vgstation13 issueshttps://git.nexisonline.net/vgstation/vgstation13/-/issues2018-06-22T11:33:44Zhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13042Rev+Revsquad both autorecall the shuttle2018-06-22T11:33:44ZRob NelsonRev+Revsquad both autorecall the shuttle*Created by: Allspice*
Jesus fuck please remove it.*Created by: Allspice*
Jesus fuck please remove it.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13035ornaments don't work on plants potted by botany2018-06-22T11:33:44ZRob Nelsonornaments don't work on plants potted by botany*Created by: D3athrow-Issues*
(WEB REPORT BY: realestestate REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
Revision: 55b5f3f1ca3678f579a7358ce133e90a38cef0e3
>General description of the...*Created by: D3athrow-Issues*
(WEB REPORT BY: realestestate REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
Revision: 55b5f3f1ca3678f579a7358ce133e90a38cef0e3
>General description of the issue
the new ornaments were added, and they're all fun and all, but they don't work on potted plants like the one you can make with sand, it only works on round start potted plants which is kind of a let down
>What you expected to happen
being able to add ornaments to my own custom potted plants
>What actually happened
didn't work on my potted plants
>Steps to reproduce if possible
grow a plant in hydroponics
make a pot
pot the plant
attempt to add ornamenthttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13028Snowmen cause hypothermia when firing at people2018-06-22T11:33:44ZRob NelsonSnowmen cause hypothermia when firing at people*Created by: Wizardcrying*
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#### Description of issue
Snowmen, when aggressed, cause hypothermia due to the chilling effect they produce with their shots. This could potentially kill someone or otherwise render them immobile. Wearing a blanket didn't really help.
#### Difference between expected and actual behavior
I expected not to get hypothermia from getting into a snowman snowball fight
I did, and got stunned hard at one point ("`You can't feel your hands!`")
#### Steps to reproduce
Aggress a snowman with a snowball.
#### Length of time in which bug has been known to occur
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Probably since snowmen were reintroduced
#### Server revision
<!-- Found with the "Show server revision" verb in the OOC tab in game. -->
6ea048906508dc15d7f42e956b10b3b84795a942
#### Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [x] Issue could be reproduced at least once
- [ ] Issue could be reproduced by different players
- [ ] Issue could be reproduced in multiple rounds
- [x] Issue happened in a recent (less than 7 days ago) round
- [x] Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13025NVG's Green does not go away when exchanged with other glasses2018-06-22T11:33:44ZRob NelsonNVG's Green does not go away when exchanged with other glasses*Created by: D3athrow-Issues*
(WEB REPORT BY: streptomutans REMOTE: 172.93.109.202:7777)
When you have NVG activated and directly exchange them with a medical HUD by moving the HUD to the Eyes slot the ability to see in the dark is lost...*Created by: D3athrow-Issues*
(WEB REPORT BY: streptomutans REMOTE: 172.93.109.202:7777)
When you have NVG activated and directly exchange them with a medical HUD by moving the HUD to the Eyes slot the ability to see in the dark is lost as expected but the NVG's Green presists.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13021Separate Grinder Shortcuts2018-06-22T11:33:44ZRob NelsonSeparate Grinder Shortcuts*Created by: Kurfursten*
Months ago back in #10958 @9600bauds added an additional alt shortcut to the grinder where it grinds if it has something in it. At the time I said we should use separate shortcuts but he never really got back to...*Created by: Kurfursten*
Months ago back in #10958 @9600bauds added an additional alt shortcut to the grinder where it grinds if it has something in it. At the time I said we should use separate shortcuts but he never really got back to me, and we still need to do it. This is something someone who plays a lot Service notices frequently:
If you fill the grinder with an item that produces more than 10u (tomatoes, for example) you will end up generating more than 100u. The grinder will fill up with ketchup and have leftover tomatoes - but then you can't alt click the beaker to remove it (alt tries to grind it if there are items inside) or alt click to grind (can't grind if the reagents are full). In essence, shortcuts stop working in this relatively common case.
If you separate the shortcuts between alt and ctrl, this gridlock will never happen.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13020Can stack inflatable walls and doors on the same tile2018-06-22T11:33:44ZRob NelsonCan stack inflatable walls and doors on the same tile*Created by: JustSumBody*
Revision: e9338a3db4dc2b48302070d45ec87d3c5d671b18
If you alt click a turf and build inflatable walls or doors from there you can stack as many as you can get
![image](https://cloud.githubusercontent.com/a...*Created by: JustSumBody*
Revision: e9338a3db4dc2b48302070d45ec87d3c5d671b18
If you alt click a turf and build inflatable walls or doors from there you can stack as many as you can get
![image](https://cloud.githubusercontent.com/assets/19365096/21446955/6831a6f0-c89b-11e6-8716-3e33a19373bc.png)
![image](https://cloud.githubusercontent.com/assets/19365096/21446958/6eedefda-c89b-11e6-81f4-5c6390b6a46a.png)
In the case of doors, you can keep opening them and adding new ones without the alt click trick
Should probably not be stackable.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13012taxi_engineering.dmm has a singularity camera and it overrides the on station...2018-06-22T11:33:44ZRob Nelsontaxi_engineering.dmm has a singularity camera and it overrides the on station one*Created by: Probe1*
I will rename it and retain it as a cool easter egg.*Created by: Probe1*
I will rename it and retain it as a cool easter egg.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13002Should Hulks Be Able to Fire the Pneumatic Cannon?2018-06-22T11:33:44ZRob NelsonShould Hulks Be Able to Fire the Pneumatic Cannon?*Created by: Shadowmech88*
[Discussion]*Created by: Shadowmech88*
[Discussion]https://git.nexisonline.net/vgstation/vgstation13/-/issues/12995Weird Cameras on Deff2018-06-22T11:33:44ZRob NelsonWeird Cameras on Deff*Created by: D3athrow-Issues*
(WEB REPORT BY: generalveers25 REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
c699d6721d53a20a5e1b33c8d99480c7547270a9
>General description of the issue
T...*Created by: D3athrow-Issues*
(WEB REPORT BY: generalveers25 REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
c699d6721d53a20a5e1b33c8d99480c7547270a9
>General description of the issue
The Engineering South and AME South Cameras are both listed on the Supply Outpost Cameras
>What you expected to happen
That those cameras, which are on the main station, would be on a security camera console for the main station and not for the mining outpost.
>What actually happened
They're in the wrong fucking spot DUNY
>Steps to reproduce if possible
Click on Supply Outpost Camerashttps://git.nexisonline.net/vgstation/vgstation13/-/issues/12985Chaplain Religion "Roman" not working.2018-06-22T11:33:44ZRob NelsonChaplain Religion "Roman" not working.*Created by: D3athrow-Issues*
(WEB REPORT BY: generalveers25 REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
9807acba44ad6e88b0e2e28342b711f791e19032
>General description of the issue
On...*Created by: D3athrow-Issues*
(WEB REPORT BY: generalveers25 REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
9807acba44ad6e88b0e2e28342b711f791e19032
>General description of the issue
One of the Chaplain religions isn't properly appearing in-game. It's listed on the github, however.
>What you expected to happen
Set religion to "Latin" (same should also apply to "Rome", "Roma", and "Roman") and get Legionary armor, etc.
>What actually happened
Default Religion (Space Jesus, Holy Book of etc.)
>Steps to reproduce if possible
Set Chaplain religion to "Latin", "Rome", etc.https://git.nexisonline.net/vgstation/vgstation13/-/issues/12971Rename Fruitcake to Christmas Cake2018-06-22T11:33:44ZRob NelsonRename Fruitcake to Christmas Cake*Created by: Shadowmech88*
Christmas cake is a specific variant of fruitcake which is covered with icing.*Created by: Shadowmech88*
Christmas cake is a specific variant of fruitcake which is covered with icing.https://git.nexisonline.net/vgstation/vgstation13/-/issues/12969Sugar Cookie Recipe doesn't work2018-06-22T11:33:45ZRob NelsonSugar Cookie Recipe doesn't work*Created by: D3athrow-Issues*
(WEB REPORT BY: zealotron REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
765724ffbf0a8485e17dc089b7a032b5279b189e
>General description of the issue
try to...*Created by: D3athrow-Issues*
(WEB REPORT BY: zealotron REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
765724ffbf0a8485e17dc089b7a032b5279b189e
>General description of the issue
try to bake sugar cookies
>What you expected to happen
get sugar cookies
>What actually happened
BURNED. MESS.
>Steps to reproduce if possible
5 sugar
5 flour
1 egghttps://git.nexisonline.net/vgstation/vgstation13/-/issues/12965tinsel issue2018-06-22T11:33:45ZRob Nelsontinsel issue*Created by: uazuaz*
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#### Description of issue
![scrnshot1](https://cloud.githubusercontent.com/assets/6170726/21365440/a57bf508-c6f5-11e6-927e-9b78d16fc520.png)
tinsel are placed on the west and north sides of a tile only; checking the file
https://github.com/d3athrow/vgstation13/blob/Bleeding-Edge/icons/obj/christmas.dmi
i can see that there are sprites for all 4 directions, so i can assume it's a bug.
#### Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [x] Issue could be reproduced at least once
- [ ] Issue could be reproduced by different players
- [x] Issue could be reproduced in multiple rounds
- [x] Issue happened in a recent (less than 7 days ago) round
- [x] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/12962ghosts can use food processor what the fuck2018-06-22T11:33:45ZRob Nelsonghosts can use food processor what the fuck*Created by: D3athrow-Issues*
(WEB REPORT BY: kranenberg REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
612b12d48d418a15f45fd9d2df5403a92f66bb48
>General description of the issue
as a ...*Created by: D3athrow-Issues*
(WEB REPORT BY: kranenberg REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
612b12d48d418a15f45fd9d2df5403a92f66bb48
>General description of the issue
as a ghost, you can drag things in a radius of 3 tiles around the food processor into the food processor, and you can grind whatever is inside by clicking it - can't grind humans since the processor will pop them out after the grinding, but it will take time while they're stuck in the processor
>What you expected to happen
TO NOT BE ABLE TO DO THS
>What actually happened
I WAS ABLE TO DO THIS
>Steps to reproduce if possible
be a ghost
drag something process-able to the food processor
click processor
enjoy funsieshttps://git.nexisonline.net/vgstation/vgstation13/-/issues/12928Vox trader armor shouldn't be near-useless2018-06-22T11:33:45ZRob NelsonVox trader armor shouldn't be near-useless*Created by: devlkiller0*
Vox trader armor used to have very good protection (which was bit too much) but now it is complete garbage with no defense, no flash block, and they can't hold a jetpack like they used to. Traders shouldn't be ...*Created by: devlkiller0*
Vox trader armor used to have very good protection (which was bit too much) but now it is complete garbage with no defense, no flash block, and they can't hold a jetpack like they used to. Traders shouldn't be walking around with essentially no protection considering their outpost is on the asteroid where there are plenty of things ready to fuck your day up and a trade gone wrong can end up in death. What should be changed is that they revert to how they used to work and their armor values lowered to what mining hardsuits have.https://git.nexisonline.net/vgstation/vgstation13/-/issues/12922Firelocks no longer require access or crowbars to open2018-06-22T11:33:45ZRob NelsonFirelocks no longer require access or crowbars to open*Created by: Blithering*
#### Description of issue
Not sure if this was an intentional change, but firelocks blocking off breaches or fires (noted by the flashing lights) used to require crowbarring or engineering access to open, b...*Created by: Blithering*
#### Description of issue
Not sure if this was an intentional change, but firelocks blocking off breaches or fires (noted by the flashing lights) used to require crowbarring or engineering access to open, but recently just give the message 'you force the firelock open' when clicked on.
#### Difference between expected and actual behavior
Previously the safety feature at least slowed down peoples' attempts to open the zas nightmare
Now we can all enjoy slamming into paper sheets and dying.
#### Steps to reproduce
make a breach so the station's firelocks close and theoretically lock.
open one with the flashing alarm lights,
Marvel as evolution has rendered the average greyshirt's hands equivalent to a crowbar.
#### Specific information for locating
<!-- e.g. an object name, paste specific message outputs... -->
#### Length of time in which bug has been known to occur
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A day? maybe more?
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Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [x ] Issue could be reproduced at least once
- [yes] Issue could be reproduced by different players
- [checkbox] Issue could be reproduced in multiple rounds
- [:^)] Issue happened in a recent (less than 7 days ago) round
- [x] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/12920AAC can be messed up by spooky ghosts2018-06-22T11:33:45ZRob NelsonAAC can be messed up by spooky ghosts*Created by: D3athrow-Issues*
(WEB REPORT BY: kranenberg REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
1cca8e3cec8d193ab73be864480a3586c400f689
>General description of the issue
spooky...*Created by: D3athrow-Issues*
(WEB REPORT BY: kranenberg REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
1cca8e3cec8d193ab73be864480a3586c400f689
>General description of the issue
spooky ghosts can mess up with specific AAC automation functions
>What you expected to happen
to not be able to do this as a ghost aaaaaa
>What actually happened
I was able to mess up with setting up air injector modes and names in an if/then/else block, including their addition and removal
>Steps to reproduce if possible
be ghost
click aac
go wildhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/12919Mixing blood from different containers together doesn't add their viruses/ant...2018-06-22T11:33:45ZRob NelsonMixing blood from different containers together doesn't add their viruses/antibodies together*Created by: despotate*
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#### Description of issue
I filled beaker 1 with my uninfected blood and beaker 2 with my incubator-infected blood.
Beaker 1's only reagent:
virus2 = /list (0)
antibodies = 0
Beaker 2's only reagent:
virus2 = /list (1)
4361 [0x2106f6a4] = /datum/disease2/disease
antibodies = 0
Beaker 1's only reagent after the entirety of beaker 2 was added to it:
virus2 = /list (0)
antibodies = 0
I tested this stuff a bunch with antibodies, monkey blood, etc., generally all adding blood really does is increase the blood that was already in the beaker rather than change any of its attributes or "add" the blood together, this is the only output I bothered to save
#### Difference between expected and actual behavior
Expected: as a virologist, if I mix together two sources of blood that have different viruses, the viruses will add up
Actual: I'm forced to beat a monkey to death and keep him near my incubator to use him as an infected storage vessel. a dead fucking monkey can fulfill my needs better than any glass container
#### Steps to reproduce
Mix any two containers of blood containing different viruses/antibodies together, notice how one blood container's viruses/antibodies dissapear
#### Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [x] Issue could be reproduced at least once
- [ ] Issue could be reproduced by different players
- [x] Issue could be reproduced in multiple rounds
- [x] Issue happened in a recent (less than 7 days ago) round
- [x] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/12918previous_list_item() is broken!2018-06-22T11:33:45ZRob Nelsonprevious_list_item() is broken!*Created by: 9600bauds*
https://github.com/d3athrow/vgstation13/blob/Bleeding-Edge/code/__HELPERS/lists.dm#L178
I found this while doing #12809. Apparently, hair selection arrows are the only ones that use previous_list_item() and ne...*Created by: 9600bauds*
https://github.com/d3athrow/vgstation13/blob/Bleeding-Edge/code/__HELPERS/lists.dm#L178
I found this while doing #12809. Apparently, hair selection arrows are the only ones that use previous_list_item() and next_list_item() at all.
The end result here is that you can't use the "previous hairstyle" arrow, but you can use the "next hairstyle" one.
I tried to fix it for a while but I hate this proc.https://git.nexisonline.net/vgstation/vgstation13/-/issues/12915eclair sprites are fucking massive2018-06-22T11:33:45ZRob Nelsoneclair sprites are fucking massive*Created by: Probe1*
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#### Description of issue
They are larger than mobs
#### Difference between expected and actual behavior
To be regular sized
Its bigger than the nuclear bomb
#### Steps to reproduce
spawn an eclair
#### Specific information for locating
<!-- e.g. an object name, paste specific message outputs... -->
#### Length of time in which bug has been known to occur
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#### Server revision
<!-- Found with the "Show server revision" verb in the OOC tab in game. -->
#### Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [x] Issue could be reproduced at least once
- [x] Issue could be reproduced by different players
- [x] Issue could be reproduced in multiple rounds
- [x] Issue happened in a recent (less than 7 days ago) round
- [ ] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)