vgstation13 issueshttps://git.nexisonline.net/vgstation/vgstation13/-/issues2014-08-18T20:42:59Zhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/92Bombs with oxygen colder than 73K don't blow2014-08-18T20:42:59ZRob NelsonBombs with oxygen colder than 73K don't blow*Created by: SilentN*
http://i.imgur.com/qwnV2VT.png
There is sound of explosion, plasma tank dissapears (or oxygen tank dissapears, or other parts dissapear) but there's no explosion. You can make oxygen colder than 73K using heat exc...*Created by: SilentN*
http://i.imgur.com/qwnV2VT.png
There is sound of explosion, plasma tank dissapears (or oxygen tank dissapears, or other parts dissapear) but there's no explosion. You can make oxygen colder than 73K using heat exchange pipes. You just need to lead them through space and chill the oxygen to 22K.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/94Third column of chem dispenser doesnt exist2013-10-02T02:47:20ZRob NelsonThird column of chem dispenser doesnt exist*Created by: TheTaft*
I cannot see the third column of chem dispenser, happened 2 times.
,
http://i.imgur.com/Ok59ltu.png
Here
*Created by: TheTaft*
I cannot see the third column of chem dispenser, happened 2 times.
,
http://i.imgur.com/Ok59ltu.png
Here
https://git.nexisonline.net/vgstation/vgstation13/-/issues/95Can't fabricate syndicate equipment with protolathe.2013-07-24T20:57:16ZRob NelsonCan't fabricate syndicate equipment with protolathe.*Created by: ghost*
Energy bows and T.Y.R.A.N.T. modules seem to be missing from RnD despite having appropriate research levels.
*Created by: ghost*
Energy bows and T.Y.R.A.N.T. modules seem to be missing from RnD despite having appropriate research levels.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/99Disposal Pipe Segment Deconstruction2013-07-25T02:35:19ZRob NelsonDisposal Pipe Segment Deconstruction*Created by: ririchiyo*
If a disposal pipe unit is deconstructed after a disposal pipe segment is removed from underneath it, you cannot fix the disposal unit as you will be prompted with : "The disposal bin requires a trunk underneath ...*Created by: ririchiyo*
If a disposal pipe unit is deconstructed after a disposal pipe segment is removed from underneath it, you cannot fix the disposal unit as you will be prompted with : "The disposal bin requires a trunk underneath it in order to work."
https://git.nexisonline.net/vgstation/vgstation13/-/issues/100A way to scrap damaged canisters.2013-07-26T06:23:06ZRob NelsonA way to scrap damaged canisters.*Created by: SilentN*
When they blow up there's not much you can do with them. And you can only dispose of them via disposals. No metal returned whatsoever. It would be nice if you could hit them with lit welder to cut 1-3 metal sheets ...*Created by: SilentN*
When they blow up there's not much you can do with them. And you can only dispose of them via disposals. No metal returned whatsoever. It would be nice if you could hit them with lit welder to cut 1-3 metal sheets off them.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/103Gold slime core2013-07-26T09:36:19ZRob NelsonGold slime core*Created by: d3athrow*
Injecting blood can spawn a beacon that spawns hostile mobs.
*Created by: d3athrow*
Injecting blood can spawn a beacon that spawns hostile mobs.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/104Player notes2013-07-26T06:23:06ZRob NelsonPlayer notes*Created by: d3athrow*
Viewing the player notes you can't go to the next pages.
*Created by: d3athrow*
Viewing the player notes you can't go to the next pages.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/105Posibrains and player panel2013-07-26T06:23:06ZRob NelsonPosibrains and player panel*Created by: d3athrow*
They don't show up on the playerpanel for some reason.
*Created by: d3athrow*
They don't show up on the playerpanel for some reason.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/109Syndicate Random Bundle giving nothing but an empty box2013-07-27T07:44:09ZRob NelsonSyndicate Random Bundle giving nothing but an empty box*Created by: Holla-holla-get-GBP*
Have been unable to reproduce the bug as I have not been a traitor since, nor have I ever done this before to confirm whether it was an issue or worked previously. An admin on at the time told me it was...*Created by: Holla-holla-get-GBP*
Have been unable to reproduce the bug as I have not been a traitor since, nor have I ever done this before to confirm whether it was an issue or worked previously. An admin on at the time told me it was a bug rather than an intended feature.
As a traitor, purchased the Syndicate Bundle from my PDA. I received only an empty cardboard box with nothing inside, instead of a random selection of items. As mentioned, an admin told me this was a bug, not an intended feature, and I have not been a traitor since to attempt to reproduce it.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/110Schrodingers roller.2013-07-27T07:44:09ZRob NelsonSchrodingers roller.*Created by: CptWad*
When in a roller and pushed into a teleporter, the roller teleports but not the person on it.leaving them in a limbo where they cannot get up. Its probably due to the person still considered to be on the roller that...*Created by: CptWad*
When in a roller and pushed into a teleporter, the roller teleports but not the person on it.leaving them in a limbo where they cannot get up. Its probably due to the person still considered to be on the roller that isn't there currently.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/118Xenoarcheology2014-10-27T00:39:01ZRob NelsonXenoarcheology*Created by: Sanerres*
Weldering strange rocks yields nothing
*Created by: Sanerres*
Weldering strange rocks yields nothing
https://git.nexisonline.net/vgstation/vgstation13/-/issues/121Syringe Blood Injections2013-08-10T19:21:22ZRob NelsonSyringe Blood Injections*Created by: ririchiyo*
When you inject someone with blood, the units you inject are not shown. The message you get is:
You inject units of the solution. The syringe now contains 10 units.
With the latter units being however much is ...*Created by: ririchiyo*
When you inject someone with blood, the units you inject are not shown. The message you get is:
You inject units of the solution. The syringe now contains 10 units.
With the latter units being however much is left in the syringe.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/123Cloning and Aliens2014-10-27T00:48:33ZRob NelsonCloning and Aliens*Created by: ririchiyo*
If someone becomes an alien and has already had a genetic backup saved in the genetics scanner they will be pulled out of the alien mob and forced back into their cloned body.
*Created by: ririchiyo*
If someone becomes an alien and has already had a genetic backup saved in the genetics scanner they will be pulled out of the alien mob and forced back into their cloned body.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/124Ody Syringe Pickup2014-10-27T00:45:53ZRob NelsonOdy Syringe Pickup*Created by: ririchiyo*
When picking up syringes with the Odysseus it's possible to clone or pick up multiple syringes at once causing it to duplicate.
*Created by: ririchiyo*
When picking up syringes with the Odysseus it's possible to clone or pick up multiple syringes at once causing it to duplicate.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/125Lighting Issues2014-10-27T00:46:28ZRob NelsonLighting Issues*Created by: ririchiyo*
When activating a flashlight and putting it on someone it doesn't light up, sometimes too much smoke can built up on a tile breaking lighting.
If you try to use a penlight while in suit storage it doesn't light ...*Created by: ririchiyo*
When activating a flashlight and putting it on someone it doesn't light up, sometimes too much smoke can built up on a tile breaking lighting.
If you try to use a penlight while in suit storage it doesn't light up the area. Lighting up the area works with X-Ray/might light up areas outside of the current region and isn't blocked by walls if so.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/129MoMMI issues2013-08-09T21:00:51ZRob NelsonMoMMI issues*Created by: d3athrow*
RDP:
Seems some of the pipes aren't coming out right.
Digital valve makes a manual t-valve
pipe cap makes a normal pipe
4 way manifold makes a pipe cap
manual t-valve makes a 4way manifold
Direction selection fo...*Created by: d3athrow*
RDP:
Seems some of the pipes aren't coming out right.
Digital valve makes a manual t-valve
pipe cap makes a normal pipe
4 way manifold makes a pipe cap
manual t-valve makes a 4way manifold
Direction selection for disposal pipes doesn't work and runtimes
runtime error: bad arg name 'dir'
proc name: New (/obj/structure/New)
usr: the aaaa (/mob/living/silicon/robot/mommi)
src: the disposal pipe segment (/obj/structure/disposalconstruct)
call stack:
the disposal pipe segment (/obj/structure/disposalconstruct): New(the plating (131,89,1) (/turf/simulated/floor/plating), null)
Rapid Piping Device (RPD) (/obj/item/weapon/pipe_dispenser): afterattack(the plating (131,89,1) (/turf/simulated/floor/plating), the aaaa (/mob/living/silicon/robot/mommi), 1, "icon-x=25;icon-y=20;left=1;scr...")
the plating (131,89,1) (/turf/simulated/floor/plating): DblClick(the plating (131,89,1) (/turf/simulated/floor/plating), "mapwindow.map", "icon-x=25;icon-y=20;left=1;scr...")
the plating (131,89,1) (/turf/simulated/floor/plating): DblClick(the plating (131,89,1) (/turf/simulated/floor/plating), "mapwindow.map", "icon-x=25;icon-y=20;left=1;scr...")
the plating (131,89,1) (/turf/simulated/floor/plating): Click(the plating (131,89,1) (/turf/simulated/floor/plating), "mapwindow.map", "icon-x=25;icon-y=20;left=1;scr...")
the plating (131,89,1) (/turf/simulated/floor/plating): Click(the plating (131,89,1) (/turf/simulated/floor/plating), "mapwindow.map", "icon-x=25;icon-y=20;left=1;scr...")
General:
MoMMI needs a spawn point in the world
The default sight module has a messed up sprite
when you dont have a module it says NULL rather than "No Module"
https://git.nexisonline.net/vgstation/vgstation13/-/issues/134Power Issue2014-12-08T19:14:31ZRob NelsonPower Issue*Created by: ririchiyo*
If a power storage unit is charging and the cable is cut to the terminal, it continues to charge until it's cycled to offline.
*Created by: ririchiyo*
If a power storage unit is charging and the cable is cut to the terminal, it continues to charge until it's cycled to offline.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/140MoMMIs break satchels2013-08-12T23:08:11ZRob NelsonMoMMIs break satchels*Created by: Shaska-*
Whenever MoMMIs use a satchel of some sort, like a ore bag or a plant bag, it picks up one item, then disappears completely.
*Created by: Shaska-*
Whenever MoMMIs use a satchel of some sort, like a ore bag or a plant bag, it picks up one item, then disappears completely.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/141Odd camera computer problem2013-08-13T03:41:35ZRob NelsonOdd camera computer problem*Created by: d3athrow*
runtime error: type mismatch: "SS13" & /list (/list)
proc name: attack hand (/obj/machinery/computer/security/attack_hand)
source file: camera.dm,48
usr: Ayden Seelig (/mob/living/carbon/human)
src: Security...*Created by: d3athrow*
runtime error: type mismatch: "SS13" & /list (/list)
proc name: attack hand (/obj/machinery/computer/security/attack_hand)
source file: camera.dm,48
usr: Ayden Seelig (/mob/living/carbon/human)
src: Security Cameras (/obj/machinery/computer/security)
call stack:
Security Cameras (/obj/machinery/computer/security): attack hand(Ayden Seelig (/mob/living/carbon/human), null)
Security Cameras (/obj/machinery/computer/security): DblClick(the floor (129,115,2) (/turf/unsimulated/floor), "mapwindow.map", "icon-x=6;icon-y=23;left=1;scre...")
Security Cameras (/obj/machinery/computer/security): Click(the floor (129,115,2) (/turf/unsimulated/floor), "mapwindow.map", "icon-x=6;icon-y=23;left=1;scre...")
runtime error: type mismatch: "SS13" & /list (/list)
proc name: attack hand (/obj/machinery/computer/security/attack_hand)
source file: camera.dm,48
usr: Ayden Seelig (/mob/living/carbon/human)
src: Security Cameras (/obj/machinery/computer/security)
call stack:
Security Cameras (/obj/machinery/computer/security): attack hand(Ayden Seelig (/mob/living/carbon/human), null)
Security Cameras (/obj/machinery/computer/security): DblClick(the floor (129,115,2) (/turf/unsimulated/floor), "mapwindow.map", "icon-x=14;icon-y=22;left=1;scr...")
Security Cameras (/obj/machinery/computer/security): Click(the floor (129,115,2) (/turf/unsimulated/floor), "mapwindow.map", "icon-x=14;icon-y=22;left=1;scr...")
Computer.network is a list, why its having issues i dont know. It seems to be fine periodically then randomly breaks.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/147high freq blade issue2014-08-18T20:46:24ZRob Nelsonhigh freq blade issue*Created by: d3athrow*
Doesnt have a sprite.
*Created by: d3athrow*
Doesnt have a sprite.