vgstation13 issueshttps://git.nexisonline.net/vgstation/vgstation13/-/issues2017-02-12T20:21:40Zhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13972When someone gets de-culted, antag hud doesn't update properly2017-02-12T20:21:40ZRob NelsonWhen someone gets de-culted, antag hud doesn't update properly*Created by: Zth--*
It shows the person as a cult member even when he got deculted
I tried toggling it off and on again, nothing.*Created by: Zth--*
It shows the person as a cult member even when he got deculted
I tried toggling it off and on again, nothing.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13932boombox turning off2017-02-12T19:59:51ZRob Nelsonboombox turning off*Created by: D3athrow-Issues*
(WEB REPORT BY: edwarus REMOTE: 172.93.109.202:7777)
>Revisiond 00c2630c3a91e416e5dd79dcb7da69b164ce4e9
>General description of the issue: Turning off
>What you expected to happen: walk through t...*Created by: D3athrow-Issues*
(WEB REPORT BY: edwarus REMOTE: 172.93.109.202:7777)
>Revisiond 00c2630c3a91e416e5dd79dcb7da69b164ce4e9
>General description of the issue: Turning off
>What you expected to happen: walk through the station pumpin my music
>What actually happened: It turns off as you go through new new zones
>Steps to reproduce if possible: bring the boombox around the station while its playinghttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13968New holodeck lacks cameras2017-02-12T19:52:40ZRob NelsonNew holodeck lacks cameras*Created by: JustSumBody*
On box at least
Can't code muh HOLO AI integration without cams*Created by: JustSumBody*
On box at least
Can't code muh HOLO AI integration without camshttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13969Broken/shitty away missions2017-02-12T19:02:20ZRob NelsonBroken/shitty away missions*Created by: gbasood*
- Emitter hell does not load at all and has no gateway destination after loading
- Assistant room or whatever it's named does not load at all and has no gateway destination after loading AND its turrets auto del...*Created by: gbasood*
- Emitter hell does not load at all and has no gateway destination after loading
- Assistant room or whatever it's named does not load at all and has no gateway destination after loading AND its turrets auto delete for not being on z level 1https://git.nexisonline.net/vgstation/vgstation13/-/issues/13931Mopping with blood2017-02-12T16:48:24ZRob NelsonMopping with blood*Created by: D3athrow-Issues*
(WEB REPORT BY: edwarus REMOTE: 172.93.109.202:7777)
>Revision d00c2630c3a91e416e5dd79dcb7da69b164ce4e9
>General description of the issue: moping with blood does not work
>What you expected to happe...*Created by: D3athrow-Issues*
(WEB REPORT BY: edwarus REMOTE: 172.93.109.202:7777)
>Revision d00c2630c3a91e416e5dd79dcb7da69b164ce4e9
>General description of the issue: moping with blood does not work
>What you expected to happen
To be able to spread blood everywhere
>What actually happened
nothing
>Steps to reproduce if possible
fill mop bucket with blood and try and mophttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13945If you catch a pie, it seemingly disappears2017-02-12T16:24:39ZRob NelsonIf you catch a pie, it seemingly disappears*Created by: D3athrow-Issues*
(WEB REPORT BY: curver REMOTE: 172.93.109.202:7777)
As the issue name describes. If someone throws a pie at you and you catch it, it vanishes.*Created by: D3athrow-Issues*
(WEB REPORT BY: curver REMOTE: 172.93.109.202:7777)
As the issue name describes. If someone throws a pie at you and you catch it, it vanishes.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13962Throwing something to change your path while drifting doesn't bring your pull...2017-02-12T06:31:25ZRob NelsonThrowing something to change your path while drifting doesn't bring your pulled object with you*Created by: D3athrow-Issues*
(WEB REPORT BY: kernikov REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
505b901cef801f122bb9d2d76a5c217ec39ff8ff
>General description of the issue
Title...*Created by: D3athrow-Issues*
(WEB REPORT BY: kernikov REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
505b901cef801f122bb9d2d76a5c217ec39ff8ff
>General description of the issue
Title
>What you expected to happen
I expected throwing an object when I space myself, while pulling my orebox, would change my direction of travel as well as that of my orebox.
>What actually happened
I threw a multitool to fly back to the asteroid but my orebox floated off without me.
>Steps to reproduce if possible
Space yourself without a jetpack, while dragging an ore box.
Throw an object to change your heading 90 degrees.
Observe your hard earned ores float off.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13948Wrong colors - Blood2017-02-12T01:23:05ZRob NelsonWrong colors - Blood*Created by: eplgr*
Note: I am currently trying to find a way to fix this, but it may take ages as I'm new at this. Or not. I found the bug while coding a feature for bloodpacks and basically this is my last unchecked item in my to-do l...*Created by: eplgr*
Note: I am currently trying to find a way to fix this, but it may take ages as I'm new at this. Or not. I found the bug while coding a feature for bloodpacks and basically this is my last unchecked item in my to-do list.
So basically I am opening this issue thread as a way to ask for your help.
Note 2: I wrote about where I think the bug is. I may or may not be right. I am new at this, so yeah.
# Description of issue
```
if(istype(src,/mob/living/carbon/human))
var/mob/living/carbon/human/H = src
B.data["blood_colour"] = H.species.blood_color
B.color = B.data["blood_colour"]
```
The part that says `B.color=B.data["blood_colour"]` is **NOT** working. Those lines of code are from **[blood.dm]**, which is the main blood file, and that specific part is where it states how drawing blood from vessels is handled, preserving all data, etcetera. Clearly not all data is preserved successfully, though.
This means a few things:
- Blood in every single container will use the default blood color, which is way brighter than what you find in, for example, blood splatters/drips on the floor.
- Nonhuman blood (vox and other species) looks RED (default color).
- Information gets lost.
# Difference between expected and actual behavior
`color` should be whatever `data["blood_colour"]` is. Currently, it isn't; `color` is always `DEFAULT_BLOOD` which somewhere is defined as the color you will find if you VV anything with blood.
# Steps to reproduce
Use a syringe to draw blood from a vox. Look, it's red.
Put it in a container. Still red.
# Relevant info
In the same file, `proc/blood_splatter` is defined, which succesfully does get the color data.
```
if(source.data["blood_colour"])
B.basecolor = source.data["blood_colour"]
B.update_icon()
```
This works and as you know, blood splatters look like what they are supposed to look like.
`basecolor` is a `var` used in decals to change their color.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13921Give AIs a medical hud2017-02-11T20:34:29ZRob NelsonGive AIs a medical hud*Created by: Probe1*
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#### Description of issue
Silicons default to Asimov and not having a medical hud makes it extremely difficult to know if someones being harmed or not.
#### Difference between expected and actual behavior
AIs be equipped with the tools they need to follow their laws
AIs sorely lacking in a basic no nonsense feature
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13923Command bar scrolling2017-02-11T15:36:03ZRob NelsonCommand bar scrolling*Created by: D3athrow-Issues*
(WEB REPORT BY: mcgstyle REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
1c87cd4b41d49edc6ae5fa2682429fe1fb6a5ac9
>General description of the issue
When wa...*Created by: D3athrow-Issues*
(WEB REPORT BY: mcgstyle REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
1c87cd4b41d49edc6ae5fa2682429fe1fb6a5ac9
>General description of the issue
When walking into a wall or lagging, the command/chat-bar scrolls in the direction you are walking in
>What you expected to happen
Move and speak normally
>What actually happened
The chat scrolls up, making you have to delete the previous line or sound retarded
>Steps to reproduce if possible
See above
Only on this server.https://git.nexisonline.net/vgstation/vgstation13/-/issues/12087How Should We Utilize Autistic Amounts of Power2017-02-11T14:19:58ZRob NelsonHow Should We Utilize Autistic Amounts of Power*Created by: Shadowmech88*
Currently there isn't hardly anything that can make USE of all the power Engineering is capable of churning out. I believe the only things currently are electrified machinery, the engie tator lightning gloves,...*Created by: Shadowmech88*
Currently there isn't hardly anything that can make USE of all the power Engineering is capable of churning out. I believe the only things currently are electrified machinery, the engie tator lightning gloves, and the railgun.
What are some items/machines/features that could be added that'd require so much power they'd become something to strive for, rather than a given?
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13938Infinite soulstones and shells2017-02-11T12:12:30ZRob NelsonInfinite soulstones and shells*Created by: D3athrow-Issues*
(WEB REPORT BY: repertor REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)0bed6bce8085eeecf24c46f9b4fc089ca2b847c2
>General description of the issue
You can...*Created by: D3athrow-Issues*
(WEB REPORT BY: repertor REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)0bed6bce8085eeecf24c46f9b4fc089ca2b847c2
>General description of the issue
You can constantly refresh artificer cooldowns by changing them back to artificer while on an armor rune.
>What you expected to happen
Cooldowns to be reset to zero
>What actually happened
infinite soulstones and shells
>Steps to reproduce if possible
put artificer with cooldowns on armor rune and change back to artificerhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13893Horror form is shit2017-02-11T09:05:14ZRob NelsonHorror form is shit*Created by: Zth--*
The game says you are inmune to stuns but that's bullshit.
They can stun you, they can flash you, attack damage is shit and ZAS fucks you in the ass*Created by: Zth--*
The game says you are inmune to stuns but that's bullshit.
They can stun you, they can flash you, attack damage is shit and ZAS fucks you in the asshttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13478The hydroponics department need to be made much bigger2017-02-10T20:04:51ZRob NelsonThe hydroponics department need to be made much bigger*Created by: despotate*
There's way too much shit that demands space in botany and way too little space supplied by the hydroponics rooms.
- The dozen tools (hoe, clippers, axe, analyzer, plant bag**s**, wrench) that will inevitably...*Created by: despotate*
There's way too much shit that demands space in botany and way too little space supplied by the hydroponics rooms.
- The dozen tools (hoe, clippers, axe, analyzer, plant bag**s**, wrench) that will inevitably make their way off your backpack and onto the floor because it's much faster and convenient to store them there since you can't keep your backpack open forever because you always need to open your plant bags too.
- The various bottles of robust, mutagen, radium, dieth, ammonia, left-4-zed, etc., that will also litter the floor because they either come in 10u bottles that you have to use a dozen of on all of your trays and can't be assed to collect all of them and throw into the disposals, or 30u bottles/50u beakers that never quite end up being fully used up and wait on the floor forever.
- The water tanks that are there solely for you to bump into and push onto a hydroponics tray just to be a pain in the ass that pulls attention from other things, and the water buckets that accompany them that will inevitably always be on the opposite corner of the room from where you are.
- Special snowflake growns like tower caps, grass, no-fruit, nettles, egg-plants, etc. that can't or shouldn't be put into a plant bag and end up littering the floor as a result.
- Solid final products you create like wood, plastic, uranium, etc., and while there's technically a table for these, we all know leaving that shit out in the open just results in the clown/greytiders stealing the entirety of your hard work and doing fuck all with it.
- Similarly, all the chemical pills, beakers, etc that are either being used to create the above intermediaries, haven't made their way to the fridge, or can't make their way to the fridge.
- Chickens laying their eggs all over the floor if you ever make the mistake of feeding them,
- Diona that don't take any ghosts in and die right next to your trays.
- Fellow botanists, arguably the worst offenders here, unless you have a good relationship with them they will only end up multiplying all of this other waste and will often cause conflicts. Though at least conflicts are fun.
- Fellow chefs, these are worse than botanists because if they ever poke their fucking nose into botany it's to destroy any semblance of organization you might've created by planting fucking white beets and cabbage and whatever shit into the trays that you'd reserved for something else, and harvesting all your other plants onto the floor like the filthy plant-bag-not-using animals that they are.
- The light pollution created by shitty bioluminescent plants that exist just to add a shitty filter to all of the above and strain your eyes. Okay, these don't take up space, but it definitely feels like they do if you ever make the mistake of planting them.
And all of the above is just regular ol', no-crates, no-nonsense hydroponics in the botanist position for the sole purpose of plant procreation. Just the above shit already needlessly strains your ability to be effective as a botanist. But, of course, you can order more shit that takes up space:
- Egg incubation machines, their crates, and their chickens and eggs that will block you from clicking on your trays and make your life hell if you if you're not always on help intent.
- Apiaries, their crates, and the bee accessories that have now doubled the amount of tools lying around on the floor.
- Chem dispensers brought by mechanics.
- Small farm animals and their crates.
- Large farm animals (crate gets disassembled).
- The half dozen exotic seeds crate you need to order to get any interesting results.
- Weed killer crates.
- Fambots; if you thought water tanks were bad, try giving them wheels.
- Kudzu.
- Vox seeds.
- Resupply packs if you accidentally used up all three seeds and their resultant growns.
As a reminder, here's what the box hydroponics looks like:
![boxponicseroo](https://cloud.githubusercontent.com/assets/22053715/21963094/1174d854-db02-11e6-94ce-0b31dbb331df.PNG)
Mappers clearly don't play botanist ever because they must think that all botanists ever do is plant three wheat, two tomatoes, a corn, and suicide succumb. Where the fuck are the farm animal pens, for example? There's clearly something wrong with the map if Cargonia ends up growing farm animals far more often than botany ever does.
Ideas to resolve this (for box):
- Remove the wall between botany and xenobotany
- Remove the wall between xenobotany and the chef's backroom
- Push out into maintenance and/or the library
- Decrease the amount of hydroponics trays
- Add a lot more tables to put shit on
- Add livestock penshttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13922Flash powder vs borgs is fuck2017-02-10T08:04:12ZRob NelsonFlash powder vs borgs is fuck*Created by: D3athrow-Issues*
(WEB REPORT BY: kavlax REMOTE: 172.93.109.202:7777)
From the testing I did, it appears that flash powder can stun borgs like a flashbang, but only if a stun-vulnerable carbon is "in line" with the borg--so ...*Created by: D3athrow-Issues*
(WEB REPORT BY: kavlax REMOTE: 172.93.109.202:7777)
From the testing I did, it appears that flash powder can stun borgs like a flashbang, but only if a stun-vulnerable carbon is "in line" with the borg--so a person without a hardsuit helmet, for example.https://git.nexisonline.net/vgstation/vgstation13/-/issues/9560I figured out why some hardsuits don't seem to actually have any slowdown and...2017-02-10T07:32:40ZRob NelsonI figured out why some hardsuits don't seem to actually have any slowdown and the cause is as dumb as it gets*Created by: 9600bauds*
Take a mining hardsuit. The bodypiece has a slowdown of 1. The helmet has a slowdown of 1.
You might think this means the hardsuit has a slowdown of 2, right?
You'd be wrong, because **the only things that actual...*Created by: 9600bauds*
Take a mining hardsuit. The bodypiece has a slowdown of 1. The helmet has a slowdown of 1.
You might think this means the hardsuit has a slowdown of 2, right?
You'd be wrong, because **the only things that actually slow you down are your shoes and your exosuit, so your helmet's slowdown doesn't even matter**
![atom_2016-04-21_17-39-13](https://cloud.githubusercontent.com/assets/6526157/14723547/018dbe94-07e8-11e6-887f-048b1c35a4c3.png)
Okay, so the hardsuit effectively has a slowdown of 1. That should slow you down, right?
Well, the way this was supposed to work is that you are slowed down if you aren't wearing a pair of shoes. The way this was accomplished was by making shoes have a slowdown of -1.
So as long as you are wearing shoes, your hardsuit has **zero slowdown**
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13920AIs can see cult(and probably every language) from holopads2017-02-10T07:13:40ZRob NelsonAIs can see cult(and probably every language) from holopads*Created by: kol1th*
![image](https://cloud.githubusercontent.com/assets/16979948/22816027/30ed7242-ef14-11e6-8d22-ebb050f4614c.png)
*Created by: kol1th*
![image](https://cloud.githubusercontent.com/assets/16979948/22816027/30ed7242-ef14-11e6-8d22-ebb050f4614c.png)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13875Feature Request: Chef Counter Fridges2017-02-10T06:25:42ZRob NelsonFeature Request: Chef Counter Fridges*Created by: ThePlapatin*
The general idea is to turn one of two tables of the chef's front counter into empty sort of fridge units. Think shop counters you'd see in an ice cream shop or sandwich place, the sort you can use to see every...*Created by: ThePlapatin*
The general idea is to turn one of two tables of the chef's front counter into empty sort of fridge units. Think shop counters you'd see in an ice cream shop or sandwich place, the sort you can use to see everything for sale and probably has a price written next to it. Also make it so these fridges function as vending machines that somebody with chef access can add food to and change prices.
The chef can both set up food on the counter for display and easy eating and also put the food he/she wants in the fridge for sale that anyone can walk up and click to see inside of it.
good thing:
it encourages chef interaction, or at least standing around an extra second as you buy food
more use for the useless economy
somebody other than miners can earn money for once
bad things:
it will only happen when I code it
(I wont code it)
please respond with feedback :)https://git.nexisonline.net/vgstation/vgstation13/-/issues/13902How would a sane movement speed overhaul work?2017-02-10T05:01:13ZRob NelsonHow would a sane movement speed overhaul work?*Created by: 9600bauds*
HOW IT CURRENTLY WORKS
Your "tally" is how long it takes you to move one square (basically). Think of your effective speed as 1 divided by tally. Your clothes (actually only your shoes and exosuit) and your held...*Created by: 9600bauds*
HOW IT CURRENTLY WORKS
Your "tally" is how long it takes you to move one square (basically). Think of your effective speed as 1 divided by tally. Your clothes (actually only your shoes and exosuit) and your held items can give you slowdown, which increases your tally. Then your tally is also increased by other misc. shit like pain, hypothermia, your race etc etc.
Your base tally is 0, which makes no sense because that would mean your base speed is infinite speed. Your shoes have a slowdown of -1. This was the oldcoders' idea of how to implement lack of shoes making you slower: by making not-lack of shoes make you faster.
Then all the misc. shit like pain gets applied blah blah and your tally gets capped at 1 if it's under 1.
What does this mean?
Assuming you're a healthy, warm human with shoes, your exosuit's slowdown would need to be higher than 2 to have ANY effect on you. And if it had 3 slowdown, it would make you TWICE as slow. Oh and if you took off your shoes, THEN you would be 3 times as slow as normal. Which is a ridiculously steep increase, the obvious solution would be slowdowns implemented such as "0.3" but those do not exist in the current code.
Already you can see the problems with this stupid tally system:
- Because your base tally is lower than the minimum tally cap, you can have a bunch of slowdown on you and it will have no effect whatsoever until it goes OVER the minimum cap (the reason why hardsuits and galoshes don't slow you down anymore!)
- Because your base tally is lower than the minimum tally cap, a healthy human is already running at the fastest speed possible!
- Let's say something has a negative slowdown of -0.5, 0.5 tally is twice as fast as 1 tally, but 2.5 tally is barely any faster than 3 tally. Now let's say it had a positive slowdown of 0.5, 1.5 tally is 50% slower than 1 tally, but 3.5 tally is barely any slower than 3 tally. Because your "perceived" or "effective" speed is 1/tally, it doesn't scale well at all.
- Even if the minimum tally cap was lowered, negative slowdowns would still be really really wonky if they're just a hard number, because of the reason above!
Now there's two ways this mess can go about being tweaked.
We can keep the same system, implement noshoe slowdown in a sane way, make your base tally 1, and make the minimum tally cap something close to 0.
Then, we tweak all the current slowdown amounts to make them much smaller, like 0.3. Now instead of making you TWICE AS FUCKING SLOW, your hardsuit will make you 30% slower. Then we can add stuff that makes you faster, something like a slowdown of -0.1.
It would be significantly better than what we have have now, but it's still shit because slowdown amounts need to be really really small to not cause people go to LIGHTING FAST (the closer to 0 you get the exponentially faster you get), but then, because everything stacks additively, that same negative slowdown that makes naked people REALLY FAST can barely even offset a third of the slowdown from your hardsuit.
The second way I can think of is to implement all slowdowns, positive and negative, MULTIPLICATIVELY.
So for example, if you're slow as heck from pain (tally 7 or something), and you take some drug that makes you go 10% faster, your final tally would be 1*7*0.9 = 6.3. Or if you're healthy, the drug makes you go at 1*0.9 = 0.9 tally.
The whole point is that it will always make you precisely 10% faster than before. Now we can have multiple sources of negative slowdown, because even if someone stacks them all together, they stack multiplicatively so that it's not terribly broken.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13838Silicate Sprayers don't work with chemical packs2017-02-10T04:57:17ZRob NelsonSilicate Sprayers don't work with chemical packs*Created by: D3athrow-Issues*
(WEB REPORT BY: cairo283 REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)b976e64ec49f977e344c5754e3a629b7fd1473cf
>General description of the issue
Silicat...*Created by: D3athrow-Issues*
(WEB REPORT BY: cairo283 REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)b976e64ec49f977e344c5754e3a629b7fd1473cf
>General description of the issue
Silicate sprayers and Advanced silicate sprayers don't get refilled on the fly from a chemical pack filled with silicate, nor can they even be used with them directly to refill the sprayer
>What you expected to happen
The silicate sprayer to auto-magically refill from the filled tank of silicate on my back while I fixed and reinforced windows.
>What actually happened
Jack fuckin' shit.
>Steps to reproduce if possible
Fill a chemical tank with silicate, then try to use a silicate sprayer with it on your back.