vgstation13 issueshttps://git.nexisonline.net/vgstation/vgstation13/-/issues2018-06-22T11:33:43Zhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13057snowmap crashed serb2018-06-22T11:33:43ZRob Nelsonsnowmap crashed serb*Created by: DrCelt*
It wasn't in the rotation, which is good, but it still got loaded, which is bad
About twenty minutes in it crashed
This is more a reminder to myself to look into the runtime logs than anything else, also a general...*Created by: DrCelt*
It wasn't in the rotation, which is good, but it still got loaded, which is bad
About twenty minutes in it crashed
This is more a reminder to myself to look into the runtime logs than anything else, also a general reminder to not play snowmap
in terms of bugs, aye there were a few but I think it was a fairly successful round really
Also re: the crash, I'm deeply sorry that happened. I guess it gives you all time to spend christmas with your family or something - Personally, I had the server left on for a day by accident and I didn't get any issues but I can't put into words how apologetic I am this happened even if it was unpreventable, because in the end this wouldn't have happened without snowmap and as soon as the runtime logs are available I'll be working as hard as I can to figure out why
they say a picture means a thousand words so here take this as an apology
![](http://cl.jroo.me/z3/c/D/c/e/a.baa-Awesome-Apology-Cake.jpg)https://git.nexisonline.net/vgstation/vgstation13/-/issues/13055[SNOWMAP] Missing section of wire under a door at engineering station2018-06-22T11:33:43ZRob Nelson[SNOWMAP] Missing section of wire under a door at engineering station*Created by: Sprok0*
The upper right door at the main airlock(?)/entrance to the engineering station has no wire under it*Created by: Sprok0*
The upper right door at the main airlock(?)/entrance to the engineering station has no wire under ithttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13053You've got a shadow while you're lying down in the snowmap2018-06-22T11:33:43ZRob NelsonYou've got a shadow while you're lying down in the snowmap*Created by: D3athrow-Issues*
(WEB REPORT BY: morphi REMOTE: 172.93.109.202:7777)
It looks like you're floating.*Created by: D3athrow-Issues*
(WEB REPORT BY: morphi REMOTE: 172.93.109.202:7777)
It looks like you're floating.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13052MMI darkness in metaclub2018-06-22T11:33:43ZRob NelsonMMI darkness in metaclub*Created by: D3athrow-Issues*
(WEB REPORT BY: molenga REMOTE: 172.93.109.202:7777)
On metaclub when you become a MMI you can only see a small circle around you, just like when you are dead and have not ghosted
>Revision (Should be abov...*Created by: D3athrow-Issues*
(WEB REPORT BY: molenga REMOTE: 172.93.109.202:7777)
On metaclub when you become a MMI you can only see a small circle around you, just like when you are dead and have not ghosted
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issueOn metaclub when you become a MMI you can only see a small circle around you, just like when you are dead and have not ghosted
>What you expected to happen
On box station this doesnt happen, neither did it use to happen in metaclub in the past, might have started in a recent update.
>What actually happened
Literally what I described
>Steps to reproduce if possible
Become a MMI in metaclubhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13113PAI and istruments (bug + feature request2018-06-22T11:33:42ZRob NelsonPAI and istruments (bug + feature request*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
some hand held isturments like the trombone and the ...*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
some hand held isturments like the trombone and the honky horn have a remove pai verb because of bugs
>What you expected to happen
what if we turned it into a real feature like
>What actually happened
>Steps to reproduce if possiblehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13112ADD FUCKIN MUSTARD GAS TO THE GAME2018-06-22T11:33:42ZRob NelsonADD FUCKIN MUSTARD GAS TO THE GAME*Created by: Probe1*
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#### Description of issue
THERES NO WAY TO SCAR THE LUNGS OF MY FELLOW CREW AS AN ANTAGONIST
#### Difference between expected and actual behavior
I EXPECTED CHEMICAL WARFARE
I DID NOT GET CHEMICAL WARFARE
#### Steps to reproduce
Bent double, like old beggars under sacks,
Knock-kneed, coughing like hags, we cursed through sludge,
Till on the haunting flares we turned our backs
And towards our distant rest began to trudge.
Men marched asleep. Many had lost their boots
But limped on, blood-shod. All went lame; all blind;
Drunk with fatigue; deaf even to the hoots
Of tired, outstripped Five-Nines that dropped behind.
Gas! Gas! Quick, boys! – An ecstasy of fumbling,
Fitting the clumsy helmets just in time;
But someone still was yelling out and stumbling,
And flound'ring like a man in fire or lime . . .
Dim, through the misty panes and thick green light,
As under a green sea, I saw him drowning.
In all my dreams, before my helpless sight,
He plunges at me, guttering, choking, drowning.
If in some smothering dreams you too could pace
Behind the wagon that we flung him in,
And watch the white eyes writhing in his face,
His hanging face, like a devil's sick of sin;
If you could hear, at every jolt, the blood
Come gargling from the froth-corrupted lungs,
Obscene as cancer, bitter as the cud
Of vile, incurable sores on innocent tongues,
My friend, you would not tell with such high zest
To children ardent for some desperate glory,
The old Lie; Dulce et Decorum est
Pro patria mori.
#### Specific information for locating
<!-- e.g. an object name, paste specific message outputs... -->
PROBABLY WANNA LOOK AT WELDER FUEL VOLATILES TO GET THE GIST OF HOW THE GAME HANDLES IT, AND OBVIOUSLY CHEM GRENADES AND UPLINK.DM.
#### Length of time in which bug has been known to occur
<!--
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for—this can speed up finding the source. If you're not sure
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WE'VE NEVER HAD MUSTARD GAS!
#### Server revision
<!-- Found with the "Show server revision" verb in the OOC tab in game. -->
WE MAY NEVER KNOW
#### Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [x] Issue could be reproduced at least once
- [x] Issue could be reproduced by different players
- [x] Issue could be reproduced in multiple rounds
- [x] Issue happened in a recent (less than 7 days ago) round
- [x] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13099Box cargo ATM deposits money onto window tile2018-06-22T11:33:42ZRob NelsonBox cargo ATM deposits money onto window tile*Created by: D3athrow-Issues*
(WEB REPORT BY: invoid9 REMOTE: 172.93.109.202:7777)
When you press the withdraw button on the cargo ATM in box, the money plops out onto the window tile just northwest of the ATM.*Created by: D3athrow-Issues*
(WEB REPORT BY: invoid9 REMOTE: 172.93.109.202:7777)
When you press the withdraw button on the cargo ATM in box, the money plops out onto the window tile just northwest of the ATM.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13093flatpacks.2018-06-22T11:33:42ZRob Nelsonflatpacks.*Created by: uazuaz*
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#### Description of issue
- flatpacks can be stacked by ghosts.
- even if you're alive, you don't need to be adjacent to them to stack them; they just need to be in sight.
unstacking seems to work fine.
#### Difference between expected and actual behavior
as a ghost, expected to being unable to stack them, i was able;
when alive, expected to actually touch them to stack them, i can do it from few tiles away.
#### Steps to reproduce
be ghost, stack them.
be alive, stack them without touching them.
#### Length of time in which bug has been known to occur
<!--
Be specific if you approximately know the time it's been occurring
for—this can speed up finding the source. If you're not sure
about it, tell us too!
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noticed just now, i don't really know.
#### Server revision
<!-- Found with the "Show server revision" verb in the OOC tab in game. -->
9ee2efc1e2e3209f114b0a319b710c11a81e15eb
#### Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [x] Issue could be reproduced at least once
- [ ] Issue could be reproduced by different players
- [x] Issue could be reproduced in multiple rounds
- [x] Issue happened in a recent (less than 7 days ago) round
- [x] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13092medical pAI supplement overrides security supplement with no way to change be...2018-06-22T11:33:42ZRob Nelsonmedical pAI supplement overrides security supplement with no way to change between*Created by: adu6oo*
Maybe this is intentional, but I wasn't sure
#### Description of issue
pAIs can't switch between medical and security supplements to allow for *law and hud features. medical supplement seems to override, reg...*Created by: adu6oo*
Maybe this is intentional, but I wasn't sure
#### Description of issue
pAIs can't switch between medical and security supplements to allow for *law and hud features. medical supplement seems to override, regardless of if it's bought first or second
#### Difference between expected and actual behavior
To be able to switch between medical and security hud and have the feature of both (*law)
However it seems like you can at least check both security and medical records on people, if both are installed.
#### Steps to reproduce
1. be a pAI
2. download security or medical supplement
3. download the supplement you didn't download
#### Specific information for locating
I dunno
#### Length of time in which bug has been known to occur
I dunno also, found it today
#### Server revision
I think this is it?
22c5e469d9b40c8d997651ca66f7cdbbf723a25f Current Infomational Settings:
Protect Authority Roles From Tratior: 1
#### Issue bingo
- [x ] Issue could be reproduced at least once
- [ ] Issue could be reproduced by different players
- [ x] Issue could be reproduced in multiple rounds
- [x ] Issue happened in a recent (less than 7 days ago) round
- [x ] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13091smart pai loses the ability to fire after hit by a flashbang2018-06-22T11:33:42ZRob Nelsonsmart pai loses the ability to fire after hit by a flashbang*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
get hit by a flashbang cant shoot anymore
>What y...*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
get hit by a flashbang cant shoot anymore
>What you expected to happen
temporarly disable the pai power to shoot the laser
>What actually happened
cant shoot anymore removing and putting the pai back doesnt do anything
>Steps to reproduce if possible
put pai into smart gun
get hit by a flashbang
pai cant shoot anymore1.03 (Winter 2017) Bugfix milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13081smart gun thread2018-06-22T11:33:42ZRob Nelsonsmart gun thread*Created by: jakmak3*
If you eject a empty PAI from a smartgun it causes the PAI to despawn*Created by: jakmak3*
If you eject a empty PAI from a smartgun it causes the PAI to despawnhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13072cryocell volume pump on boxstation2018-06-22T11:33:42ZRob Nelsoncryocell volume pump on boxstation*Created by: uazuaz*
on box, the volume pump used to flush cryocells is hidden under the medicine closet; i think that it should be easily visible like all other maps, for example modifying it like this:
![flush](https://cloud.github...*Created by: uazuaz*
on box, the volume pump used to flush cryocells is hidden under the medicine closet; i think that it should be easily visible like all other maps, for example modifying it like this:
![flush](https://cloud.githubusercontent.com/assets/6170726/21482071/632ab0bc-cb6f-11e6-9180-f67fadca2dd7.png)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13070cryocell pipes - defficiency2018-06-22T11:33:42ZRob Nelsoncryocell pipes - defficiency*Created by: uazuaz*
on deff, the volume pump used to flush cryocell pipes is put before the gas pump so is not gonna work when used, to fix it just move it 3 tiles further north.
*Created by: uazuaz*
on deff, the volume pump used to flush cryocell pipes is put before the gas pump so is not gonna work when used, to fix it just move it 3 tiles further north.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13067Wheelchair Riding2018-06-22T11:33:42ZRob NelsonWheelchair Riding*Created by: D3athrow-Issues*
(WEB REPORT BY: consedfu REMOTE: 172.93.109.202:7777)
>Revision db4fae77cf325c86de183f6a6414c8355c8bde46
>General description of the issue
When you climb into a wheelchair the character sprite overlays...*Created by: D3athrow-Issues*
(WEB REPORT BY: consedfu REMOTE: 172.93.109.202:7777)
>Revision db4fae77cf325c86de183f6a6414c8355c8bde46
>General description of the issue
When you climb into a wheelchair the character sprite overlays it instead of going behind the armrest / onto the seat (ect.)
>What you expected to happen
I would look like I'm actually in a wheelchair after getting into it
>What actually happened
Looks like I'm clinging onto the side of the wheelchair
>Steps to reproduce if possible
Climb into a wheelchairhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13062Stage 2 singulo thinks it's bigger than it really is2018-06-22T11:33:42ZRob NelsonStage 2 singulo thinks it's bigger than it really is*Created by: 9600bauds*
Take a look at this code.
![atom_2016-12-25_16-43-06](https://cloud.githubusercontent.com/assets/6526157/21472604/3f9f9224-cac1-11e6-8d47-829a9bcfe1be.png)
When the stage 2 singulo checks for shield generat...*Created by: 9600bauds*
Take a look at this code.
![atom_2016-12-25_16-43-06](https://cloud.githubusercontent.com/assets/6526157/21472604/3f9f9224-cac1-11e6-8d47-829a9bcfe1be.png)
When the stage 2 singulo checks for shield generators to bounce off of, it checks 3 tiles away rather than 2. Essentially, singulo movement treats 3x3 singulos as if they were 5x5.
This results in two things:
One, like a really infuriating DVD screensaver, the stage 2 singulo will never bounce off the shield generators, always stop 1 tile before.
![dreamseeker_2016-12-25_16-44-33](https://cloud.githubusercontent.com/assets/6526157/21472612/90a4e2dc-cac1-11e6-9d91-6b8c2f475679.png)
Two:
![mpc-hc64_2016-12-25_16-46-35](https://cloud.githubusercontent.com/assets/6526157/21472623/cd19c4e4-cac1-11e6-9319-872a0ba76f38.png)
![mpc-hc64_2016-12-25_16-46-58](https://cloud.githubusercontent.com/assets/6526157/21472628/ea76026e-cac1-11e6-99ce-a9b361e56782.png)
![mpc-hc64_2016-12-25_16-47-14](https://cloud.githubusercontent.com/assets/6526157/21472629/eb9995d4-cac1-11e6-92b1-04abfd3adefb.png)
If a singulo is created too close to the border, when it grows to stage 2, it will think it's 5x5, not 3x3 like it really is. So its movement checks the tiles on the OTHER SIDE of the containment field, and thus thinks it's OK to move that way.
Theoretically, fixing this would be as simple as changing this 3 to 2.
![atom_2016-12-25_16-43-06](https://cloud.githubusercontent.com/assets/6526157/21472642/2bec63aa-cac2-11e6-9077-090771c6c9a8.png)
But it says "yes this is right", plus it's SINGULARITY CODE, maan, someone else do it1.03 (Winter 2017) Bugfix milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13060Animate the birthday cake sprite2018-06-22T11:33:42ZRob NelsonAnimate the birthday cake sprite*Created by: Probe1*
![image](https://cloud.githubusercontent.com/assets/8550416/21471484/e3feef48-ca82-11e6-882c-661f7440ec4e.png)
*Created by: Probe1*
![image](https://cloud.githubusercontent.com/assets/8550416/21471484/e3feef48-ca82-11e6-882c-661f7440ec4e.png)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13135virus samples and machines2018-06-22T11:33:41ZRob Nelsonvirus samples and machines*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
every time the analyzed sample is mutaded the machin...*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
every time the analyzed sample is mutaded the machines adds a "OUTDATED:" to the description if you mutate it multiple times it turns to OUTDATED : OUTDATED : OUTDATED : OUTDATED : GNAv2 based virus lifeform - stamm #5437, #5437
>What you expected to happen
only 1 OUTDATED: added to the desciption
>What actually happened
OUTDATED: OUTDATED: OUTDATED: OUTDATED: OUTDATED: OUTDATED: OUTDATED: OUTDATED: OUTDATED: OUTDATED: OUTDATED: OUTDATED: OUTDATED: OUTDATED:
>Steps to reproduce if possible
mutate a virus with the machine multiple timeshttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13133meteor logical vault problem2018-06-22T11:33:41ZRob Nelsonmeteor logical vault problem*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
the "excavation locker " has a gps in it so you can ...*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
the "excavation locker " has a gps in it so you can get the location round start (same for the rust vault but no one cares about it)
>What you expected to happen
hidden location
>What actually happened
gps with name on it
>Steps to reproduce if possible
load the vault
check a gps
find a gps with the location of ithttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13130Bound Object can steal stuff from centcomms2018-06-22T11:33:41ZRob NelsonBound Object can steal stuff from centcomms*Created by: D3athrow-Issues*
(WEB REPORT BY: harsetheef REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
As a wizard with bound object with an extra po...*Created by: D3athrow-Issues*
(WEB REPORT BY: harsetheef REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
As a wizard with bound object with an extra point in strength, you can steal centcomm equipment (specifically the high force eaxe and eswords) thru the cameras to centcomm on station.
>What you expected to happen
To not be able to steal centcomm stuff.
>What actually happened
Murdered the station with eaxes and eswords.
>Steps to reproduce if possible
be a wizard, bind objects through the arena cameras, specifically the team waiting area airlocks and the weapons.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13127Bound object can be used to pick up items through cameras and off z-level2018-06-22T11:33:41ZRob NelsonBound object can be used to pick up items through cameras and off z-level*Created by: JustSumBody*
So for example if you take empowered bound object, then look at the thunderdome through the entertainment monitor cameras, then port out the blastwalls, you can see into the weapons storage and snag yourself a ...*Created by: JustSumBody*
So for example if you take empowered bound object, then look at the thunderdome through the entertainment monitor cameras, then port out the blastwalls, you can see into the weapons storage and snag yourself a 150 force 25 throwforce weapon or snazzy double eblade.
Can also grab anything going on in the thunderdome if a min is testing things