vgstation13 issueshttps://git.nexisonline.net/vgstation/vgstation13/-/issues2015-04-19T07:07:49Zhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/3985Can't deconstruct hydroponics trays2015-04-19T07:07:49ZRob NelsonCan't deconstruct hydroponics trays*Created by: 9600bauds*
They seemingly don't have a maintenance hatch, using a screwdriver on them does nothing.
A little weird since you can construct them.
*Created by: 9600bauds*
They seemingly don't have a maintenance hatch, using a screwdriver on them does nothing.
A little weird since you can construct them.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/3983Smooth Pulling doesn't work for some items2015-05-20T12:20:35ZRob NelsonSmooth Pulling doesn't work for some items*Created by: Ephx1*
You know, that smooth movement between tiles for mobs, items, and such. Pulling certain items will not trigger a smooth transition, Metal Stacks, Reinforced Glass Stacks, and Metal rods when pulled will snap to the t...*Created by: Ephx1*
You know, that smooth movement between tiles for mobs, items, and such. Pulling certain items will not trigger a smooth transition, Metal Stacks, Reinforced Glass Stacks, and Metal rods when pulled will snap to the tile it's moving into instead of smoothly dragging along.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/3982Some airlocks are !!!REALLY LOUD!!!2015-04-20T17:42:11ZRob NelsonSome airlocks are !!!REALLY LOUD!!!*Created by: 9600bauds*
There's a very obvious volume difference between some types of airlocks, particularly hallway clear/white airlocks. They're obnoxiously loud, while department-specific airlocks are a lot more toned down.
*Created by: 9600bauds*
There's a very obvious volume difference between some types of airlocks, particularly hallway clear/white airlocks. They're obnoxiously loud, while department-specific airlocks are a lot more toned down.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/3979How 2 machine stack2015-04-20T17:40:59ZRob NelsonHow 2 machine stack*Created by: CptWad*
So you want to stack some machines on the same tile but you dont know how? Easy fix!
Build a table a tile below where you want the many machines
Build disposal junction and outlet FACING the table.
Build disposal j...*Created by: CptWad*
So you want to stack some machines on the same tile but you dont know how? Easy fix!
Build a table a tile below where you want the many machines
Build disposal junction and outlet FACING the table.
Build disposal junction and inlet next to your contsruction, place window between the two disposal junctions
Push machinery into disposal inlet
Wrench machinery down
Viola! stack anything onto one tile! Works with collectors, computers and anything else you can think of!
How 2 fix: Make a check If a same type machine is already present on the tile so you cannot wrench another machine down. :information_desk_person:
https://git.nexisonline.net/vgstation/vgstation13/-/issues/3977Emitter beams can't pass through windows to a shard if the windows are on the...2016-10-21T16:37:07ZRob NelsonEmitter beams can't pass through windows to a shard if the windows are on the same tile as the shard.*Created by: Probe1*
If you make a supermatter chamber that is 1x1 tiles big the beams will stop at the window instead of passing through and hitting the shard which generates no power. It looks like this.
![image](https://cloud.githu...*Created by: Probe1*
If you make a supermatter chamber that is 1x1 tiles big the beams will stop at the window instead of passing through and hitting the shard which generates no power. It looks like this.
![image](https://cloud.githubusercontent.com/assets/8550416/7216617/c4b3bc30-e5d3-11e4-9432-98fa522ab05f.png)
I'm not sure how to fix it.
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/3976(WEB REPORT BY: thataxxguy REMOTE: 198.245.63.50:7777) Reinforced Table Graph...2015-04-20T18:06:52ZRob Nelson(WEB REPORT BY: thataxxguy REMOTE: 198.245.63.50:7777) Reinforced Table Graphical Bug.*Created by: D3athrow-Issues*
T shaped reinforced tables graphics do not line up with the horizontal reinforced tables, Needs resizing.
Image demonstrating:
http://i.imgur.com/lIS8ZN6.png
*Created by: D3athrow-Issues*
T shaped reinforced tables graphics do not line up with the horizontal reinforced tables, Needs resizing.
Image demonstrating:
http://i.imgur.com/lIS8ZN6.png
https://git.nexisonline.net/vgstation/vgstation13/-/issues/3972Remove stungloves2015-10-16T00:52:05ZRob NelsonRemove stungloves*Created by: ComicIronic*
They can be easily made using equipment available to pretty much anyone.
You can't disarm someone wearing them.
And a stun is already too powerful without needing to have to strip it off your opponent.
If we d...*Created by: ComicIronic*
They can be easily made using equipment available to pretty much anyone.
You can't disarm someone wearing them.
And a stun is already too powerful without needing to have to strip it off your opponent.
If we don't remove them, I suggest at least making it so that you have to hold the contact (like an igniter) in your hand, so that it's possible to drop the gloves and their stun effectiveness.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/3970(WEB REPORT BY: rei1226 REMOTE: 198.245.63.50:7777) Warn command issues no qu...2016-03-30T04:25:28ZRob Nelson(WEB REPORT BY: rei1226 REMOTE: 198.245.63.50:7777) Warn command issues no query as to why the person's being warned, nothing shows up in a players notes when they're warned either*Created by: D3athrow-Issues*
> Revision (Should be above if you're viewing this from ingame!)
be9c4429354e7ecb214dbde929dc7a2ae0e56534
> General description of the issue
IM high as fuck and mostly just wanted to go to Ririchiyo abo...*Created by: D3athrow-Issues*
> Revision (Should be above if you're viewing this from ingame!)
be9c4429354e7ecb214dbde929dc7a2ae0e56534
> General description of the issue
IM high as fuck and mostly just wanted to go to Ririchiyo about this issue but I cant find him so whatever.
Basically how we have the warning system on the server works is, I can give some clown a warning, then they have two warnings left until a 90 minute ban or some shit. However, these warnings don't even give you a pop-up or anything for you to explain why they're getting a warning. There's no proper documentation. You literally have to go into the person's notes and make up a new note that basically just says WARNING 1 - Warned for (blahblahblah).
The way warnings are handled by admins needs to better tool-wise. When hitting the warn button it shouldn't just auto-give them a warning, should work a bit like a ban in that it asks you for a reason, you put down the reason, then the person's warned, and Adminbot automatically puts the warning in the player's notes.
This makes it easier to track warnings across accounts and makes more admins inclined to use them and go a bit less harsh on people rather then jumpin all the way to that ban lane.
Old Feature Requests of High Qualityhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/3967(WEB REPORT BY: manaony REMOTE: 198.245.63.50:7777) R-wall sprite2015-04-20T18:01:25ZRob Nelson(WEB REPORT BY: manaony REMOTE: 198.245.63.50:7777) R-wall sprite*Created by: D3athrow-Issues*
> Revision (Should be above if you're viewing this from ingame!)
> gingersockman
>
> General description of the issue
> Unfinished R-wall sprite update when building a R-wall next to it even though it's un...*Created by: D3athrow-Issues*
> Revision (Should be above if you're viewing this from ingame!)
> gingersockman
>
> General description of the issue
> Unfinished R-wall sprite update when building a R-wall next to it even though it's unfinished
>
> What you expected to happen
> Unfinished R-wall sprite to to stay
>
> What actually happened
> R-Wall sprite status update even if it's missing a plasteel sheet
>
> Steps to reproduce if possible
> Build R-wall one next to another
> Thank you Dylan
https://git.nexisonline.net/vgstation/vgstation13/-/issues/3965(WEB REPORT BY: sherrax REMOTE: 198.245.63.50:7777) Vampire Plasmamen can't s...2016-03-14T17:27:00ZRob Nelson(WEB REPORT BY: sherrax REMOTE: 198.245.63.50:7777) Vampire Plasmamen can't suck blood through helmets*Created by: D3athrow-Issues*
> Revision (Should be above if you're viewing this from ingame!)
>
> General description of the issue
> If you're rolled a vampire while playing plasmaman, you cannot suck blood through your helmet and mas...*Created by: D3athrow-Issues*
> Revision (Should be above if you're viewing this from ingame!)
>
> General description of the issue
> If you're rolled a vampire while playing plasmaman, you cannot suck blood through your helmet and mask.
>
> What you expected to happen
> Biting people's neck, sucking their blood, getting mad powers.
>
> What actually happened
> 'Remove your mask!'
>
> Steps to reproduce if possible
> 1. Be plasma and vampire
> 2. Try to suck blood
https://git.nexisonline.net/vgstation/vgstation13/-/issues/3963[Bug] Lockbox says tracked_access instead of who opened it2015-04-30T21:18:26ZRob Nelson[Bug] Lockbox says tracked_access instead of who opened it*Created by: Probe1*
I wanted to know who opened the lockbox. I didn't get what I wanted.
![ss 2015-04-17 at 01 41 35](https://cloud.githubusercontent.com/assets/8550416/7210613/5f8b8944-e521-11e4-8245-4db8d72d9e42.png)
*Created by: Probe1*
I wanted to know who opened the lockbox. I didn't get what I wanted.
![ss 2015-04-17 at 01 41 35](https://cloud.githubusercontent.com/assets/8550416/7210613/5f8b8944-e521-11e4-8245-4db8d72d9e42.png)
Feature Freeze 4/20https://git.nexisonline.net/vgstation/vgstation13/-/issues/3962[Feauture request] Smelting ores with high temperature2017-01-07T15:09:20ZRob Nelson[Feauture request] Smelting ores with high temperature*Created by: ghost*
Ores left in a high temperature atmos would turn in to smelted bars. Yes even plasma. It's science!
*Created by: ghost*
Ores left in a high temperature atmos would turn in to smelted bars. Yes even plasma. It's science!
Old Feature Requests of High Qualityhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/3961[Feature Request] Have chemdispensers remember custom amounts2015-04-19T07:28:33ZRob Nelson[Feature Request] Have chemdispensers remember custom amounts*Created by: 9600bauds*
It's useful to be able to dispense 15u at a time, but since the button clears when you select another option, you have to click Custom and type 15 every time. It'd be more useful if the "Custom" button remembered...*Created by: 9600bauds*
It's useful to be able to dispense 15u at a time, but since the button clears when you select another option, you have to click Custom and type 15 every time. It'd be more useful if the "Custom" button remembered whatever amount you gave it, and clicking it twice or having a small "edit" button next to it or whatever to modify the custom amount.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/3960(WEB REPORT BY: kurfurst REMOTE: 198.245.63.50:7777) RCME Issues2015-04-28T02:39:31ZRob Nelson(WEB REPORT BY: kurfurst REMOTE: 198.245.63.50:7777) RCME Issues*Created by: D3athrow-Issues*
> Revision
> a1d008abaa220a4d351d0db18259d99708dd7766
>
> General description of the issue
> The RCME immediately kicks out Super Capacitors and Super Matter Bins when they are inserted. However, it stil...*Created by: D3athrow-Issues*
> Revision
> a1d008abaa220a4d351d0db18259d99708dd7766
>
> General description of the issue
> The RCME immediately kicks out Super Capacitors and Super Matter Bins when they are inserted. However, it still counts them as stocked, meaning that you could for instance repeatedly insert one Super Matter Bin and then replace 3 matter bins with only 1.
As a matter of preference, the RMCE should also display what's inside when examined, or be able to be opened to check inside like a pill collector or gadget bag.
Feature Freeze 4/20https://git.nexisonline.net/vgstation/vgstation13/-/issues/3958Custom Job Title in ID Computer No Longer Works2015-04-27T22:01:58ZRob NelsonCustom Job Title in ID Computer No Longer Works*Created by: Shadowmech88*
When I click it, the window to enter the title never pops up, it just closes the job selection menu.
*Created by: Shadowmech88*
When I click it, the window to enter the title never pops up, it just closes the job selection menu.
Feature Freeze 4/20https://git.nexisonline.net/vgstation/vgstation13/-/issues/3957(WEB REPORT BY: starnightx REMOTE: 198.245.63.50:7777) Lockboxes Security2015-10-16T00:52:17ZRob Nelson(WEB REPORT BY: starnightx REMOTE: 198.245.63.50:7777) Lockboxes Security*Created by: D3athrow-Issues*
So i don't know who can open those on Science (probably RD i think) but any lockboxes can be just opened with a floral somatoray or any laser gun even toy,i don't think changing the access change the fact t...*Created by: D3athrow-Issues*
So i don't know who can open those on Science (probably RD i think) but any lockboxes can be just opened with a floral somatoray or any laser gun even toy,i don't think changing the access change the fact that anyone can open it,still can be abused by powergaming.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/3956(WEB REPORT BY: awsmnamedude REMOTE: 198.245.63.50:7777) DNA block injector menu2016-12-19T20:51:23ZRob Nelson(WEB REPORT BY: awsmnamedude REMOTE: 198.245.63.50:7777) DNA block injector menu*Created by: D3athrow-Issues*
there should realy be a cancle button in the DNA modifyer consol block injector menus. you have to waste an injector and wait forever to make a new one
> What actually happened
>
> Steps to reproduce if p...*Created by: D3athrow-Issues*
there should realy be a cancle button in the DNA modifyer consol block injector menus. you have to waste an injector and wait forever to make a new one
> What actually happened
>
> Steps to reproduce if possible
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/3955[Bug] Rapid machinery component exchanger issue2015-04-28T02:39:31ZRob Nelson[Bug] Rapid machinery component exchanger issue*Created by: Probe1*
Filling up parts to the RMCE with a gadget bag doesn't remove the parts from the gadget bag so you get two copies of each part, one in the RMCE and one in the bag.
The delays for the RMCE working need to be shorten...*Created by: Probe1*
Filling up parts to the RMCE with a gadget bag doesn't remove the parts from the gadget bag so you get two copies of each part, one in the RMCE and one in the bag.
The delays for the RMCE working need to be shortened if possible.
Feature Freeze 4/20https://git.nexisonline.net/vgstation/vgstation13/-/issues/3954(WEB REPORT BY: fozzington REMOTE: 198.245.63.50:7777) Twitch/Tourette's gene...2015-05-25T18:47:29ZRob Nelson(WEB REPORT BY: fozzington REMOTE: 198.245.63.50:7777) Twitch/Tourette's gene disabling mobility/actions*Created by: D3athrow-Issues*
> Revision (Should be above if you're viewing this from ingame!)
Application of the Tourette's/Twitch disability occasionally (unsure if frequently) causing an inability to move or access any functions for...*Created by: D3athrow-Issues*
> Revision (Should be above if you're viewing this from ingame!)
Application of the Tourette's/Twitch disability occasionally (unsure if frequently) causing an inability to move or access any functions for a particularily long period of time, presumably unexpected (this has occurred before, although it was harder to track)
> Expected
Regular disability symptoms
> What actually happened
> Crippling inability to move/perform vital activities such as pick up items/access consoles
>
> Steps to reproduce if possible
Activate the Tourette's/Twitch disability
Continue going about activities until you are unable to perform said activities (not really sure on activators other than that)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/3951(WEB REPORT BY: theophrastus REMOTE: 198.245.63.50:7777) wielding fireaxe wit...2016-12-14T15:37:11ZRob Nelson(WEB REPORT BY: theophrastus REMOTE: 198.245.63.50:7777) wielding fireaxe with one arm*Created by: D3athrow-Issues*
> Revision 4ac9846a9f9e017442accfa2dfebb72c277edd09
>
> General description of the issue
> Blew my robotic limb off with an emp grenade, was still able to wield fireaxe as if i still had two arms.
>
> Wh...*Created by: D3athrow-Issues*
> Revision 4ac9846a9f9e017442accfa2dfebb72c277edd09
>
> General description of the issue
> Blew my robotic limb off with an emp grenade, was still able to wield fireaxe as if i still had two arms.
>
> What you expected to happen
>
> What actually happened
>
> Steps to reproduce if possible
1.02 (Fall 2016) Bugfix Milestone