vgstation13 issueshttps://git.nexisonline.net/vgstation/vgstation13/-/issues2016-04-29T14:27:14Zhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/9742AI Cores should be deconstructible2016-04-29T14:27:14ZRob NelsonAI Cores should be deconstructible*Created by: D3athrow-Issues*
(WEB REPORT BY: swaggaboy112 REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> eb018257ab73f7f02285c069899710cc1a2780d6
>
> General description of the issue
...*Created by: D3athrow-Issues*
(WEB REPORT BY: swaggaboy112 REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> eb018257ab73f7f02285c069899710cc1a2780d6
>
> General description of the issue
AI Cores are not deconstructible, both starting AI Cores and built ones. Transferring AIs does not make is possible either.
> What you expected to happen
> Used a screwdriver to start deconstructing an AI and take the MMI/posibrain
>
> What actually happened
> Stabbed the AI
>
> Steps to reproduce if possible
> Try to deconstruct an AI using steps in the wiki. Even transferring the starting AI to another built core does not make this possible. Admin tells me this is not possible. Please add this feature, I think it would make for some interesting things such as placing the AI in a human/IPC
https://git.nexisonline.net/vgstation/vgstation13/-/issues/12229AI has full vision in the Skipjack despite it not containing any cameras2017-01-11T16:11:49ZRob NelsonAI has full vision in the Skipjack despite it not containing any cameras*Created by: Allspice*
![shitl](https://cloud.githubusercontent.com/assets/12042425/19415056/166227e0-9318-11e6-8bd1-e32109187ae9.png)
*Created by: Allspice*
![shitl](https://cloud.githubusercontent.com/assets/12042425/19415056/166227e0-9318-11e6-8bd1-e32109187ae9.png)
1.03 (Winter 2017) Bugfix milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13985AI Holodeck Integration suggestions2018-06-22T11:33:18ZRob NelsonAI Holodeck Integration suggestions*Created by: kol1th*
AI should have integration with the holodeck. I don't see why it should be private. Lots of neat things could be done with it. @Lokiamis
Also more ideas are welcome because I lack ideas.*Created by: kol1th*
AI should have integration with the holodeck. I don't see why it should be private. Lots of neat things could be done with it. @Lokiamis
Also more ideas are welcome because I lack ideas.https://git.nexisonline.net/vgstation/vgstation13/-/issues/9486AI Holograms don't flicker in sync with the holopad and get stuck mid-flicker2016-04-23T20:34:51ZRob NelsonAI Holograms don't flicker in sync with the holopad and get stuck mid-flicker*Created by: BestName*
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#### Description of issue
![test](https://cloud.githubusercontent.com/assets/3892856/14585380/4eb0cec0-047b-11e6-8837-aca59a0af4d5.gif)
#### Difference between expected and actual behavior
I expected the hologram to be in sync with the holopad but it wasn't
#### Steps to reproduce
1. Become an AI
2. Activate a holopad
#### Length of time in which bug has been known to occur
<!--
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For a long ass time, at least a year.
#### Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [x] Issue could be reproduced at least once
- [ ] Issue could be reproduced by different players
- [x] Issue could be reproduced in multiple rounds
- [x] Issue happened in a recent (less than 7 days ago) round
- [x] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13400AI integ restorers show law 0 but cards don't.2017-01-11T18:17:33ZRob NelsonAI integ restorers show law 0 but cards don't.*Created by: Allspice*
Also notable is that the integ restorers do not show ion/hacked laws. I think showing law 0 on integ restorers should be REMOVED but others may feel differently.*Created by: Allspice*
Also notable is that the integ restorers do not show ion/hacked laws. I think showing law 0 on integ restorers should be REMOVED but others may feel differently.https://git.nexisonline.net/vgstation/vgstation13/-/issues/12771ai on box can be killed by his own turrets2017-01-08T05:44:52ZRob Nelsonai on box can be killed by his own turrets*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
if the turrets aim at a dude breaking from captains...*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
if the turrets aim at a dude breaking from captains office the 2 turrets on the left will shoot the ai istead
>What you expected to happen
ai not dying from his own turrets
>What actually happened
ai got damage from the turret
>Steps to reproduce if possible
break a wall from captains and be the laser turret target and look how the ai dies from lasershttps://git.nexisonline.net/vgstation/vgstation13/-/issues/8798AI Radio Configure menu not working.2016-08-29T16:02:27ZRob NelsonAI Radio Configure menu not working.*Created by: D3athrow-Issues*
(WEB REPORT BY: miniaturebigfoot REMOTE: 158.69.55.2:7777)
Using the Configure Radio menu for the AI does not save your selections. Only the common and security channels can be turned on
*Created by: D3athrow-Issues*
(WEB REPORT BY: miniaturebigfoot REMOTE: 158.69.55.2:7777)
Using the Configure Radio menu for the AI does not save your selections. Only the common and security channels can be turned on
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/7616Air alarms don't update UI after buttonpress when setting scrubbers etc.2016-04-23T15:49:24ZRob NelsonAir alarms don't update UI after buttonpress when setting scrubbers etc.*Created by: 9600bauds*
This is even though their Topic() returns 1.
*Created by: 9600bauds*
This is even though their Topic() returns 1.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/5968Air alert staying after combination of breach and power loss.2016-08-29T23:18:01ZRob NelsonAir alert staying after combination of breach and power loss.*Created by: D3athrow-Issues*
(WEB REPORT BY: scribnibblers REMOTE: 158.69.55.2:7777)
> Revision (Should be above if you're viewing this from ingame!)
> Revision: 3ebabfface561244ee32a539f90602955b567c52
>
> General description of th...*Created by: D3athrow-Issues*
(WEB REPORT BY: scribnibblers REMOTE: 158.69.55.2:7777)
> Revision (Should be above if you're viewing this from ingame!)
> Revision: 3ebabfface561244ee32a539f90602955b567c52
>
> General description of the issue
> primary tool storage apc destroyed and when silicons repired the apc the air alarm would never go away on the atmos cconsole. it does go away on the air aalarm itself but the computer always says its red on the map view and the detail list
>
> What you expected to happen
> not this
>
> What actually happened
> red instead of green when the air alarm was cleared
>
> Steps to reproduce if possible
> lolbombs next to the apc then fix it
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13514Air and external airlocks on mining station2017-01-18T03:44:48ZRob NelsonAir and external airlocks on mining station*Created by: uazuaz*
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#### Description of issue
just like https://github.com/d3athrow/vgstation13/issues/11863
on box's mining station, the tiles at the 2 exits are sealed to not let air pass through.
the secondary western mining station is not affected.
![0](https://cloud.githubusercontent.com/assets/6170726/22020080/a8f43214-dcb6-11e6-8adc-4ed4082fc5c0.jpg)
#### Difference between expected and actual behavior
expected air going out when opening an airlock;
it didn't happen.
#### Steps to reproduce
open these 2 specific airlocks, wait, use an atmospheric analyzer.
#### Specific information for locating
<!-- e.g. an object name, paste specific message outputs... -->
saw this on box, i don't know about the other stations.
#### Length of time in which bug has been known to occur
<!--
Be specific if you approximately know the time it's been occurring
for—this can speed up finding the source. If you're not sure
about it, tell us too!
-->
months
#### Server revision
<!-- Found with the "Show server revision" verb in the OOC tab in game. -->
26e7b2fefc22bb29447d647add5e4f9de86bf125
#### Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [x] Issue could be reproduced at least once
- [ ] Issue could be reproduced by different players
- [x] Issue could be reproduced in multiple rounds
- [x] Issue happened in a recent (less than 7 days ago) round
- [x] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11585Airgroups are busted or something2016-12-15T05:17:30ZRob NelsonAirgroups are busted or something*Created by: JustSumBody*
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Joke or spammed...*Created by: JustSumBody*
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#### Description of issue
Air doesn't work properly, some tiles in a region just straight up don't change when the rest of it is
![airgroups](https://cloud.githubusercontent.com/assets/19365096/17991889/96d94276-6b10-11e6-9a93-5f58d12997fd.png)
![airgroups2](https://cloud.githubusercontent.com/assets/19365096/17991890/98a76a88-6b10-11e6-8133-ee9e7b53b057.png)
In this case, the shard wasn't cooling
This also causes telecomms to break constantly(supposedly it's happened the past few rounds as well?) , there were something like 10 odd different temperatures on different tiles throughout the chamber.
![airgroups3](https://cloud.githubusercontent.com/assets/19365096/17991892/9b50b938-6b10-11e6-888c-6089859bf6d7.png)
There's also some shit going on with pressure difference warnings when windows are broken or false walls are constructed
Bit more info I've gathered: A "fix" I've heard is to RCD the floors and reconstruct them, supposedly it fixes things?
Also shit like gas injectors apparently keeps all the gas on its tile or something I'm not seeing plasma or N2O right in the big air tanks
#### Length of time in which bug has been known to occur
<!--
Be specific if you approximately know the time it's been occurring
for—this can speed up finding the source. If you're not sure
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A day or two ago? I want to say this has to do with the ZAS pulling fix because of its recency but I got no idea
#### Server revision
<!-- Found with the "Show server revision" verb in the OOC tab in game. -->
d1cf51919ed9e3c6dae9eb86b76c2742dfc496b1
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/10050Air locker painter has no icon and no way to build them/get more2017-02-04T16:46:01ZRob NelsonAir locker painter has no icon and no way to build them/get more*Created by: AutismSpider*
Air locker painter on meta in the art room it works and stuff but its all its icons for in hand etc
*Created by: AutismSpider*
Air locker painter on meta in the art room it works and stuff but its all its icons for in hand etc
https://git.nexisonline.net/vgstation/vgstation13/-/issues/10079airlocks get closed instantly before the animation ends2017-02-04T15:59:31ZRob Nelsonairlocks get closed instantly before the animation ends*Created by: D3athrow-Issues*
(WEB REPORT BY: cumoverme REMOTE: 172.93.109.202:7777)
Revision: 9499aeaa627b29d73d750f86c9ac3c1956f2b5ee
General description of the issue
Doors get closed instantly before the closing animation ends, it...*Created by: D3athrow-Issues*
(WEB REPORT BY: cumoverme REMOTE: 172.93.109.202:7777)
Revision: 9499aeaa627b29d73d750f86c9ac3c1956f2b5ee
General description of the issue
Doors get closed instantly before the closing animation ends, it makes you sometimes get ZAS'd when doubleclicking it
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11085Air Tanks at 0ºC2016-12-27T12:11:44ZRob NelsonAir Tanks at 0ºC*Created by: D3athrow-Issues*
(WEB REPORT BY: zalo1302 REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> 2e470598b259fb4d1576c1b9f99068ace1139f54
>
> General description of the issue
> Ai...*Created by: D3athrow-Issues*
(WEB REPORT BY: zalo1302 REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> 2e470598b259fb4d1576c1b9f99068ace1139f54
>
> General description of the issue
> Air Tanks that are around station in maint. spawn at 0ºC instead of 20ºC.
>
> What you expected to happen
> Air Tanks at 20ºC
>
> What actually happened
> Air Tanks at 0ºC
>
> Steps to reproduce if possible
> Just find one in maint.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/8463AIs (and possibly roles such as clown and mime) can give themselves names tha...2016-08-29T16:02:54ZRob NelsonAIs (and possibly roles such as clown and mime) can give themselves names that are entirely spaces*Created by: gbasood*
Makes dealing with ahelps a pain in the ass
*Created by: gbasood*
Makes dealing with ahelps a pain in the ass
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13920AIs can see cult(and probably every language) from holopads2017-02-10T07:13:40ZRob NelsonAIs can see cult(and probably every language) from holopads*Created by: kol1th*
![image](https://cloud.githubusercontent.com/assets/16979948/22816027/30ed7242-ef14-11e6-8d22-ebb050f4614c.png)
*Created by: kol1th*
![image](https://cloud.githubusercontent.com/assets/16979948/22816027/30ed7242-ef14-11e6-8d22-ebb050f4614c.png)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11010AI tracking agent card duder oddity2016-08-29T16:01:01ZRob NelsonAI tracking agent card duder oddity*Created by: D3athrow-Issues*
(WEB REPORT BY: yred REMOTE: 172.93.109.202:7777)
> Revision c6609a726a394fddd0f2ec974c28fd1c77810b02
>
> General description of the issue
> If someone is wearing an agent card off-cameras, and the AI at...*Created by: D3athrow-Issues*
(WEB REPORT BY: yred REMOTE: 172.93.109.202:7777)
> Revision c6609a726a394fddd0f2ec974c28fd1c77810b02
>
> General description of the issue
> If someone is wearing an agent card off-cameras, and the AI attempts to track them by coms follow, the AI will get 'follow mode terminated'
>
> What you expected to happen
> Target is off-cameras, cannot track
>
> What actually happened
> Follow mode terminated, agent card tell.
>
> Steps to reproduce if possible
> As AI, try to track someone with an agent card that's hiding out in maint or something
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/10867ai tracking issues2016-07-02T13:30:48ZRob Nelsonai tracking issues*Created by: D3athrow-Issues*
(WEB REPORT BY: donalddawkins REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
clicking on a players name in text chat causes massive freezes and crashes if te...*Created by: D3athrow-Issues*
(WEB REPORT BY: donalddawkins REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
clicking on a players name in text chat causes massive freezes and crashes if teleporting a long distance to said characters
> What you expected to happen
>
> What actually happened
>
> Steps to reproduce if possible
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13518aliens and cuffs2017-01-18T03:26:09ZRob Nelsonaliens and cuffs*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
handcuffing aliens gives a really ocky icky debug ...*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
handcuffing aliens gives a really ocky icky debug message and it also doesnt work
>What you expected to happen
arresting aliens for vandalism
>What actually happened
cant cuff and i get a debug message someone left behind
>Steps to reproduce if possible
cable cuff alienhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/11267Alien's mind.name should change when they evolve2016-08-04T07:06:44ZRob NelsonAlien's mind.name should change when they evolve*Created by: gbasood*
I mean c'mon it's 2016
*Created by: gbasood*
I mean c'mon it's 2016