vgstation13 issueshttps://git.nexisonline.net/vgstation/vgstation13/-/issues2017-02-15T22:26:05Zhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13967Should Vox Traders start with / be able to easily acquire PDAs?2017-02-15T22:26:05ZRob NelsonShould Vox Traders start with / be able to easily acquire PDAs?*Created by: despotate*
As we all know, Vox Traders start with only a shitty, torn intergalactic passport ID and a station-bounced radio as their connection to NanoTrasen. It might seem obvious at first glance that no, we shouldn't give...*Created by: despotate*
As we all know, Vox Traders start with only a shitty, torn intergalactic passport ID and a station-bounced radio as their connection to NanoTrasen. It might seem obvious at first glance that no, we shouldn't give Traders even more fancy toys via a PDA. Hear me out as to why I think it is kind of necessary for them to have a PDA or something similar to it:
- Trading relies on communication. Screeching over commons about your box of Marauder circuits when realistically only the roboticist is gonna be fooled by those is unnecessarily painful compared to just PDAing him directly. Yes, if you're particularly robust, you'll rush the miner's and botanist's headsets roundstart and pop their keys together to have access to service, supply, and science, but that's likely an oversight and just department-wide communications aren't specific enough. It'd be great to be able to individually message people to tailor your trade towards their specific needs and I'd be more than happy to have the roundstart radios removed for this. Speaking of which,
- Trading relies on knowing who the fuck you're even Trading to. Missing a PDA means you're missing the crew manifest. It takes a very long time to prepare goods to sell and it's really important to know beforehand who your customers are. The size of the science department determines whether you should get the bluespace beaker or the borer egg, for example. The worst offender is buying clown shoes when there's no clown. Now, it's possible that this is a fair challenge and traders should just spam common for the first fifteen minutes of the shift begging everyone to tell them if there's a clown or a roboticist etc., but the problem is that the arrivals computer can be heard from everywhere so Traders do already start with a limited set of information, ie, who arrived on the station, just not who started on the station to begin with. And I'm sure adding a PDA to the Traders is easier than fixing hearing the arrivals computer everywhere :^) (plus you'd still hear it if you were docked)
- No PDA means no station time. No way of finding that out on the vox outpost or vox shuttle. I'll freely admit that I only care about this because I've been running a contractual Trader gimmick where I'm hired to do a service for x minutes, but seriously, it's stupid that I have to set up a timer for x + byond_lag minutes on my phone instead of just negotiating using the station time. And it's just good to have awareness of what time it is in general so you know what you should hawk and to who.
- There's probably more general utility functions on a PDA that are necessary for Trader QOL, I dunno.
But why open an issue instead of getting one from:
- The PDA vendor: you can't, it's one of the few vending machines that won't take cold hard cash. The other problem is that 37% of the time you won't start with enough cash to buy one anyway.
- The HoP: fuck this guy. Remember, you're basically relying on an assistant with all-access for mercy. So many problems. Sometimes they don't exist. Sometimes they don't come to their desk. Sometimes they don't know that they can print a PDA. Sometimes they refuse to print one and just tell you to get one from the vendor. Sometimes they just start arguments with you. Sometimes the line is super long. Sometimes he wants money that you don't have for the PDA. Sometimes you get bullied in line. Blah blah basically everything that can go wrong will go wrong. I'm not exaggerating here, I've been in every one of these situations and it's definitely not worth it for the 20% chance that you might get a PDA in less than five minutes and be able to return to your now-looted shuttle.
The other problem with the two above approaches is:
- You need to get onto the station to get them and getting on the station means you're gonna get deported for looking at someone the wrong way. We shouldn't encourage Vox Traders hanging around on the station by crippling their ability to trade unless they get x item from it roundstart. Also, time spent on the station is time assistants spend law 2ing silicons into opening your shutters and looting your shuttle.
- These approaches take too long and are too inconvenient in general, you need the information and messaging capabilities before you leave for the station, not after you go through the five minute bureaucratic slog for it. Time is money for a Trader, and your wares are most valuable early on in the round, forcing them to go through this shit roundstart is just hell.
Of course, I'm aware of the following point against the idea of giving Traders PDAs:
- We're giving Traders PDAs
Maybe we could split up the functions of the PDA into a portable crew manifest with station time and a messaging handheld device. But I'm not spriting that.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13968New holodeck lacks cameras2017-02-12T19:52:40ZRob NelsonNew holodeck lacks cameras*Created by: JustSumBody*
On box at least
Can't code muh HOLO AI integration without cams*Created by: JustSumBody*
On box at least
Can't code muh HOLO AI integration without camshttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13969Broken/shitty away missions2017-02-12T19:02:20ZRob NelsonBroken/shitty away missions*Created by: gbasood*
- Emitter hell does not load at all and has no gateway destination after loading
- Assistant room or whatever it's named does not load at all and has no gateway destination after loading AND its turrets auto del...*Created by: gbasood*
- Emitter hell does not load at all and has no gateway destination after loading
- Assistant room or whatever it's named does not load at all and has no gateway destination after loading AND its turrets auto delete for not being on z level 1https://git.nexisonline.net/vgstation/vgstation13/-/issues/13970Plasma floor (tiles) are not flammable or in any other way dangerous2017-02-13T17:59:16ZRob NelsonPlasma floor (tiles) are not flammable or in any other way dangerous*Created by: SonixApache*
#### Description of issue
You'd think floors and floor tiles made from the most flammable dangerous thing in ss13 would be dangerous in some way, but no. Don't ignite from sparks, welders, fires, anything.
...*Created by: SonixApache*
#### Description of issue
You'd think floors and floor tiles made from the most flammable dangerous thing in ss13 would be dangerous in some way, but no. Don't ignite from sparks, welders, fires, anything.
#### Server revision
18da7ceb0a9e06df0936115847afad996ef5ea2ehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13972When someone gets de-culted, antag hud doesn't update properly2017-02-12T20:21:40ZRob NelsonWhen someone gets de-culted, antag hud doesn't update properly*Created by: Zth--*
It shows the person as a cult member even when he got deculted
I tried toggling it off and on again, nothing.*Created by: Zth--*
It shows the person as a cult member even when he got deculted
I tried toggling it off and on again, nothing.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13974Invisible APCs2017-02-13T11:45:06ZRob NelsonInvisible APCs*Created by: D3athrow-Issues*
(WEB REPORT BY: themegagoat REMOTE: 172.93.109.202:7777)
>Revision f3f8c8766fe65a0b08a75db90be31ca769f723ad
>General description of the issue
After taking an APC off of the wall in a maintenance tunne...*Created by: D3athrow-Issues*
(WEB REPORT BY: themegagoat REMOTE: 172.93.109.202:7777)
>Revision f3f8c8766fe65a0b08a75db90be31ca769f723ad
>General description of the issue
After taking an APC off of the wall in a maintenance tunnel, I attempted to place it in a slightly different spot to get it out of the way while building things. Upon placing the APC frame it simply disappeared from existence. I was able to do this three times in the area before I started getting messages saying there was an APC for the area and I couldn't attempt to place it at all.
Someone placed the APC in the same spot it was originally in while I was writing this and it apparently works just fine there though.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13975Box Radio Transmitter room is walled off2017-02-13T10:32:15ZRob NelsonBox Radio Transmitter room is walled off*Created by: SonixApache*
![good work](https://puu.sh/u0yrz/899a9eb61d.png)
@Lokiamis *Created by: SonixApache*
![good work](https://puu.sh/u0yrz/899a9eb61d.png)
@Lokiamis https://git.nexisonline.net/vgstation/vgstation13/-/issues/13980Internals don't work anymore.2018-06-22T11:33:13ZRob NelsonInternals don't work anymore.*Created by: kernikov*
#### Description of issue
#### Difference between expected and actual behavior
I clicked the on button, but they did not turn on.
#### Steps to reproduce
Put on any kind of internals, prep for space...*Created by: kernikov*
#### Description of issue
#### Difference between expected and actual behavior
I clicked the on button, but they did not turn on.
#### Steps to reproduce
Put on any kind of internals, prep for space walk.
Observe how your UI light turns off when you touch your inventory even though they were never on.
#### Length of time in which bug has been known to occur
Started 2017.02.13 at 7:45 PM CST, round after TATOR-LING ended.
#### Server revision
09d782445a1434ea6f2b5cf450a43994f094bec4
#### Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [x ] Issue could be reproduced at least once
- [x ] Issue could be reproduced by different players
- [ ] Issue could be reproduced in multiple rounds
- [x ] Issue happened in a recent (less than 7 days ago) round
- [x ] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13981Sawing off a shotgun gets you two free beanbag shells2017-02-13T03:17:47ZRob NelsonSawing off a shotgun gets you two free beanbag shells*Created by: Exxion*
(The spawned sawed-off comes pre-loaded)*Created by: Exxion*
(The spawned sawed-off comes pre-loaded)https://git.nexisonline.net/vgstation/vgstation13/-/issues/13982toxin bombs wont fire in shuttle2017-02-13T17:44:55ZRob Nelsontoxin bombs wont fire in shuttle*Created by: D3athrow-Issues*
(WEB REPORT BY: pibeman REMOTE: 172.93.109.202:7777)
It's pretty simple
I made a bomb with a timer, to fire 10 secs after the shuttle launched
The bomb not only did not explode when the shuttle launched, ...*Created by: D3athrow-Issues*
(WEB REPORT BY: pibeman REMOTE: 172.93.109.202:7777)
It's pretty simple
I made a bomb with a timer, to fire 10 secs after the shuttle launched
The bomb not only did not explode when the shuttle launched, but it exploded inmediately after arriving and ending the round.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13985AI Holodeck Integration suggestions2018-06-22T11:33:18ZRob NelsonAI Holodeck Integration suggestions*Created by: kol1th*
AI should have integration with the holodeck. I don't see why it should be private. Lots of neat things could be done with it. @Lokiamis
Also more ideas are welcome because I lack ideas.*Created by: kol1th*
AI should have integration with the holodeck. I don't see why it should be private. Lots of neat things could be done with it. @Lokiamis
Also more ideas are welcome because I lack ideas.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13987Skeletons can't drink milk2018-06-22T11:33:18ZRob NelsonSkeletons can't drink milk*Created by: Exxion*
What's even the point of a meme race if they don't follow the memes?*Created by: Exxion*
What's even the point of a meme race if they don't follow the memes?https://git.nexisonline.net/vgstation/vgstation13/-/issues/13988Obliterate siliconbanned / antagbanned autoborger carbons2018-06-22T11:33:18ZRob NelsonObliterate siliconbanned / antagbanned autoborger carbons*Created by: SonixApache*
#### Description of issue
There's nothing more annoying than having to babysit a bunch of turboshitters near your autoborger because they just harmlessly sift through it. There's no indication that they're b...*Created by: SonixApache*
#### Description of issue
There's nothing more annoying than having to babysit a bunch of turboshitters near your autoborger because they just harmlessly sift through it. There's no indication that they're banned either, they just roll on through.
Would be very helpful if they just disappeared, or if the autoborger at least notified you that they're unborgable.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13989Borgs get no info prompts for various borg-related things2018-06-22T11:33:18ZRob NelsonBorgs get no info prompts for various borg-related things*Created by: SonixApache*
#### Description of issue
There's no prompt for having your cover locked, opened, for cell changes or when having upgrades applied.
Also no signal for being blown apart from suddenly being gibbed*Created by: SonixApache*
#### Description of issue
There's no prompt for having your cover locked, opened, for cell changes or when having upgrades applied.
Also no signal for being blown apart from suddenly being gibbedhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13990(Bullet) shrapnel has no sprite and acts as broken glass when on the floor2018-06-22T11:33:13ZRob Nelson(Bullet) shrapnel has no sprite and acts as broken glass when on the floor*Created by: SonixApache*
#### Description of issue
Bullets and shrapnel that get stuck in a wound can be removed through surgery, but when removed they have no sprite.
Furthermore, stepping on the shrapnel gives you a *You step in ...*Created by: SonixApache*
#### Description of issue
Bullets and shrapnel that get stuck in a wound can be removed through surgery, but when removed they have no sprite.
Furthermore, stepping on the shrapnel gives you a *You step in the broken glass!* message.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13996Chat not loading at all2018-06-22T11:33:18ZRob NelsonChat not loading at all*Created by: D3athrow-Issues*
(WEB REPORT BY: flappytats REMOTE: 172.93.109.202:7777)
Playing for the first time on a new laptop (Thinkpad T400) and the chat window isn't loading at all..
Have latest java / flash etc not sure what else...*Created by: D3athrow-Issues*
(WEB REPORT BY: flappytats REMOTE: 172.93.109.202:7777)
Playing for the first time on a new laptop (Thinkpad T400) and the chat window isn't loading at all..
Have latest java / flash etc not sure what else i can do to resolve this.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13997Regular eswords may ignore electrified grilles, but not dualswords2018-06-22T11:33:12ZRob NelsonRegular eswords may ignore electrified grilles, but not dualswords*Created by: CptWad*
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#### Description of issue
Dual eswords don't protect grills
#### Difference between expected and actual behavior
Ignore like reg swords
https://git.nexisonline.net/vgstation/vgstation13/-/issues/14003You can only really use two out of five of the Trader shuttle tables to displ...2018-06-22T11:33:18ZRob NelsonYou can only really use two out of five of the Trader shuttle tables to display your wares*Created by: despotate*
Not just the table in directly behind the windoor, but also the two to the side of it, can have their shit stolen if you open the windoor. You only really have the two tables at the top to place your stuff for di...*Created by: despotate*
Not just the table in directly behind the windoor, but also the two to the side of it, can have their shit stolen if you open the windoor. You only really have the two tables at the top to place your stuff for display, but they're kind of out of the way and one of them already stores paper and a pen. There's also the one at the corner which is also quite out of the way.https://git.nexisonline.net/vgstation/vgstation13/-/issues/14004The box of 7 flare shells costs 66000 metal while a single flare shell from t...2018-06-22T11:33:18ZRob NelsonThe box of 7 flare shells costs 66000 metal while a single flare shell from the same autolathe only costs 1320 metal*Created by: despotate*
*Created by: despotate*
https://git.nexisonline.net/vgstation/vgstation13/-/issues/14005Monkeys wearing sunglasses does not protect them from flashes2018-06-22T11:33:18ZRob NelsonMonkeys wearing sunglasses does not protect them from flashes*Created by: D3athrow-Issues*
(WEB REPORT BY: realestestate REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
Revision: 8a749be3999be77a66ae9ab4768d6a7f52813d55
>General description of the...*Created by: D3athrow-Issues*
(WEB REPORT BY: realestestate REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
Revision: 8a749be3999be77a66ae9ab4768d6a7f52813d55
>General description of the issue
sunglasses and mesons don't work on monkeys, and I can't think of a good reason why they shouldn't
>What you expected to happen
I expected the sunglasses to protect from flashes
>What actually happened
they did not protect from flashes
>Steps to reproduce if possible
be monkey, wear sunglasses, apply flash