vgstation13 issueshttps://git.nexisonline.net/vgstation/vgstation13/-/issues2018-06-22T11:33:15Zhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/14066RPD click modifier overriding does not work for MoMMIs.2018-06-22T11:33:15ZRob NelsonRPD click modifier overriding does not work for MoMMIs.*Created by: PJB3005*
AAAAAAAAAAAAAAAAAAAAAAAAAH*Created by: PJB3005*
AAAAAAAAAAAAAAAAAAAAAAAAAHhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/14065Genetic powers and bottles are not showing their overlays.2018-06-22T11:33:15ZRob NelsonGenetic powers and bottles are not showing their overlays.*Created by: Probe1*
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#### Description of issue
![image](https://cloud.githubusercontent.com/assets/8550416/23077011/c547461e-f510-11e6-8356-397a76a9a9b1.png)
These bottles should be white. Likewise, bottles filled with mutagen appeared empty despite having 30u in them.
#### Length of time in which bug has been known to occur
<!--
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1-14 days
https://git.nexisonline.net/vgstation/vgstation13/-/issues/14063Space Dietary Roadmap2018-06-22T11:33:15ZRob NelsonSpace Dietary Roadmap*Created by: Kurfursten*
Recently there have been some calls for a deeper food system. It would work pretty nicely with PRs like #13978 (benefits of muscle mass), and #13993 (better speed system). In addition, if Economy ever happens (w...*Created by: Kurfursten*
Recently there have been some calls for a deeper food system. It would work pretty nicely with PRs like #13978 (benefits of muscle mass), and #13993 (better speed system). In addition, if Economy ever happens (who knows?), it would be nice to have some reason to get one food over the next. I like simulationism, but I think we can all agree we don't want to add realistic amounts of each B vitamin to every grown object. So here's a prototype system design that simplifies nutrients to just a few I've been looking at, and some of the effects.
Nutriment as a reagent would be replaced with
* **Protein**: Comes from meat products. Raises cholesterol, governs body's natural regeneration from damage, improves Sport performance. Combines with Fiber to create Bulk in the body.
* **Fiber**: Comes from most grown products. Lowers cholesterol, governs body's blood regeneration rate. Creates a large amount of Fullness with little Carbs.
* **Lactose**: Comes from diary products. Governs bone break resistance and tooth-loss resistance, as well as fart regeneration.
* **Starch**: High level of carbohydrates and fullness. Lowers bloodsugar.
* **Sugar**: High level of carbohydrates but low fullness. Everything contributes to bloodsugar, but this raises it much faster.
High cholesterol causes heart damage. Low bloodsugar causes lethargy, high bloodsugar causes fullness to burn through more quickly. Bulk is turned into muscle mass with exercise. All of these reagents generate carbohydrates in some amount or another. Whether your body feels like it should eat is governed by fullness, but whether or not you are actually nourished (and thus get full speed) is ruled by your carbs.
Remember that cooked items inherit the reagents of their components, so for instance, a mushroom pizza would have fiber from the mushrooms, lactose from the cheese, and starch from the flour.
>But wouldn't this make every round hellish as the chef keeps cooking fried eggs and refuses to cook veggies?
I would certainly find numbers that are agreeable for everyone. I promise no hypothermia-esque "bite one sausage, collapse from heart failure". Do remember that the pizzas from cargo do seem to have quite an excellent variety.
>Would health analyzers get some kind of buff to help diagnose malnutrition?
Sure
>Can I survive off vending machines still?
It's got beef jerky, ramen, and... cheesy honks are a vegetable, right?
Lemme know if you think it's worth pursuing, or overdesigned garbage.https://git.nexisonline.net/vgstation/vgstation13/-/issues/14062CMC: it. just. works.2018-06-22T11:33:15ZRob NelsonCMC: it. just. works.*Created by: SonixApache*
#### Description of issue
As silicon you can bring up the CMC and it will function forever. It'll work when out of vision range, it'll work when it's not powered, it'll just work forever.
I think carbons c...*Created by: SonixApache*
#### Description of issue
As silicon you can bring up the CMC and it will function forever. It'll work when out of vision range, it'll work when it's not powered, it'll just work forever.
I think carbons can keep it up forever as well, but it doesn't update unless it's in your vision range or you manually switch modes.
#### Server revision
7b8e568919d708387e4bdaa7df41bb39100bb1db
https://git.nexisonline.net/vgstation/vgstation13/-/issues/14061FTL Vault Bugs2018-06-22T11:33:16ZRob NelsonFTL Vault Bugs*Created by: Kurfursten*
@Probe1
![untitled](https://cloud.githubusercontent.com/assets/9782036/23055174/003aeb52-f4aa-11e6-9c2b-4bf11e797271.png)
*Created by: Kurfursten*
@Probe1
![untitled](https://cloud.githubusercontent.com/assets/9782036/23055174/003aeb52-f4aa-11e6-9c2b-4bf11e797271.png)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/14060Lawgiver bug2018-03-16T15:31:01ZRob NelsonLawgiver bug*Created by: D3athrow-Issues*
(WEB REPORT BY: eopaxe REMOTE: 172.93.109.202:7777)
Revision 00b92913d29614a31815e48eff11b3230bf6cf10
If you're not the HoS, the lawgiver explodes - but not if you fire it point blank. Not sure it does d...*Created by: D3athrow-Issues*
(WEB REPORT BY: eopaxe REMOTE: 172.93.109.202:7777)
Revision 00b92913d29614a31815e48eff11b3230bf6cf10
If you're not the HoS, the lawgiver explodes - but not if you fire it point blank. Not sure it does damage point blank, either.
Step one to reproduce:
Fire lawgiver point blank at entity next to character.
Step two: Fire it non-point blank.https://git.nexisonline.net/vgstation/vgstation13/-/issues/14059Mr Clean doesn't work again2018-03-16T15:31:01ZRob NelsonMr Clean doesn't work again*Created by: TheFriggenSawbones*
If you spawn him, he has no sprite.
Guessing its from @ihadtoregisterforthis' animation pr*Created by: TheFriggenSawbones*
If you spawn him, he has no sprite.
Guessing its from @ihadtoregisterforthis' animation prhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/14058(Backpack) pooling is breaking2018-06-22T11:33:16ZRob Nelson(Backpack) pooling is breaking*Created by: gbasood*
```dm
[16:43:57] Runtime in datumpool.dm,70: code/__HELPERS/datumpool.dm:70:Assertion Failed: D
proc name: returnToPool (/proc/returnToPool)
src: null
call stack:
returnToPool(null)
the backpack (/o...*Created by: gbasood*
```dm
[16:43:57] Runtime in datumpool.dm,70: code/__HELPERS/datumpool.dm:70:Assertion Failed: D
proc name: returnToPool (/proc/returnToPool)
src: null
call stack:
returnToPool(null)
the backpack (/obj/item/weapon/storage/backpack): Destroy()
qdel(the backpack (/obj/item/weapon/storage/backpack), 0, 0)
the backpack (/obj/item/weapon/storage/backpack): ex act(1, null)
the backpack (/obj/item/weapon/storage/backpack): ex act(1, null)
the backpack (/obj/item/weapon/storage/backpack): singularity act(9, the gravitational singularity (/obj/machinery/singularity))
the gravitational singularity (/obj/machinery/singularity): consume(the backpack (/obj/item/weapon/storage/backpack))
the gravitational singularity (/obj/machinery/singularity): Crossed(the backpack (/obj/item/weapon/storage/backpack))
the backpack (/obj/item/weapon/storage/backpack): Move(space (241,200,1) (/turf/space), 1, 0, 0)
the backpack (/obj/item/weapon/storage/backpack): process inertia(space (241,199,1) (/turf/space))
```https://git.nexisonline.net/vgstation/vgstation13/-/issues/14054Oversight? Cuffs + caged = stuck2018-06-22T11:33:16ZRob NelsonOversight? Cuffs + caged = stuck*Created by: MasterofNothing*
Issue/oversight(/feature?):
1) Get cuffed.
2) Get put in a cage.
3) Resist.
4) Despair as you can't shrug off the cuffs, nor open the cage.
Expected:
Shrug off cuffs, open cage. Or something els...*Created by: MasterofNothing*
Issue/oversight(/feature?):
1) Get cuffed.
2) Get put in a cage.
3) Resist.
4) Despair as you can't shrug off the cuffs, nor open the cage.
Expected:
Shrug off cuffs, open cage. Or something else, I don't know.
Why it's an issue:
Security has been abusing this. Cages are way too easy to get to make this a valid gameplay element. If you would have some stasis chamber instead that needed a lot of research, sure. Then I could live with it (a little). You can just remove someone from the round entirely now.https://git.nexisonline.net/vgstation/vgstation13/-/issues/14050Organ runtime2018-06-22T11:33:16ZRob NelsonOrgan runtime*Created by: gbasood*
```dm
[09:45:59] Runtime in organ.dm,181: Cannot execute null.is usable().
proc name: handle organs (/mob/living/carbon/human/proc/handle_organs)
src: the unknown (/mob/living/carbon/human/tajaran)
src.lo...*Created by: gbasood*
```dm
[09:45:59] Runtime in organ.dm,181: Cannot execute null.is usable().
proc name: handle organs (/mob/living/carbon/human/proc/handle_organs)
src: the unknown (/mob/living/carbon/human/tajaran)
src.loc: the lush Grass (165,276,2) (/turf/simulated/floor/holofloor/grass)
call stack:
the unknown (/mob/living/carbon/human/tajaran): handle organs(1)
the unknown (/mob/living/carbon/human/tajaran): handle regular status updates()
the unknown (/mob/living/carbon/human/tajaran): Life()
Mob (/datum/subsystem/mob): fire(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop()
Master (/datum/controller/master): StartProcessing()
```https://git.nexisonline.net/vgstation/vgstation13/-/issues/14049Spiky skin runtime2018-03-16T15:31:01ZRob NelsonSpiky skin runtime*Created by: gbasood*
```dm
[09:36:28] Runtime in logging.dm,76: undefined variable /obj/machinery/door/airlock/glass_engineering/var/ckey
proc name: add attacklogs (/proc/add_attacklogs)
usr: Armando Albright (grandcanada) (/mob...*Created by: gbasood*
```dm
[09:36:28] Runtime in logging.dm,76: undefined variable /obj/machinery/door/airlock/glass_engineering/var/ckey
proc name: add attacklogs (/proc/add_attacklogs)
usr: Armando Albright (grandcanada) (/mob/living/carbon/human)
usr.loc: The floor (230, 202, 1) (/turf/simulated/floor)
src: null
call stack:
add attacklogs(Armando Albright (/mob/living/carbon/human), Engineering (/obj/machinery/door/airlock/glass_engineering), "damaged with keratin spikes", null, "(Armando Albright bumped into ...", 0)
Porokeratosis Acanthus (/datum/disease2/effect/spiky_skin): on touch(Armando Albright (/mob/living/carbon/human), Armando Albright (/mob/living/carbon/human), Engineering (/obj/machinery/door/airlock/glass_engineering), "bump")
Armando Albright (/mob/living/carbon/human): handle symptom on touch(Armando Albright (/mob/living/carbon/human), Engineering (/obj/machinery/door/airlock/glass_engineering), "bump")
Armando Albright (/mob/living/carbon/human): Bump(Engineering (/obj/machinery/door/airlock/glass_engineering))
Armando Albright (/mob/living/carbon/human): Move(the floor (229,202,1) (/turf/simulated/floor), 8, 0, 0)
Armando Albright (/mob/living/carbon/human): Move(the floor (229,202,1) (/turf/simulated/floor), 8, 0, 0)
Armando Albright (/mob/living/carbon/human): Move(the floor (229,202,1) (/turf/simulated/floor), 8, 0, 0)
Armando Albright (/mob/living/carbon/human): Move(the floor (229,202,1) (/turf/simulated/floor), 8, 0, 0)
GrandCanada (/client): Move(the floor (230,202,1) (/turf/simulated/floor), 8)
GrandCanada (/client): move loop()
```
It's not actually breaking anything but wowhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/14043Homeostasis machine gets flatpacked incorrectly2018-03-16T15:31:01ZRob NelsonHomeostasis machine gets flatpacked incorrectly*Created by: D3athrow-Issues*
(WEB REPORT BY: streptomutans REMOTE: 172.93.109.202:7777)
When you make a thermal homeostasis regulator flatpack, the right half outright spawns next to the flatpack fabricator when the flatpack is made, b...*Created by: D3athrow-Issues*
(WEB REPORT BY: streptomutans REMOTE: 172.93.109.202:7777)
When you make a thermal homeostasis regulator flatpack, the right half outright spawns next to the flatpack fabricator when the flatpack is made, breaking it, and when you open the flatpack only the left half comes out. There is no way to move the right half away from where it spawned besides Admin help.
Really ruins custom medbays and the immersionhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/14042There is no sink in the Meta bar2018-06-22T11:33:16ZRob NelsonThere is no sink in the Meta bar*Created by: Exxion*
I thought I reported this a while ago, but apparently I forgot*Created by: Exxion*
I thought I reported this a while ago, but apparently I forgothttps://git.nexisonline.net/vgstation/vgstation13/-/issues/14041Fainting removes the sleep overlay within 15 seconds but lasts more like 60-1...2018-06-22T11:33:17ZRob NelsonFainting removes the sleep overlay within 15 seconds but lasts more like 60-120 seconds so you spend the majority of the time able to see fine.*Created by: Probe1*
*Created by: Probe1*
https://git.nexisonline.net/vgstation/vgstation13/-/issues/14040jukebox bugs when its maintenance panel is open when unwreched2018-06-22T11:33:17ZRob Nelsonjukebox bugs when its maintenance panel is open when unwreched*Created by: D3athrow-Issues*
(WEB REPORT BY: januszpavulon REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
e1a943d8818a63d4a2f3267f9ed002983467c21e
>General description of the issue
if ...*Created by: D3athrow-Issues*
(WEB REPORT BY: januszpavulon REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
e1a943d8818a63d4a2f3267f9ed002983467c21e
>General description of the issue
if you open the maintenance panel of a juke when its unanchored you cant do shit with it other than cut wires, cant anchor it, cant close the panel, nothing
>What you expected to happen
juke not bugging and becoming useless metal box
>What actually happened
juke became a useless metal box
>Steps to reproduce if possible
unanchor a juke and then use a screwdriver on it, it becomes broken and unrepairablehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/14035Plasmamen don't cool down2018-06-22T11:33:17ZRob NelsonPlasmamen don't cool down*Created by: D3athrow-Issues*
(WEB REPORT BY: zealotron REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
610292f026f13396fe13bf0f105a4920a89695fc
>General description of the issue
They d...*Created by: D3athrow-Issues*
(WEB REPORT BY: zealotron REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
610292f026f13396fe13bf0f105a4920a89695fc
>General description of the issue
They don't naturally cool down anymore, meaning if they catch on fire once and don't put it out quick enough, they'll burn to death regardless of their suit being on and the fire being out.
>What you expected to happen
to, you know, go down in temperature
>What actually happened
it doesn't go down
>Steps to reproduce if possible
be plasmaman
set yourself on fire
watch as you never cool downhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/14033You can use a Morph Mask to hide the Disk forever2018-03-16T15:31:02ZRob NelsonYou can use a Morph Mask to hide the Disk forever*Created by: Arthurdentist*
A simple guide to fucking over the nuke cops
1. Inexplicably get hold of a morph mask whilst the nuke cops are busy masturbating and discussing strategy
2. Hold nuke disk in your hand
3. Wear mask
Dis...*Created by: Arthurdentist*
A simple guide to fucking over the nuke cops
1. Inexplicably get hold of a morph mask whilst the nuke cops are busy masturbating and discussing strategy
2. Hold nuke disk in your hand
3. Wear mask
Disk gets sent to nullspace with your body and there is no way the cops can get a hold of it again. Even if they murder you they cannot force you back from being transmorgged. Its worse if the mask is cursed because now you can't even get the disk back.
The disk should ideally prevent the mask from working or get spawned on the station somewhere and not sent to nullspace. https://git.nexisonline.net/vgstation/vgstation13/-/issues/14032amorphous mask are too damn fun for players2018-03-16T15:31:02ZRob Nelsonamorphous mask are too damn fun for players*Created by: smalIboss*
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#### Description of issue
- [x] Once you find a amorphous mask you can mass produce it with mechanics for very cheap, so you will have a full library of mobs that can fuck everyones shit up easily.
- [ ] You can use amorphous masks that turn you into item mimics and then turn back human to get the item the mimic is disquised as (this allows players to get pulse rifles, radguns, any kind of shit that mimics hide as)
- [ ] It seems that there is no limit at all to what mobs can be used for amorphous mask, which allows some very dangerous stuff to happen (the high mummy priest has a staff of change projectile which i am very sure does not have a cooldown too, could potentionally turn all of the crew into horror form changelings)
This is very powerful if not limited in some way and could turn any kind of person into a machine of destruction, allowing them to have pulse rifles and other admin-only weaponry for the price of a handpick, some plastic and some metal and glass
https://git.nexisonline.net/vgstation/vgstation13/-/issues/14026issues and ideas from the discord2018-03-16T15:31:02ZRob Nelsonissues and ideas from the discord*Created by: SonixApache*
Listing these mostly for myself so I don't have to keep 50 notepad files open.
- [x] *ghetto space suits are better in every way than civilian space suits* #14103
- [x] *firesuits and heaters allow you to t...*Created by: SonixApache*
Listing these mostly for myself so I don't have to keep 50 notepad files open.
- [x] *ghetto space suits are better in every way than civilian space suits* #14103
- [x] *firesuits and heaters allow you to traverse space ez* can't fix
- [X] *firesuits don't cover hands which allows you to scrubglove with them* false
- [x] *the mining vending machine isn't access restricted* #14028
- [ ] rigged crates zap you even if you've got insulated gloves
- [x] *mesons and thermals give you flash protection when it should be quite the opposite* #14034
- [ ] adamantine and mythril coins can't be made even though adamantine and mythril sheets exist
- [ ] add adamantine sheets to finds.dm L241
- [x] *wizard robes can't hold staffs* #14030
- [x] *staff of change doesn't have an unique sprite even though we have one* #14030
- [x] *staff of necromancy is a different size than the other staffs* #14030
- [ ] coin bags need work (coin rustle noise on hit if filled, make it do actual damage)
- [ ] find a use for all the unused sprites in gun.dmi
- [ ] find a use for all the unused sprites in wizard.dmi
- [ ] standard (engineering) switchtool is completely unused
- [x] *MaMIs are unused* #14100
- [ ] Add sound for cargo shuttle arriving
- [ ] Add a single-use low-pressure impact grenade for miners
- [ ] STALKER small artifacts for xenoarch (speed up excav suits, remove radiation, etc)
- [ ] plant-b-gone has a different offset than the normal sprayer
- [ ] neo-russian boots sprite off-center when worn
- [ ] smartfridge, bodyscanner and sleeper board descriptions
- [ ] record computers can't delete recordshttps://git.nexisonline.net/vgstation/vgstation13/-/issues/14025A recent PR killed a fuckload of overlays.2018-03-16T15:31:02ZRob NelsonA recent PR killed a fuckload of overlays.*Created by: Probe1*
![dreamseeker_2017-02-14_10-55-19](https://cloud.githubusercontent.com/assets/8550416/22977606/51736376-f35d-11e6-9e35-a09d122b1d5d.png)
Asteroid tiles aren't getting their overlays until one of the turfs are d...*Created by: Probe1*
![dreamseeker_2017-02-14_10-55-19](https://cloud.githubusercontent.com/assets/8550416/22977606/51736376-f35d-11e6-9e35-a09d122b1d5d.png)
Asteroid tiles aren't getting their overlays until one of the turfs are destroyed.
Genetic powers overlays are missing.
Probably a lot others.