vgstation13 issueshttps://git.nexisonline.net/vgstation/vgstation13/-/issues2014-10-27T00:39:01Zhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/118Xenoarcheology2014-10-27T00:39:01ZRob NelsonXenoarcheology*Created by: Sanerres*
Weldering strange rocks yields nothing
*Created by: Sanerres*
Weldering strange rocks yields nothing
https://git.nexisonline.net/vgstation/vgstation13/-/issues/124Ody Syringe Pickup2014-10-27T00:45:53ZRob NelsonOdy Syringe Pickup*Created by: ririchiyo*
When picking up syringes with the Odysseus it's possible to clone or pick up multiple syringes at once causing it to duplicate.
*Created by: ririchiyo*
When picking up syringes with the Odysseus it's possible to clone or pick up multiple syringes at once causing it to duplicate.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/125Lighting Issues2014-10-27T00:46:28ZRob NelsonLighting Issues*Created by: ririchiyo*
When activating a flashlight and putting it on someone it doesn't light up, sometimes too much smoke can built up on a tile breaking lighting.
If you try to use a penlight while in suit storage it doesn't light ...*Created by: ririchiyo*
When activating a flashlight and putting it on someone it doesn't light up, sometimes too much smoke can built up on a tile breaking lighting.
If you try to use a penlight while in suit storage it doesn't light up the area. Lighting up the area works with X-Ray/might light up areas outside of the current region and isn't blocked by walls if so.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/129MoMMI issues2013-08-09T21:00:51ZRob NelsonMoMMI issues*Created by: d3athrow*
RDP:
Seems some of the pipes aren't coming out right.
Digital valve makes a manual t-valve
pipe cap makes a normal pipe
4 way manifold makes a pipe cap
manual t-valve makes a 4way manifold
Direction selection fo...*Created by: d3athrow*
RDP:
Seems some of the pipes aren't coming out right.
Digital valve makes a manual t-valve
pipe cap makes a normal pipe
4 way manifold makes a pipe cap
manual t-valve makes a 4way manifold
Direction selection for disposal pipes doesn't work and runtimes
runtime error: bad arg name 'dir'
proc name: New (/obj/structure/New)
usr: the aaaa (/mob/living/silicon/robot/mommi)
src: the disposal pipe segment (/obj/structure/disposalconstruct)
call stack:
the disposal pipe segment (/obj/structure/disposalconstruct): New(the plating (131,89,1) (/turf/simulated/floor/plating), null)
Rapid Piping Device (RPD) (/obj/item/weapon/pipe_dispenser): afterattack(the plating (131,89,1) (/turf/simulated/floor/plating), the aaaa (/mob/living/silicon/robot/mommi), 1, "icon-x=25;icon-y=20;left=1;scr...")
the plating (131,89,1) (/turf/simulated/floor/plating): DblClick(the plating (131,89,1) (/turf/simulated/floor/plating), "mapwindow.map", "icon-x=25;icon-y=20;left=1;scr...")
the plating (131,89,1) (/turf/simulated/floor/plating): DblClick(the plating (131,89,1) (/turf/simulated/floor/plating), "mapwindow.map", "icon-x=25;icon-y=20;left=1;scr...")
the plating (131,89,1) (/turf/simulated/floor/plating): Click(the plating (131,89,1) (/turf/simulated/floor/plating), "mapwindow.map", "icon-x=25;icon-y=20;left=1;scr...")
the plating (131,89,1) (/turf/simulated/floor/plating): Click(the plating (131,89,1) (/turf/simulated/floor/plating), "mapwindow.map", "icon-x=25;icon-y=20;left=1;scr...")
General:
MoMMI needs a spawn point in the world
The default sight module has a messed up sprite
when you dont have a module it says NULL rather than "No Module"
https://git.nexisonline.net/vgstation/vgstation13/-/issues/134Power Issue2014-12-08T19:14:31ZRob NelsonPower Issue*Created by: ririchiyo*
If a power storage unit is charging and the cable is cut to the terminal, it continues to charge until it's cycled to offline.
*Created by: ririchiyo*
If a power storage unit is charging and the cable is cut to the terminal, it continues to charge until it's cycled to offline.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/140MoMMIs break satchels2013-08-12T23:08:11ZRob NelsonMoMMIs break satchels*Created by: Shaska-*
Whenever MoMMIs use a satchel of some sort, like a ore bag or a plant bag, it picks up one item, then disappears completely.
*Created by: Shaska-*
Whenever MoMMIs use a satchel of some sort, like a ore bag or a plant bag, it picks up one item, then disappears completely.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/141Odd camera computer problem2013-08-13T03:41:35ZRob NelsonOdd camera computer problem*Created by: d3athrow*
runtime error: type mismatch: "SS13" & /list (/list)
proc name: attack hand (/obj/machinery/computer/security/attack_hand)
source file: camera.dm,48
usr: Ayden Seelig (/mob/living/carbon/human)
src: Security...*Created by: d3athrow*
runtime error: type mismatch: "SS13" & /list (/list)
proc name: attack hand (/obj/machinery/computer/security/attack_hand)
source file: camera.dm,48
usr: Ayden Seelig (/mob/living/carbon/human)
src: Security Cameras (/obj/machinery/computer/security)
call stack:
Security Cameras (/obj/machinery/computer/security): attack hand(Ayden Seelig (/mob/living/carbon/human), null)
Security Cameras (/obj/machinery/computer/security): DblClick(the floor (129,115,2) (/turf/unsimulated/floor), "mapwindow.map", "icon-x=6;icon-y=23;left=1;scre...")
Security Cameras (/obj/machinery/computer/security): Click(the floor (129,115,2) (/turf/unsimulated/floor), "mapwindow.map", "icon-x=6;icon-y=23;left=1;scre...")
runtime error: type mismatch: "SS13" & /list (/list)
proc name: attack hand (/obj/machinery/computer/security/attack_hand)
source file: camera.dm,48
usr: Ayden Seelig (/mob/living/carbon/human)
src: Security Cameras (/obj/machinery/computer/security)
call stack:
Security Cameras (/obj/machinery/computer/security): attack hand(Ayden Seelig (/mob/living/carbon/human), null)
Security Cameras (/obj/machinery/computer/security): DblClick(the floor (129,115,2) (/turf/unsimulated/floor), "mapwindow.map", "icon-x=14;icon-y=22;left=1;scr...")
Security Cameras (/obj/machinery/computer/security): Click(the floor (129,115,2) (/turf/unsimulated/floor), "mapwindow.map", "icon-x=14;icon-y=22;left=1;scr...")
Computer.network is a list, why its having issues i dont know. It seems to be fine periodically then randomly breaks.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/147high freq blade issue2014-08-18T20:46:24ZRob Nelsonhigh freq blade issue*Created by: d3athrow*
Doesnt have a sprite.
*Created by: d3athrow*
Doesnt have a sprite.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/151Dupe MoMMI tools2013-08-14T04:26:29ZRob NelsonDupe MoMMI tools*Created by: d3athrow*
With tool module active click on a disposal bin
*Created by: d3athrow*
With tool module active click on a disposal bin
https://git.nexisonline.net/vgstation/vgstation13/-/issues/162Fusion of a mech and a pAI2014-10-31T10:24:39ZRob NelsonFusion of a mech and a pAI*Created by: Glandouze*
You can actually fuse a pAI with a mech, making it the fukken soul of that mech, how ? It's simple !
Step 1 : have a robotic hand.
Step 2 : hold the pAI in that hand.
Step 3 : get in the fukken mech.
Step 4 ...*Created by: Glandouze*
You can actually fuse a pAI with a mech, making it the fukken soul of that mech, how ? It's simple !
Step 1 : have a robotic hand.
Step 2 : hold the pAI in that hand.
Step 3 : get in the fukken mech.
Step 4 : pray to the rng for a malfunction of your arm, making the pAI fall
And you're done ! The pAI is stuck and unable to get out and is one with the mech, the pAI will die if the mech is destroyed.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/164Schrodïnger brain2013-09-15T05:05:46ZRob NelsonSchrodïnger brain*Created by: Glandouze*
I just got some strange bug, after accepting to become a positronic brain, i got stuck between the world of the livings and the one of the deads.
The one who activated the brain was a MoMMI and it's the first ti...*Created by: Glandouze*
I just got some strange bug, after accepting to become a positronic brain, i got stuck between the world of the livings and the one of the deads.
The one who activated the brain was a MoMMI and it's the first time something like that happen to me, basically just after spawning in the brain and seeing the welcome message i tried to speak, only to see my message in dead channel, also like a ghost i was able to see behind walls.
http://puu.sh/43Vw5.png
I tried to speak over the radio but nothing, more dead chan, then i tried binary and surprise, it worked, except i couldn't see the borg chan. After smashing a few buttons to see my abilities i managed to fall asleep, as a positronic brain, yep.
Reproducing the bug should be easy, just grab a positronic brain as a MoMMI, use it and wait for someone to get in.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/180Igniter deconstruction bug2013-08-26T20:20:06ZRob NelsonIgniter deconstruction bug*Created by: Angelite191*
Deconstruct igniter, Igniter reproduces original assembly, igniter is not destroyed, retrying to destroy it will warp the original assembly to the igniter.
bug can be reproduced by;
-Construct igniter, signale...*Created by: Angelite191*
Deconstruct igniter, Igniter reproduces original assembly, igniter is not destroyed, retrying to destroy it will warp the original assembly to the igniter.
bug can be reproduced by;
-Construct igniter, signaler assembly
-Weld it to the ground
-unweld it
-Marvel at how you've just defied physics
https://git.nexisonline.net/vgstation/vgstation13/-/issues/187air conditioners2013-08-28T01:36:35ZRob Nelsonair conditioners*Created by: d3athrow*
they seem to suck air or make it so cold the pressure drops drastically
Zen: by accident
Zen: and thought nothing of it.
Zen: in the atmos hallway
Zen: to enter it
Zen: come back much later.
Zen: fall over.
Zen: s...*Created by: d3athrow*
they seem to suck air or make it so cold the pressure drops drastically
Zen: by accident
Zen: and thought nothing of it.
Zen: in the atmos hallway
Zen: to enter it
Zen: come back much later.
Zen: fall over.
Zen: slide across the fucking floor
Zen: slam into doors
Zen: through the door.
Zen: BANG BANG BANG
Zen: Try to go back
Zen: holds me in place.
Zen: slamming me into doors.
Zen: All small objects around it
Zen: begin sliding around.
Zen: slamming into you
Zen: It's fucking horrible.
Zen: and it near instantly kills you
Zen: it also sucks all oxygen out.
Zen: Set them up in a tight place.
Zen: for lon g enough
Zen: YOUR DED.
Zen: As soon as you walk past/near it.
Zen: you just
Zen: die
Zen: basically.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/194PDA messenger exploit2013-09-08T19:48:47ZRob NelsonPDA messenger exploit*Created by: Glandouze*
Abusing the create_message() function of the pda allow to access the pda of anyone and do stuff such as forcing a player to remove his id, send an id from anywhere on the station in the pda of someone or remove a...*Created by: Glandouze*
Abusing the create_message() function of the pda allow to access the pda of anyone and do stuff such as forcing a player to remove his id, send an id from anywhere on the station in the pda of someone or remove a cartridge.
All you have to do is :
Step 1 : Go into your messenger
Step 2 : Select your target and shift+click his name to get the codes
Step 3 : Change the source to the target code, you should get something like that
byond:///?src=[0x2003e79];choice=Message;target=[0x2003e79]
Step 4 : Press enter to send an empty message.
Now you have access to the pda, you don't have much control but it's still enough to ruin someone escape by swapping his id or reading the logs.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/202Analyzer Continues to Display Pathogen2013-09-12T23:10:44ZRob NelsonAnalyzer Continues to Display Pathogen*Created by: Frageelay*
As a medical tech, I have noticed that the handheld analyzer seems to display that anyone I analyze has a pathogen. This happens every round and always starts as soon as the round starts. Might need some looking ...*Created by: Frageelay*
As a medical tech, I have noticed that the handheld analyzer seems to display that anyone I analyze has a pathogen. This happens every round and always starts as soon as the round starts. Might need some looking into.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/207Duplicate items, unneccessary items2014-10-19T13:49:26ZRob NelsonDuplicate items, unneccessary items*Created by: userz*
As of current there are many unneccessary duplicate items that might clog up the itembase aimlessly, some of them: many variants of brown shoes (captain, hop...), many variants of black gloves (hos, ce). If this ever...*Created by: userz*
As of current there are many unneccessary duplicate items that might clog up the itembase aimlessly, some of them: many variants of brown shoes (captain, hop...), many variants of black gloves (hos, ce). If this ever goes in, remember not to miss Heads of Staff that might possess these items 'on start' (although they probably don't). Also found some 'fluff' items in /under/ (jumpsuits) tab. Energy guns (taser gun with blue ammunition) from NanoTrasen Navy Officer-alikes (Select Equipment menu) are also useless, they deal no damage, don't stun or anything.
tl;dr - lots of useless duplicates going around, just check the /under/ or /gun/ tab. You might also like to type 'combat' in the in-game spawn item menu or check for 'shoes' and 'gloves'.
- Cut out SWAT/Combat gear part of text, they do give different bonuses!
https://git.nexisonline.net/vgstation/vgstation13/-/issues/208Virology, Pathogen Isolator Is Bugged2013-09-25T20:24:01ZRob NelsonVirology, Pathogen Isolator Is Bugged*Created by: Holyshiznignog*
The pathogen isolator in virology is bugged, it can eject samples but the isolate pathogen command doesn't work, everything else in virology seems to work short of maybe splicing new viruses which i didn't g...*Created by: Holyshiznignog*
The pathogen isolator in virology is bugged, it can eject samples but the isolate pathogen command doesn't work, everything else in virology seems to work short of maybe splicing new viruses which i didn't get to test because i couldn't isolate more samples to test on.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/209Ghosting while in a decapitated head does not allow you to re-enter it later2014-09-19T15:57:17ZRob NelsonGhosting while in a decapitated head does not allow you to re-enter it later*Created by: oatzandhoez*
Ghosting while in a decapitated head does not allow you to re-enter your body later, but instead gives the same warning when ghosting as if you were in a live body.
*Created by: oatzandhoez*
Ghosting while in a decapitated head does not allow you to re-enter your body later, but instead gives the same warning when ghosting as if you were in a live body.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/210Load new character slot is bugged2014-09-02T16:29:02ZRob NelsonLoad new character slot is bugged*Created by: oatzandhoez*
The load new character slot option only works for me when I am in the lobby when a current game is in progress. If you attempt to use the load character slot option when in the pregame lobby, the menu will not ...*Created by: oatzandhoez*
The load new character slot option only works for me when I am in the lobby when a current game is in progress. If you attempt to use the load character slot option when in the pregame lobby, the menu will not show up.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/211View Variables isn't working on BYOND 500.12052013-09-19T23:01:10ZRob NelsonView Variables isn't working on BYOND 500.1205*Created by: userz*
Basically what the title says, this command does not work, it displays no panel when left-clicked, both from right-click admin menu, and player panel admin menu. --- problem still persists in 500.1206
Edit: Graphica...*Created by: userz*
Basically what the title says, this command does not work, it displays no panel when left-clicked, both from right-click admin menu, and player panel admin menu. --- problem still persists in 500.1206
Edit: Graphical f...ups also appear, just try running from engineering corridor into cargo and go back to AI door. --- fixed in BYOND 500.1206
Edit2: Resolved in 500.1209.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/217New UI for SS132013-12-01T21:48:00ZRob NelsonNew UI for SS13*Created by: Operativ*
Basically an enhancement of an existing feature - game UI. There is an UI called 'nano' by Faerdan that was originally meant for /tg/station, and now is meant for baystation12 and in short, the UI is much faster a...*Created by: Operativ*
Basically an enhancement of an existing feature - game UI. There is an UI called 'nano' by Faerdan that was originally meant for /tg/station, and now is meant for baystation12 and in short, the UI is much faster and more readable, not only it is superior, but it's actually user-friendly.
Shouldn't be hard to 'borrow' it for vgstation13 code.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/224Grenades cannot be assembled with a standard casing2014-08-19T23:06:23ZRob NelsonGrenades cannot be assembled with a standard casing*Created by: kernikov*
Only beakers can be added to casings, screwdriver secures it whether or not beakers were added. Timers and igniters cannot be added to casings and neither can an assembly of the two. Securing a grenade with only b...*Created by: kernikov*
Only beakers can be added to casings, screwdriver secures it whether or not beakers were added. Timers and igniters cannot be added to casings and neither can an assembly of the two. Securing a grenade with only beakers in the casings gives you a dud that can be primed but does not mix the regeants.
Tested with 50u potassium / 50u water.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/226binary communications devices and cyborg radios don't have any icons2013-12-20T16:38:49ZRob Nelsonbinary communications devices and cyborg radios don't have any icons*Created by: d3athrow*
*Created by: d3athrow*
https://git.nexisonline.net/vgstation/vgstation13/-/issues/229MMI bug: if you're holding an item and a roboticist removes your power cell, ...2014-08-19T23:03:59ZRob NelsonMMI bug: if you're holding an item and a roboticist removes your power cell, the item in your hand teleports into a nearby wall for some reason*Created by: d3athrow*
*Created by: d3athrow*
https://git.nexisonline.net/vgstation/vgstation13/-/issues/230Farwa/Naera/Stok Cubes do not expand by Fire Extinguisher2013-12-20T16:38:59ZRob NelsonFarwa/Naera/Stok Cubes do not expand by Fire Extinguisher*Created by: Dekret*
Unpacked Farwa/Naera and Stok cubes do not expand when applying the Fire Extinguisher water on them.
http://puu.sh/4P9ET.png [Unpacked Cubes + Unpacked Monkey cube after shooting them with water]
*Created by: Dekret*
Unpacked Farwa/Naera and Stok cubes do not expand when applying the Fire Extinguisher water on them.
http://puu.sh/4P9ET.png [Unpacked Cubes + Unpacked Monkey cube after shooting them with water]
https://git.nexisonline.net/vgstation/vgstation13/-/issues/233Interracting with an IV drip while asleep2013-12-20T16:39:08ZRob NelsonInterracting with an IV drip while asleep*Created by: Glandouze*
You can attach and detach an IV drip from yourself or someone else while asleep.
*Created by: Glandouze*
You can attach and detach an IV drip from yourself or someone else while asleep.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/257Plasma Ore + Sand = Plasma Glass + Slag. Stacker Changes to Glass2013-12-20T16:39:19ZRob NelsonPlasma Ore + Sand = Plasma Glass + Slag. Stacker Changes to Glass*Created by: Legendsmith*
Attempting to create Plasma Glass in mining results in Plasma Glass AND slag.
The stacking machine turns the Plasma Glass back into normal glass, so it can't really be obtained without breaking the windows to t...*Created by: Legendsmith*
Attempting to create Plasma Glass in mining results in Plasma Glass AND slag.
The stacking machine turns the Plasma Glass back into normal glass, so it can't really be obtained without breaking the windows to the conveyor belt.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/259Mining stacker doesn't release certain materials.2013-12-21T20:10:32ZRob NelsonMining stacker doesn't release certain materials.*Created by: Feriath*
If a miner finds mythril (by digging the wrong stone and causing all archaeologists everywhere to cringe suddenly), then puts it on the conveyor belt so it ends up in the stacking machine, the stacking machine will...*Created by: Feriath*
If a miner finds mythril (by digging the wrong stone and causing all archaeologists everywhere to cringe suddenly), then puts it on the conveyor belt so it ends up in the stacking machine, the stacking machine will not release it. (Tried with a mining borg, not a human. But mining borgs can release other materials from the stacker...) This also might apply to other materials.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/260The missing cigar2013-12-20T16:39:29ZRob NelsonThe missing cigar*Created by: Glandouze*
1. Put a cigar in a cigarette packet.
2. Target your mouth and click yourself with the packet in hand.
3. The cigar become a simple cigarette.
*Created by: Glandouze*
1. Put a cigar in a cigarette packet.
2. Target your mouth and click yourself with the packet in hand.
3. The cigar become a simple cigarette.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/264Stun prods don't require power cell2013-12-01T21:46:11ZRob NelsonStun prods don't require power cell*Created by: ghost*
*Created by: ghost*
https://git.nexisonline.net/vgstation/vgstation13/-/issues/266Emergency shuttle no longer gibs anybody in its path2013-12-05T03:17:10ZRob NelsonEmergency shuttle no longer gibs anybody in its path*Created by: ghost*
Nothing about it in the changelog, not sure if it's intentional. Anybody in the way just gets pushed down below it.
*Created by: ghost*
Nothing about it in the changelog, not sure if it's intentional. Anybody in the way just gets pushed down below it.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/271Paper can only be thrown 1 tile2014-04-26T17:54:04ZRob NelsonPaper can only be thrown 1 tile*Created by: ghost*
Realistic, yet inconvenient. Suggest throwing paper have it turn into a paper airplane.
*Created by: ghost*
Realistic, yet inconvenient. Suggest throwing paper have it turn into a paper airplane.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/272Genetics: Anything that comes out is pale as fuck, including the monkey men.2013-12-20T16:38:35ZRob NelsonGenetics: Anything that comes out is pale as fuck, including the monkey men.*Created by: CptWad*
I miss my Super Nigger Monkey Crew
*Created by: CptWad*
I miss my Super Nigger Monkey Crew
https://git.nexisonline.net/vgstation/vgstation13/-/issues/273Fork sprite is wrong2014-08-19T23:06:47ZRob NelsonFork sprite is wrong*Created by: robkau*
When wielding a fork in your right hand, and facing right, the fork appears to be coming out of your butt.
*Created by: robkau*
When wielding a fork in your right hand, and facing right, the fork appears to be coming out of your butt.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/274Genetics can make unlimited injectors2014-09-02T16:30:47ZRob NelsonGenetics can make unlimited injectors*Created by: robkau*
By clicking "make block injector" repeatedly, and not accepting the dialog window until you have a bunch of windows up, you can then click ok on all the windows and make a bunch of injectors at once.
*Created by: robkau*
By clicking "make block injector" repeatedly, and not accepting the dialog window until you have a bunch of windows up, you can then click ok on all the windows and make a bunch of injectors at once.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/276Don't let people leave a "last whisper" when asleep2013-12-20T16:39:51ZRob NelsonDon't let people leave a "last whisper" when asleep*Created by: dylanstrategie*
I've tested it myself. You can kill yourself by whispering when in perfect health, as long as you are asleep (cryo, N2O, etc...). Obviously the player can avoid killing themselves by not whispering, but it's...*Created by: dylanstrategie*
I've tested it myself. You can kill yourself by whispering when in perfect health, as long as you are asleep (cryo, N2O, etc...). Obviously the player can avoid killing themselves by not whispering, but it's confusing and slightly stupid
Death whispers should only be available when in crit
https://git.nexisonline.net/vgstation/vgstation13/-/issues/277R&D Protolathe cannot Eject materials2013-12-21T20:08:13ZRob NelsonR&D Protolathe cannot Eject materials*Created by: Cutelilduck*
Eject button of any amount does not function on the R&D Protolathe.
The Protolathe is accessed via linkage in the R&D console.
Affects dummies who put too much metal in the machine and cannot make room for an...*Created by: Cutelilduck*
Eject button of any amount does not function on the R&D Protolathe.
The Protolathe is accessed via linkage in the R&D console.
Affects dummies who put too much metal in the machine and cannot make room for anything else without ejecting the matter bins.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/278Genetics: Monkeys start with <800 in their race SE block.2014-09-02T16:35:21ZRob NelsonGenetics: Monkeys start with <800 in their race SE block.*Created by: CptWad*
They start with 100% clean SE's but changing any block will revert them to human without changing the 27th block.
*Created by: CptWad*
They start with 100% clean SE's but changing any block will revert them to human without changing the 27th block.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/279reinforced plasma glass2014-01-10T19:39:14ZRob Nelsonreinforced plasma glass*Created by: ziekr*
adding rods to plasma glass makes reinforced plasma glass and reinforced normal glass
![ss 2013-12-12 at 07 02 04](https://f.cloud.github.com/assets/6170457/1733898/8bbe6420-633e-11e3-986d-43235869b185.png)
*Created by: ziekr*
adding rods to plasma glass makes reinforced plasma glass and reinforced normal glass
![ss 2013-12-12 at 07 02 04](https://f.cloud.github.com/assets/6170457/1733898/8bbe6420-633e-11e3-986d-43235869b185.png)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/280exosuit fabs are broken2013-12-20T16:38:15ZRob Nelsonexosuit fabs are broken*Created by: ziekr*
exosuit fabs output parts ontop of themselves instead of infront and near everything costs zero iron
![ss 2013-12-12 at 07 52 45](https://f.cloud.github.com/assets/6170457/1734362/92bb1032-6345-11e3-978f-6e1f3d97d56...*Created by: ziekr*
exosuit fabs output parts ontop of themselves instead of infront and near everything costs zero iron
![ss 2013-12-12 at 07 52 45](https://f.cloud.github.com/assets/6170457/1734362/92bb1032-6345-11e3-978f-6e1f3d97d569.png)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/281Vox can't equip their suits etc.2013-12-17T03:45:15ZRob NelsonVox can't equip their suits etc.*Created by: thingolus*
When admin-spawned vox tried to equip something made for Vox it said wrong species.
Changing the species requirement on the vox items from Vox to vox fixed that issue temporarily
*Created by: thingolus*
When admin-spawned vox tried to equip something made for Vox it said wrong species.
Changing the species requirement on the vox items from Vox to vox fixed that issue temporarily
https://git.nexisonline.net/vgstation/vgstation13/-/issues/289Genetics Issues2014-03-23T05:21:16ZRob NelsonGenetics Issues*Created by: AceDick*
Quite a few issues with genetics here I found:
a) Transfer button doesn't work anymore, it radiates the subject but does not transfer what's on the buffer, instead it saves the SE of the current subject and give th...*Created by: AceDick*
Quite a few issues with genetics here I found:
a) Transfer button doesn't work anymore, it radiates the subject but does not transfer what's on the buffer, instead it saves the SE of the current subject and give that to it.
b) Disability text doesn't manifest proper on occasion, I've gotten this occurring with coughing disability so far.
c) Monkeys start with block 27 exactly at 807 every round, on occasion radiating this block to less than 800 where it should turn them human ends up having them stay as monkeys.
d) When a random block mutation occurs, it always changes the first sub-block of the affected block to 8 (unsure if intentional or not).
https://git.nexisonline.net/vgstation/vgstation13/-/issues/291Heist Objectives Bugged2014-09-19T16:00:43ZRob NelsonHeist Objectives Bugged*Created by: Drag3ndz*
Upon round start in Heist, the Vox objective does not load up leaving the Vox players to improvise without a real goal.
*Created by: Drag3ndz*
Upon round start in Heist, the Vox objective does not load up leaving the Vox players to improvise without a real goal.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/292MoMMI Traitor Escape Alive Objective bugged2014-08-19T23:02:32ZRob NelsonMoMMI Traitor Escape Alive Objective bugged*Created by: Ephx1*
It seems that if a MoMMI becomes auto-traitor, surviving until the end will not count as a successful objective if you actually do so.
*Created by: Ephx1*
It seems that if a MoMMI becomes auto-traitor, surviving until the end will not count as a successful objective if you actually do so.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/293Decapitated heads have the hair sprite floating above them2014-09-17T22:48:53ZRob NelsonDecapitated heads have the hair sprite floating above them*Created by: ghost*
*Created by: ghost*
https://git.nexisonline.net/vgstation/vgstation13/-/issues/294Fix the IAA Office.2013-12-24T03:57:33ZRob NelsonFix the IAA Office.*Created by: Heredth*
The paperbin in the IAA office is a awkward place, so you cant reach it.
*Created by: Heredth*
The paperbin in the IAA office is a awkward place, so you cant reach it.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/295Give carded AI's an Enable Cameras option.2014-03-07T02:09:44ZRob NelsonGive carded AI's an Enable Cameras option.*Created by: Heredth*
Make it so the carrier can enable cameras on the AI, so it can still look around.
*Created by: Heredth*
Make it so the carrier can enable cameras on the AI, so it can still look around.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/296Telescience computer icon2014-03-23T05:21:16ZRob NelsonTelescience computer icon*Created by: d3athrow*
Doesn't have an icon when its destroyed.
*Created by: d3athrow*
Doesn't have an icon when its destroyed.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/297Some Pipes and Atmos devices cloning on Wrenching - Test Server2014-09-19T16:02:09ZRob NelsonSome Pipes and Atmos devices cloning on Wrenching - Test Server*Created by: SarahJohnson489*
[OH GOD IT'S LOOSE]
Duplicate on wrenching. No Wrench sound. Check the src.del code
4-way Manifold
Gas Mixer
HE Junction
HE Pipe
HE Bent Pipe
Gas Filter
*Created by: SarahJohnson489*
[OH GOD IT'S LOOSE]
Duplicate on wrenching. No Wrench sound. Check the src.del code
4-way Manifold
Gas Mixer
HE Junction
HE Pipe
HE Bent Pipe
Gas Filter
https://git.nexisonline.net/vgstation/vgstation13/-/issues/298Bhangometer can be walked on - Test Server2014-09-19T16:17:37ZRob NelsonBhangometer can be walked on - Test Server*Created by: SarahJohnson489*
Can stand on Bhangometer tile. Credit to Aurx for finding this.
*Created by: SarahJohnson489*
Can stand on Bhangometer tile. Credit to Aurx for finding this.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/301Vending machines on the research station can't connect to accounts database2014-01-09T02:44:44ZRob NelsonVending machines on the research station can't connect to accounts database*Created by: SarahJohnson489*
An old bug. Pretty sure the Derelict one still wont either
Steps to reproduce
1. Go to research station
2. Try to buy shit
![untitled](https://f.cloud.github.com/assets/5564796/1799201/a58a4324-6b8b-11e3-8...*Created by: SarahJohnson489*
An old bug. Pretty sure the Derelict one still wont either
Steps to reproduce
1. Go to research station
2. Try to buy shit
![untitled](https://f.cloud.github.com/assets/5564796/1799201/a58a4324-6b8b-11e3-888e-1515e533193e.png)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/302MoMMI Lightbulb replacing isn't working2014-10-26T11:21:35ZRob NelsonMoMMI Lightbulb replacing isn't working*Created by: dylanstrategie*
Trying to remplace a shut-down lightbulb with an empty hand gives nothing. Clicking a live one flickers it. Broken lightbulbs don't give any better results
*Created by: dylanstrategie*
Trying to remplace a shut-down lightbulb with an empty hand gives nothing. Clicking a live one flickers it. Broken lightbulbs don't give any better results
https://git.nexisonline.net/vgstation/vgstation13/-/issues/303Night vision has slight problems2014-09-19T16:18:56ZRob NelsonNight vision has slight problems*Created by: dylanstrategie*
Night vision is slightly bugged :
![star spess junk v 2013-12-23 181726](https://f.cloud.github.com/assets/6137403/1802050/378aec8c-6bf6-11e3-8638-4a3ce34d8b9c.png)
Works overall in a 1-tile radius, but it...*Created by: dylanstrategie*
Night vision is slightly bugged :
![star spess junk v 2013-12-23 181726](https://f.cloud.github.com/assets/6137403/1802050/378aec8c-6bf6-11e3-8638-4a3ce34d8b9c.png)
Works overall in a 1-tile radius, but it seems to have infinite range for ghosts (not shown here) and keeps wall-mounted objects in a two-range tile fullbright
https://git.nexisonline.net/vgstation/vgstation13/-/issues/304Air Alarm thermostats do not include 0°C and 40°C2013-12-29T23:59:11ZRob NelsonAir Alarm thermostats do not include 0°C and 40°C*Created by: dylanstrategie*
Simple problem. The Air Alarm judges that 0°C and 40°C are not valid temperatures, you generally need to enter an absurd level like 0.000000001°C to effectively get it to work
*Created by: dylanstrategie*
Simple problem. The Air Alarm judges that 0°C and 40°C are not valid temperatures, you generally need to enter an absurd level like 0.000000001°C to effectively get it to work
https://git.nexisonline.net/vgstation/vgstation13/-/issues/305The Singularity needs a natural bias in some way (Biological entities or matter)2014-10-27T01:19:01ZRob NelsonThe Singularity needs a natural bias in some way (Biological entities or matter)*Created by: dylanstrategie*
The Singularity, while it is a shuttle caller, rarely endangers the station, here's why in a simple, mathematical proof :
- The Singularity can move in 8 directions
- It has an equal chance to move in ANY di...*Created by: dylanstrategie*
The Singularity, while it is a shuttle caller, rarely endangers the station, here's why in a simple, mathematical proof :
- The Singularity can move in 8 directions
- It has an equal chance to move in ANY direction
- So over time, P(D) = 1/8 for all 8 "D"s (directions)
- Over a HUGE number of moves, the Singularity will "not go anywhere". This is a simple mathematical law again, on a million moves, it'll go 1M/8 times left, 1M/8 times right, etc... It "compensates" itself
- The chances of the Singularity effectively going somewhere meaningful in a straight movement (aka outside of Tcomms, Engineering, Atmos and nearby Space) are slim. If we consider the main hallway as being 50 tiles away and accept 3 movements (N, NE, NW), it has a chance of (3/8)^30 or a chance of 1 in more of a billion (10^11) of ever coming close. Needless to say, it's pretty damn low
I propose a simple bias to heading towards human life (like Nar'Sie), or if not detected, led by a ghost. It would make the Singularity a much more fearful opponent
https://git.nexisonline.net/vgstation/vgstation13/-/issues/306Genetics error that makes it mostly unplayable.2013-12-24T14:27:44ZRob NelsonGenetics error that makes it mostly unplayable.*Created by: LeonelHenry*
Please fix genetics, not only do disabilities not show up when you inject yourself with a block or a injector, (even if it's intentional) that you cannot even clear it, since Clean SE's are bugged too. So fix a...*Created by: LeonelHenry*
Please fix genetics, not only do disabilities not show up when you inject yourself with a block or a injector, (even if it's intentional) that you cannot even clear it, since Clean SE's are bugged too. So fix at least the Clean SE error so it can be mildly playable.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/307Heist Game Mode Not Activated?2014-01-02T17:57:05ZRob NelsonHeist Game Mode Not Activated?*Created by: Drag3ndz*
Heist requirement (was 15) either changed again or the game mode was deactivated. Any explanations about this?
*Created by: Drag3ndz*
Heist requirement (was 15) either changed again or the game mode was deactivated. Any explanations about this?
https://git.nexisonline.net/vgstation/vgstation13/-/issues/308Many mech fabrication requirements are messed up2013-12-29T23:59:11ZRob NelsonMany mech fabrication requirements are messed up*Created by: d3athrow*
Honk mech doesn't take bananium anymore and a lot of other bits and pieces have only iron or glass as a requirement
*Created by: d3athrow*
Honk mech doesn't take bananium anymore and a lot of other bits and pieces have only iron or glass as a requirement
https://git.nexisonline.net/vgstation/vgstation13/-/issues/309Genetics Buffers Being Deleted Entirely2014-01-09T22:21:52ZRob NelsonGenetics Buffers Being Deleted Entirely*Created by: Emisune*
When you use Clear on a genetics buffer with data in it, the actual buffer itself is removed. This by itself isn't such a problem as saving a new buffer will repopulate up to 3 buffer slots, but all 3 buffers CAN b...*Created by: Emisune*
When you use Clear on a genetics buffer with data in it, the actual buffer itself is removed. This by itself isn't such a problem as saving a new buffer will repopulate up to 3 buffer slots, but all 3 buffers CAN be deleted rendering the console unusable.
Suggest that Clear simply clears the data in a genetics buffer and leaves the empty slot.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/310Incendiary grenades don't do anything2014-10-27T01:21:04ZRob NelsonIncendiary grenades don't do anything*Created by: ghost*
When they would typically ignite they just make a bubbling noise and " The solution begins to bubble" appears but nothing actually happens. Afterwards you can click on the screen and "X has thrown the incendiary gren...*Created by: ghost*
When they would typically ignite they just make a bubbling noise and " The solution begins to bubble" appears but nothing actually happens. Afterwards you can click on the screen and "X has thrown the incendiary grenade" will appear but nothing will be thrown.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/311Protolathe calls "scanning modules" "sensor modules"2014-01-01T01:52:09ZRob NelsonProtolathe calls "scanning modules" "sensor modules"*Created by: ghost*
*Created by: ghost*
https://git.nexisonline.net/vgstation/vgstation13/-/issues/312Sprite bug with armless people2014-09-02T16:38:37ZRob NelsonSprite bug with armless people*Created by: Archiplex*
When you face north/south, your arms are gone, but when you face west/east, you get tajaran arms/hands or human arm/hands
*Created by: Archiplex*
When you face north/south, your arms are gone, but when you face west/east, you get tajaran arms/hands or human arm/hands
https://git.nexisonline.net/vgstation/vgstation13/-/issues/313Large Boxes give 1 cardboard sheet when folded on test server2013-12-30T20:21:21ZRob NelsonLarge Boxes give 1 cardboard sheet when folded on test server*Created by: ConkerDev*
Making a large box requieres 4 cardboard sheets. When folded flat , it gives 1 sheet.
*Created by: ConkerDev*
Making a large box requieres 4 cardboard sheets. When folded flat , it gives 1 sheet.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/314Cloned Golems are revived as Humans2014-09-19T16:34:02ZRob NelsonCloned Golems are revived as Humans*Created by: Chevron9*
What it says. Steps to reproduce:
1. Create a golem
2. Kill it and clone it
*Created by: Chevron9*
What it says. Steps to reproduce:
1. Create a golem
2. Kill it and clone it
https://git.nexisonline.net/vgstation/vgstation13/-/issues/315MoMMI storing/dropping something while charging deletes the item.2013-12-30T20:17:18ZRob NelsonMoMMI storing/dropping something while charging deletes the item.*Created by: Bardenne*
As a MoMMI if you happen to get inside a Cyborg recharge machine and decide to drop/storage an item you picked up from somewhere, i doesnt drop it on top of the recharge station but instead deletes it from the gam...*Created by: Bardenne*
As a MoMMI if you happen to get inside a Cyborg recharge machine and decide to drop/storage an item you picked up from somewhere, i doesnt drop it on top of the recharge station but instead deletes it from the game nowhere to be seen.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/316Clicking a signaler with more than 1 rod causes both to disapear, with one ro...2014-01-03T18:30:59ZRob NelsonClicking a signaler with more than 1 rod causes both to disapear, with one rod causes no effect (Test Server)*Created by: ConkerDev*
*Created by: ConkerDev*
https://git.nexisonline.net/vgstation/vgstation13/-/issues/317Xenobiology maintenance exterior airlock has a reinforced wall blocking it2013-12-29T23:59:11ZRob NelsonXenobiology maintenance exterior airlock has a reinforced wall blocking it*Created by: ghost*
Just below the cell with the blast doors
*Created by: ghost*
Just below the cell with the blast doors
https://git.nexisonline.net/vgstation/vgstation13/-/issues/322Few genetics bugs2014-02-09T23:13:52ZRob NelsonFew genetics bugs*Created by: MasterofNothing*
I've noticed this on the main server, but I've tested some of them on the test server as well:
-Monkeys start with SE at max 8 (so block 27, the human/ape block as well)
-You can transform one monkey into ...*Created by: MasterofNothing*
I've noticed this on the main server, but I've tested some of them on the test server as well:
-Monkeys start with SE at max 8 (so block 27, the human/ape block as well)
-You can transform one monkey into a human by changing block 27 (lowering it), but the second time it won't work. See:
![still monkey](https://f.cloud.github.com/assets/6288730/1823880/5ccce7e6-7189-11e3-9c44-57591a173384.jpg)
![not monkey](https://f.cloud.github.com/assets/6288730/1823881/5ed84332-7189-11e3-86af-febdc1597927.jpg)
Transfering also doesn't work (block 12 is still slightly different though for some reason, but that doesn't determine the species):
![transfer](https://f.cloud.github.com/assets/6288730/1823990/6b36ec94-718b-11e3-839f-666ab00380ff.jpg)
-Powers are VERY persistent. Injecting clean SE will not really 'cure' any of them... and when it does, it takes 10 minutes or so (both on test server and main server)
-...But powers will disappear if you use ryetalin, which is fine, but they don't instantly disappear (takes a minute or so) and you can never get powers again (only tested on main server, waited 30 minutes)
-Injecting block 27 human SE into a monkey only changes them into humans the first time someone in the server does it
https://git.nexisonline.net/vgstation/vgstation13/-/issues/323HoS disposal unit fucked2014-01-01T01:51:59ZRob NelsonHoS disposal unit fucked*Created by: ghost*
Has an extra pipe under it which causes objects to fly out towards the locker
*Created by: ghost*
Has an extra pipe under it which causes objects to fly out towards the locker
https://git.nexisonline.net/vgstation/vgstation13/-/issues/326Reinforcing plasma glass with metal rods still creates regular reinforced glass2014-01-10T19:39:14ZRob NelsonReinforcing plasma glass with metal rods still creates regular reinforced glass*Created by: Hykos*
Mentioned on the test server by John Fuklaw
*Created by: Hykos*
Mentioned on the test server by John Fuklaw
https://git.nexisonline.net/vgstation/vgstation13/-/issues/328Infinite cable2014-01-01T01:50:28ZRob NelsonInfinite cable*Created by: ghost*
Was using a cable coil to add wire to conveyor frames on the test server when I was unable to wire the last one. I examined it and saw "A coil of power cable. There are -2 lengths of cable in the coil". I then tested...*Created by: ghost*
Was using a cable coil to add wire to conveyor frames on the test server when I was unable to wire the last one. I examined it and saw "A coil of power cable. There are -2 lengths of cable in the coil". I then tested it on the floor many times and was able to lay cable without the -2 amount changing.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/329Conveyor belts can't be redirected2014-01-01T01:51:05ZRob NelsonConveyor belts can't be redirected*Created by: ghost*
Built a conveyor belt and set each piece's direction with a multitool. The sprite changed properly but when I turned the belt on every piece would send me south, or north if I reversed the switch. I then used a multi...*Created by: ghost*
Built a conveyor belt and set each piece's direction with a multitool. The sprite changed properly but when I turned the belt on every piece would send me south, or north if I reversed the switch. I then used a multitool to alter the direction of one of the belts in cargo, but again only the sprite changed. The direction couldn't be altered.
I'd suggest flaps being made constructable/destructable too.
http://i.imgur.com/MtQ1Vhs.png
https://git.nexisonline.net/vgstation/vgstation13/-/issues/330Airlock sensor frame missing icon2014-01-01T01:50:58ZRob NelsonAirlock sensor frame missing icon*Created by: ghost*
The one built from metal
*Created by: ghost*
The one built from metal
https://git.nexisonline.net/vgstation/vgstation13/-/issues/331Borer gamemode2014-09-19T16:01:10ZRob NelsonBorer gamemode*Created by: d3athrow*
I dont know if it happens when it naturally occurs but when forced by an admin this is what happens
Of about 30 ready ups, 10 were made borers and were stuck as ghosts in the start splash screen, i believe everyb...*Created by: d3athrow*
I dont know if it happens when it naturally occurs but when forced by an admin this is what happens
Of about 30 ready ups, 10 were made borers and were stuck as ghosts in the start splash screen, i believe everybody who wasn't a borer was fine but i just restarted the server after seeing the borers dead like that.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/332Multiple bugs2013-12-31T21:54:18ZRob NelsonMultiple bugs*Created by: osaifh*
Main server
-You can remove someone's clothes/stuff through glass doors
-You can also pick up stuff through glass doors (with right click -> pick up)
Test server
-The piping of the hot loop injector is currently wro...*Created by: osaifh*
Main server
-You can remove someone's clothes/stuff through glass doors
-You can also pick up stuff through glass doors (with right click -> pick up)
Test server
-The piping of the hot loop injector is currently wrong. There is one of these pipes with 3 directions exactly below the gas meter of the cold loop.
-also, the RPD and the pipe dispenser can't dispense such insulated pipes, just normal and bent
-The suit storage units randomly dispense all the stuff they are containing
Also, I tested the genetics in the test server and everything seems to be alright, at least for SE manipulating
https://git.nexisonline.net/vgstation/vgstation13/-/issues/333Emergency shuttle and red alert not playing nice together2014-11-21T18:36:38ZRob NelsonEmergency shuttle and red alert not playing nice together*Created by: Aurx*
When recalling the shuttle during red alert, the shuttle occasionally arrives when ETA passes above 7 minutes. It does not count downwards after that unless emergency shuttle controller settings are manually altered....*Created by: Aurx*
When recalling the shuttle during red alert, the shuttle occasionally arrives when ETA passes above 7 minutes. It does not count downwards after that unless emergency shuttle controller settings are manually altered. I could not reproduce this bug on the test server, but have only encountered it during red alert to the best of my memory.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/334More conveyor issues2014-03-23T05:21:16ZRob NelsonMore conveyor issues*Created by: ghost*
When using a multitool on a conveyor belt or switch there seems to be no way to edit the ID tag.
Switches can be used from anywhere. My switch on the mining station triggered my belt in EVA.
*Created by: ghost*
When using a multitool on a conveyor belt or switch there seems to be no way to edit the ID tag.
Switches can be used from anywhere. My switch on the mining station triggered my belt in EVA.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/335Certain objects are on a lower layer than the floor2014-01-03T18:23:55ZRob NelsonCertain objects are on a lower layer than the floor*Created by: ghost*
Blood splatters and runes are impossible to click without using the alt-click menu. If a detective tried to scan either normally he would only be scanning the floor.
*Created by: ghost*
Blood splatters and runes are impossible to click without using the alt-click menu. If a detective tried to scan either normally he would only be scanning the floor.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/336AME sections using old sprites2014-01-03T18:27:29ZRob NelsonAME sections using old sprites*Created by: Aurx*
For an unknown reason, AME sections sometimes use the old, ugly sprites.
Said sections all have icon_state as "shield_##", where ## is a number.
The sections with the correct sprites all have icon_state as "coresh...*Created by: Aurx*
For an unknown reason, AME sections sometimes use the old, ugly sprites.
Said sections all have icon_state as "shield_##", where ## is a number.
The sections with the correct sprites all have icon_state as "coreshield_##"
Varediting the icon_state of the "shield_##" sections to "coreshield_##" fixes the sprites.
It's not always the same sections, but in the standard layout the sections adjacent to the control panel seem to suffer from this more often.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/337Detective's noirglasses2016-02-07T17:32:35ZRob NelsonDetective's noirglasses*Created by: Fizbun*
Because the current detective office layout has no sunglasses, then they should spawn on the detectives pocket. The idea of it is that they function like normal HUDsunglasses, expect they filter all colour to black ...*Created by: Fizbun*
Because the current detective office layout has no sunglasses, then they should spawn on the detectives pocket. The idea of it is that they function like normal HUDsunglasses, expect they filter all colour to black and white. If it would be possible, to make the colour red to stand out while wearing noirglasses, simply to add to the atmosphere that the detective actually was in a 1950's movie.
All for muh immulshun.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/338PDA messages during lobby not deadchat2014-01-11T18:31:12ZRob NelsonPDA messages during lobby not deadchat*Created by: Fizbun*
It can be exploited, please make PDA messages only pop up in deadchat not the ready up/join game lobby.
*Created by: Fizbun*
It can be exploited, please make PDA messages only pop up in deadchat not the ready up/join game lobby.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/339steal objective issue2014-01-16T05:19:51ZRob Nelsonsteal objective issue*Created by: d3athrow*
Seems exosuit slots aren't checked meaning bay's snowflake suit pocket(s) storage for jackets and whatnot.
*Created by: d3athrow*
Seems exosuit slots aren't checked meaning bay's snowflake suit pocket(s) storage for jackets and whatnot.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/341AI Vox Announcement system2014-01-16T05:19:51ZRob NelsonAI Vox Announcement system*Created by: d3athrow*
Apparently AI's can still use it whilst dead but not ghosted.
*Created by: d3athrow*
Apparently AI's can still use it whilst dead but not ghosted.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/342New paramedic hat2014-01-03T18:26:57ZRob NelsonNew paramedic hat*Created by: ghost*
Removing it replaces it with the old one. Also maybe chuck a few in the paramedic locker.
*Created by: ghost*
Removing it replaces it with the old one. Also maybe chuck a few in the paramedic locker.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/343Borer movement2014-09-19T15:59:17ZRob NelsonBorer movement*Created by: Ephx1*
Borers should move similar to mice, moving under people or over them, instead of pushing past
*Created by: Ephx1*
Borers should move similar to mice, moving under people or over them, instead of pushing past
https://git.nexisonline.net/vgstation/vgstation13/-/issues/345[Xenobiology] Silver slimes don't produce drinks2014-08-29T18:22:16ZRob Nelson[Xenobiology] Silver slimes don't produce drinks*Created by: Dynd*
Silver slime extracts should produce a random amount of drinks upon being injected with water, but nothing happens.
You do get food when you inject them with plasma.
*Created by: Dynd*
Silver slime extracts should produce a random amount of drinks upon being injected with water, but nothing happens.
You do get food when you inject them with plasma.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/346Various Grey sprite bugs2014-01-04T21:16:01ZRob NelsonVarious Grey sprite bugs*Created by: Dynd*
There are a few bugs with Greys that make their sprites look strange or downright broken. The examples I know of are:
<ul>
<li>While smoking a cigarette it's in between the eyes</li>
<li>While smoking the detective's...*Created by: Dynd*
There are a few bugs with Greys that make their sprites look strange or downright broken. The examples I know of are:
<ul>
<li>While smoking a cigarette it's in between the eyes</li>
<li>While smoking the detective's pipe, the pipe doesn't go in the greys mouth</li>
<li>When injected with green slime extract, turning the grey into a slime human, parts of the grey head still stick out of the slime's face </li>
<li>When the face is beat up/damaged really bad it sometimes shows human features underneath</li>
<li>Any kind of glasses are positioned strangely, although this could be intentional.</li>
</ul>
https://git.nexisonline.net/vgstation/vgstation13/-/issues/347Agent cards not working properly2014-01-05T21:02:27ZRob NelsonAgent cards not working properly*Created by: Dynd*
It's not possible to rename the syndicate agent card. On the wiki it says:
> You can repeatedly forge any name and assignment on it and make it look more like a real ID, but the card will only have Maintenance Tunnel...*Created by: Dynd*
It's not possible to rename the syndicate agent card. On the wiki it says:
> You can repeatedly forge any name and assignment on it and make it look more like a real ID, but the card will only have Maintenance Tunnel and External Airlock access, so try to use it in an Identification Computer.
Yet this is not the case at the moment.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/348Submitting a story in a newscaster2014-08-29T18:17:21ZRob NelsonSubmitting a story in a newscaster*Created by: Dynd*
Quite often when writing reasonably long news-stories on the newscaster, the whole story vanishes once you click "Ok" on the pop-up window, the window closes but all your text does not get submitted into the make-up f...*Created by: Dynd*
Quite often when writing reasonably long news-stories on the newscaster, the whole story vanishes once you click "Ok" on the pop-up window, the window closes but all your text does not get submitted into the make-up form for a news feed.
This is terribly frustrating when you lose everything you just wrote.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/349Fire overlay on humans2014-08-29T18:16:23ZRob NelsonFire overlay on humans*Created by: d3athrow*
Sometimes it doesn't go away when the fire is extinguished, regenerate icons doesn't work.
*Created by: d3athrow*
Sometimes it doesn't go away when the fire is extinguished, regenerate icons doesn't work.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/350Slimetoxin that was under 1u liked to dissapear when transferred.2014-01-05T20:49:18ZRob NelsonSlimetoxin that was under 1u liked to dissapear when transferred.*Created by: Fizbun*
I noticed it happen when I tried to put slimetoxin/water mix from a small breaker to a large breaker in hand, when I finished pouring the mix in the large breaker when examined only stated that water was in, no trac...*Created by: Fizbun*
I noticed it happen when I tried to put slimetoxin/water mix from a small breaker to a large breaker in hand, when I finished pouring the mix in the large breaker when examined only stated that water was in, no trace of slimetoxin, it dissapeared.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/351Newscasters don't work on test server2014-01-05T07:48:55ZRob NelsonNewscasters don't work on test server*Created by: ghost*
Trying to do anything besides read premade feeds results in the message "you can't do that" appearing in red.
*Created by: ghost*
Trying to do anything besides read premade feeds results in the message "you can't do that" appearing in red.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/352Armed Mousetrap-Igniter Assemblies on a one-tank bomb fail to trigger when wa...2014-01-16T05:19:51ZRob NelsonArmed Mousetrap-Igniter Assemblies on a one-tank bomb fail to trigger when walked over*Created by: SarahJohnson489*
If you have VV privileges:
1. Open sandbox panel
2. spawn canister -> Toxins
3. VV, air contents, temp - 374.15
4. Spawn a tank - any, and the portable airpump/scrubber needed to empty it
5. Fill tank to 85...*Created by: SarahJohnson489*
If you have VV privileges:
1. Open sandbox panel
2. spawn canister -> Toxins
3. VV, air contents, temp - 374.15
4. Spawn a tank - any, and the portable airpump/scrubber needed to empty it
5. Fill tank to 850kPa of the 374.15K Plasma
6. Spawn Oxygen canister
7. Set canister target pressure to 851 kPa and open valve - Giving a small CO2 buffer. If you just dump to the end-total the room temp O2 cools the plasma faster than the CO2 heats it and it falls below the flashpoint
8. Close the valve, set target pressure to 941 kPa and open the valve
9. Close the valve and remove tank
10. spawn a mousetrap and igniter. Screwdriver both and attach to make the assembly
11. Screwdriver to ready and arm the assembly
12. Wield the readied assembly and click the plasma tank to attach it
13. Light your welder and click the plasma tank to bore an ignition hole into it. It's now ready to blow.
14. run back and forth over it and it fails to trigger
Pic related, It wasn't a dud
![untitled](https://f.cloud.github.com/assets/5564796/1844631/dbf825de-7540-11e3-9505-c733f15ac551.png)
If you don't have VV:
1. Empty a good 1/3 out of your plasma canister. Use two connectors, a gas pump and an empty cansiter
2. Hook it up to a heater set at 374.15. Make sure the canister says 101C at least when you unhook it.
3. Follow method 1 from step 4
We need this for passive defense against aliens and other nasties as it will be extremely effective to have the mousetraps immediate spark vs the prox-igniter assemblies delay delay
If you need to take the assembly off attack the tank with a lit welder to close the ignition hole then wrench to disconnect.
I tested it with a signaller-igniter assembly on the tank and a mousetrap-signaller assembly on the same tile and it worked fine.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/353Robotics RnD console not working properly2014-01-12T18:50:28ZRob NelsonRobotics RnD console not working properly*Created by: kkxyzzy*
If deconstructed-reconstructed (for example, disconnecting the monitor and reconnecting it with screwdriver), Robotics RnD console reverts to basic RnD console, which requires Research access to use, thus denying r...*Created by: kkxyzzy*
If deconstructed-reconstructed (for example, disconnecting the monitor and reconnecting it with screwdriver), Robotics RnD console reverts to basic RnD console, which requires Research access to use, thus denying roboticists any production.
The proposed solution is either remove Research access requirement from RnD console, or making a separate circuitboard for Robotics RnD console.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/354Ghosts interacting with the world on test server2014-01-13T21:24:45ZRob NelsonGhosts interacting with the world on test server*Created by: ghost*
Another player discovered this while playing. Some things ghosts can do:
-remove/insert lightbulbs
-hit objects with lightbulbs, but not people
-adjusting the freezer
-pressing wall mounted airlock or shutter button...*Created by: ghost*
Another player discovered this while playing. Some things ghosts can do:
-remove/insert lightbulbs
-hit objects with lightbulbs, but not people
-adjusting the freezer
-pressing wall mounted airlock or shutter buttons
-activating heaters or air conditioners
-opening zero access doors
-operating conveyor belt switches
https://git.nexisonline.net/vgstation/vgstation13/-/issues/355Using wirecutters on gift wrapping paper causes cutters to vanish2014-01-05T19:48:30ZRob NelsonUsing wirecutters on gift wrapping paper causes cutters to vanish*Created by: ghost*
*Created by: ghost*
https://git.nexisonline.net/vgstation/vgstation13/-/issues/356Exploit with picking up AI modules2014-01-05T19:08:59ZRob NelsonExploit with picking up AI modules*Created by: kkxyzzy*
The AI modules in AI Upload can be picked up through the glass/windoor by doing right-click - "pick up". This is an old exploit, it worked for 2 months since I came here.
*Created by: kkxyzzy*
The AI modules in AI Upload can be picked up through the glass/windoor by doing right-click - "pick up". This is an old exploit, it worked for 2 months since I came here.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/357cablecuffs turning into handcuffs2014-01-09T01:40:03ZRob Nelsoncablecuffs turning into handcuffs*Created by: Fizbun*
Cablecuffs can be used on orange shoes to turn into legcuffs.
When the legcuff is deconstructed you get normal handcuffs and orange shoes
*Created by: Fizbun*
Cablecuffs can be used on orange shoes to turn into legcuffs.
When the legcuff is deconstructed you get normal handcuffs and orange shoes
https://git.nexisonline.net/vgstation/vgstation13/-/issues/358Fire extingushers-chemical filling.2014-08-29T18:21:45ZRob NelsonFire extingushers-chemical filling.*Created by: CptWad*
When loading a fire extinguisher with chemicals, it loads the bottle or reagent container into the nozzle. When unwrenching it should remove the ability to load things in it.
*Created by: CptWad*
When loading a fire extinguisher with chemicals, it loads the bottle or reagent container into the nozzle. When unwrenching it should remove the ability to load things in it.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/359Polytrinic acid melts fire extinguser when loading2014-01-12T18:49:45ZRob NelsonPolytrinic acid melts fire extinguser when loading*Created by: CptWad*
Not sure if intended but when you try to load a fire extinguiser with p-acid it melts away.
*Created by: CptWad*
Not sure if intended but when you try to load a fire extinguiser with p-acid it melts away.