bde46
>General description of the issue
Spawned i...*Created by: D3athrow-Issues*
(WEB REPORT BY: jalis REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
db4fae77cf325c86de183f6a6414c8355c8bde46
>General description of the issue
Spawned in as blob overmind, and core is located in nullspace (?) / pitch black screen. Had 0 health and could not do anything.
>What you expected to happen
>What actually happened
>Steps to reproduce if possible1.03 (Winter 2017) Bugfix milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13027photos + mannequins2017-01-06T22:20:57ZRob Nelsonphotos + mannequins*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
dressed mannequins show naked on photos
>What you...*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
dressed mannequins show naked on photos
>What you expected to happen
photos of dressed mannequins
>What actually happened
naked mannequins
>Steps to reproduce if possible
take a photo of a dressed mannequin1.03 (Winter 2017) Bugfix milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13024Changing your identity as a ling removes any borer induced genetic changes2017-01-06T22:20:57ZRob NelsonChanging your identity as a ling removes any borer induced genetic changes*Created by: BobdaBiscuit*
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#### Description of issue
As a head borer I got my ling host dat sweet xray for efficient succ.
They got rumbled and had to change identity, this removed dat sweet xray.
#### Difference between expected and actual behavior
**Expected**
* Transform
* Keep powers
**Actual**
* Tranform
* Powers gone with the wind
#### Steps to reproduce
* Be ling with borer induced power
* Transform
#### Specific information for locating
<!-- e.g. an object name, paste specific message outputs... -->
N/A
#### Length of time in which bug has been known to occur
<!--
Be specific if you approximately know the time it's been occurring
for—this can speed up finding the source. If you're not sure
about it, tell us too!
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N/A
#### Server revision
<!-- Found with the "Show server revision" verb in the OOC tab in game. -->
e9338a3db4dc2b48302070d45ec87d3c5d671b18
#### Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [x] Issue could be reproduced at least once
- [x] Issue could be reproduced by different players
- [ ] Issue could be reproduced in multiple rounds
- [x] Issue happened in a recent (less than 7 days ago) round
- [x] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
1.03 (Winter 2017) Bugfix milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13017thermal homeostasis regulators only build half when flatpacked and cause sick...2017-01-06T22:20:57ZRob Nelsonthermal homeostasis regulators only build half when flatpacked and cause sick runtimes when people try to use them*Created by: D3athrow-Issues*
(WEB REPORT BY: probe1 REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
d0d5d4e94f26fcaa1dd6de35f5bac7648fd4c6c2
>General description of the issue
Mechani...*Created by: D3athrow-Issues*
(WEB REPORT BY: probe1 REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
d0d5d4e94f26fcaa1dd6de35f5bac7648fd4c6c2
>General description of the issue
Mechanics were never meant to scan multi tile machines and never given the proper coding to support it but by god we decided to let them do it and this is the half built sleeper bed we lie in.
>What you expected to happen
The manncrowave to be fully built
>What actually happened
it was only half built and shit went to hell. It can't even be deconstructed.
>Steps to reproduce if possible
scan a manncrowave and try and build it, try to get in it and look at all those sick runtimes.1.03 (Winter 2017) Bugfix milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13009examining what appears to be the KEEPER module2017-01-06T22:20:57ZRob Nelsonexamining what appears to be the KEEPER module*Created by: Wizardcrying*
![wew](https://i.imgur.com/pt5ggX3.png)
it's an AI module near the AI upload at Central Command*Created by: Wizardcrying*
![wew](https://i.imgur.com/pt5ggX3.png)
it's an AI module near the AI upload at Central Command1.03 (Winter 2017) Bugfix milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13004Loading a map element places an object's contents outside of the object2017-01-06T22:20:57ZRob NelsonLoading a map element places an object's contents outside of the object*Created by: kol1th*
Example: Loading the oldvault.dmm vault, and the things inside of all of the closets as well as the safe are just on the floor on the same tile, rather than being inside. Happens with all externally loaded .dmm files.*Created by: kol1th*
Example: Loading the oldvault.dmm vault, and the things inside of all of the closets as well as the safe are just on the floor on the same tile, rather than being inside. Happens with all externally loaded .dmm files.1.03 (Winter 2017) Bugfix milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/12984Disabling fireball makes golems fire2017-01-06T22:20:56ZRob NelsonDisabling fireball makes golems fire*Created by: D3athrow-Issues*
(WEB REPORT BY: gunosaguki REMOTE: 172.93.109.202:7777)
the title is as apt as it gets. went to turn off my cast prepare and the fireball still fired from the golem, killing me*Created by: D3athrow-Issues*
(WEB REPORT BY: gunosaguki REMOTE: 172.93.109.202:7777)
the title is as apt as it gets. went to turn off my cast prepare and the fireball still fired from the golem, killing me1.03 (Winter 2017) Bugfix milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/12977Photos of people in wheelchairs don't contain the wheelchair2017-01-06T22:20:56ZRob NelsonPhotos of people in wheelchairs don't contain the wheelchair*Created by: JustSumBody*
revision 17b7670327477aa4fcf524419ab9a9e02d0b6cf5
Trying to take a photo of someone in a wheelchair makes the wheelchair not show up
Wheelchairs themselves show up fine otherwise
![image](https://cloud.gi...*Created by: JustSumBody*
revision 17b7670327477aa4fcf524419ab9a9e02d0b6cf5
Trying to take a photo of someone in a wheelchair makes the wheelchair not show up
Wheelchairs themselves show up fine otherwise
![image](https://cloud.githubusercontent.com/assets/19365096/21383959/430a9636-c736-11e6-9288-b502ae70bdce.png)
Causing a runtime in get flat icon,
```proc name: getFlatIcon (/proc/getFlatIcon)
usr: Admin (justsumguy) (/mob/living/carbon/human/dummy)
usr.loc: The floor (132, 65, 2) (/turf/simulated/floor)
src: null
call stack:
getFlatIcon(the wheelchair (/obj/structure/bed/chair/vehicle/wheelchair), 2, 0, 0)
the camera (/obj/item/device/camera): camera get icon(/list (/list), the wheelchair (/obj/structure/bed/chair/vehicle/wheelchair))
the camera (/obj/item/device/camera): captureimage(the wheelchair (/obj/structure/bed/chair/vehicle/wheelchair), Admin (/mob/living/carbon/human/dummy), 1)
the camera (/obj/item/device/camera): afterattack(the wheelchair (/obj/structure/bed/chair/vehicle/wheelchair), Admin (/mob/living/carbon/human/dummy), 1, "icon-x=24;icon-y=7;left=1;scre...")
Admin (/mob/living/carbon/human/dummy): ClickOn(the wheelchair (/obj/structure/bed/chair/vehicle/wheelchair), "icon-x=24;icon-y=7;left=1;scre...")
the wheelchair (/obj/structure/bed/chair/vehicle/wheelchair): Click(the floor (132,65,2) (/turf/simulated/floor), "mapwindow.map", "icon-x=24;icon-y=7;left=1;scre...")
```
I feel like this has to do with #12787, but it could have been around for ages(maybe the fix to get flat icon and naked camera pictures?) 1.03 (Winter 2017) Bugfix milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/12934Mixing Blood 2: Electic Boogaloo: Adding blood to blood just duplicates the o...2017-01-06T22:20:56ZRob NelsonMixing Blood 2: Electic Boogaloo: Adding blood to blood just duplicates the original blood*Created by: despotate*
#### Description of issue
I did some more testing of issue #12919 and it turns out that blood generally absorbs other blood instead of sharing attributes, staying separate, or nullifying each other.
Basical...*Created by: despotate*
#### Description of issue
I did some more testing of issue #12919 and it turns out that blood generally absorbs other blood instead of sharing attributes, staying separate, or nullifying each other.
Basically:
- 1 unit of blood A with blood type X, donor Y, viruses Z is added to a container
- 90 units of blood B with blood type D, donor E, viruses F is added to the same container
- 91 units of blood A with blood type X, donor Y, viruses Z are now present in the container
I'm very surprised that this infinite-duplication behaviour has never been reported. Presumably no one ever tried mixing blood until I needed to for virology? Don't tell anyone, but the new meta is now blood tomatoes and one unit of O- blood.
#### Difference between expected and actual behavior
I'm going to have to start dragging a dead monkey everywhere when working on viruses since they manage to mix viruses and antibodies better than glass containers do.
Here's how I would resolve this bug:
- If different blood types / donor species / etc are added together, they're replaced with toxin
- If different viruses/antibodies are added together and they share the same blood type / donor species / etc, both sources of blood merge into one and contain both viruses/antibodies
#### Steps to reproduce
Get multiple different sources of blood and add them together to a container. One will rule them all.
#### Length of time in which bug has been known to occur
At least a month
#### Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [x] Issue could be reproduced at least once
- [x] Issue could be reproduced by different players
- [x] Issue could be reproduced in multiple rounds
- [x] Issue happened in a recent (less than 7 days ago) round
- [x] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)1.03 (Winter 2017) Bugfix milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/12929Lobby bell bugs2017-01-06T22:20:56ZRob NelsonLobby bell bugs*Created by: D3athrow-Issues*
(WEB REPORT BY: cacogen REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
edf8fbbc6100ed7f0d7fd863b9cbed8e97f0e462
>General description of the issue
1. Bells ...*Created by: D3athrow-Issues*
(WEB REPORT BY: cacogen REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
edf8fbbc6100ed7f0d7fd863b9cbed8e97f0e462
>General description of the issue
1. Bells spawn bolted, which means when you fabricate them as a Mechanic using the General Fabricator you have to unwrench them to pick them up
2. Bells can't be taken out of backpacks once put inside
>What you expected to happen
Bells to not to spawn bolted and to be removeable from bags
>What actually happened
The opposite
>Steps to reproduce if possible
1. Spawn Mechanic
2. Use device analyser on desk bell (e.g. medbay's)
3. Use analyser on reverse engine
4. Add nanopaper to blueprint printer
5. Research desk bell on reverse engine
6. Nanoprint desk bell
7. Use blueprint on general fabricator
8. Add material to general fabricator
9. Fabricate a bell
10. Try to pick it up
11. Unwrench it
12. Drag it to your hand to pick it up
13. Place it in your backpack
14. Try to take it out again1.03 (Winter 2017) Bugfix milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/12927can't eject out of body scanner2017-01-06T22:20:56ZRob Nelsoncan't eject out of body scanner*Created by: D3athrow-Issues*
(WEB REPORT BY: cacogen REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
edf8fbbc6100ed7f0d7fd863b9cbed8e97f0e462
>General description of the issue
a guy le...*Created by: D3athrow-Issues*
(WEB REPORT BY: cacogen REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
edf8fbbc6100ed7f0d7fd863b9cbed8e97f0e462
>General description of the issue
a guy left me in the body scanner after surgery. i couldn't eject using the verb in the right-click menu or the object tab.
>What you expected to happen
to eject from the body scanner
>What actually happened
nuttin
>Steps to reproduce if possible
1. burst a lung
2. go to medbay
3. guy takes you to surgery
4. tells you to sleep
5. go do a thing in another window
6. come back
7. you are in body scanner
8. your vision is clear, yet you're unconscious
9. try to eject
10. cannot
maybe i needed to wake up or something, i don't know. but the screen wasn't black so it was like i was awake.1.03 (Winter 2017) Bugfix milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/12925Visible tiles get fucked in escape pods (possibly other shuttles?)2017-01-06T22:20:56ZRob NelsonVisible tiles get fucked in escape pods (possibly other shuttles?)*Created by: BobdaBiscuit*
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#### Description of issue
When an escape pod jumps to hyperspace the inside of the pod is displayed as absolute darkness, can't see shit even when lights are active.
#### Difference between expected and actual behavior
**Expected**
* Jump to hyperspace
* Can see the inside of the pod
**Actual**
* Jump to hyperspace
* CAN'T SEE SHIT CAP'N
#### Steps to reproduce
This has happened as both borer and diona nymph, I haven't played human recently.
As diona (the video below) we were all resting to fit in.
* Go in pod
* Go to hyperspace
#### Specific information for locating
<!-- e.g. an object name, paste specific message outputs... -->
N/A
#### Length of time in which bug has been known to occur
<!--
Be specific if you approximately know the time it's been occurring
for—this can speed up finding the source. If you're not sure
about it, tell us too!
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Last month/few weeks I think.
#### Server revision
<!-- Found with the "Show server revision" verb in the OOC tab in game. -->
edf8fbbc6100ed7f0d7fd863b9cbed8e97f0e462
#### Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [x] Issue could be reproduced at least once
- [x] Issue could be reproduced by different players
- [x] Issue could be reproduced in multiple rounds
- [x] Issue happened in a recent (less than 7 days ago) round
- [x] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
1.03 (Winter 2017) Bugfix milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/12872horror form hair2017-01-06T22:20:56ZRob Nelsonhorror form hair*Created by: 9600bauds*
![dreamseeker_2016-12-18_01-58-29](https://cloud.githubusercontent.com/assets/6526157/21291618/7e391dae-c4c5-11e6-8d6f-b6ddfce93917.png)
![dreamseeker_2016-12-18_01-56-04](https://cloud.githubusercontent.com/a...*Created by: 9600bauds*
![dreamseeker_2016-12-18_01-58-29](https://cloud.githubusercontent.com/assets/6526157/21291618/7e391dae-c4c5-11e6-8d6f-b6ddfce93917.png)
![dreamseeker_2016-12-18_01-56-04](https://cloud.githubusercontent.com/assets/6526157/21291615/5b7565ac-c4c5-11e6-94f4-6fc99d1882b8.png)
1.03 (Winter 2017) Bugfix milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/12870Vampires on the Mining Rock Can't See Properly w/ Meson Scanners2017-01-06T22:20:56ZRob NelsonVampires on the Mining Rock Can't See Properly w/ Meson Scanners*Created by: D3athrow-Issues*
(WEB REPORT BY: firesprayer REMOTE: 172.93.109.202:7777)
>fd7ba9d41190ff9225f4d502d8ad23a5ed3e75e6
>Vamps can't see on the Mining Rock properly with Meson Scanners. In areas they have mined it is INC...*Created by: D3athrow-Issues*
(WEB REPORT BY: firesprayer REMOTE: 172.93.109.202:7777)
>fd7ba9d41190ff9225f4d502d8ad23a5ed3e75e6
>Vamps can't see on the Mining Rock properly with Meson Scanners. In areas they have mined it is INCREDIBLY dark so it makes it hard for them to navigate. Makes it difficult when trying to kill the other miners for their blood.
>What you expected to happen
>What actually happened
>Steps to reproduce if possible1.03 (Winter 2017) Bugfix milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/12869Borer gets sent to the void if their host is eaten by lord Singuloth2017-01-06T22:20:56ZRob NelsonBorer gets sent to the void if their host is eaten by lord Singuloth*Created by: BobdaBiscuit*
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#### Description of issue
As a head borer I got sent to the black void when my host got eaten by the singularity.
#### Difference between expected and actual behavior
**Expected**
* Get eaten.
* Die.
**Actual**
* Get eaten
* Sent to the darkness of the void, able to eject from your host and use all verbs as normal.
#### Steps to reproduce
* Be borer in a host.
* Have your host eaten by singularity.
#### Specific information for locating
<!-- e.g. an object name, paste specific message outputs... -->
N/A
#### Length of time in which bug has been known to occur
<!--
Be specific if you approximately know the time it's been occurring
for—this can speed up finding the source. If you're not sure
about it, tell us too!
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N/A
#### Server revision
<!-- Found with the "Show server revision" verb in the OOC tab in game. -->
fd7ba9d41190ff9225f4d502d8ad23a5ed3e75e6
#### Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [ ] Issue could be reproduced at least once
- [ ] Issue could be reproduced by different players
- [ ] Issue could be reproduced in multiple rounds
- [x] Issue happened in a recent (less than 7 days ago) round
- [x] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
1.03 (Winter 2017) Bugfix milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/12847Something screwy with grilles. (disappearing rods)2017-01-06T22:20:56ZRob NelsonSomething screwy with grilles. (disappearing rods)*Created by: Blithering*
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#### Description of issue
When you deconstruct the little broken remains of a grille that has been battered down, it only spawns a rod if there isn't a rod on the tile already.
#### Difference between expected and actual behavior
Expected the rods to either autostack or both be on the tile after deconstruction.
Got some weird deletion.
#### Steps to reproduce
Smack a grille down with anything, leave a rod on the tile, then smack or snip the broken grille remains.
Repeat with the rod removed from the tile after breaking the grille.
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [x] Issue could be reproduced at least once
- [x] Issue could be reproduced by different players
- [x] Issue could be reproduced in multiple rounds
- [x] Issue happened in a recent (less than 7 days ago) round
- [x] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
1.03 (Winter 2017) Bugfix milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/12845stars() doesn't ignore HTML tags2017-01-06T22:20:56ZRob Nelsonstars() doesn't ignore HTML tags*Created by: 9600bauds*
When you try to read a paper as, for example, a monkey, random letters in the text get replaced by asterisks.
The problem is that the function that does this, stars(), also replaces characters inside HTML tags. ...*Created by: 9600bauds*
When you try to read a paper as, for example, a monkey, random letters in the text get replaced by asterisks.
The problem is that the function that does this, stars(), also replaces characters inside HTML tags. The end result is obvious: all formatting gets nuked and the text is padded out by shit like `<*p*n cl**s`.
I have no fucking idea how to even try to fix this.
To reproduce: Write anything on a paper, read it, spawn a monkey, control it, try to read the paper, verify mangled HTML tags. You don't even need to format the text, by default it gets formatted to have a non-timesnewroman font, verify how the text is now timesnewroman.1.03 (Winter 2017) Bugfix milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/12842attempting to move while cuffed and dragged causes runtime that crashes the game2017-01-06T22:20:56ZRob Nelsonattempting to move while cuffed and dragged causes runtime that crashes the game*Created by: D3athrow-Issues*
(WEB REPORT BY: realestestate REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
Revision: 64ca162eec555d2c47bba5adf50bee59e70217db
>General description of the...*Created by: D3athrow-Issues*
(WEB REPORT BY: realestestate REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
Revision: 64ca162eec555d2c47bba5adf50bee59e70217db
>General description of the issue
whenever I get cuffed, and try to move, the game spams my box with "you are restrained and unable to move" and dreamseeker crashes for several minutes.
I have to either manually restart, which sometimes is impossible to do because it's crashed so bad.
>What you expected to happen
not crash the game and fill my text box to the absolut maximum. like it's so bad that it maxes out the log to where all old messages were lost.
>What actually happened
see above
>Steps to reproduce if possible
get cuffed, get dragged, try to move1.03 (Winter 2017) Bugfix milestone