vgstation13 issueshttps://git.nexisonline.net/vgstation/vgstation13/-/issues2018-06-22T11:33:34Zhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13497The HAS_SWEAT_GLANDS Anatomy Flag Doesn't Affect Sweating2018-06-22T11:33:34ZRob NelsonThe HAS_SWEAT_GLANDS Anatomy Flag Doesn't Affect Sweating*Created by: Shadowmech88*
https://github.com/d3athrow/vgstation13/blob/Bleeding-Edge/code/modules/mob/thermoregulation.dm#L39
The only code in the repo that references the flag, in `/mob/living/sweat()`, is commented out.*Created by: Shadowmech88*
https://github.com/d3athrow/vgstation13/blob/Bleeding-Edge/code/modules/mob/thermoregulation.dm#L39
The only code in the repo that references the flag, in `/mob/living/sweat()`, is commented out.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13493Vox Have No Captain's Helmet Sprite2018-06-22T11:33:34ZRob NelsonVox Have No Captain's Helmet Sprite*Created by: D3athrow-Issues*
(WEB REPORT BY: zammyman215 REMOTE: 172.93.109.202:7777)
Revision
4c2662fbbc188ec8363cc32bc4eb8ff6107c46f0
Vox currently have a sprite for the Captain's Armor, but not one for the Helmet. It just make...*Created by: D3athrow-Issues*
(WEB REPORT BY: zammyman215 REMOTE: 172.93.109.202:7777)
Revision
4c2662fbbc188ec8363cc32bc4eb8ff6107c46f0
Vox currently have a sprite for the Captain's Armor, but not one for the Helmet. It just makes them bald and is invisible.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13489Can't get Crab Meat or Leafy Meat from Trophy Meats crate2018-06-22T11:33:34ZRob NelsonCan't get Crab Meat or Leafy Meat from Trophy Meats crate*Created by: Kurfursten*
This would be a really good intro to coding PR for someone new, all you have to do is add two lines to a list in supplypacks.dm*Created by: Kurfursten*
This would be a really good intro to coding PR for someone new, all you have to do is add two lines to a list in supplypacks.dmhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13485Small piping issue in Box Vox outpost atmospherics2018-06-22T11:33:35ZRob NelsonSmall piping issue in Box Vox outpost atmospherics*Created by: Durgen*
These two scrubbers are not hooked up to the waste line.
![scrubbers](https://cloud.githubusercontent.com/assets/19157295/21966439/b7ba1806-db38-11e6-88cf-ebd1d854e8dd.png)
*Created by: Durgen*
These two scrubbers are not hooked up to the waste line.
![scrubbers](https://cloud.githubusercontent.com/assets/19157295/21966439/b7ba1806-db38-11e6-88cf-ebd1d854e8dd.png)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13483The Nanobots bottle in the Tradervend is actually a Nanites bottle2018-06-22T11:33:35ZRob NelsonThe Nanobots bottle in the Tradervend is actually a Nanites bottle*Created by: Durgen*
Small oversight it seems.
The majority of the work to create Mednanos or Combatnanos is in the Nanite -> Nanobot step*Created by: Durgen*
Small oversight it seems.
The majority of the work to create Mednanos or Combatnanos is in the Nanite -> Nanobot stephttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13480Putting an empty AR into a locker removes the mag, plays the sound2018-06-22T11:33:35ZRob NelsonPutting an empty AR into a locker removes the mag, plays the sound*Created by: D3athrow-Issues*
(WEB REPORT BY: mchotnspicy REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
f16785da76b3e4f2f26524ad81de6886c284d2b5
>General description of the issue
When...*Created by: D3athrow-Issues*
(WEB REPORT BY: mchotnspicy REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
f16785da76b3e4f2f26524ad81de6886c284d2b5
>General description of the issue
When you place an AR with an empty mag into a locker it removes the mag, places it into your hands and play the magdrop sound. Looks like the afterattack() is called.
>What you expected to happen
ar into locker with mag in it
>What actually happened
ar into locker but the mag is in my hands
>Steps to reproduce if possiblehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13475Cultists cannot be sacraficed2018-06-22T11:33:35ZRob NelsonCultists cannot be sacraficed*Created by: D3athrow-Issues*
(WEB REPORT BY: jackrip REMOTE: 172.93.109.202:7777)
>Revision 2ceb30407801557eb00116340b41e3910fb63ee2
>General description of the issue
Cultists cannot be sacraficed, nothing happens. Cultists can ...*Created by: D3athrow-Issues*
(WEB REPORT BY: jackrip REMOTE: 172.93.109.202:7777)
>Revision 2ceb30407801557eb00116340b41e3910fb63ee2
>General description of the issue
Cultists cannot be sacraficed, nothing happens. Cultists can be the sacrafice objective.
>What you expected to happen
To be sacraficed.
>What actually happened
I wasn't sacraficed
>Steps to reproduce if possible
>1. Sacrafice cultist.
>2. Fail
>3. ???
>4. cuckhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13474Cultists cannot be sacraficed2018-06-22T11:33:35ZRob NelsonCultists cannot be sacraficed*Created by: D3athrow-Issues*
(WEB REPORT BY: jackrip REMOTE: 172.93.109.202:7777)
>Revision 2ceb30407801557eb00116340b41e3910fb63ee2
>General description of the issue
Cultists cannot be sacraficed, nothing happens. Cultists can ...*Created by: D3athrow-Issues*
(WEB REPORT BY: jackrip REMOTE: 172.93.109.202:7777)
>Revision 2ceb30407801557eb00116340b41e3910fb63ee2
>General description of the issue
Cultists cannot be sacraficed, nothing happens. Cultists can be the sacrafice objective.
>What you expected to happen
To be sacraficed.
>What actually happened
I wasn't sacraficed
>Steps to reproduce if possible
>1. Sacrafice cultist.
>2. Fail
>3. ???
>4. cuckhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13470pAI Smartguns cannot target specific limbs / have no gun safety switch2018-06-22T11:33:35ZRob NelsonpAI Smartguns cannot target specific limbs / have no gun safety switch*Created by: SonixApache*
#### Description of issue
pAIs that are slotted in smartguns don't get a UI of any kind. It's not a big deal, but it means they'll always aim for the chest, and they'll fire the gun any time they click anywher...*Created by: SonixApache*
#### Description of issue
pAIs that are slotted in smartguns don't get a UI of any kind. It's not a big deal, but it means they'll always aim for the chest, and they'll fire the gun any time they click anywhere on the screen. This has in my own experience led to a bunch of accidental lasering, which is kind of a bummer.
#### Server revision
2ceb30407801557eb00116340b41e3910fb63ee2 https://git.nexisonline.net/vgstation/vgstation13/-/issues/13469there is no sanity check when installing pAIs to see if there was already a p...2018-06-22T11:33:35ZRob Nelsonthere is no sanity check when installing pAIs to see if there was already a pAI loaded, which results in the new pAI overwriting the old one*Created by: 9600bauds*
Henketh
Seen with a pAI being loaded into a medibot that already had a pAI*Created by: 9600bauds*
Henketh
Seen with a pAI being loaded into a medibot that already had a pAIhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13462Easy Spritework: N2 Closet2018-06-22T11:33:35ZRob NelsonEasy Spritework: N2 Closet*Created by: Kurfursten*
For years, the Vox outpost has had alternate O2 lockers that instead contain only N2 tanks and Vox breath masks. If you're a new contributor looking to cut your teeth on something easy, this is about as simple a...*Created by: Kurfursten*
For years, the Vox outpost has had alternate O2 lockers that instead contain only N2 tanks and Vox breath masks. If you're a new contributor looking to cut your teeth on something easy, this is about as simple as it gets -- recolor an existing locker and change O2 to N2.
You can find O2 lockers under utility_closets.dm, look for /obj/structure/closet/emcloset/vox and simply set the icon states for open and closed to the names you've given the new sprites in closets.dmi (this is the same icon file where the O2 locker sprite is used).https://git.nexisonline.net/vgstation/vgstation13/-/issues/13450the cargo layout is meta is inefficent2018-06-22T11:33:35ZRob Nelsonthe cargo layout is meta is inefficent*Created by: pvak*
<!--
If a specific field doesn't apply, remove it!
Anything inside tags like these is a comment and will not be displayed in the final issue.
Be careful not to write inside them!
Joke or spammed issues can and...*Created by: pvak*
<!--
If a specific field doesn't apply, remove it!
Anything inside tags like these is a comment and will not be displayed in the final issue.
Be careful not to write inside them!
Joke or spammed issues can and will result in punishment. Don't be a dick.
-->
#### Description of issue
moving many crates to disposals require too much time
http://imgur.com/a/qAyZu
red arrows is the current path you have to unload a crate
green arrows is a suggestion for a better path (maybe make the coveryors go more south to unload right into the disposals belt
#### Difference between expected and actual behavior
optimized set up
#### Steps to reproduce
be in meta
have a not optimized cargo unloading set up
#### Specific information for locating
<!-- e.g. an object name, paste specific message outputs... -->
cargo in metaclub
#### Length of time in which bug has been known to occur
<!--
Be specific if you approximately know the time it's been occurring
for—this can speed up finding the source. If you're not sure
about it, tell us too!
-->
#### Server revision
<!-- Found with the "Show server revision" verb in the OOC tab in game. -->
#### Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [x] Issue could be reproduced at least once
- [x] Issue could be reproduced by different players
- [x] Issue could be reproduced in multiple rounds
- [x] Issue happened in a recent (less than 7 days ago) round
- [x] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13436Deff cargo bay south camera opens up botany maint instead of cargo bay south2018-06-22T11:33:35ZRob NelsonDeff cargo bay south camera opens up botany maint instead of cargo bay south*Created by: D3athrow-Issues*
(WEB REPORT BY: probe1 REMOTE: 172.93.109.202:7777)
I am to blame for this but had we done cameras in a sane way it would not have happened.*Created by: D3athrow-Issues*
(WEB REPORT BY: probe1 REMOTE: 172.93.109.202:7777)
I am to blame for this but had we done cameras in a sane way it would not have happened.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13433ok lets figure out why antag preferences aren't saving2018-06-22T11:33:35ZRob Nelsonok lets figure out why antag preferences aren't saving*Created by: TheFriggenSawbones*
Lets FIGURE THIS OUT BOYS
http://i.imgur.com/XhCF8r7.png
I hit submit
after 30 seconds I hit save
I did this from the settings dropdown menu.
Will report back with what happens when the s...*Created by: TheFriggenSawbones*
Lets FIGURE THIS OUT BOYS
http://i.imgur.com/XhCF8r7.png
I hit submit
after 30 seconds I hit save
I did this from the settings dropdown menu.
Will report back with what happens when the serb restartshttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13424Warden hat is invisible on greyliens.2018-06-22T11:33:35ZRob NelsonWarden hat is invisible on greyliens.*Created by: despotate*
de factor repeat of @13363 for the other security head role
inb4 I'm going to have to add an individual report for every job type's hat*Created by: despotate*
de factor repeat of @13363 for the other security head role
inb4 I'm going to have to add an individual report for every job type's hathttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13422Defficiency disposals pipe missing outside courtroom2018-06-22T11:33:36ZRob NelsonDefficiency disposals pipe missing outside courtroom*Created by: SonixApache*
#### Description of issue
@Probe1 there's a disposals pipe missing outside the courtroom.
![location of missing pipe](https://puu.sh/tjCNY/37ab04e9f2.png)
#### Server revision
1eb193efef8916e122e77a281d28...*Created by: SonixApache*
#### Description of issue
@Probe1 there's a disposals pipe missing outside the courtroom.
![location of missing pipe](https://puu.sh/tjCNY/37ab04e9f2.png)
#### Server revision
1eb193efef8916e122e77a281d286a7562ededd7 https://git.nexisonline.net/vgstation/vgstation13/-/issues/13421Metaclub robotics console in wrong place2018-06-22T11:33:36ZRob NelsonMetaclub robotics console in wrong place*Created by: SonixApache*
#### Description of issue
@Probe1 the robotics control console in Metaclub is in the spot where the exosuit control computer should be, and vice versa. It's very annoying.
#### Server revision
1eb193efef...*Created by: SonixApache*
#### Description of issue
@Probe1 the robotics control console in Metaclub is in the spot where the exosuit control computer should be, and vice versa. It's very annoying.
#### Server revision
1eb193efef8916e122e77a281d286a7562ededd7 https://git.nexisonline.net/vgstation/vgstation13/-/issues/13415Sometimes Chat freezes randomly2018-06-22T11:33:36ZRob NelsonSometimes Chat freezes randomly*Created by: TheFriggenSawbones*
So after Nexis new update, it would seem chat can randomly freeze and stay frozen until a client restart.
Pressing pause and unpause didn't fix the issue, I wish I knew more about what caused it but i...*Created by: TheFriggenSawbones*
So after Nexis new update, it would seem chat can randomly freeze and stay frozen until a client restart.
Pressing pause and unpause didn't fix the issue, I wish I knew more about what caused it but it happened mid round when I was alt tabbed.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13411Wizard EMP spell disabling Chariot (Firebird)2018-06-22T11:33:36ZRob NelsonWizard EMP spell disabling Chariot (Firebird)*Created by: Diavill*
I icky ocked, I'll wait until the round ends.*Created by: Diavill*
I icky ocked, I'll wait until the round ends.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13397Dummy AI cores like ALICE at CentComm pollute check-ai-laws2018-06-22T11:33:36ZRob NelsonDummy AI cores like ALICE at CentComm pollute check-ai-laws*Created by: D3athrow-Issues*
(WEB REPORT BY: kavlax REMOTE: 172.93.109.202:7777)
SOMETHING SILICON *no key*/(A.L.I.C.E.)'s laws:
*no key*/(A.L.I.C.E.)'s laws are null?? Contact a coder.*Created by: D3athrow-Issues*
(WEB REPORT BY: kavlax REMOTE: 172.93.109.202:7777)
SOMETHING SILICON *no key*/(A.L.I.C.E.)'s laws:
*no key*/(A.L.I.C.E.)'s laws are null?? Contact a coder.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13391The entire powernet failing random event doesnt have a badmin button2018-06-22T11:33:37ZRob NelsonThe entire powernet failing random event doesnt have a badmin button*Created by: mrpain666*
Not the one that blows lights out. The one that makes a black out for a few minutes.
Can't badmin it.*Created by: mrpain666*
Not the one that blows lights out. The one that makes a black out for a few minutes.
Can't badmin it.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13383You get nullspaced after dying as a pAI inside a mulebot2018-06-22T11:33:37ZRob NelsonYou get nullspaced after dying as a pAI inside a mulebot*Created by: Zth--*
Simply that, be a pAI inside a mulebot and get blown. They killed me with an egun if that matters.*Created by: Zth--*
Simply that, be a pAI inside a mulebot and get blown. They killed me with an egun if that matters.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13376Deaf talisman and deaf sting are both SUPER FUCKING OBVIOUS to the victims2018-06-22T11:33:37ZRob NelsonDeaf talisman and deaf sting are both SUPER FUCKING OBVIOUS to the victims*Created by: Allspice*
Both alert the victim with bold red text, which about fucks up any subtle applications of either. Would be better if it produced no message like mute sting.*Created by: Allspice*
Both alert the victim with bold red text, which about fucks up any subtle applications of either. Would be better if it produced no message like mute sting.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13371EVERYTHING IS FUCKED2018-06-22T11:33:37ZRob NelsonEVERYTHING IS FUCKED*Created by: D3athrow-Issues*
(WEB REPORT BY: gef21 REMOTE: 172.93.109.202:7777)
>Revision 1d79b779cd55d23fbb69aab09c80b7ae6ea1e51
>General description of the issue
Everything was fucked so I updated and now it is worse
>What y...*Created by: D3athrow-Issues*
(WEB REPORT BY: gef21 REMOTE: 172.93.109.202:7777)
>Revision 1d79b779cd55d23fbb69aab09c80b7ae6ea1e51
>General description of the issue
Everything was fucked so I updated and now it is worse
>What you expected to happen
The chat and menues to come back
>What actually happened
The game screen went black but I got chat back, not sure about menues
>Steps to reproduce if possible
not a cluehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13370xeno eggs have too much health2018-06-22T11:33:37ZRob Nelsonxeno eggs have too much health*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
they take like 15 toolbox hits to die
>What you e...*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
they take like 15 toolbox hits to die
>What you expected to happen
4 toolbox hits
>What actually happened
a lot of hits
>Steps to reproduce if possible
hit a xeno egg with somethinghttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13363The Head of Security hat sprite doesn't appear on Greys2018-06-22T11:33:37ZRob NelsonThe Head of Security hat sprite doesn't appear on Greys*Created by: D3athrow-Issues*
(WEB REPORT BY: digitalis REMOTE: 172.93.109.202:7777)
>Revision ec9c007416dd01bc8f7ddead3278586572afdd03
>General description of the issue
Title
>What you expected to happen
>What actually h...*Created by: D3athrow-Issues*
(WEB REPORT BY: digitalis REMOTE: 172.93.109.202:7777)
>Revision ec9c007416dd01bc8f7ddead3278586572afdd03
>General description of the issue
Title
>What you expected to happen
>What actually happened
>Steps to reproduce if possiblehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13357Roundstart exofabs come with one more manipulator and microlaser than player-...2018-06-22T11:33:37ZRob NelsonRoundstart exofabs come with one more manipulator and microlaser than player-built exofabs.*Created by: D3athrow-Issues*
(WEB REPORT BY: kavlax REMOTE: 172.93.109.202:7777)
Rip apart an exofab and rebuild it, you end up with one microlaser and manip left over. Makes shit a bit cheaper.*Created by: D3athrow-Issues*
(WEB REPORT BY: kavlax REMOTE: 172.93.109.202:7777)
Rip apart an exofab and rebuild it, you end up with one microlaser and manip left over. Makes shit a bit cheaper.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13348Deafen talisman tags not properly closed.2018-06-22T11:33:37ZRob NelsonDeafen talisman tags not properly closed.*Created by: D3athrow-Issues*
(WEB REPORT BY: kavlax REMOTE: 172.93.109.202:7777)
<span class='warning'>The world around you suddenly becomes quiet.
That line is shown to the victims of the talisman (the rune functions normally, bein...*Created by: D3athrow-Issues*
(WEB REPORT BY: kavlax REMOTE: 172.93.109.202:7777)
<span class='warning'>The world around you suddenly becomes quiet.
That line is shown to the victims of the talisman (the rune functions normally, being warning-red and all).https://git.nexisonline.net/vgstation/vgstation13/-/issues/13345Blind talisman has range 2.2018-06-22T11:33:37ZRob NelsonBlind talisman has range 2.*Created by: D3athrow-Issues*
(WEB REPORT BY: kavlax REMOTE: 172.93.109.202:7777)
That is, one tile out of melee range. Dubiously useful when you can walk one tile and stun. To be useful outside of EXTREMELY NICHE CIRCUMSTANCES, range 3...*Created by: D3athrow-Issues*
(WEB REPORT BY: kavlax REMOTE: 172.93.109.202:7777)
That is, one tile out of melee range. Dubiously useful when you can walk one tile and stun. To be useful outside of EXTREMELY NICHE CIRCUMSTANCES, range 3 would be better.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13325Captain's helmet needs a light on it because that's cool2018-06-22T11:33:37ZRob NelsonCaptain's helmet needs a light on it because that's cool*Created by: Blithering*
<!--
If a specific field doesn't apply, remove it!
Anything inside tags like these is a comment and will not be displayed in the final issue.
Be careful not to write inside them!
Joke or spammed issues c...*Created by: Blithering*
<!--
If a specific field doesn't apply, remove it!
Anything inside tags like these is a comment and will not be displayed in the final issue.
Be careful not to write inside them!
Joke or spammed issues can and will result in punishment. Don't be a dick.
-->
#### Description of issue
The captain's armour helmet doesn't have a light.
#### Difference between expected and actual behavior
Expected a cool light like deathsquad helmets, but actually have to use hands to activate the free enhanced light in the PDA.
#### Steps to reproduce
1. Be captain
2. Try to emit light from your helmet (not the SWAT helmet, that one can hold lights, the cool one)
3. Panic as your head remains dark
#### Specific information for locating
<!-- e.g. an object name, paste specific message outputs... -->
I did a sprite for captain helmet lights if that helps.
http://s000.tinyupload.com/index.php?file_id=80690206631959742456
![caplight](https://cloud.githubusercontent.com/assets/15067109/21755548/9878e51a-d60d-11e6-909b-deb5f792f22c.png)
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [x] Issue could be reproduced at least once
- [x] Issue could be reproduced by different players
- [x] Issue could be reproduced in multiple rounds
- [x] Issue happened in a recent (less than 7 days ago) round
- [x] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13318The three borgs on the Kestrel Vault show up on the cyborg control console2018-06-22T11:33:37ZRob NelsonThe three borgs on the Kestrel Vault show up on the cyborg control console*Created by: JustSumBody*
They're also for some reason live borgs in standby.
I think it would be better if they were just borg shells maybe, but eh.
*Created by: JustSumBody*
They're also for some reason live borgs in standby.
I think it would be better if they were just borg shells maybe, but eh.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13307AStar runtimes2018-06-22T11:33:37ZRob NelsonAStar runtimes*Created by: Probe1*
[19:35:46] Runtime in AStar.dm, line 195: cannot append to list
```
proc name: AStar (/proc/AStar)
src: null
call stack:
AStar(the floor (242,241,1) (/turf/simulated/floor), the floor (227,254,1) (/turf/sim...*Created by: Probe1*
[19:35:46] Runtime in AStar.dm, line 195: cannot append to list
```
proc name: AStar (/proc/AStar)
src: null
call stack:
AStar(the floor (242,241,1) (/turf/simulated/floor), the floor (227,254,1) (/turf/simulated/floor), /turf/proc/CardinalTurfsWithAc... (/turf/proc/CardinalTurfsWithAccess), /turf/proc/Distance_cardinal (/turf/proc/Distance_cardinal), 0, 120, null, null, the identification card (/obj/item/weapon/card/id), null)
Officer Beepsky (/obj/machinery/bot/secbot/beepsky): calc path(null)
Officer Beepsky (/obj/machinery/bot/secbot/beepsky): process()
```
[19:30:39] Runtime in AStar.dm, line 195: cannot append to list
```
proc name: AStar (/proc/AStar)
src: null
call stack:
AStar(the floor (281,257,1) (/turf/simulated/floor/wood), the floor (242,254,1) (/turf/simulated/floor), /turf/proc/CardinalTurfsWithAc... (/turf/proc/CardinalTurfsWithAccess), /turf/proc/Distance (/turf/proc/Distance), 0, 120, null, null, the identification card (/obj/item/weapon/card/id), null)
Buddy (/obj/machinery/bot/cleanbot): process()
```
https://github.com/d3athrow/vgstation13/pull/13301
@Iamgoofball
(This kills the mob pathing)https://git.nexisonline.net/vgstation/vgstation13/-/issues/13303/obj/structure/reagent_dispensers/corn_oil_tank doesn't have a sprite2018-06-22T11:33:38ZRob Nelson/obj/structure/reagent_dispensers/corn_oil_tank doesn't have a sprite*Created by: Probe1*
*Created by: Probe1*
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13287Leaving a long AAC script running causes an ungodly amount of lag2018-06-22T11:33:38ZRob NelsonLeaving a long AAC script running causes an ungodly amount of lag*Created by: JustSumBody*
Recently, an AAC script that disabled all (or most) of the pressure checks on station began seeing some use.
While you can set it to run and disable it immediately after to disable all the pressure checks in...*Created by: JustSumBody*
Recently, an AAC script that disabled all (or most) of the pressure checks on station began seeing some use.
While you can set it to run and disable it immediately after to disable all the pressure checks in one swoop, leaving it running will I guess constantly attempt to disable all pressure checks. This causes an immense amount of stuttering for almost everyone involved that makes it an absolute pain in the ass to play with.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13284Parapens contain impedrezine.2018-06-22T11:33:38ZRob NelsonParapens contain impedrezine.*Created by: D3athrow-Issues*
(WEB REPORT BY: kavlax REMOTE: 172.93.109.202:7777)
As things stand, the only not-awful use of the tricky dicky pen is to enable gimmicks and such where you need one or two captives. But this is nonviable w...*Created by: D3athrow-Issues*
(WEB REPORT BY: kavlax REMOTE: 172.93.109.202:7777)
As things stand, the only not-awful use of the tricky dicky pen is to enable gimmicks and such where you need one or two captives. But this is nonviable when the pen gives the victim 200 brain damage. The brain damage used to be fun when you could buy them from cargo and poke everybody, but that has been removed so the imped should be removed too.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13281Deff still has a christmas fire near arrivals2018-06-22T11:33:38ZRob NelsonDeff still has a christmas fire near arrivals*Created by: Probe1*
https://a.pomf.cat/kwipsh.png
small surprise no one noticed and reported it.*Created by: Probe1*
https://a.pomf.cat/kwipsh.png
small surprise no one noticed and reported it.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13280Smoking a cigarette as a Grey protects you from being splashed with water2018-06-22T11:33:38ZRob NelsonSmoking a cigarette as a Grey protects you from being splashed with water*Created by: despotate*
Someone was on fire next to me a couple days ago and an overzealous volunteer fireman ended up spraying an extinguisher at me, but I took no damage because of the ciggy I'd been smoking.
https://github.com/d3a...*Created by: despotate*
Someone was on fire next to me a couple days ago and an overzealous volunteer fireman ended up spraying an extinguisher at me, but I took no damage because of the ciggy I'd been smoking.
https://github.com/d3athrow/vgstation13/blob/Bleeding-Edge/code/modules/reagents/Chemistry-Reagents.dm#L3821.03 (Winter 2017) Bugfix milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13279Deff has a missing disposal pipe above the courtroom2018-06-22T11:33:38ZRob NelsonDeff has a missing disposal pipe above the courtroom*Created by: Probe1*
![dreammaker_2017-01-06_00-11-29](https://cloud.githubusercontent.com/assets/8550416/21708271/d5e2c4ae-d3a4-11e6-9c74-95f72781156d.png)
*Created by: Probe1*
![dreammaker_2017-01-06_00-11-29](https://cloud.githubusercontent.com/assets/8550416/21708271/d5e2c4ae-d3a4-11e6-9c74-95f72781156d.png)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13271no music on escape shuttles besides boxstation2018-06-22T11:33:38ZRob Nelsonno music on escape shuttles besides boxstation*Created by: uazuaz*
<!--
If a specific field doesn't apply, remove it!
Anything inside tags like these is a comment and will not be displayed in the final issue.
Be careful not to write inside them!
Joke or spammed issues can a...*Created by: uazuaz*
<!--
If a specific field doesn't apply, remove it!
Anything inside tags like these is a comment and will not be displayed in the final issue.
Be careful not to write inside them!
Joke or spammed issues can and will result in punishment. Don't be a dick.
-->
#### Description of issue
on deff and meta the escape shuttle and pods miss a sound system, therefore there is no music during escape, unlike box.
note that on all maps there is a super juke + transmitter that starts playing a song in the moment the escape shuttle leaves the station, so the only missing things are just the sound systems.
#### Difference between expected and actual behavior
expected sweet escape music;
got embarrassing silence.
#### Specific information for locating
<!-- e.g. an object name, paste specific message outputs... -->
on box there are sound systems on the escape shuttle and pods, they're missing on the other maps.
#### Length of time in which bug has been known to occur
<!--
Be specific if you approximately know the time it's been occurring
for—this can speed up finding the source. If you're not sure
about it, tell us too!
-->
maybe forever.
#### Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [x] Issue could be reproduced at least once
- [x] Issue could be reproduced by different players
- [x] Issue could be reproduced in multiple rounds
- [x] Issue happened in a recent (less than 7 days ago) round
- [x] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13269Ghetto botany on box seeds are placed under racks2018-06-22T11:33:38ZRob NelsonGhetto botany on box seeds are placed under racks*Created by: Probe1*
*Created by: Probe1*
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13252Recent issues, performance, lag, weird acting objects2018-06-22T11:33:39ZRob NelsonRecent issues, performance, lag, weird acting objects*Created by: eplgr*
#### Description of issue
Recently, an update caused everything to start acting very weird. Watch the webm, it explains better than what I can say with words.
https://puu.sh/tanps/3f521ad032.webm (first half s...*Created by: eplgr*
#### Description of issue
Recently, an update caused everything to start acting very weird. Watch the webm, it explains better than what I can say with words.
https://puu.sh/tanps/3f521ad032.webm (first half shows objects acting weird, second half shows...lag)
A few days ago, the whole server started having _very_ high ping, resulting in several rounds crashing and/or force-ended. Apparently, it was a bug with viruses, and the update got rollback'd. This did fix the server-wide problem, but some players, including me, still experience issues.
I am opening this thread mainly to be a reminder, especially because it looks like it doesn't affect everyone, but I am guessing that the players that have these issues, almost can't play anymore.
Sidenote: no, it's not a personal internet connection problem, many players have this issue and, in my case, I have no problems in any other online game + **the test server works perfectly**.
#### Difference between expected and actual behavior
Everything was working fine 1 week ago.
#### Server revision
43feddfd3591b6719e0d6e1586160a93e62c40cf
#### Issue bingo
- [X] Issue happened in a recent (less than 7 days ago) round
- [X] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
#### Versions
Byond: 510.1345
IE: 11.576.14393.0 (Update 11.0.38 KB3203621)
Windows 10 Pro, Version 1607, Build 14393.576, x64.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13251Celtic crown doesn't actually protect you from the cold2018-06-22T11:33:39ZRob NelsonCeltic crown doesn't actually protect you from the cold*Created by: JustSumBody*
![image](https://cloud.githubusercontent.com/assets/19365096/21628364/d66176c8-d1ec-11e6-81f0-2e441aefd76a.png)
Also tested with a foam extinguisher, began taking a nap after a few sprays.
*Created by: JustSumBody*
![image](https://cloud.githubusercontent.com/assets/19365096/21628364/d66176c8-d1ec-11e6-81f0-2e441aefd76a.png)
Also tested with a foam extinguisher, began taking a nap after a few sprays.
1.03 (Winter 2017) Bugfix milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13248Should we de-list the RPD/RCD from the antag steal items? I mean holy shit.2018-06-22T11:33:39ZRob NelsonShould we de-list the RPD/RCD from the antag steal items? I mean holy shit.*Created by: Probe1*
Under the definition of Grand Theft.
>The following items fall under this : All Mechs, Command-level IDs, the Captain's Antique Laser and Secure Armory weaponry, Hand Teleporters, the **RCD**, the **RPD**, the St...*Created by: Probe1*
Under the definition of Grand Theft.
>The following items fall under this : All Mechs, Command-level IDs, the Captain's Antique Laser and Secure Armory weaponry, Hand Teleporters, the **RCD**, the **RPD**, the Stations Blueprints or a photo thereof, the Hypospray, Ablative Vests, the Pinpointer and Nuclear Authentication Disk and all Heads Jumpsuits.
Things that can be printed from autolathes, that aren't kept in secure lockers (or even especially secure areas), and generally cause mild to moderate concern shouldn't really be antag steal objectives. Yes, RPDs are _incredibly dangerous._ But so are gygaxes and laser cannons which will only net you ten minutes in the brig.
There's a lot of good alternatives that have come up like the lawgiver and other new, rare items.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13247Special role preferences reset every time character main job preferences are ...2018-06-22T11:33:39ZRob NelsonSpecial role preferences reset every time character main job preferences are changed.*Created by: despotate*
Title. Specifically on saving changes. Searched for previous issues but they were much more generic.
This _feels_ like an easy one line fix but I've gone through a bit of https://github.com/d3athrow/vgstation1...*Created by: despotate*
Title. Specifically on saving changes. Searched for previous issues but they were much more generic.
This _feels_ like an easy one line fix but I've gone through a bit of https://github.com/d3athrow/vgstation13/blob/f9b8c780eecfedc41459eb46adb6363fd091ed9a/code/modules/client/preferences.dm and haven't found exactly what it is that would solve this.1.03 (Winter 2017) Bugfix milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13242Plasma cell explosions continuously spam admin logs after the explosion passes2018-06-22T11:33:39ZRob NelsonPlasma cell explosions continuously spam admin logs after the explosion passes*Created by: JustSumBody*
ADMIN: LOG: Rigged power cell explosion, last touched by Harse Theef
ADMIN: LOG: Rigged power cell explosion, last touched by Harse Theef
ADMIN: LOG: Rigged power cell explosion, last touched by Harse Theef
...*Created by: JustSumBody*
ADMIN: LOG: Rigged power cell explosion, last touched by Harse Theef
ADMIN: LOG: Rigged power cell explosion, last touched by Harse Theef
ADMIN: LOG: Rigged power cell explosion, last touched by Harse Theef
ADMIN: LOG: Rigged power cell explosion, last touched by Harse Theef
Doesn't seem to happen with every power cell explosion1.03 (Winter 2017) Bugfix milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13239Chat window wont load2018-06-22T11:33:39ZRob NelsonChat window wont load*Created by: D3athrow-Issues*
(WEB REPORT BY: aramonks REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
The chat window wont load at all, im not able to...*Created by: D3athrow-Issues*
(WEB REPORT BY: aramonks REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
The chat window wont load at all, im not able to hear anything.
>What you expected to happen
The chat window loading
>What actually happened
It didnt
>Steps to reproduce if possible
Just joining again, it never loadshttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13230Viruses trying to create way too goddamn often.2018-06-22T11:33:40ZRob NelsonViruses trying to create way too goddamn often.*Created by: Probe1*
@despotate
http://game.ss13.moe/logs/2017/01-January/02-Monday.log
Scroll down half way to find _a metric shitton of virus creation attempts_
https://a.pomf.cat/akfzsk.webm
At the very least this is far too m...*Created by: Probe1*
@despotate
http://game.ss13.moe/logs/2017/01-January/02-Monday.log
Scroll down half way to find _a metric shitton of virus creation attempts_
https://a.pomf.cat/akfzsk.webm
At the very least this is far too many logs to be reasonable. But the meat and potatoes is we're trying to create way too many fucking viruses at once.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13226Box still has a wreath rack in the theater backroom2018-06-22T11:33:40ZRob NelsonBox still has a wreath rack in the theater backroom*Created by: Probe1*
Honk*Created by: Probe1*
Honkhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13215Deff AI upload doesn't have an NT Default board2018-06-22T11:33:40ZRob NelsonDeff AI upload doesn't have an NT Default board*Created by: Probe1*
*Created by: Probe1*
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13201attack text is past tense now2018-06-22T11:33:40ZRob Nelsonattack text is past tense now*Created by: Skullyton*
<!--
If a specific field doesn't apply, remove it!
Anything inside tags like these is a comment and will not be displayed in the final issue.
Be careful not to write inside them!
Joke or spammed issues ca...*Created by: Skullyton*
<!--
If a specific field doesn't apply, remove it!
Anything inside tags like these is a comment and will not be displayed in the final issue.
Be careful not to write inside them!
Joke or spammed issues can and will result in punishment. Don't be a dick.
-->
In the past few days, something's happened that has made all attack text phrase itself as past tense
Problem is, a large amount of the mob attack text is present tense, as was standardized by @Intigracy a bit back.
Now, rather than
'The clown goblin honks at greyshit mcshirt'
It now comes out as
'The clown goblin has honks at greyshit mcshirt'https://git.nexisonline.net/vgstation/vgstation13/-/issues/13199the massive eclair is missing the spirte2018-06-22T11:33:40ZRob Nelsonthe massive eclair is missing the spirte*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
the massive eclair has no sprite
>What you expect...*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
the massive eclair has no sprite
>What you expected to happen
big sprite
>What actually happened
no sprite
>Steps to reproduce if possible
make a massive eclair
its invisiblehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13196Suggestion: make rechargers scannable by the device analyzer2018-06-22T11:33:40ZRob NelsonSuggestion: make rechargers scannable by the device analyzer*Created by: icantthinkofanameritenow*
It would help drastically in blob rounds, not to mention in larger away missions where you might not have time to waste running back and forth to the recharger in the gateway. Plus, allowing the me...*Created by: icantthinkofanameritenow*
It would help drastically in blob rounds, not to mention in larger away missions where you might not have time to waste running back and forth to the recharger in the gateway. Plus, allowing the mechanic to make a machine the protolathe can't create should give more people a reason to play them. https://git.nexisonline.net/vgstation/vgstation13/-/issues/13189Metaclub mechanics windoors lack mechanic access requirement2018-06-22T11:33:40ZRob NelsonMetaclub mechanics windoors lack mechanic access requirement*Created by: Probe1*
see title*Created by: Probe1*
see titlehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13187Derelict MoMMis can teleport to the station when inside a cage2018-06-22T11:33:40ZRob NelsonDerelict MoMMis can teleport to the station when inside a cage*Created by: D3athrow-Issues*
(WEB REPORT BY: archsunder REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
fcaa64cba57915006c8c3fcdf22ea1e28c73bbbd
>General description of the issue
BROKE...*Created by: D3athrow-Issues*
(WEB REPORT BY: archsunder REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
fcaa64cba57915006c8c3fcdf22ea1e28c73bbbd
>General description of the issue
BROKE THE CONDITIONING and managed to teleport to the carbon station whilst inside a plasteel cage
>What you expected to happen
"You can't use this teleporter"
>What actually happened
Appeared on carbon station, beeped and pinged at some carbons, then teleported home
>Steps to reproduce if possiblehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13185new "combat code" bug2018-06-22T11:33:40ZRob Nelsonnew "combat code" bug*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
clicking on people as a mouse gives a message + a di...*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
clicking on people as a mouse gives a message + a disarm sound
>What you expected to happen
no sounds no messages
>What actually happened
The mouse (618) has missed Landantyme the Toad (as Slate Slabrock)!The mouse (618) has missed Landantyme the Toad (as Slate Slabrock)!The mouse (618) has missed Landantyme the Toad (as Slate Slabrock)!
>Steps to reproduce if possible
be a mouse click on peoplehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13174Attacking as a mob with no attack damage produces a "miss" sound2018-06-22T11:33:40ZRob NelsonAttacking as a mob with no attack damage produces a "miss" sound*Created by: JustSumBody*
@unid15 's combat dealio probably
So if you take a mouse or a cat for example and try to attack someone you get
```The mouse (67) has missed the unknown!```
since their damage lower and upper are both ze...*Created by: JustSumBody*
@unid15 's combat dealio probably
So if you take a mouse or a cat for example and try to attack someone you get
```The mouse (67) has missed the unknown!```
since their damage lower and upper are both zero. Regular simple animals are unaffected
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13162Metaclub HoP office has wooden floors under doors but nowhere else2018-06-22T11:33:40ZRob NelsonMetaclub HoP office has wooden floors under doors but nowhere else*Created by: Probe1*
*Created by: Probe1*
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13147The PDA messaging server should be upgradeable, and block spam when upgraded.2018-06-22T11:33:40ZRob NelsonThe PDA messaging server should be upgradeable, and block spam when upgraded.*Created by: PJB3005*
*Created by: PJB3005*
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13144New Player Options New Player Options2018-06-22T11:33:40ZRob NelsonNew Player Options New Player Options*Created by: 9600bauds*
![dreamseeker_2016-12-28_16-13-18](https://cloud.githubusercontent.com/assets/6526157/21529489/970a35b0-cd18-11e6-8312-40bc5ae2031d.png)*Created by: 9600bauds*
![dreamseeker_2016-12-28_16-13-18](https://cloud.githubusercontent.com/assets/6526157/21529489/970a35b0-cd18-11e6-8312-40bc5ae2031d.png)https://git.nexisonline.net/vgstation/vgstation13/-/issues/131372 viruses with the same name but 2 different verosity + disease analyzer2018-06-22T11:33:40ZRob Nelson2 viruses with the same name but 2 different verosity + disease analyzer*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
if 2 viruses have the same name but different small ...*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
if 2 viruses have the same name but different small stats when you put them in the disease analyzer and print the paper it ll print 2 papers of the 2 viruses
>What you expected to happen
1 paper
>What actually happened
2 papers
>Steps to reproduce if possible
have 2 viruses with slight different stats but same synthoms and name
but in the analyzer
print
2 papers istead of 1https://git.nexisonline.net/vgstation/vgstation13/-/issues/13135virus samples and machines2018-06-22T11:33:41ZRob Nelsonvirus samples and machines*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
every time the analyzed sample is mutaded the machin...*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
every time the analyzed sample is mutaded the machines adds a "OUTDATED:" to the description if you mutate it multiple times it turns to OUTDATED : OUTDATED : OUTDATED : OUTDATED : GNAv2 based virus lifeform - stamm #5437, #5437
>What you expected to happen
only 1 OUTDATED: added to the desciption
>What actually happened
OUTDATED: OUTDATED: OUTDATED: OUTDATED: OUTDATED: OUTDATED: OUTDATED: OUTDATED: OUTDATED: OUTDATED: OUTDATED: OUTDATED: OUTDATED: OUTDATED:
>Steps to reproduce if possible
mutate a virus with the machine multiple timeshttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13133meteor logical vault problem2018-06-22T11:33:41ZRob Nelsonmeteor logical vault problem*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
the "excavation locker " has a gps in it so you can ...*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
the "excavation locker " has a gps in it so you can get the location round start (same for the rust vault but no one cares about it)
>What you expected to happen
hidden location
>What actually happened
gps with name on it
>Steps to reproduce if possible
load the vault
check a gps
find a gps with the location of ithttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13130Bound Object can steal stuff from centcomms2018-06-22T11:33:41ZRob NelsonBound Object can steal stuff from centcomms*Created by: D3athrow-Issues*
(WEB REPORT BY: harsetheef REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
As a wizard with bound object with an extra po...*Created by: D3athrow-Issues*
(WEB REPORT BY: harsetheef REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
As a wizard with bound object with an extra point in strength, you can steal centcomm equipment (specifically the high force eaxe and eswords) thru the cameras to centcomm on station.
>What you expected to happen
To not be able to steal centcomm stuff.
>What actually happened
Murdered the station with eaxes and eswords.
>Steps to reproduce if possible
be a wizard, bind objects through the arena cameras, specifically the team waiting area airlocks and the weapons.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13127Bound object can be used to pick up items through cameras and off z-level2018-06-22T11:33:41ZRob NelsonBound object can be used to pick up items through cameras and off z-level*Created by: JustSumBody*
So for example if you take empowered bound object, then look at the thunderdome through the entertainment monitor cameras, then port out the blastwalls, you can see into the weapons storage and snag yourself a ...*Created by: JustSumBody*
So for example if you take empowered bound object, then look at the thunderdome through the entertainment monitor cameras, then port out the blastwalls, you can see into the weapons storage and snag yourself a 150 force 25 throwforce weapon or snazzy double eblade.
Can also grab anything going on in the thunderdome if a min is testing thingshttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13113PAI and istruments (bug + feature request2018-06-22T11:33:42ZRob NelsonPAI and istruments (bug + feature request*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
some hand held isturments like the trombone and the ...*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
some hand held isturments like the trombone and the honky horn have a remove pai verb because of bugs
>What you expected to happen
what if we turned it into a real feature like
>What actually happened
>Steps to reproduce if possiblehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13112ADD FUCKIN MUSTARD GAS TO THE GAME2018-06-22T11:33:42ZRob NelsonADD FUCKIN MUSTARD GAS TO THE GAME*Created by: Probe1*
<!--
If a specific field doesn't apply, remove it!
Anything inside tags like these is a comment and will not be displayed in the final issue.
Be careful not to write inside them!
Joke or spammed issues can a...*Created by: Probe1*
<!--
If a specific field doesn't apply, remove it!
Anything inside tags like these is a comment and will not be displayed in the final issue.
Be careful not to write inside them!
Joke or spammed issues can and will result in punishment. Don't be a dick.
-->
#### Description of issue
THERES NO WAY TO SCAR THE LUNGS OF MY FELLOW CREW AS AN ANTAGONIST
#### Difference between expected and actual behavior
I EXPECTED CHEMICAL WARFARE
I DID NOT GET CHEMICAL WARFARE
#### Steps to reproduce
Bent double, like old beggars under sacks,
Knock-kneed, coughing like hags, we cursed through sludge,
Till on the haunting flares we turned our backs
And towards our distant rest began to trudge.
Men marched asleep. Many had lost their boots
But limped on, blood-shod. All went lame; all blind;
Drunk with fatigue; deaf even to the hoots
Of tired, outstripped Five-Nines that dropped behind.
Gas! Gas! Quick, boys! – An ecstasy of fumbling,
Fitting the clumsy helmets just in time;
But someone still was yelling out and stumbling,
And flound'ring like a man in fire or lime . . .
Dim, through the misty panes and thick green light,
As under a green sea, I saw him drowning.
In all my dreams, before my helpless sight,
He plunges at me, guttering, choking, drowning.
If in some smothering dreams you too could pace
Behind the wagon that we flung him in,
And watch the white eyes writhing in his face,
His hanging face, like a devil's sick of sin;
If you could hear, at every jolt, the blood
Come gargling from the froth-corrupted lungs,
Obscene as cancer, bitter as the cud
Of vile, incurable sores on innocent tongues,
My friend, you would not tell with such high zest
To children ardent for some desperate glory,
The old Lie; Dulce et Decorum est
Pro patria mori.
#### Specific information for locating
<!-- e.g. an object name, paste specific message outputs... -->
PROBABLY WANNA LOOK AT WELDER FUEL VOLATILES TO GET THE GIST OF HOW THE GAME HANDLES IT, AND OBVIOUSLY CHEM GRENADES AND UPLINK.DM.
#### Length of time in which bug has been known to occur
<!--
Be specific if you approximately know the time it's been occurring
for—this can speed up finding the source. If you're not sure
about it, tell us too!
-->
WE'VE NEVER HAD MUSTARD GAS!
#### Server revision
<!-- Found with the "Show server revision" verb in the OOC tab in game. -->
WE MAY NEVER KNOW
#### Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [x] Issue could be reproduced at least once
- [x] Issue could be reproduced by different players
- [x] Issue could be reproduced in multiple rounds
- [x] Issue happened in a recent (less than 7 days ago) round
- [x] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13099Box cargo ATM deposits money onto window tile2018-06-22T11:33:42ZRob NelsonBox cargo ATM deposits money onto window tile*Created by: D3athrow-Issues*
(WEB REPORT BY: invoid9 REMOTE: 172.93.109.202:7777)
When you press the withdraw button on the cargo ATM in box, the money plops out onto the window tile just northwest of the ATM.*Created by: D3athrow-Issues*
(WEB REPORT BY: invoid9 REMOTE: 172.93.109.202:7777)
When you press the withdraw button on the cargo ATM in box, the money plops out onto the window tile just northwest of the ATM.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13093flatpacks.2018-06-22T11:33:42ZRob Nelsonflatpacks.*Created by: uazuaz*
<!--
If a specific field doesn't apply, remove it!
Anything inside tags like these is a comment and will not be displayed in the final issue.
Be careful not to write inside them!
Joke or spammed issues can a...*Created by: uazuaz*
<!--
If a specific field doesn't apply, remove it!
Anything inside tags like these is a comment and will not be displayed in the final issue.
Be careful not to write inside them!
Joke or spammed issues can and will result in punishment. Don't be a dick.
-->
#### Description of issue
- flatpacks can be stacked by ghosts.
- even if you're alive, you don't need to be adjacent to them to stack them; they just need to be in sight.
unstacking seems to work fine.
#### Difference between expected and actual behavior
as a ghost, expected to being unable to stack them, i was able;
when alive, expected to actually touch them to stack them, i can do it from few tiles away.
#### Steps to reproduce
be ghost, stack them.
be alive, stack them without touching them.
#### Length of time in which bug has been known to occur
<!--
Be specific if you approximately know the time it's been occurring
for—this can speed up finding the source. If you're not sure
about it, tell us too!
-->
noticed just now, i don't really know.
#### Server revision
<!-- Found with the "Show server revision" verb in the OOC tab in game. -->
9ee2efc1e2e3209f114b0a319b710c11a81e15eb
#### Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [x] Issue could be reproduced at least once
- [ ] Issue could be reproduced by different players
- [x] Issue could be reproduced in multiple rounds
- [x] Issue happened in a recent (less than 7 days ago) round
- [x] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13092medical pAI supplement overrides security supplement with no way to change be...2018-06-22T11:33:42ZRob Nelsonmedical pAI supplement overrides security supplement with no way to change between*Created by: adu6oo*
Maybe this is intentional, but I wasn't sure
#### Description of issue
pAIs can't switch between medical and security supplements to allow for *law and hud features. medical supplement seems to override, reg...*Created by: adu6oo*
Maybe this is intentional, but I wasn't sure
#### Description of issue
pAIs can't switch between medical and security supplements to allow for *law and hud features. medical supplement seems to override, regardless of if it's bought first or second
#### Difference between expected and actual behavior
To be able to switch between medical and security hud and have the feature of both (*law)
However it seems like you can at least check both security and medical records on people, if both are installed.
#### Steps to reproduce
1. be a pAI
2. download security or medical supplement
3. download the supplement you didn't download
#### Specific information for locating
I dunno
#### Length of time in which bug has been known to occur
I dunno also, found it today
#### Server revision
I think this is it?
22c5e469d9b40c8d997651ca66f7cdbbf723a25f Current Infomational Settings:
Protect Authority Roles From Tratior: 1
#### Issue bingo
- [x ] Issue could be reproduced at least once
- [ ] Issue could be reproduced by different players
- [ x] Issue could be reproduced in multiple rounds
- [x ] Issue happened in a recent (less than 7 days ago) round
- [x ] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13091smart pai loses the ability to fire after hit by a flashbang2018-06-22T11:33:42ZRob Nelsonsmart pai loses the ability to fire after hit by a flashbang*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
get hit by a flashbang cant shoot anymore
>What y...*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
get hit by a flashbang cant shoot anymore
>What you expected to happen
temporarly disable the pai power to shoot the laser
>What actually happened
cant shoot anymore removing and putting the pai back doesnt do anything
>Steps to reproduce if possible
put pai into smart gun
get hit by a flashbang
pai cant shoot anymore1.03 (Winter 2017) Bugfix milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13081smart gun thread2018-06-22T11:33:42ZRob Nelsonsmart gun thread*Created by: jakmak3*
If you eject a empty PAI from a smartgun it causes the PAI to despawn*Created by: jakmak3*
If you eject a empty PAI from a smartgun it causes the PAI to despawnhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13072cryocell volume pump on boxstation2018-06-22T11:33:42ZRob Nelsoncryocell volume pump on boxstation*Created by: uazuaz*
on box, the volume pump used to flush cryocells is hidden under the medicine closet; i think that it should be easily visible like all other maps, for example modifying it like this:
![flush](https://cloud.github...*Created by: uazuaz*
on box, the volume pump used to flush cryocells is hidden under the medicine closet; i think that it should be easily visible like all other maps, for example modifying it like this:
![flush](https://cloud.githubusercontent.com/assets/6170726/21482071/632ab0bc-cb6f-11e6-9180-f67fadca2dd7.png)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13070cryocell pipes - defficiency2018-06-22T11:33:42ZRob Nelsoncryocell pipes - defficiency*Created by: uazuaz*
on deff, the volume pump used to flush cryocell pipes is put before the gas pump so is not gonna work when used, to fix it just move it 3 tiles further north.
*Created by: uazuaz*
on deff, the volume pump used to flush cryocell pipes is put before the gas pump so is not gonna work when used, to fix it just move it 3 tiles further north.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13067Wheelchair Riding2018-06-22T11:33:42ZRob NelsonWheelchair Riding*Created by: D3athrow-Issues*
(WEB REPORT BY: consedfu REMOTE: 172.93.109.202:7777)
>Revision db4fae77cf325c86de183f6a6414c8355c8bde46
>General description of the issue
When you climb into a wheelchair the character sprite overlays...*Created by: D3athrow-Issues*
(WEB REPORT BY: consedfu REMOTE: 172.93.109.202:7777)
>Revision db4fae77cf325c86de183f6a6414c8355c8bde46
>General description of the issue
When you climb into a wheelchair the character sprite overlays it instead of going behind the armrest / onto the seat (ect.)
>What you expected to happen
I would look like I'm actually in a wheelchair after getting into it
>What actually happened
Looks like I'm clinging onto the side of the wheelchair
>Steps to reproduce if possible
Climb into a wheelchairhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13062Stage 2 singulo thinks it's bigger than it really is2018-06-22T11:33:42ZRob NelsonStage 2 singulo thinks it's bigger than it really is*Created by: 9600bauds*
Take a look at this code.
![atom_2016-12-25_16-43-06](https://cloud.githubusercontent.com/assets/6526157/21472604/3f9f9224-cac1-11e6-8d47-829a9bcfe1be.png)
When the stage 2 singulo checks for shield generat...*Created by: 9600bauds*
Take a look at this code.
![atom_2016-12-25_16-43-06](https://cloud.githubusercontent.com/assets/6526157/21472604/3f9f9224-cac1-11e6-8d47-829a9bcfe1be.png)
When the stage 2 singulo checks for shield generators to bounce off of, it checks 3 tiles away rather than 2. Essentially, singulo movement treats 3x3 singulos as if they were 5x5.
This results in two things:
One, like a really infuriating DVD screensaver, the stage 2 singulo will never bounce off the shield generators, always stop 1 tile before.
![dreamseeker_2016-12-25_16-44-33](https://cloud.githubusercontent.com/assets/6526157/21472612/90a4e2dc-cac1-11e6-9d91-6b8c2f475679.png)
Two:
![mpc-hc64_2016-12-25_16-46-35](https://cloud.githubusercontent.com/assets/6526157/21472623/cd19c4e4-cac1-11e6-9319-872a0ba76f38.png)
![mpc-hc64_2016-12-25_16-46-58](https://cloud.githubusercontent.com/assets/6526157/21472628/ea76026e-cac1-11e6-99ce-a9b361e56782.png)
![mpc-hc64_2016-12-25_16-47-14](https://cloud.githubusercontent.com/assets/6526157/21472629/eb9995d4-cac1-11e6-92b1-04abfd3adefb.png)
If a singulo is created too close to the border, when it grows to stage 2, it will think it's 5x5, not 3x3 like it really is. So its movement checks the tiles on the OTHER SIDE of the containment field, and thus thinks it's OK to move that way.
Theoretically, fixing this would be as simple as changing this 3 to 2.
![atom_2016-12-25_16-43-06](https://cloud.githubusercontent.com/assets/6526157/21472642/2bec63aa-cac2-11e6-9077-090771c6c9a8.png)
But it says "yes this is right", plus it's SINGULARITY CODE, maan, someone else do it1.03 (Winter 2017) Bugfix milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13060Animate the birthday cake sprite2018-06-22T11:33:42ZRob NelsonAnimate the birthday cake sprite*Created by: Probe1*
![image](https://cloud.githubusercontent.com/assets/8550416/21471484/e3feef48-ca82-11e6-882c-661f7440ec4e.png)
*Created by: Probe1*
![image](https://cloud.githubusercontent.com/assets/8550416/21471484/e3feef48-ca82-11e6-882c-661f7440ec4e.png)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13057snowmap crashed serb2018-06-22T11:33:43ZRob Nelsonsnowmap crashed serb*Created by: DrCelt*
It wasn't in the rotation, which is good, but it still got loaded, which is bad
About twenty minutes in it crashed
This is more a reminder to myself to look into the runtime logs than anything else, also a general...*Created by: DrCelt*
It wasn't in the rotation, which is good, but it still got loaded, which is bad
About twenty minutes in it crashed
This is more a reminder to myself to look into the runtime logs than anything else, also a general reminder to not play snowmap
in terms of bugs, aye there were a few but I think it was a fairly successful round really
Also re: the crash, I'm deeply sorry that happened. I guess it gives you all time to spend christmas with your family or something - Personally, I had the server left on for a day by accident and I didn't get any issues but I can't put into words how apologetic I am this happened even if it was unpreventable, because in the end this wouldn't have happened without snowmap and as soon as the runtime logs are available I'll be working as hard as I can to figure out why
they say a picture means a thousand words so here take this as an apology
![](http://cl.jroo.me/z3/c/D/c/e/a.baa-Awesome-Apology-Cake.jpg)https://git.nexisonline.net/vgstation/vgstation13/-/issues/13055[SNOWMAP] Missing section of wire under a door at engineering station2018-06-22T11:33:43ZRob Nelson[SNOWMAP] Missing section of wire under a door at engineering station*Created by: Sprok0*
The upper right door at the main airlock(?)/entrance to the engineering station has no wire under it*Created by: Sprok0*
The upper right door at the main airlock(?)/entrance to the engineering station has no wire under ithttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13053You've got a shadow while you're lying down in the snowmap2018-06-22T11:33:43ZRob NelsonYou've got a shadow while you're lying down in the snowmap*Created by: D3athrow-Issues*
(WEB REPORT BY: morphi REMOTE: 172.93.109.202:7777)
It looks like you're floating.*Created by: D3athrow-Issues*
(WEB REPORT BY: morphi REMOTE: 172.93.109.202:7777)
It looks like you're floating.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13052MMI darkness in metaclub2018-06-22T11:33:43ZRob NelsonMMI darkness in metaclub*Created by: D3athrow-Issues*
(WEB REPORT BY: molenga REMOTE: 172.93.109.202:7777)
On metaclub when you become a MMI you can only see a small circle around you, just like when you are dead and have not ghosted
>Revision (Should be abov...*Created by: D3athrow-Issues*
(WEB REPORT BY: molenga REMOTE: 172.93.109.202:7777)
On metaclub when you become a MMI you can only see a small circle around you, just like when you are dead and have not ghosted
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issueOn metaclub when you become a MMI you can only see a small circle around you, just like when you are dead and have not ghosted
>What you expected to happen
On box station this doesnt happen, neither did it use to happen in metaclub in the past, might have started in a recent update.
>What actually happened
Literally what I described
>Steps to reproduce if possible
Become a MMI in metaclubhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13042Rev+Revsquad both autorecall the shuttle2018-06-22T11:33:44ZRob NelsonRev+Revsquad both autorecall the shuttle*Created by: Allspice*
Jesus fuck please remove it.*Created by: Allspice*
Jesus fuck please remove it.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13035ornaments don't work on plants potted by botany2018-06-22T11:33:44ZRob Nelsonornaments don't work on plants potted by botany*Created by: D3athrow-Issues*
(WEB REPORT BY: realestestate REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
Revision: 55b5f3f1ca3678f579a7358ce133e90a38cef0e3
>General description of the...*Created by: D3athrow-Issues*
(WEB REPORT BY: realestestate REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
Revision: 55b5f3f1ca3678f579a7358ce133e90a38cef0e3
>General description of the issue
the new ornaments were added, and they're all fun and all, but they don't work on potted plants like the one you can make with sand, it only works on round start potted plants which is kind of a let down
>What you expected to happen
being able to add ornaments to my own custom potted plants
>What actually happened
didn't work on my potted plants
>Steps to reproduce if possible
grow a plant in hydroponics
make a pot
pot the plant
attempt to add ornamenthttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13028Snowmen cause hypothermia when firing at people2018-06-22T11:33:44ZRob NelsonSnowmen cause hypothermia when firing at people*Created by: Wizardcrying*
<!--
If a specific field doesn't apply, remove it!
Anything inside tags like these is a comment and will not be displayed in the final issue.
Be careful not to write inside them!
Joke or spammed issues...*Created by: Wizardcrying*
<!--
If a specific field doesn't apply, remove it!
Anything inside tags like these is a comment and will not be displayed in the final issue.
Be careful not to write inside them!
Joke or spammed issues can and will result in punishment. Don't be a dick.
-->
#### Description of issue
Snowmen, when aggressed, cause hypothermia due to the chilling effect they produce with their shots. This could potentially kill someone or otherwise render them immobile. Wearing a blanket didn't really help.
#### Difference between expected and actual behavior
I expected not to get hypothermia from getting into a snowman snowball fight
I did, and got stunned hard at one point ("`You can't feel your hands!`")
#### Steps to reproduce
Aggress a snowman with a snowball.
#### Length of time in which bug has been known to occur
<!--
Be specific if you approximately know the time it's been occurring
for—this can speed up finding the source. If you're not sure
about it, tell us too!
-->
Probably since snowmen were reintroduced
#### Server revision
<!-- Found with the "Show server revision" verb in the OOC tab in game. -->
6ea048906508dc15d7f42e956b10b3b84795a942
#### Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [x] Issue could be reproduced at least once
- [ ] Issue could be reproduced by different players
- [ ] Issue could be reproduced in multiple rounds
- [x] Issue happened in a recent (less than 7 days ago) round
- [x] Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13025NVG's Green does not go away when exchanged with other glasses2018-06-22T11:33:44ZRob NelsonNVG's Green does not go away when exchanged with other glasses*Created by: D3athrow-Issues*
(WEB REPORT BY: streptomutans REMOTE: 172.93.109.202:7777)
When you have NVG activated and directly exchange them with a medical HUD by moving the HUD to the Eyes slot the ability to see in the dark is lost...*Created by: D3athrow-Issues*
(WEB REPORT BY: streptomutans REMOTE: 172.93.109.202:7777)
When you have NVG activated and directly exchange them with a medical HUD by moving the HUD to the Eyes slot the ability to see in the dark is lost as expected but the NVG's Green presists.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13021Separate Grinder Shortcuts2018-06-22T11:33:44ZRob NelsonSeparate Grinder Shortcuts*Created by: Kurfursten*
Months ago back in #10958 @9600bauds added an additional alt shortcut to the grinder where it grinds if it has something in it. At the time I said we should use separate shortcuts but he never really got back to...*Created by: Kurfursten*
Months ago back in #10958 @9600bauds added an additional alt shortcut to the grinder where it grinds if it has something in it. At the time I said we should use separate shortcuts but he never really got back to me, and we still need to do it. This is something someone who plays a lot Service notices frequently:
If you fill the grinder with an item that produces more than 10u (tomatoes, for example) you will end up generating more than 100u. The grinder will fill up with ketchup and have leftover tomatoes - but then you can't alt click the beaker to remove it (alt tries to grind it if there are items inside) or alt click to grind (can't grind if the reagents are full). In essence, shortcuts stop working in this relatively common case.
If you separate the shortcuts between alt and ctrl, this gridlock will never happen.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13020Can stack inflatable walls and doors on the same tile2018-06-22T11:33:44ZRob NelsonCan stack inflatable walls and doors on the same tile*Created by: JustSumBody*
Revision: e9338a3db4dc2b48302070d45ec87d3c5d671b18
If you alt click a turf and build inflatable walls or doors from there you can stack as many as you can get
![image](https://cloud.githubusercontent.com/a...*Created by: JustSumBody*
Revision: e9338a3db4dc2b48302070d45ec87d3c5d671b18
If you alt click a turf and build inflatable walls or doors from there you can stack as many as you can get
![image](https://cloud.githubusercontent.com/assets/19365096/21446955/6831a6f0-c89b-11e6-8716-3e33a19373bc.png)
![image](https://cloud.githubusercontent.com/assets/19365096/21446958/6eedefda-c89b-11e6-81f4-5c6390b6a46a.png)
In the case of doors, you can keep opening them and adding new ones without the alt click trick
Should probably not be stackable.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13012taxi_engineering.dmm has a singularity camera and it overrides the on station...2018-06-22T11:33:44ZRob Nelsontaxi_engineering.dmm has a singularity camera and it overrides the on station one*Created by: Probe1*
I will rename it and retain it as a cool easter egg.*Created by: Probe1*
I will rename it and retain it as a cool easter egg.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13002Should Hulks Be Able to Fire the Pneumatic Cannon?2018-06-22T11:33:44ZRob NelsonShould Hulks Be Able to Fire the Pneumatic Cannon?*Created by: Shadowmech88*
[Discussion]*Created by: Shadowmech88*
[Discussion]https://git.nexisonline.net/vgstation/vgstation13/-/issues/12995Weird Cameras on Deff2018-06-22T11:33:44ZRob NelsonWeird Cameras on Deff*Created by: D3athrow-Issues*
(WEB REPORT BY: generalveers25 REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
c699d6721d53a20a5e1b33c8d99480c7547270a9
>General description of the issue
T...*Created by: D3athrow-Issues*
(WEB REPORT BY: generalveers25 REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
c699d6721d53a20a5e1b33c8d99480c7547270a9
>General description of the issue
The Engineering South and AME South Cameras are both listed on the Supply Outpost Cameras
>What you expected to happen
That those cameras, which are on the main station, would be on a security camera console for the main station and not for the mining outpost.
>What actually happened
They're in the wrong fucking spot DUNY
>Steps to reproduce if possible
Click on Supply Outpost Camerashttps://git.nexisonline.net/vgstation/vgstation13/-/issues/12985Chaplain Religion "Roman" not working.2018-06-22T11:33:44ZRob NelsonChaplain Religion "Roman" not working.*Created by: D3athrow-Issues*
(WEB REPORT BY: generalveers25 REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
9807acba44ad6e88b0e2e28342b711f791e19032
>General description of the issue
On...*Created by: D3athrow-Issues*
(WEB REPORT BY: generalveers25 REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
9807acba44ad6e88b0e2e28342b711f791e19032
>General description of the issue
One of the Chaplain religions isn't properly appearing in-game. It's listed on the github, however.
>What you expected to happen
Set religion to "Latin" (same should also apply to "Rome", "Roma", and "Roman") and get Legionary armor, etc.
>What actually happened
Default Religion (Space Jesus, Holy Book of etc.)
>Steps to reproduce if possible
Set Chaplain religion to "Latin", "Rome", etc.https://git.nexisonline.net/vgstation/vgstation13/-/issues/12971Rename Fruitcake to Christmas Cake2018-06-22T11:33:44ZRob NelsonRename Fruitcake to Christmas Cake*Created by: Shadowmech88*
Christmas cake is a specific variant of fruitcake which is covered with icing.*Created by: Shadowmech88*
Christmas cake is a specific variant of fruitcake which is covered with icing.https://git.nexisonline.net/vgstation/vgstation13/-/issues/12969Sugar Cookie Recipe doesn't work2018-06-22T11:33:45ZRob NelsonSugar Cookie Recipe doesn't work*Created by: D3athrow-Issues*
(WEB REPORT BY: zealotron REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
765724ffbf0a8485e17dc089b7a032b5279b189e
>General description of the issue
try to...*Created by: D3athrow-Issues*
(WEB REPORT BY: zealotron REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
765724ffbf0a8485e17dc089b7a032b5279b189e
>General description of the issue
try to bake sugar cookies
>What you expected to happen
get sugar cookies
>What actually happened
BURNED. MESS.
>Steps to reproduce if possible
5 sugar
5 flour
1 egghttps://git.nexisonline.net/vgstation/vgstation13/-/issues/12965tinsel issue2018-06-22T11:33:45ZRob Nelsontinsel issue*Created by: uazuaz*
<!--
If a specific field doesn't apply, remove it!
Anything inside tags like these is a comment and will not be displayed in the final issue.
Be careful not to write inside them!
Joke or spammed issues can a...*Created by: uazuaz*
<!--
If a specific field doesn't apply, remove it!
Anything inside tags like these is a comment and will not be displayed in the final issue.
Be careful not to write inside them!
Joke or spammed issues can and will result in punishment. Don't be a dick.
-->
#### Description of issue
![scrnshot1](https://cloud.githubusercontent.com/assets/6170726/21365440/a57bf508-c6f5-11e6-927e-9b78d16fc520.png)
tinsel are placed on the west and north sides of a tile only; checking the file
https://github.com/d3athrow/vgstation13/blob/Bleeding-Edge/icons/obj/christmas.dmi
i can see that there are sprites for all 4 directions, so i can assume it's a bug.
#### Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [x] Issue could be reproduced at least once
- [ ] Issue could be reproduced by different players
- [x] Issue could be reproduced in multiple rounds
- [x] Issue happened in a recent (less than 7 days ago) round
- [x] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/12962ghosts can use food processor what the fuck2018-06-22T11:33:45ZRob Nelsonghosts can use food processor what the fuck*Created by: D3athrow-Issues*
(WEB REPORT BY: kranenberg REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
612b12d48d418a15f45fd9d2df5403a92f66bb48
>General description of the issue
as a ...*Created by: D3athrow-Issues*
(WEB REPORT BY: kranenberg REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
612b12d48d418a15f45fd9d2df5403a92f66bb48
>General description of the issue
as a ghost, you can drag things in a radius of 3 tiles around the food processor into the food processor, and you can grind whatever is inside by clicking it - can't grind humans since the processor will pop them out after the grinding, but it will take time while they're stuck in the processor
>What you expected to happen
TO NOT BE ABLE TO DO THS
>What actually happened
I WAS ABLE TO DO THIS
>Steps to reproduce if possible
be a ghost
drag something process-able to the food processor
click processor
enjoy funsieshttps://git.nexisonline.net/vgstation/vgstation13/-/issues/12928Vox trader armor shouldn't be near-useless2018-06-22T11:33:45ZRob NelsonVox trader armor shouldn't be near-useless*Created by: devlkiller0*
Vox trader armor used to have very good protection (which was bit too much) but now it is complete garbage with no defense, no flash block, and they can't hold a jetpack like they used to. Traders shouldn't be ...*Created by: devlkiller0*
Vox trader armor used to have very good protection (which was bit too much) but now it is complete garbage with no defense, no flash block, and they can't hold a jetpack like they used to. Traders shouldn't be walking around with essentially no protection considering their outpost is on the asteroid where there are plenty of things ready to fuck your day up and a trade gone wrong can end up in death. What should be changed is that they revert to how they used to work and their armor values lowered to what mining hardsuits have.https://git.nexisonline.net/vgstation/vgstation13/-/issues/12922Firelocks no longer require access or crowbars to open2018-06-22T11:33:45ZRob NelsonFirelocks no longer require access or crowbars to open*Created by: Blithering*
#### Description of issue
Not sure if this was an intentional change, but firelocks blocking off breaches or fires (noted by the flashing lights) used to require crowbarring or engineering access to open, b...*Created by: Blithering*
#### Description of issue
Not sure if this was an intentional change, but firelocks blocking off breaches or fires (noted by the flashing lights) used to require crowbarring or engineering access to open, but recently just give the message 'you force the firelock open' when clicked on.
#### Difference between expected and actual behavior
Previously the safety feature at least slowed down peoples' attempts to open the zas nightmare
Now we can all enjoy slamming into paper sheets and dying.
#### Steps to reproduce
make a breach so the station's firelocks close and theoretically lock.
open one with the flashing alarm lights,
Marvel as evolution has rendered the average greyshirt's hands equivalent to a crowbar.
#### Specific information for locating
<!-- e.g. an object name, paste specific message outputs... -->
#### Length of time in which bug has been known to occur
<!--
A day? maybe more?
-->
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [x ] Issue could be reproduced at least once
- [yes] Issue could be reproduced by different players
- [checkbox] Issue could be reproduced in multiple rounds
- [:^)] Issue happened in a recent (less than 7 days ago) round
- [x] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/12920AAC can be messed up by spooky ghosts2018-06-22T11:33:45ZRob NelsonAAC can be messed up by spooky ghosts*Created by: D3athrow-Issues*
(WEB REPORT BY: kranenberg REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
1cca8e3cec8d193ab73be864480a3586c400f689
>General description of the issue
spooky...*Created by: D3athrow-Issues*
(WEB REPORT BY: kranenberg REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
1cca8e3cec8d193ab73be864480a3586c400f689
>General description of the issue
spooky ghosts can mess up with specific AAC automation functions
>What you expected to happen
to not be able to do this as a ghost aaaaaa
>What actually happened
I was able to mess up with setting up air injector modes and names in an if/then/else block, including their addition and removal
>Steps to reproduce if possible
be ghost
click aac
go wildhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/12919Mixing blood from different containers together doesn't add their viruses/ant...2018-06-22T11:33:45ZRob NelsonMixing blood from different containers together doesn't add their viruses/antibodies together*Created by: despotate*
<!--
If a specific field doesn't apply, remove it!
Anything inside tags like these is a comment and will not be displayed in the final issue.
Be careful not to write inside them!
Joke or spammed issues ca...*Created by: despotate*
<!--
If a specific field doesn't apply, remove it!
Anything inside tags like these is a comment and will not be displayed in the final issue.
Be careful not to write inside them!
Joke or spammed issues can and will result in punishment. Don't be a dick.
-->
#### Description of issue
I filled beaker 1 with my uninfected blood and beaker 2 with my incubator-infected blood.
Beaker 1's only reagent:
virus2 = /list (0)
antibodies = 0
Beaker 2's only reagent:
virus2 = /list (1)
4361 [0x2106f6a4] = /datum/disease2/disease
antibodies = 0
Beaker 1's only reagent after the entirety of beaker 2 was added to it:
virus2 = /list (0)
antibodies = 0
I tested this stuff a bunch with antibodies, monkey blood, etc., generally all adding blood really does is increase the blood that was already in the beaker rather than change any of its attributes or "add" the blood together, this is the only output I bothered to save
#### Difference between expected and actual behavior
Expected: as a virologist, if I mix together two sources of blood that have different viruses, the viruses will add up
Actual: I'm forced to beat a monkey to death and keep him near my incubator to use him as an infected storage vessel. a dead fucking monkey can fulfill my needs better than any glass container
#### Steps to reproduce
Mix any two containers of blood containing different viruses/antibodies together, notice how one blood container's viruses/antibodies dissapear
#### Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [x] Issue could be reproduced at least once
- [ ] Issue could be reproduced by different players
- [x] Issue could be reproduced in multiple rounds
- [x] Issue happened in a recent (less than 7 days ago) round
- [x] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/12918previous_list_item() is broken!2018-06-22T11:33:45ZRob Nelsonprevious_list_item() is broken!*Created by: 9600bauds*
https://github.com/d3athrow/vgstation13/blob/Bleeding-Edge/code/__HELPERS/lists.dm#L178
I found this while doing #12809. Apparently, hair selection arrows are the only ones that use previous_list_item() and ne...*Created by: 9600bauds*
https://github.com/d3athrow/vgstation13/blob/Bleeding-Edge/code/__HELPERS/lists.dm#L178
I found this while doing #12809. Apparently, hair selection arrows are the only ones that use previous_list_item() and next_list_item() at all.
The end result here is that you can't use the "previous hairstyle" arrow, but you can use the "next hairstyle" one.
I tried to fix it for a while but I hate this proc.https://git.nexisonline.net/vgstation/vgstation13/-/issues/12915eclair sprites are fucking massive2018-06-22T11:33:45ZRob Nelsoneclair sprites are fucking massive*Created by: Probe1*
<!--
If a specific field doesn't apply, remove it!
Anything inside tags like these is a comment and will not be displayed in the final issue.
Be careful not to write inside them!
Joke or spammed issues can a...*Created by: Probe1*
<!--
If a specific field doesn't apply, remove it!
Anything inside tags like these is a comment and will not be displayed in the final issue.
Be careful not to write inside them!
Joke or spammed issues can and will result in punishment. Don't be a dick.
-->
#### Description of issue
They are larger than mobs
#### Difference between expected and actual behavior
To be regular sized
Its bigger than the nuclear bomb
#### Steps to reproduce
spawn an eclair
#### Specific information for locating
<!-- e.g. an object name, paste specific message outputs... -->
#### Length of time in which bug has been known to occur
<!--
Be specific if you approximately know the time it's been occurring
for—this can speed up finding the source. If you're not sure
about it, tell us too!
-->
#### Server revision
<!-- Found with the "Show server revision" verb in the OOC tab in game. -->
#### Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [x] Issue could be reproduced at least once
- [x] Issue could be reproduced by different players
- [x] Issue could be reproduced in multiple rounds
- [x] Issue happened in a recent (less than 7 days ago) round
- [ ] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)