vgstation13 issueshttps://git.nexisonline.net/vgstation/vgstation13/-/issues2018-06-22T11:33:12Zhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/14019Runtime during initialization 1/42018-06-22T11:33:12ZRob NelsonRuntime during initialization 1/4*Created by: Aurx*
`[21:28:56] Runtime in uplinks.dm, line 25: Cannot read null.uplink_welcome
proc name: initialize (/obj/item/device/uplink/initialize)
src: Hidden Uplink. (/obj/item/device/uplink/hidden)
src.loc: the uplink (/obj/...*Created by: Aurx*
`[21:28:56] Runtime in uplinks.dm, line 25: Cannot read null.uplink_welcome
proc name: initialize (/obj/item/device/uplink/initialize)
src: Hidden Uplink. (/obj/item/device/uplink/hidden)
src.loc: the uplink (/obj/item/weapon/implant/uplink)
call stack:
Hidden Uplink. (/obj/item/device/uplink/hidden): initialize()
Objects (/datum/subsystem/obj): Initialize(197296)
Master (/datum/controller/master): Setup()
world: New()`
First runtime encountered during init. All runtimes occurred one after another on the live server, at the same init. https://git.nexisonline.net/vgstation/vgstation13/-/issues/13997Regular eswords may ignore electrified grilles, but not dualswords2018-06-22T11:33:12ZRob NelsonRegular eswords may ignore electrified grilles, but not dualswords*Created by: CptWad*
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#### Description of issue
Dual eswords don't protect grills
#### Difference between expected and actual behavior
Ignore like reg swords
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13990(Bullet) shrapnel has no sprite and acts as broken glass when on the floor2018-06-22T11:33:13ZRob Nelson(Bullet) shrapnel has no sprite and acts as broken glass when on the floor*Created by: SonixApache*
#### Description of issue
Bullets and shrapnel that get stuck in a wound can be removed through surgery, but when removed they have no sprite.
Furthermore, stepping on the shrapnel gives you a *You step in ...*Created by: SonixApache*
#### Description of issue
Bullets and shrapnel that get stuck in a wound can be removed through surgery, but when removed they have no sprite.
Furthermore, stepping on the shrapnel gives you a *You step in the broken glass!* message.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13980Internals don't work anymore.2018-06-22T11:33:13ZRob NelsonInternals don't work anymore.*Created by: kernikov*
#### Description of issue
#### Difference between expected and actual behavior
I clicked the on button, but they did not turn on.
#### Steps to reproduce
Put on any kind of internals, prep for space...*Created by: kernikov*
#### Description of issue
#### Difference between expected and actual behavior
I clicked the on button, but they did not turn on.
#### Steps to reproduce
Put on any kind of internals, prep for space walk.
Observe how your UI light turns off when you touch your inventory even though they were never on.
#### Length of time in which bug has been known to occur
Started 2017.02.13 at 7:45 PM CST, round after TATOR-LING ended.
#### Server revision
09d782445a1434ea6f2b5cf450a43994f094bec4
#### Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [x ] Issue could be reproduced at least once
- [x ] Issue could be reproduced by different players
- [ ] Issue could be reproduced in multiple rounds
- [x ] Issue happened in a recent (less than 7 days ago) round
- [x ] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13961Baguloth runtime2018-06-22T11:33:13ZRob NelsonBaguloth runtime*Created by: Aurx*
```
[21:18:59] Runtime in datumpool.dm, line 70: code/__HELPERS/datumpool.dm:70:Assertion Failed: D
proc name: returnToPool (/proc/returnToPool)
usr: Frank McRib (jameswbigmac) (/mob/living/carbon/human)
usr.lo...*Created by: Aurx*
```
[21:18:59] Runtime in datumpool.dm, line 70: code/__HELPERS/datumpool.dm:70:Assertion Failed: D
proc name: returnToPool (/proc/returnToPool)
usr: Frank McRib (jameswbigmac) (/mob/living/carbon/human)
usr.loc: The floor (315, 249, 1) (/turf/simulated/shuttle/floor)
src: null
call stack:
returnToPool(null)
Bag of Holding (/obj/item/weapon/storage/backpack/holding): Destroy()
qdel(Bag of Holding (/obj/item/weapon/storage/backpack/holding), 0, 0)
Bag of Holding (/obj/item/weapon/storage/backpack/holding): singularity act(1, the gravitational singularity (/obj/machinery/singularity))
the gravitational singularity (/obj/machinery/singularity): consume(Bag of Holding (/obj/item/weapon/storage/backpack/holding))
the gravitational singularity (/obj/machinery/singularity): Crossed(Bag of Holding (/obj/item/weapon/storage/backpack/holding), 0)
Bag of Holding (/obj/item/weapon/storage/backpack/holding): forceMove(the floor (315,249,1) (/turf/simulated/shuttle/floor), 0, 0)
Frank McRib (/mob/living/carbon/human): u equip(Bag of Holding (/obj/item/weapon/storage/backpack/holding), 1, 1)
Frank McRib (/mob/living/carbon/human): drop from inventory(Bag of Holding (/obj/item/weapon/storage/backpack/holding))
Bag of Holding (/obj/item/weapon/storage/backpack/holding): Destroy()
Bag of Holding (/obj/item/weapon/storage/backpack/holding): Destroy()
qdel(Bag of Holding (/obj/item/weapon/storage/backpack/holding), 0, 0)
Bag of Holding (/obj/item/weapon/storage/backpack/holding): singulocreate(Bag of Holding (/obj/item/weapon/storage/backpack/holding), Frank McRib (/mob/living/carbon/human))
Bag of Holding (/obj/item/weapon/storage/backpack/holding): attackby(Bag of Holding (/obj/item/weapon/storage/backpack/holding), Frank McRib (/mob/living/carbon/human), "icon-x=20;icon-y=19;left=1;scr...")
Frank McRib (/mob/living/carbon/human): ClickOn(Bag of Holding (/obj/item/weapon/storage/backpack/holding), "icon-x=20;icon-y=19;left=1;scr...")
Bag of Holding (/obj/item/weapon/storage/backpack/holding): Click(null, "mapwindow.map", "icon-x=20;icon-y=19;left=1;scr...")
```
NO SINGULO OCCURED
WE DEMAND A REFUNDhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13956No way to cancel the Block Injector menu for the DNA Modifer Access Consoles2018-06-22T11:33:13ZRob NelsonNo way to cancel the Block Injector menu for the DNA Modifer Access Consoles*Created by: HarseTheef*
#### Description of issue
This is something that has plagued me for a good while, but I always forget to report it. The Block Injector menu, in the DNA Modifer Access Consoles for genetics, has no way of being...*Created by: HarseTheef*
#### Description of issue
This is something that has plagued me for a good while, but I always forget to report it. The Block Injector menu, in the DNA Modifer Access Consoles for genetics, has no way of being cancelled. If you select it on accident, it forced you to make an injector and triggers the cooldown associated with it. This will happen even if you step as far away from the console as possible (the wonders of using DNA consoles within medbay while across the station at arrivals.)
#### Difference between expected and actual behavior
For there being a way to close the awful menu. Yet there is not.
#### Steps to reproduce
![22pf0je](https://cloud.githubusercontent.com/assets/20872793/22859035/d0cd524c-f094-11e6-9033-30edbd5f8c9f.png)
Select this option in the DNA Modifer Console menu.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13940Cannot remove or resist out of peacekeeper handcuffs2018-06-22T11:33:13ZRob NelsonCannot remove or resist out of peacekeeper handcuffs*Created by: SarahJohnson489*
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#### Description of issue
Peacekeeper Android-552 is trying to handcuff Eliana Quinn!
Peacekeeper Android-552 has put the handcuffs on Eliana Quinn!
The borgs could not uncuff me. They said the timer finished but I was still cuffed
The mime tried but I remained cuffed
I resisted and when the timer finished the message played but I remained handcuffed
My arms were cut off and I remained cuffed
3 of us had to be killed and cloned to get free
#### Difference between expected and actual behavior
Cuffs to be stripped off/resisted off
#### Steps to reproduce
Get cuffed by a peacekeeper borg
#### Specific information for locating
<!-- e.g. an object name, paste specific message outputs... -->
#### Length of time in which bug has been known to occur
<!--
Be specific if you approximately know the time it's been occurring
for—this can speed up finding the source. If you're not sure
about it, tell us too!
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#### Server revision
<!-- Found with the "Show server revision" verb in the OOC tab in game. -->
Saturday, Feb 11th, 2017
0bed6bce8085eeecf24c46f9b4fc089ca2b847c2
#### Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [x] Issue could be reproduced at least once
- [ ] Issue could be reproduced by different players
- [ ] Issue could be reproduced in multiple rounds
- [x] Issue happened in a recent (less than 7 days ago) round
- [x] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13929Mime backpack is all kinds of wrong2018-06-22T11:33:13ZRob NelsonMime backpack is all kinds of wrong*Created by: D3athrow-Issues*
(WEB REPORT BY: diavil REMOTE: 172.93.109.202:7777)
Revision: 1c87cd4b41d49edc6ae5fa2682429fe1fb6a5ac9
Mime starts with a goddamn industrial backpack.
#13926
Possibly the reason.*Created by: D3athrow-Issues*
(WEB REPORT BY: diavil REMOTE: 172.93.109.202:7777)
Revision: 1c87cd4b41d49edc6ae5fa2682429fe1fb6a5ac9
Mime starts with a goddamn industrial backpack.
#13926
Possibly the reason.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13925The circuit imprinter lacks the chem fridge board2018-06-22T11:33:13ZRob NelsonThe circuit imprinter lacks the chem fridge board*Created by: Probe1*
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#### Description of issue
You can't print more chem fridges ever.
#### Difference between expected and actual behavior
My chem fridge to be repaired.
The clown attached C4 to my chem fridge board and laughed at me.
#### Steps to reproduce
Purchase C4
Screwdriver crowbar a chemfridge
Attach C4
Watch the light in Medbay players eyes go out
#### Specific information for locating
<!-- e.g. an object name, paste specific message outputs... -->
#### Length of time in which bug has been known to occur
<!--
Be specific if you approximately know the time it's been occurring
for—this can speed up finding the source. If you're not sure
about it, tell us too!
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#### Server revision
<!-- Found with the "Show server revision" verb in the OOC tab in game. -->
#### Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [ ] Issue could be reproduced at least once
- [ ] Issue could be reproduced by different players
- [ ] Issue could be reproduced in multiple rounds
- [ ] Issue happened in a recent (less than 7 days ago) round
- [ ] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13915href link for flashing the trader coat doesn't seem to do anything2018-06-22T11:33:13ZRob Nelsonhref link for flashing the trader coat doesn't seem to do anything*Created by: JustSumBody*
The "take a closer look" href doesn't seem to show the contents or anything of the coat. No runtimes as far as I'm aware, regardless of distance or number of items in the coat or whatever
*Created by: JustSumBody*
The "take a closer look" href doesn't seem to show the contents or anything of the coat. No runtimes as far as I'm aware, regardless of distance or number of items in the coat or whatever
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13914Defficiency atmos cameras are terrible2018-06-22T11:33:13ZRob NelsonDefficiency atmos cameras are terrible*Created by: SonixApache*
#### Description of issue
The cameras for the AI in deff's atmos are terrible. You can't see the toxins computer, the N2O computer, you can't see inside any of the tanks except for the gas mixing tank. It's ...*Created by: SonixApache*
#### Description of issue
The cameras for the AI in deff's atmos are terrible. You can't see the toxins computer, the N2O computer, you can't see inside any of the tanks except for the gas mixing tank. It's some gay shit, and definitely done on purpose.
#### Server revision
6a35b36127bcb4aaad3beb78e4c6969d71bc9d0f https://git.nexisonline.net/vgstation/vgstation13/-/issues/13909Peacekeeper borg cuffs don't disappear after being removed2018-06-22T11:33:13ZRob NelsonPeacekeeper borg cuffs don't disappear after being removed*Created by: JustSumBody*
The problem with #13880 is that ``handcuff/cyborg`` when applied still just applies the regular handcuffs to the mob. So the onremoved is only ever going to be on the default cuffs. *Created by: JustSumBody*
The problem with #13880 is that ``handcuff/cyborg`` when applied still just applies the regular handcuffs to the mob. So the onremoved is only ever going to be on the default cuffs. https://git.nexisonline.net/vgstation/vgstation13/-/issues/13871Set-pose verb is flavor text but stronger2018-06-22T11:33:14ZRob NelsonSet-pose verb is flavor text but stronger*Created by: JustSumBody*
Use the set-pose verb
Enter LITERALLY ANYTHING unlogged, have said text show up on examine through any disguise or identity dealio
![image](https://cloud.githubusercontent.com/assets/19365096/22672975/491ae2f...*Created by: JustSumBody*
Use the set-pose verb
Enter LITERALLY ANYTHING unlogged, have said text show up on examine through any disguise or identity dealio
![image](https://cloud.githubusercontent.com/assets/19365096/22672975/491ae2f8-eca5-11e6-8a83-8c368d396139.png)
(said player was actually Jackie Chan disguised as someone else, but the text still showed)https://git.nexisonline.net/vgstation/vgstation13/-/issues/13869cant stack flatpacks2018-06-22T11:33:14ZRob Nelsoncant stack flatpacks*Created by: jakmak5*
as title says. with flatpacks made by the mechanics flatpack fab you can stack them by dragging them ontop of eachother. But you cannot do this now and it was 99.999% chance of being caused by https://github.com/d3...*Created by: jakmak5*
as title says. with flatpacks made by the mechanics flatpack fab you can stack them by dragging them ontop of eachother. But you cannot do this now and it was 99.999% chance of being caused by https://github.com/d3athrow/vgstation13/pull/13827https://git.nexisonline.net/vgstation/vgstation13/-/issues/13860Washed glove sprites with crayons no longer change after the Scrubglove changes2018-06-22T11:33:14ZRob NelsonWashed glove sprites with crayons no longer change after the Scrubglove changes*Created by: D3athrow-Issues*
(WEB REPORT BY: harsetheef REMOTE: 172.93.109.202:7777)
>General description of the issue
When you wash insulated gloves with the mime's crayon, your interface sprites change to the white gloves, but your ...*Created by: D3athrow-Issues*
(WEB REPORT BY: harsetheef REMOTE: 172.93.109.202:7777)
>General description of the issue
When you wash insulated gloves with the mime's crayon, your interface sprites change to the white gloves, but your on-character sprite appears as if they are wearing yellow insulated gloves. This is a MASSIVE and UNACCEPTABLE nerf to both mimes and clowns. Literally unplayable.
>What you expected to happen
To have white gloves.
>What actually happened
It looks like mime's with washed gloves now have insulated gloves on.
>Steps to reproduce if possible
Wash insulated gloves with a crayon and wear them.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13859"but it's just a balloon"2018-06-22T11:33:14ZRob Nelson"but it's just a balloon"*Created by: Yelier*
The Syndicate balloon exists to take away all your TC, reveal that you're a traitor, and also to show that you're robust enough to deal with both of those **WITH ONE HAND.** However, whenever someone sees one, they ...*Created by: Yelier*
The Syndicate balloon exists to take away all your TC, reveal that you're a traitor, and also to show that you're robust enough to deal with both of those **WITH ONE HAND.** However, whenever someone sees one, they think "is this guy really a Syndicate agent?" and ignore it, because they know that if they act on it, the guy holding it can just ahelp "IT'S JUST A BALLOON WTF", which I agree with. It _IS_ just a balloon. Nobody would kill someone over holding a balloon with a letter on it.
All of this just completely removes the point of the item, so here's my proposed solution (which you may have seen in the thread a week or so ago):
-Balloon is replaced with "Syndicate Advertisement Bundle" on the TC exchange PDA screen
-Box contains both a Syndicate balloon, and also a new item; a Syndicate t-shirt, which would basically just be a red t-shirt with an S on it that occupies the armor slot
-Having just one item on your person does **NOT** make you valid (it's JUST a balloon/it's JUST a t-shirt, etc), but having both **DOES** (you can be considered a Syndicate advertising object, marking you as an enemy of NT)
What it accomplishes:
It removes your TC, completely reveals you without a question if you're wearing both, and even gimps you further by taking up a slot that could be armor or a hardsuit, but there's nothing stopping you from just trashing the shirt and using the balloon like how it was before the addition of the shirt.
Also, perhaps a deluxe version that costs all your TC+ the NT opposed bonus that contains Syndicate sneakers/ballcap?https://git.nexisonline.net/vgstation/vgstation13/-/issues/13857Leather satchel option doesn't work on skeleton2018-06-22T11:33:14ZRob NelsonLeather satchel option doesn't work on skeleton*Created by: Yelier*
It spawns you in with a normal backpack. Not sure how it acts with jobs that aren't assistant, I haven't had time to test it on the main server, the test server is down, and I'm too lazy to host a local game.
Not...*Created by: Yelier*
It spawns you in with a normal backpack. Not sure how it acts with jobs that aren't assistant, I haven't had time to test it on the main server, the test server is down, and I'm too lazy to host a local game.
Not that it really matters all that much, I think we have a total of like 4 or 5 regular skeleton players.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13852The chat feature is actually a bug2018-06-22T11:33:14ZRob NelsonThe chat feature is actually a bug*Created by: D3athrow-Issues*
(WEB REPORT BY: governor123 REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
chat be buggy
>What you expected to happen...*Created by: D3athrow-Issues*
(WEB REPORT BY: governor123 REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
chat be buggy
>What you expected to happen
chat not be buggy
>What actually happened
> be me
> join serva
> hear new welcome song
> see new chat, be like OOoooOoO
> see no colors in chat, be like OOOooo.
> fix everything by clicking "Highlight string"
> break everything
> https://ctrlv.cz/DWmh
> then can't see where to get them weapons
>Steps to reproduce if possible
See the \"What actually happened\" paragraph.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13848Strange dungeon spawning2018-06-22T11:33:14ZRob NelsonStrange dungeon spawning*Created by: D3athrow-Issues*
(WEB REPORT BY: mal23 REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
Rolled vox trader and found some out of place walls. Decided to investigate
>General de...*Created by: D3athrow-Issues*
(WEB REPORT BY: mal23 REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
Rolled vox trader and found some out of place walls. Decided to investigate
>General description of the issue
For some reason map generation decided to spawn 3 mining astroid dungeons on the vox trader outpost, resulting in a part of the main hallway being replaced
>What you expected to happen
N/A
>What actually happened
N/A
>Steps to reproduce if possible
Since this is done during world generation, I don't know how to reproduce ithttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13841Invisbility spray can be used on the supermatter shard and singularity2018-06-22T11:33:14ZRob NelsonInvisbility spray can be used on the supermatter shard and singularity*Created by: JustSumBody*
A bit much perhaps
![image](https://cloud.githubusercontent.com/assets/19365096/22625394/07bafdcc-eb63-11e6-89c2-5302811507c2.png)
*Created by: JustSumBody*
A bit much perhaps
![image](https://cloud.githubusercontent.com/assets/19365096/22625394/07bafdcc-eb63-11e6-89c2-5302811507c2.png)