vgstation13 issueshttps://git.nexisonline.net/vgstation/vgstation13/-/issues2014-01-12T23:31:11Zhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/367Toolboxes on the reseach station in the Aux storage room destroyed on map gen2014-01-12T23:31:11ZRob NelsonToolboxes on the reseach station in the Aux storage room destroyed on map gen*Created by: SarahJohnson489*
[Bug][OHGODIT'SLOOSE]
I have no idea how or why it asplodes the two toolboxes but it's terrifying. And no, they don't show up in either emergency closet.
![toolboxes destroyed on map initialization](https:/...*Created by: SarahJohnson489*
[Bug][OHGODIT'SLOOSE]
I have no idea how or why it asplodes the two toolboxes but it's terrifying. And no, they don't show up in either emergency closet.
![toolboxes destroyed on map initialization](https://f.cloud.github.com/assets/5564796/1864518/c707a714-77f5-11e3-9be5-694f760d58e0.png)
Please squash before bluespace anomaly engulfs research station and achieves sentience.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/368Fire-safety closets on the research station are empty2014-01-14T04:20:59ZRob NelsonFire-safety closets on the research station are empty*Created by: SarahJohnson489*
[Bug]
Steps to reproduce:
Go to research station, open all the cabinets, receive nothing.
Douse self in welderfuel and self-immolate in shame
Possibly relevant but the emergency lockers have a spawnonopen...*Created by: SarahJohnson489*
[Bug]
Steps to reproduce:
Go to research station, open all the cabinets, receive nothing.
Douse self in welderfuel and self-immolate in shame
Possibly relevant but the emergency lockers have a spawnonopening var whereas the firesafety closets do not have anything actually stuffing contents in them.
Relevant code:
Utility_closets.dm line:219 - the firesafety closet code
/obj/structure/closet/hydrant //wall mounted fire closet
name = "fire-safety closet"
desc = "It's a storage unit for fire-fighting supplies."
icon_state = "hydrant"
icon_closed = "hydrant"
icon_opened = "hydrant_open"
anchored = 1
density = 0
wall_mounted = 1
Walllocker.dm for comparison with the emergency wallocker
https://git.nexisonline.net/vgstation/vgstation13/-/issues/369No beaker of Volatile reagent in the research station on the table with the o...2014-09-19T16:21:14ZRob NelsonNo beaker of Volatile reagent in the research station on the table with the others.*Created by: SarahJohnson489*
[Tweak][Enhancement]
Welder fuel is great for helping with the sustained heat trigger but the pile needs a volatile. On the table in the anomalous materials lab you have all of the physical effect reagents ...*Created by: SarahJohnson489*
[Tweak][Enhancement]
Welder fuel is great for helping with the sustained heat trigger but the pile needs a volatile. On the table in the anomalous materials lab you have all of the physical effect reagents except volatile
water - trigger water
toxin - trigger toxin
sacid - trigger acid
Nothing - Trigger volatile
```
else if(W.reagents.has_reagent("plasma", 1) || W.reagents.has_reagent("thermite", 1))
if(my_effect.trigger == TRIGGER_VOLATILE)
my_effect.ToggleActivate()
```
Seeing as the point clearly is to bypass the need for spoilers in artifact testing it would be easy and make sense to add a beaker of either.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/370Gas sensor on the vox trading station possibly borked2014-09-02T16:41:07ZRob NelsonGas sensor on the vox trading station possibly borked*Created by: SarahJohnson489*
[Bug]
Pretty sure it's just a missing ID match on the two.
![no gas sensor](https://f.cloud.github.com/assets/5564796/1864592/b4707e76-77f7-11e3-8b3a-f42a89f4a190.png)
*Created by: SarahJohnson489*
[Bug]
Pretty sure it's just a missing ID match on the two.
![no gas sensor](https://f.cloud.github.com/assets/5564796/1864592/b4707e76-77f7-11e3-8b3a-f42a89f4a190.png)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/371Vermin infestation has a reference to the removed assembly line2014-01-16T05:19:51ZRob NelsonVermin infestation has a reference to the removed assembly line*Created by: SarahJohnson489*
[Bug]
![reference to removed area](https://f.cloud.github.com/assets/5564796/1864626/81fad382-77f8-11e3-949a-8a5ac7cf022b.png)
*Created by: SarahJohnson489*
[Bug]
![reference to removed area](https://f.cloud.github.com/assets/5564796/1864626/81fad382-77f8-11e3-949a-8a5ac7cf022b.png)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/372Autodrobe access weirdness2014-01-09T07:47:16ZRob NelsonAutodrobe access weirdness*Created by: ghost*
Using a full access card gave me "access denied" when selecting a costume. Did some testing.
Works
-Clown ID
-Mime ID
-ID with only theater access
Doesn't work
-Captain's spare ID
-Homemade captain's ID
*Created by: ghost*
Using a full access card gave me "access denied" when selecting a costume. Did some testing.
Works
-Clown ID
-Mime ID
-ID with only theater access
Doesn't work
-Captain's spare ID
-Homemade captain's ID
https://git.nexisonline.net/vgstation/vgstation13/-/issues/374Every emergency closet has vox gear2014-01-08T18:04:10ZRob NelsonEvery emergency closet has vox gear*Created by: Dynd*
Since recently every blue emergency closet on the main station seems to have Vox gear inside of it.
This is on the test server.
*Created by: Dynd*
Since recently every blue emergency closet on the main station seems to have Vox gear inside of it.
This is on the test server.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/376Persisting photo bugs2014-10-19T14:16:24ZRob NelsonPersisting photo bugs*Created by: Dynd*
###### A lot of photo related-stuff has already been fixed but after a lot of testing I found some remaining things wrong with photo's.
---
<ul>
<li>Doors do not appear on photos</li>
<li>A lot of various wall hangi...*Created by: Dynd*
###### A lot of photo related-stuff has already been fixed but after a lot of testing I found some remaining things wrong with photo's.
---
<ul>
<li>Doors do not appear on photos</li>
<li>A lot of various wall hangings do not appear</li>
<li>Tinted windows do not appear</li>
<li>Severed bodyparts appear upright, <em>so do people lying down</em></li>
<li>Opened crates do not appear</li>
<li>Ian does not appear when killed</li>
<li>Cloning console does not appear</li>
<li>Operating console does not appear</li>
<li>Robotics Operating console and table do not appear</li>
<li>Particle Acceleration console does not appear</li>
<li>Certain tiles, like in the kitchen and head offices, appear black</li>
<li>Sometimes footsteps from a liquid (vomit, blood) appear black</li>
<li>You can't make any pictures when it's pitch black</li>
</ul>
If possible, I would also make the suggestion to add a visible non-blinding flash that lights the room for a second. Would be pretty cool. Possibly an antag Journalist could even emag the camera to make the flash blinding.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/377Fire extinguishers have no range checks for dumping2014-01-09T22:19:55ZRob NelsonFire extinguishers have no range checks for dumping*Created by: ghost*
Unwrench then click any visible tile to spill the contents from afar
*Created by: ghost*
Unwrench then click any visible tile to spill the contents from afar
https://git.nexisonline.net/vgstation/vgstation13/-/issues/379Can't refill fire extinguishers2014-01-09T22:31:55ZRob NelsonCan't refill fire extinguishers*Created by: ghost*
Test server. Can no longer refill extinguishers at with the fill cap either normal or unwrenched.
*Created by: ghost*
Test server. Can no longer refill extinguishers at with the fill cap either normal or unwrenched.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/380Trying to equip insulated gloves while wearing gloves will put it in your pocket2014-01-12T18:50:53ZRob NelsonTrying to equip insulated gloves while wearing gloves will put it in your pocket*Created by: nyanpasu*
Using the hotkeys to equip gloves while already wearing gloves will cause it to end up in your pocket instead.
*Created by: nyanpasu*
Using the hotkeys to equip gloves while already wearing gloves will cause it to end up in your pocket instead.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/381Poster duping2014-01-11T18:31:15ZRob NelsonPoster duping*Created by: ghost*
Using wirecutters on a poster on the main server spawns a rolled up version at your feet while the poster remains on the wall no matter how many times you snip it.
Putting up one of the duplicates will cause the ori...*Created by: ghost*
Using wirecutters on a poster on the main server spawns a rolled up version at your feet while the poster remains on the wall no matter how many times you snip it.
Putting up one of the duplicates will cause the original to disappear; only one poster can be up at any given time.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/382Bombs inside fridges2014-01-11T18:42:39ZRob NelsonBombs inside fridges*Created by: ghost*
When a bomb is detonated inside a fridge on the test server, the bomb, fridge, and anything else inside will remain intact while there's still a normal explosion around it. Afterwards the bomb is still miraculously n...*Created by: ghost*
When a bomb is detonated inside a fridge on the test server, the bomb, fridge, and anything else inside will remain intact while there's still a normal explosion around it. Afterwards the bomb is still miraculously not destroyed with only the oxygen tank missing.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/383C4 on fridges2014-01-11T18:53:49ZRob NelsonC4 on fridges*Created by: ghost*
C4 placed on a fridge with a person inside will completely delete the person without a single trace of blood. Tested twice.
*Created by: ghost*
C4 placed on a fridge with a person inside will completely delete the person without a single trace of blood. Tested twice.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/384False fridge welding2014-01-11T18:46:28ZRob NelsonFalse fridge welding*Created by: ghost*
Using a welding tool on a fridge will give the typical message/noise/eyeburning but not actually do anything.
*Created by: ghost*
Using a welding tool on a fridge will give the typical message/noise/eyeburning but not actually do anything.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/385Possible incomplete lasttouched log on canisterbombs2014-12-08T19:35:53ZRob NelsonPossible incomplete lasttouched log on canisterbombs*Created by: SarahJohnson489*
[bug]
Had a pull on a canisterbomb in a cult round, because fukken cult mang, on the shuttle with us on the way to centcomm. Some chucklefuck thought they'd be cute and set it off. Admin response showed me ...*Created by: SarahJohnson489*
[bug]
Had a pull on a canisterbomb in a cult round, because fukken cult mang, on the shuttle with us on the way to centcomm. Some chucklefuck thought they'd be cute and set it off. Admin response showed me as lasttouched when it wasn't me that set it off. Presumably because of the Pull?
![possible canisterbomb log error](https://f.cloud.github.com/assets/5564796/1881922/1e10ba18-796e-11e3-9c6d-cc2073b185b0.png)
Possible steps to reproduce?
Have one mob with a primed canisterbomb with pull active
Have another mob open the valve rending everything to ded
Add a LastOpenedValve var for log?
Maybe a opened valve adminlog message if it creates an explosion?
Forgot the guide sorry chaps. In general:
> > 57374662
> > Get a Canister of hotmix. plasma lets you use more plasma/oxygen in the tank. I generally go
> > <=4000C CO2 - 150 stock plasma 300 stock O2
> > 4000C CO2 - 200 stock plasma 400 stock O2
> > 7000C CO2 or >6000C Plasma- 300 stock plasma 600 stock O2
> > Put the tank in the canister, set target pressure to max, make sure your bombsuit is on open the valve and let the explosions caress you
tl;dr:
- Roundstart
- Get tools+multitool and hack the air alarm in toxins and pulse wires until you find the ID lock. Turn off vent #2 and if the scubber is siphoninbg either hop over to scrubber to fix or mash activate panic syphon twice.
- mix a can 1 plasma 2 oxy on the 3-connector hookkup
- Open the inner airlock on the burnchamber. Set the fuelmix flow in to 4500kPa. Set the gas extractor to 4500kPa
- Close the airlock door
- Drag a fuel canister down and wrench to connect. Open the manual valve so it can start to fill the burnchamber
- When the plasma sprite shows in the burnchamber hit the ignite button
- Drag a canister of room temp plasma and room temp oxygen if you haven't already into toxins
- Put an oxygen tank in the portable air pump, set target pressure to max, and turn it on. After about 2-3 seconds turn it off
- Keep an eye on your fuelmix canister. Once the red light is blinking it's at <10kPa and you need to swap in a second
- Once the second is empty let it burn for about 30-60 seconds then re-hack the air alarm and turn vent #2 back on
- Wrench and empty canister to the connector and open the manual valve
- Since you're probably using a CO2 hotmix setup instead of a double thermal plate plasma hookup use 150-200 stock plasma and 300-400 stock oxygen in the emptied oxygen tank. Since your CO2 is at 8000C both should work anyway but if you ever turn the vavle and the tank neither blows up or ruptures without exploding you need to reduce your contents so it can get hotter or more shit that can burn
- Set target pressure on the canister bomb to max
- Drag to testing area
- Put tank in to prime it
## \- Open valve and Embrace Toxihalla
https://git.nexisonline.net/vgstation/vgstation13/-/issues/386PDA messages show to non-joined or Obs. Muh IC in OOC2014-01-09T20:50:24ZRob NelsonPDA messages show to non-joined or Obs. Muh IC in OOC*Created by: SarahJohnson489*
[Bug]
PDA messages show even before you join/Observe
![pda muh ic in ooc](https://f.cloud.github.com/assets/5564796/1881960/e1d179a6-796e-11e3-80c3-7a7aeecee072.png)
*Created by: SarahJohnson489*
[Bug]
PDA messages show even before you join/Observe
![pda muh ic in ooc](https://f.cloud.github.com/assets/5564796/1881960/e1d179a6-796e-11e3-80c3-7a7aeecee072.png)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/387Meat spikes and IV drips no longer constructable with a metal sheet. IV drips...2014-01-16T05:19:51ZRob NelsonMeat spikes and IV drips no longer constructable with a metal sheet. IV drips not deconstructable.*Created by: SarahJohnson489*
new/datum/stack_recipe("iv drip", /obj/machinery/iv_drip, 2, time = 25, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("meat spike", /obj/structure/kitc...*Created by: SarahJohnson489*
new/datum/stack_recipe("iv drip", /obj/machinery/iv_drip, 2, time = 25, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("meat spike", /obj/structure/kitchenspike, 2, time = 25, one_per_turf = 1, on_floor = 1), \
Were removed in:
https://github.com/d3athrow/vgstation13/commit/8e9285f4781cbab71d563b0d252b633afb5badbf#diff-4ec5a6d8b25e1125fc4adec16395c0aa
And IV Drips need to be wrenchable to decon like meat spikes/chairs/tables and the other lot. Some chucklefuck thought he'd be cute and IV'd the station once.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/388C4 timing issue on test server2014-01-11T18:58:14ZRob NelsonC4 timing issue on test server*Created by: ghost*
If you set the c4's timer to anything less than 60000 it will automatically round up to 60000.
*Created by: ghost*
If you set the c4's timer to anything less than 60000 it will automatically round up to 60000.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/389H/E Pipes - Junction and Bent2014-01-13T22:50:46ZRob NelsonH/E Pipes - Junction and Bent*Created by: eswordthecat*
http://tinypic.com/r/59x4rc/5
Create a pipe layout like the above screenshot, wrench the regular pipes but not the heat exchange pipes.
http://tinypic.com/r/jihkpc/5
Wrench the pipes inside the red rectangl...*Created by: eswordthecat*
http://tinypic.com/r/59x4rc/5
Create a pipe layout like the above screenshot, wrench the regular pipes but not the heat exchange pipes.
http://tinypic.com/r/jihkpc/5
Wrench the pipes inside the red rectangle by following the sequence indicated by blue arrow.
You can see the junction pipe that we lay earlier is not attached but the new spawn pipes (spawned by wrenching) is attached.
http://tinypic.com/r/35bdp9v/5
Again wrench the pipes inside the red rectangle and follow the sequence indicated by the blue arrow
A bent H/E pipe is spawn at the first but on the second the issue does not occur.
http://tinypic.com/r/33zckrr/5
Now redo the pipe layout shown by the first screenshot image, then wrench the pipes inside the red rectangle following the blue arrow sequence.
As you can see all new pipes has been spawn except for the last one.
It appears that if you finish the pipe installation the gas flows okay even though the junction pipes does not match the layout.
Thank you and have a good day coders!