vgstation13 issueshttps://git.nexisonline.net/vgstation/vgstation13/-/issues2017-02-11T20:34:29Zhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13921Give AIs a medical hud2017-02-11T20:34:29ZRob NelsonGive AIs a medical hud*Created by: Probe1*
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#### Description of issue
Silicons default to Asimov and not having a medical hud makes it extremely difficult to know if someones being harmed or not.
#### Difference between expected and actual behavior
AIs be equipped with the tools they need to follow their laws
AIs sorely lacking in a basic no nonsense feature
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13920AIs can see cult(and probably every language) from holopads2017-02-10T07:13:40ZRob NelsonAIs can see cult(and probably every language) from holopads*Created by: kol1th*
![image](https://cloud.githubusercontent.com/assets/16979948/22816027/30ed7242-ef14-11e6-8d22-ebb050f4614c.png)
*Created by: kol1th*
![image](https://cloud.githubusercontent.com/assets/16979948/22816027/30ed7242-ef14-11e6-8d22-ebb050f4614c.png)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13907Food processor gives off datum names2017-02-09T22:22:16ZRob NelsonFood processor gives off datum names*Created by: D3athrow-Issues*
(WEB REPORT BY: dragonbro REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
It seems that, should something go awry, it ref...*Created by: D3athrow-Issues*
(WEB REPORT BY: dragonbro REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
It seems that, should something go awry, it references the datum involved
>What you expected to happen
Not for my immersions to be so heavily broken
>What actually happened
Noodles suddenly jumps out of /datum/food_processor_process/mob/monkey!
>Steps to reproduce if possible
Well, here's how it went
Sentient monkey (In this case, a diona) jumped into food processor
They couldn't get out, so activated the food processor while within
It made the processing noise, then at the end Noodles suddenly jumps out of /datum/food_processor_process/mob/monkey!https://git.nexisonline.net/vgstation/vgstation13/-/issues/13905AAC can't read assemblies2017-02-10T04:57:08ZRob NelsonAAC can't read assemblies*Created by: D3athrow-Issues*
(WEB REPORT BY: zth REMOTE: 172.93.109.202:7777)
You can only pulse them. I can't connect assemblies to do fun stuff with this. So, for example, I can't connect the AAC with a NTSL script without doing some...*Created by: D3athrow-Issues*
(WEB REPORT BY: zth REMOTE: 172.93.109.202:7777)
You can only pulse them. I can't connect assemblies to do fun stuff with this. So, for example, I can't connect the AAC with a NTSL script without doing some extremely complex systemhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13903Assuming a sane movement speed system was implemented, how should things affe...2017-02-13T15:22:00ZRob NelsonAssuming a sane movement speed system was implemented, how should things affect your speed?*Created by: 9600bauds*
Immediate thoughts:
Should hardsuits slow you down again? (trick question they should)
Should galoshes/clown shoes slow you down as they were meant to?
Hyperzine: Junkie gofast drug, or muscle stimulant?
...*Created by: 9600bauds*
Immediate thoughts:
Should hardsuits slow you down again? (trick question they should)
Should galoshes/clown shoes slow you down as they were meant to?
Hyperzine: Junkie gofast drug, or muscle stimulant?
This one's tricky. Historically, hyperzine has always been used to bring you TO your "top speed", not INCREASE your top speed. Obviously, a higher top speed is a very strong thing because then you can outrun everyone else. Personally, I think hyperzine should continue to be "a thing you take when you have a hardsuit so you can move like you didn't have a hardsuit", and a chemical that increases your top speed should be added separately.
Hyperzine+magboots? I know Nuke opened an issue on this but it got bandwagoned pretty hard, I want to see honest opinions here
Should hardsuits slow you down to HALF YOUR FUCKING SPEED (as they were before) or be something like 30% slowdown?
Currently walking is 7 times slower than running. Should that be upped a little?https://git.nexisonline.net/vgstation/vgstation13/-/issues/13902How would a sane movement speed overhaul work?2017-02-10T05:01:13ZRob NelsonHow would a sane movement speed overhaul work?*Created by: 9600bauds*
HOW IT CURRENTLY WORKS
Your "tally" is how long it takes you to move one square (basically). Think of your effective speed as 1 divided by tally. Your clothes (actually only your shoes and exosuit) and your held...*Created by: 9600bauds*
HOW IT CURRENTLY WORKS
Your "tally" is how long it takes you to move one square (basically). Think of your effective speed as 1 divided by tally. Your clothes (actually only your shoes and exosuit) and your held items can give you slowdown, which increases your tally. Then your tally is also increased by other misc. shit like pain, hypothermia, your race etc etc.
Your base tally is 0, which makes no sense because that would mean your base speed is infinite speed. Your shoes have a slowdown of -1. This was the oldcoders' idea of how to implement lack of shoes making you slower: by making not-lack of shoes make you faster.
Then all the misc. shit like pain gets applied blah blah and your tally gets capped at 1 if it's under 1.
What does this mean?
Assuming you're a healthy, warm human with shoes, your exosuit's slowdown would need to be higher than 2 to have ANY effect on you. And if it had 3 slowdown, it would make you TWICE as slow. Oh and if you took off your shoes, THEN you would be 3 times as slow as normal. Which is a ridiculously steep increase, the obvious solution would be slowdowns implemented such as "0.3" but those do not exist in the current code.
Already you can see the problems with this stupid tally system:
- Because your base tally is lower than the minimum tally cap, you can have a bunch of slowdown on you and it will have no effect whatsoever until it goes OVER the minimum cap (the reason why hardsuits and galoshes don't slow you down anymore!)
- Because your base tally is lower than the minimum tally cap, a healthy human is already running at the fastest speed possible!
- Let's say something has a negative slowdown of -0.5, 0.5 tally is twice as fast as 1 tally, but 2.5 tally is barely any faster than 3 tally. Now let's say it had a positive slowdown of 0.5, 1.5 tally is 50% slower than 1 tally, but 3.5 tally is barely any slower than 3 tally. Because your "perceived" or "effective" speed is 1/tally, it doesn't scale well at all.
- Even if the minimum tally cap was lowered, negative slowdowns would still be really really wonky if they're just a hard number, because of the reason above!
Now there's two ways this mess can go about being tweaked.
We can keep the same system, implement noshoe slowdown in a sane way, make your base tally 1, and make the minimum tally cap something close to 0.
Then, we tweak all the current slowdown amounts to make them much smaller, like 0.3. Now instead of making you TWICE AS FUCKING SLOW, your hardsuit will make you 30% slower. Then we can add stuff that makes you faster, something like a slowdown of -0.1.
It would be significantly better than what we have have now, but it's still shit because slowdown amounts need to be really really small to not cause people go to LIGHTING FAST (the closer to 0 you get the exponentially faster you get), but then, because everything stacks additively, that same negative slowdown that makes naked people REALLY FAST can barely even offset a third of the slowdown from your hardsuit.
The second way I can think of is to implement all slowdowns, positive and negative, MULTIPLICATIVELY.
So for example, if you're slow as heck from pain (tally 7 or something), and you take some drug that makes you go 10% faster, your final tally would be 1*7*0.9 = 6.3. Or if you're healthy, the drug makes you go at 1*0.9 = 0.9 tally.
The whole point is that it will always make you precisely 10% faster than before. Now we can have multiple sources of negative slowdown, because even if someone stacks them all together, they stack multiplicatively so that it's not terribly broken.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13901Always Random Body isn't saving2017-02-09T21:18:37ZRob NelsonAlways Random Body isn't saving*Created by: D3athrow-Issues*
(WEB REPORT BY: n3x15 REMOTE: 172.93.109.202:7777)
# Revision
1852b5feb94cc2611f614b9950be30731466120c
# Reproduction steps
1. Join server
2. Open character settings
3. Enable "Always Random Body"
4...*Created by: D3athrow-Issues*
(WEB REPORT BY: n3x15 REMOTE: 172.93.109.202:7777)
# Revision
1852b5feb94cc2611f614b9950be30731466120c
# Reproduction steps
1. Join server
2. Open character settings
3. Enable "Always Random Body"
4. Save Slot
5. Wait 30 seconds
6. Save Setup (Probably not necessary, but eliminating any weirdness)
7. Wait until server restart
8. Open character settings again
# Expected Behaviour
Always Random Body: Yes
# Observed Behaviour
Always Random Body: Nohttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13899Field generator charge2017-02-10T04:57:13ZRob NelsonField generator charge*Created by: D3athrow-Issues*
(WEB REPORT BY: killette2 REMOTE: 172.93.109.202:7777)
1. Push field generator (singulo cage) in front of emitter beam
2. It charges and can be turned on before being wrenched down. If you try to wrench it...*Created by: D3athrow-Issues*
(WEB REPORT BY: killette2 REMOTE: 172.93.109.202:7777)
1. Push field generator (singulo cage) in front of emitter beam
2. It charges and can be turned on before being wrenched down. If you try to wrench it it says it needs to be unwelded first but you never welded it
3. It doesn't work while unanchored despite acting like it would and the sprites changing to show it charging uphttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13895Arcane tomes do not start with complete translations.2017-02-09T19:20:23ZRob NelsonArcane tomes do not start with complete translations.*Created by: Allspice*
This seems bad.
It takes ten minutes max to complete research once a cultist that knows what they are doing get Self or any two other words. For cultists, word research just makes them dick around and wait whil...*Created by: Allspice*
This seems bad.
It takes ten minutes max to complete research once a cultist that knows what they are doing get Self or any two other words. For cultists, word research just makes them dick around and wait while that one person delivers hopefully before they go braindead due to IRL reasons or what ever, if their plans depend on more sophisticated uses of runes which I believe should be encouraged. For noncultists, word research just lengthens the amount of time they gotta wait until something happens, other than maybe poke and convert, when the cultist shenanigans could be so much more in the meantime.
This is a cult buff, sure. But I think it is better for most or all parties involved if the wait for research stopped existing.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13893Horror form is shit2017-02-11T09:05:14ZRob NelsonHorror form is shit*Created by: Zth--*
The game says you are inmune to stuns but that's bullshit.
They can stun you, they can flash you, attack damage is shit and ZAS fucks you in the ass*Created by: Zth--*
The game says you are inmune to stuns but that's bullshit.
They can stun you, they can flash you, attack damage is shit and ZAS fucks you in the asshttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13882Nuclear explosions are shit2017-02-09T08:40:59ZRob NelsonNuclear explosions are shit*Created by: SonixApache*
#### Description of issue
Nuclear explosions do jack squat. They just lock everyone on every Z-level in place. Not even a small explosion, not even a single death, just placelocking.
#### Server revision...*Created by: SonixApache*
#### Description of issue
Nuclear explosions do jack squat. They just lock everyone on every Z-level in place. Not even a small explosion, not even a single death, just placelocking.
#### Server revision
<!-- Found with the "Show server revision" verb in the OOC tab in game. -->
b31abeda2acbee4f619e5b3506439214eb7a7d32https://git.nexisonline.net/vgstation/vgstation13/-/issues/13875Feature Request: Chef Counter Fridges2017-02-10T06:25:42ZRob NelsonFeature Request: Chef Counter Fridges*Created by: ThePlapatin*
The general idea is to turn one of two tables of the chef's front counter into empty sort of fridge units. Think shop counters you'd see in an ice cream shop or sandwich place, the sort you can use to see every...*Created by: ThePlapatin*
The general idea is to turn one of two tables of the chef's front counter into empty sort of fridge units. Think shop counters you'd see in an ice cream shop or sandwich place, the sort you can use to see everything for sale and probably has a price written next to it. Also make it so these fridges function as vending machines that somebody with chef access can add food to and change prices.
The chef can both set up food on the counter for display and easy eating and also put the food he/she wants in the fridge for sale that anyone can walk up and click to see inside of it.
good thing:
it encourages chef interaction, or at least standing around an extra second as you buy food
more use for the useless economy
somebody other than miners can earn money for once
bad things:
it will only happen when I code it
(I wont code it)
please respond with feedback :)https://git.nexisonline.net/vgstation/vgstation13/-/issues/13867Hair Sprites2017-02-08T15:32:12ZRob NelsonHair Sprites*Created by: Riekland*
The current hair sprites are split between the nice looking ones that the one spriter made like two years ago, and everything else. There's some hair that looks fine with solid colour, like the cut and short hairs...*Created by: Riekland*
The current hair sprites are split between the nice looking ones that the one spriter made like two years ago, and everything else. There's some hair that looks fine with solid colour, like the cut and short hairs that have been around forever, but there's some that desperately need shading.
For example, the "Bobcurl" shown top is just one solid block of colour, where the "Bob" shown bottom has at least the impression of flow.
![ew](https://cloud.githubusercontent.com/assets/9220789/22668329/426248c6-ecb8-11e6-867b-c8faf18ea323.png)
I'm not a good spriter by any stretch so this is a feature request, but I'll keep trying to unfuck the sprites in my spare time.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13854In-game bug report should warn people not to ick ock2017-02-07T20:08:14ZRob NelsonIn-game bug report should warn people not to ick ock*Created by: gbasood*
> You're about to post this information in a public location. Please don't send a report that includes information such as player names or anything related to the current game mode.*Created by: gbasood*
> You're about to post this information in a public location. Please don't send a report that includes information such as player names or anything related to the current game mode.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13853Borer previous host death bug2017-02-06T00:21:30ZRob NelsonBorer previous host death bug*Created by: D3athrow-Issues*
(WEB REPORT BY: jackmassacre REMOTE: 172.93.109.202:7777)
>Revision
1b93bf9f986816dce9141879dc2c6fa8858edd43
>General description
I was a borer in the brain of a vampire. The vampire was beaten to de...*Created by: D3athrow-Issues*
(WEB REPORT BY: jackmassacre REMOTE: 172.93.109.202:7777)
>Revision
1b93bf9f986816dce9141879dc2c6fa8858edd43
>General description
I was a borer in the brain of a vampire. The vampire was beaten to death, and I abandoned his corpse, and entered the head of an assistant. While chatting with the assistant, I turned into a ghost with no messages as to why. In ghost chat, I learned that the corpse of the vampire had been cremated at that moment.
>What you expected to happen
Not dying as a borer in the head of another person due to my previous host being cremated.
>What actually happened
This is a bit redundant with the 'general description' section, isn't it?
>Steps to reproduce if possible
See 'general description' section.
Hope this helps.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13838Silicate Sprayers don't work with chemical packs2017-02-10T04:57:17ZRob NelsonSilicate Sprayers don't work with chemical packs*Created by: D3athrow-Issues*
(WEB REPORT BY: cairo283 REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)b976e64ec49f977e344c5754e3a629b7fd1473cf
>General description of the issue
Silicat...*Created by: D3athrow-Issues*
(WEB REPORT BY: cairo283 REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)b976e64ec49f977e344c5754e3a629b7fd1473cf
>General description of the issue
Silicate sprayers and Advanced silicate sprayers don't get refilled on the fly from a chemical pack filled with silicate, nor can they even be used with them directly to refill the sprayer
>What you expected to happen
The silicate sprayer to auto-magically refill from the filled tank of silicate on my back while I fixed and reinforced windows.
>What actually happened
Jack fuckin' shit.
>Steps to reproduce if possible
Fill a chemical tank with silicate, then try to use a silicate sprayer with it on your back.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13830Revert peacekeeper/security borg color scheme2017-02-06T04:16:24ZRob NelsonRevert peacekeeper/security borg color scheme*Created by: Shaska-*
It looks like ass.*Created by: Shaska-*
It looks like ass.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13824EMPs shouldn't cause robotic limbs to fall off2017-02-06T21:24:26ZRob NelsonEMPs shouldn't cause robotic limbs to fall off*Created by: Lokiamis*
Just disable them for a bit, like every other piece of machinery. *Created by: Lokiamis*
Just disable them for a bit, like every other piece of machinery. https://git.nexisonline.net/vgstation/vgstation13/-/issues/13819Pipes need transitions between level changes.2017-02-04T17:05:06ZRob NelsonPipes need transitions between level changes.*Created by: PJB3005*
When a pipe goes from above the floor to below there should be a distinct icon. Looks a ton better. Bay does it. *Created by: PJB3005*
When a pipe goes from above the floor to below there should be a distinct icon. Looks a ton better. Bay does it. https://git.nexisonline.net/vgstation/vgstation13/-/issues/13813Shoe Bloodying2017-02-05T01:01:22ZRob NelsonShoe Bloodying*Created by: D3athrow-Issues*
(WEB REPORT BY: riekland REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
8def58646688d950f30b882892336789ee6dfbb0
>General description of the issue
When wea...*Created by: D3athrow-Issues*
(WEB REPORT BY: riekland REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
8def58646688d950f30b882892336789ee6dfbb0
>General description of the issue
When wearing shoes with an accessory on(and maybe without fuck knows), should you walk over vomit or oil or blood and get it on your shoes, the sprite often will not update on your character nor the clothesdoll thing
This also happens when washing them, where only some bits will become clean looking and the rest look like shite
>What you expected to happen
spick and span clean shoes
>What actually happened
oh god drill sergeant is going to kill me
>Steps to reproduce if possible
wear shoes, try to wash