vgstation13 issueshttps://git.nexisonline.net/vgstation/vgstation13/-/issues2016-12-18T14:28:05Zhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/10972Upon being beheaded, the unconcsious overlay becomes a strobe light2016-12-18T14:28:05ZRob NelsonUpon being beheaded, the unconcsious overlay becomes a strobe light*Created by: 9600bauds*
![2016-07-10_22-47-24](https://cloud.githubusercontent.com/assets/6526157/16717750/4db57676-46f0-11e6-9b2c-af002d8f0530.gif)
Probably same cause as #10971
*Created by: 9600bauds*
![2016-07-10_22-47-24](https://cloud.githubusercontent.com/assets/6526157/16717750/4db57676-46f0-11e6-9b2c-af002d8f0530.gif)
Probably same cause as #10971
https://git.nexisonline.net/vgstation/vgstation13/-/issues/10974Welding overlay flickers2016-09-30T07:17:46ZRob NelsonWelding overlay flickers*Created by: Ephx1*
Welding items will swap between their blinding overlay off and on while you have goggles/welding mask over your eyes, similarly to
#10971 and #10972
*Created by: Ephx1*
Welding items will swap between their blinding overlay off and on while you have goggles/welding mask over your eyes, similarly to
#10971 and #10972
https://git.nexisonline.net/vgstation/vgstation13/-/issues/10980Runtime in gameticker.dm,185: pick() from empty list2016-12-18T03:41:32ZRob NelsonRuntime in gameticker.dm,185: pick() from empty list*Created by: PJB3005*
Pomf decided that the random spacepod spawning code should be placed in the gameticker of all places. Sadly this results in a runtime if there's no spots for spacepods. This actually causes part of the gameticker c...*Created by: PJB3005*
Pomf decided that the random spacepod spawning code should be placed in the gameticker of all places. Sadly this results in a runtime if there's no spots for spacepods. This actually causes part of the gameticker code to not get called. It only affects the test map though.
``` DM
[16:10:16] Runtime in gameticker.dm,185: pick() from empty list
proc name: setup (/datum/controller/gameticker/proc/setup)
src: /datum/controller/gameticker (/datum/controller/gameticker)
call stack:
/datum/controller/gameticker (/datum/controller/gameticker): setup()
```
https://git.nexisonline.net/vgstation/vgstation13/-/issues/10984Hideo Kojima's Metal Gear Solid V: The Phantom Pain2017-01-05T03:19:05ZRob NelsonHideo Kojima's Metal Gear Solid V: The Phantom Pain*Created by: 9600bauds*
Missing limbs cause pain. Even if the limb was cleanly removed via surgery.
Having a couple missing limbs means permanent stacking pain stun unless you are forever hopped up on painkillers.
There's been a lot of ...*Created by: 9600bauds*
Missing limbs cause pain. Even if the limb was cleanly removed via surgery.
Having a couple missing limbs means permanent stacking pain stun unless you are forever hopped up on painkillers.
There's been a lot of confused players wondering why having no legs turned them into a fucking vegetable that can't even use their perfectly good hands. In part this also makes wheelchairs kind of pointless too.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/10985Defficiency supermatter monitor lacks cameras2016-09-27T04:42:34ZRob NelsonDefficiency supermatter monitor lacks cameras*Created by: D3athrow-Issues*
(WEB REPORT BY: higgsbonbon REMOTE: 172.93.109.202:7777)
> f01cfbadfc946f6440c379dffcf7bf1f2b296901
Defficiency Supermatter Monitor is not connected to any cameras.
*Created by: D3athrow-Issues*
(WEB REPORT BY: higgsbonbon REMOTE: 172.93.109.202:7777)
> f01cfbadfc946f6440c379dffcf7bf1f2b296901
Defficiency Supermatter Monitor is not connected to any cameras.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/10989Being able to dump pills from a pill bottle2016-07-13T20:52:33ZRob NelsonBeing able to dump pills from a pill bottle*Created by: nuklearcellphoneg*
Should be about as simple as copying the functionality from the pill bag to the pill bottle, so if you'd like to dump them on a table for some reason, you could.
*Created by: nuklearcellphoneg*
Should be about as simple as copying the functionality from the pill bag to the pill bottle, so if you'd like to dump them on a table for some reason, you could.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/10991Scanning vox raiders results in the scanned in name being the player's select...2016-07-12T17:34:10ZRob NelsonScanning vox raiders results in the scanned in name being the player's selected character slot.*Created by: PJB3005*
![](http://i.imgur.com/Lw1RHfx.png)
*Created by: PJB3005*
![](http://i.imgur.com/Lw1RHfx.png)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/10992Vox raider shuttle doesn't perfectly connect to the vox outpost.2016-12-04T16:25:39ZRob NelsonVox raider shuttle doesn't perfectly connect to the vox outpost.*Created by: PJB3005*
![](http://i.imgur.com/l9b9oCa.png)
*Created by: PJB3005*
![](http://i.imgur.com/l9b9oCa.png)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/10995Can't scan vapor sacs with the plant analyzer.2016-07-18T16:38:23ZRob NelsonCan't scan vapor sacs with the plant analyzer.*Created by: PJB3005*
They instantly go poof which is less than desirable.
*Created by: PJB3005*
They instantly go poof which is less than desirable.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/10997Surgeon's Switchtools Tools Not Coming Out for Replacement2016-07-13T09:01:01ZRob NelsonSurgeon's Switchtools Tools Not Coming Out for Replacement*Created by: D3athrow-Issues*
(WEB REPORT BY: kinggrimlock REMOTE: 172.93.109.202:7777)
> Revision f01cfbadfc946f6440c379dffcf7bf1f2b296901
>
> General description of the issue
> The tools for the surgeon's switchtool aren't coming o...*Created by: D3athrow-Issues*
(WEB REPORT BY: kinggrimlock REMOTE: 172.93.109.202:7777)
> Revision f01cfbadfc946f6440c379dffcf7bf1f2b296901
>
> General description of the issue
> The tools for the surgeon's switchtool aren't coming out when they're activated and you click on a table with them.
>
> What you expected to happen
> I expected the tool that was ccurrently activated (in my case, the retractor) to come out of the switchtool when you click on the table with the tool in question out.
>
> What actually happened
> The rettractor stayed in the switchtool, even when I had it activated and clicked on a table with it.
>
> Steps to reproduce if possible
> 1. Obtain a surgeon's switchtool.
> 2. Activate any of the tools (for the purpose of comparing to mine, let's say the retractor henceforth)
> 3. Click on a table or desk with the retractor/tool.
> 4. The tool will not leave the surgeon's switchtool, making the retractor/tool impossible to replace.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11001Supermatter crates are probably too easy to amass.2016-07-22T00:20:14ZRob NelsonSupermatter crates are probably too easy to amass.*Created by: Gringonius*
Specially since the wage update, any antag with cargo access and an emag or just cargo and engineering access can as little as two supermatter shard crates and slam one to the other manually or with conveyor bel...*Created by: Gringonius*
Specially since the wage update, any antag with cargo access and an emag or just cargo and engineering access can as little as two supermatter shard crates and slam one to the other manually or with conveyor belts.
Now, an antag has all the right to blow the station up if they feel like it but a single supermatter explosion tends to cause shuttle calls faster than a couple of toxin bombs because of the EMP wave. As we currently have it 200 credits and 2 minutes waiting for the cargo shuttle is all it takes to cause this when TTV bombs from science have some sort of effort behind them and take a bit to arrange.
This is currently easier than pete bombs were.
I'm not even sure what to suggest here, make them more expensive? Have it so ordering one alerts the heads of staff somehow?
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11004Reactive chemicals mix in the chemmaster but don't the expected effects2016-07-13T22:30:12ZRob NelsonReactive chemicals mix in the chemmaster but don't the expected effects*Created by: D3athrow-Issues*
(WEB REPORT BY: sailol REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
>
> General description of the issue
>
> What you expected to happen
>
> What actuall...*Created by: D3athrow-Issues*
(WEB REPORT BY: sailol REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
>
> General description of the issue
>
> What you expected to happen
>
> What actually happened
>
> Steps to reproduce if possible
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11005Reactive chemicals mix in the chemmaster but don't the expected effects2016-07-18T15:35:29ZRob NelsonReactive chemicals mix in the chemmaster but don't the expected effects*Created by: D3athrow-Issues*
(WEB REPORT BY: sailol REMOTE: 172.93.109.202:7777)
> Revision Don't know
>
> General description of the issue
> Self explanatory
>
> What you expected to happen
> I expected to get pills that wouldn't r...*Created by: D3athrow-Issues*
(WEB REPORT BY: sailol REMOTE: 172.93.109.202:7777)
> Revision Don't know
>
> General description of the issue
> Self explanatory
>
> What you expected to happen
> I expected to get pills that wouldn't react till on a beaker or inside the body
>
> What actually happened
> The chemicals mixed in the ChemMaster3000 and blew up, yet neither me nore the machines took any damage, I was just knocked back and I got the usual flavour text for mixing chemicals.
>
> Steps to reproduce if possible
> 1.- Fill a stasis beaker with water and potassium
> 2.- Put the beaker in a ChemMaster3000
> 3.- Move potassium and water into the machine
> 4.- Watch it explode but not really
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11013Still possible to get insta-fuckin-sleeped by ventcrawling as carbon (alt. ti...2016-12-16T00:36:59ZRob NelsonStill possible to get insta-fuckin-sleeped by ventcrawling as carbon (alt. title: space is not cold but almost-space is)*Created by: 9600bauds*
Ventcrawled into a pipe with the following readings as Diona:
Pressure: 0 kPa
CO2: 0.5 mol, 100%
Temperature: -262°C
Within 5 seconds I became completely unable to move and instantly froze to death
now I'm...*Created by: 9600bauds*
Ventcrawled into a pipe with the following readings as Diona:
Pressure: 0 kPa
CO2: 0.5 mol, 100%
Temperature: -262°C
Within 5 seconds I became completely unable to move and instantly froze to death
now I'm not quite sure here but if more mol = more heat transfer then wouldn't less mol = more less heat transfer??
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/11014For some fucked up reason, Doctor's Delight doesn't work on Diona Nymphs/poss...2016-12-18T16:33:17ZRob NelsonFor some fucked up reason, Doctor's Delight doesn't work on Diona Nymphs/possibly monkeys too*Created by: 9600bauds*
everything else works (???)
*Created by: 9600bauds*
everything else works (???)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11016ghosts can use the rust2016-10-25T05:20:25ZRob Nelsonghosts can use the rust*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
>
> General description of the issue
ghosts can click on the fuel assembly port removing...*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
>
> General description of the issue
ghosts can click on the fuel assembly port removing the fuel and stuff
> What you expected to happen
> not happen
>
> What actually happened
halp ghosts griffing me
> Steps to reproduce if possible
click on the fuel assembly thing of the rust while a ghost
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/11017Diona nymphs can't read papers even after being able to understand spoken lan...2016-12-18T23:22:08ZRob NelsonDiona nymphs can't read papers even after being able to understand spoken language*Created by: 9600bauds*
Everything shows up with asterisks obscuring most of the characters
*Created by: 9600bauds*
Everything shows up with asterisks obscuring most of the characters
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/11020Borer in slime2016-10-30T11:56:50ZRob NelsonBorer in slime*Created by: D3athrow-Issues*
(WEB REPORT BY: repertor REMOTE: 172.93.109.202:7777)
> Revision c6609a726a394fddd0f2ec974c28fd1c77810b02
>
> General description of the issue
> borer is kill when slime becomes adult
>
> What you expec...*Created by: D3athrow-Issues*
(WEB REPORT BY: repertor REMOTE: 172.93.109.202:7777)
> Revision c6609a726a394fddd0f2ec974c28fd1c77810b02
>
> General description of the issue
> borer is kill when slime becomes adult
>
> What you expected to happen
> get transferred to new mob
>
> What actually happened
> i dead pls restart
>
> Steps to reproduce if possible
> be in slime as borer while others feed it monkeys
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11023Biosuits do not protect from plasma2016-07-22T00:00:53ZRob NelsonBiosuits do not protect from plasma*Created by: D3athrow-Issues*
(WEB REPORT BY: blithering REMOTE: 172.93.109.202:7777)
> Revision c6609a726a394fddd0f2ec974c28fd1c77810b02
>
> General description of the issue
> Tried entering a plasma environment wearing a biosuit, cl...*Created by: D3athrow-Issues*
(WEB REPORT BY: blithering REMOTE: 172.93.109.202:7777)
> Revision c6609a726a394fddd0f2ec974c28fd1c77810b02
>
> General description of the issue
> Tried entering a plasma environment wearing a biosuit, clothing immediately became contaminated, also recieved 'your skin burns!' messages. The biosuit seemed to do nothing to protect against it.
>
> What you expected to happen
> Biosuit would protect against plasma.
>
> What actually happened
> I couldn't sit on the couch in the plasmaman only bar.
>
> Steps to reproduce if possible
> Put on a R&D biosuit (Haven't tested with other types)
> Stand in purple.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11029You can take the nuclear disk on the mining shuttle after hitting "send"2016-07-17T16:05:05ZRob NelsonYou can take the nuclear disk on the mining shuttle after hitting "send"*Created by: JustSumBody*
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#### Description of issue
You can take the nuclear authentication disk off station to the asteroid with the mining shuttle.
#### Difference between expected and actual behavior
The shuttle doesn't move when the disk is on it.
#### Steps to reproduce this bug
Drop the nuclear authentication disk just outside the mining or research shuttle
Hit "send"
During the brief taking off sequence, grab the disk and bring it with you/throw it onto the shuttle
Watch as the disk is sent off z-level
Completely break nuke ops
For extra "fun", leaving the disk on the shuttle will prevent being able to call it from the other side. So if you leave the desk on the mining shuttle at the asteroid side, you can't call it to the station unless you get on the asteroid through other means.
#### Specific information for locating
<!-- e.g. an object name, paste specific message outputs... -->
shuttle.dm line 268-ish
There's some shit about "spawn" in there which I'm afraid of touching and breaking
#### Length of time in which bug has been known to occur
<!--
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probably forever
#### Server revision
<!-- Found with the "Show server revision" verb in the OOC tab in game. -->
c6609a726a394fddd0f2ec974c28fd1c77810b02
#### Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [x] Issue could be reproduced at least once
- [x] Issue could be reproduced by different players
- [x] Issue could be reproduced in multiple rounds
- [ ] Issue happened in a recent (less than 7 days ago) round
- [x] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11035The clickboxes for stun revolvers and assault rifles are ridiculous2016-07-17T00:07:59ZRob NelsonThe clickboxes for stun revolvers and assault rifles are ridiculous*Created by: D3athrow-Issues*
(WEB REPORT BY: miningpig REMOTE: 172.93.109.202:7777)
> Revision c6609a726a394fddd0f2ec974c28fd1c77810b02
The click boxes for stun revolvers and assault rifles seem to take up the entire tile, forcing y...*Created by: D3athrow-Issues*
(WEB REPORT BY: miningpig REMOTE: 172.93.109.202:7777)
> Revision c6609a726a394fddd0f2ec974c28fd1c77810b02
The click boxes for stun revolvers and assault rifles seem to take up the entire tile, forcing you to throw them into a crate and then right click>toggle open the crate if you want to close it. Why does this happen.
> What you expected to happen
>
> What actually happened
>
> Steps to reproduce if possible
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11039Cyborg inventory stays after module change2016-09-07T19:18:36ZRob NelsonCyborg inventory stays after module change*Created by: D3athrow-Issues*
(WEB REPORT BY: nmsct699 REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> c6609a726a394fddd0f2ec974c28fd1c77810b02
If a module reset is used on a cyborg whil...*Created by: D3athrow-Issues*
(WEB REPORT BY: nmsct699 REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> c6609a726a394fddd0f2ec974c28fd1c77810b02
If a module reset is used on a cyborg while the module inventory is still open, and a new module is selected, the item icons from the old module still appear on screen, but the items themselves cannot be selected, only the new inventory items from the new module that appear on top of the old ones.
Highly annoying.
It should go away with reset I assume.
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/11041Plastic Crates2016-07-21T16:45:49ZRob NelsonPlastic Crates*Created by: D3athrow-Issues*
(WEB REPORT BY: charmstruck REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> c6609a726a394fddd0f2ec974c28fd1c77810b02
>
> General description of the issue
>...*Created by: D3athrow-Issues*
(WEB REPORT BY: charmstruck REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> c6609a726a394fddd0f2ec974c28fd1c77810b02
>
> General description of the issue
> Disassembling a crate made with 10 plastic sheets yields 2 metal sheets
>
> What you expected to happen
> I expected to get plastic sheets
>
> What actually happened
> I got metal sheets
>
> Steps to reproduce if possible
> Obtain 10 plastic sheets
> Construct plastic crate
> disassemble the open crate with a welding tool
> Obtain metal?
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11046Mindswap causes split spell list and problems for the wizard2016-08-09T17:37:00ZRob NelsonMindswap causes split spell list and problems for the wizard*Created by: DrLeprikon*
Having mindswapped with an officer I found my spells constantly going on cooldown, allegedly, due to the officer now in my body constantly casting them. Moreover, he could cast the spells while dead, using this...*Created by: DrLeprikon*
Having mindswapped with an officer I found my spells constantly going on cooldown, allegedly, due to the officer now in my body constantly casting them. Moreover, he could cast the spells while dead, using this he kept me subjugated throughout the round, with the effect transferring to not just me, but to all who I mindtransferred into, resulting in a drunken station and a thorough mess of a round.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11049Firebirds can fly right through welded airlocks2016-08-07T21:35:49ZRob NelsonFirebirds can fly right through welded airlocks*Created by: 9600bauds*
Doesn't even open the firelock in the process, it just noclips through. Provided you have access to open the airlock, that is.
*Created by: 9600bauds*
Doesn't even open the firelock in the process, it just noclips through. Provided you have access to open the airlock, that is.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11050Pork Tenderloin2016-07-18T16:40:58ZRob NelsonPork Tenderloin*Created by: D3athrow-Issues*
(WEB REPORT BY: charmstruck REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> 20e8385cf18921c12e1b48770f334422bc9ddc20
>
> General description of the issue
>...*Created by: D3athrow-Issues*
(WEB REPORT BY: charmstruck REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> 20e8385cf18921c12e1b48770f334422bc9ddc20
>
> General description of the issue
> Pork tenderloin has the Zhu Lóng Cao Fàn sprite
>
> What you expected to happen
> I expected it to look like the sprite on the wiki, or at least not look like a pitcher plant, as it is not used in the recipe
>
> What actually happened
> Looks like Zhu Lóng Cao Fàn
>
> Steps to reproduce if possible
> 10 units Gravy and 1 Box Meat in microwave
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11052glass shard doesn't protect from electricity2016-07-18T05:34:40ZRob Nelsonglass shard doesn't protect from electricity*Created by: D3athrow-Issues*
(WEB REPORT BY: realestestate REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
20e8385cf18921c12e1b48770f334422bc9ddc20
> General description of the issue
> ...*Created by: D3athrow-Issues*
(WEB REPORT BY: realestestate REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
20e8385cf18921c12e1b48770f334422bc9ddc20
> General description of the issue
> using a glass shard on a door will open it. using a glass on a shicked grille won't shock you, beacuse glass is an insulator. using a glass shard on a shocked door will shock you, and not open the door.
>
> What you expected to happen
> use glass shard on shocked door, not get shocked
>
> What actually happened
> get shocked
>
> Steps to reproduce if possible
> find a functional shocked door, then slap it with a glass shard
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11059Goon Lighting On Shrooms2016-07-18T14:27:52ZRob NelsonGoon Lighting On Shrooms*Created by: D3athrow-Issues*
(WEB REPORT BY: blarghargin123 REMOTE: 172.93.109.202:7777)
> Revision a9dda576764b5dabf32c3e3fa1a1d91cbb30cf90
>
> General description of the issue
> http://i.imgur.com/0IQPIDy.png
>
> What you expected...*Created by: D3athrow-Issues*
(WEB REPORT BY: blarghargin123 REMOTE: 172.93.109.202:7777)
> Revision a9dda576764b5dabf32c3e3fa1a1d91cbb30cf90
>
> General description of the issue
> http://i.imgur.com/0IQPIDy.png
>
> What you expected to happen
> not http://i.imgur.com/0IQPIDy.png
>
> What actually happened
> Got http://i.imgur.com/0IQPIDy.png
>
> Steps to reproduce if possible
> Dont know, but this is my BYOND Version
> http://i.imgur.com/bLKmWYW.png
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11070Central Atmospherice Computer2016-10-17T01:23:35ZRob NelsonCentral Atmospherice Computer*Created by: D3athrow-Issues*
(WEB REPORT BY: charmstruck REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> 30873abbd21c0a7b7d53d8351e1631456d499d78
>
> General description of the issue
>...*Created by: D3athrow-Issues*
(WEB REPORT BY: charmstruck REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> 30873abbd21c0a7b7d53d8351e1631456d499d78
>
> General description of the issue
> The display given by the central atmospherics computer tracker map is all sorts of wonky
>
> What you expected to happen
> I expected something similar to the suit sensor map, with the alerts overlayed over a map of the station
>
> What actually happened
> The alert symbols are just floating in space, preventing one from getting an exact picture of where they are
> Also at 1.0x most of the alerts are off-screen. I've never noticed anything like this on the suit sensors monitor, as the display is centered on the station
>
> Steps to reproduce if possible
> Use the central atmospherics computer
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11072Aliens and cages2016-10-30T12:03:10ZRob NelsonAliens and cages*Created by: Skullyton*
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#### Description of issue
Alien simple animal mobs, such as queens and drones, don't seem to really care that they're caged, and lay vine nodes, resin nests, and eggs everywhere while being dragged around
Same could possibly be the case for carbon xenos
#### Difference between expected and actual behavior
Expected - Captured xenos to not shit the place up
Actual - Oh god sorry it's laying eggs everywhere, why is everyone wearing facehugger masks?
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [x] Issue could be reproduced at least once
- [x] Issue could be reproduced by different players
- [x] Issue could be reproduced in multiple rounds
- [x] Issue happened in a recent (less than 7 days ago) round
- [x] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/11074Worn backpacks are deleted when attempting to switch to a held one2016-07-26T19:49:29ZRob NelsonWorn backpacks are deleted when attempting to switch to a held one*Created by: ancientpower*
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Joke or spamme...*Created by: ancientpower*
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#### Description of issue
You can delete a backpack/satchel if you have two of them. Discovered as a diona nymph, may work for other species as well.
#### Difference between expected and actual behavior
With humans it drops the equipped backpack when you drag to a full hand.
#### Steps to reproduce
1. Be a diona nymph
2. Wear a backpack
3. Hold a backpack
4. Drag the backpack you're wearing to the hand you're holding the other one in
5. The backpack you're wearing will be deleted
#### Specific information for locating
<!-- e.g. an object name, paste specific message outputs... -->
#### Length of time in which bug has been known to occur
<!--
Be specific if you approximately know the time it's been occurring
for—this can speed up finding the source. If you're not sure
about it, tell us too!
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Didn't know until this bug report.
#### Server revision
<!-- Found with the "Show server revision" verb in the OOC tab in game. -->
0b230f39e213d4940bc6201c81a847224277c54d
#### Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [x] Issue could be reproduced at least once
- [ ] Issue could be reproduced by different players
- [x] Issue could be reproduced in multiple rounds
- [x] Issue happened in a recent (less than 7 days ago) round
- [x] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11076Newscasters show a TODO message when printing newspapers2016-07-21T23:59:28ZRob NelsonNewscasters show a TODO message when printing newspapers*Created by: D3athrow-Issues*
(WEB REPORT BY: sonixapache REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> 7767f1234b8ea9736b7edeebe4178cf28599aec4
>
> General description of the issue
> ...*Created by: D3athrow-Issues*
(WEB REPORT BY: sonixapache REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> 7767f1234b8ea9736b7edeebe4178cf28599aec4
>
> General description of the issue
> Newscasters have a TODO message at the end of the prompt to print a newspaper.
http://puu.sh/q7H4D/50d998aeba.png
//TODO CONTINU
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11077(Girlname) tips his fedora.2016-07-21T23:59:28ZRob Nelson(Girlname) tips his fedora.*Created by: D3athrow-Issues*
(WEB REPORT BY: sonixapache REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> 7767f1234b8ea9736b7edeebe4178cf28599aec4
>
> General description of the issue
> ...*Created by: D3athrow-Issues*
(WEB REPORT BY: sonixapache REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> 7767f1234b8ea9736b7edeebe4178cf28599aec4
>
> General description of the issue
> When tipping their fedoras, female characters show the emote for male fedoratippers.
>
> What you expected to happen
> Assista McGreyshirt tips her fedora.
>
> What actually happened
> Assista McGreyshirt tips his fedora.
>
> Steps to reproduce if possible
> Be girl, tip fedora.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11078Wire logging is runtiming when camera wires are cut2016-07-26T20:22:59ZRob NelsonWire logging is runtiming when camera wires are cut*Created by: 9600bauds*
Note to self
*Created by: 9600bauds*
Note to self
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11079Who the jackass that fuck with Rwall Destruction steeps2016-07-21T01:04:55ZRob NelsonWho the jackass that fuck with Rwall Destruction steeps*Created by: AutismSpider*
When you Crowbar a 2nd time the fucking girder poofs.
its missing three more steps or did some baby faggot take them out?
*Created by: AutismSpider*
When you Crowbar a 2nd time the fucking girder poofs.
its missing three more steps or did some baby faggot take them out?
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11086The baster can dupe chems2016-10-19T09:42:44ZRob NelsonThe baster can dupe chems*Created by: D3athrow-Issues*
(WEB REPORT BY: gutlesscoward REMOTE: 172.93.109.202:7777)
> Revision 2e470598b259fb4d1576c1b9f99068ace1139f54
> General description of the issue
> you can remove/add chemicals to people via the baster; i...*Created by: D3athrow-Issues*
(WEB REPORT BY: gutlesscoward REMOTE: 172.93.109.202:7777)
> Revision 2e470598b259fb4d1576c1b9f99068ace1139f54
> General description of the issue
> you can remove/add chemicals to people via the baster; if you keep removing and adding a chemical from a person fast enough with the baster, you can end up with more chemicals than you initially put in.
>
> What you expected to happen
> I expected to end up with the same amount (or less, due to metabolism) amount of chemicals
> What actually happened
> I was able to take out more of a chemical from myself than I had put in
>
> Steps to reproduce if possible
> 1. Get Baster
> 2. Fill it with some chemical
> 3. click rapidly on a human to transfer the chemical, take it out of them, and squit it back in them. make sure the human isn't wearing eye protection. there will be no message for removing the chemical from the human
> 4. if done correctly, you will be putting more into the human than you are taking out. it's easily noticable if you only put in 1 unit of something into a human, because the transfer message will show that, as you're clicking on the human, you're putting in more and more chemical. you could also check via an advanced mass-spectrometer.
additionally, you can remove the reagents from the human with the baster and put them into beakers for later use.
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/11088ChemMaster 3000 Pill types2016-07-31T00:32:35ZRob NelsonChemMaster 3000 Pill types*Created by: nuklearcellphoneg*
#### Description of issue
I believe color coding pills, at least for bicaridine, kelo/derma, antitoxin, and dex/dplus to be effective, but when I talked to others about it, they won't, literally because ...*Created by: nuklearcellphoneg*
#### Description of issue
I believe color coding pills, at least for bicaridine, kelo/derma, antitoxin, and dex/dplus to be effective, but when I talked to others about it, they won't, literally because it takes two extra clicks.
#### Difference between expected and actual behavior
They seemed lazy but I expected logic to win through since it makes sense but
#### Steps to reproduce
Understand that color-coding pills is fairly simple when you think like, a bicaridine pill heals brute, brute is red colored text when you scan someone, so if someone puts all the different types in one bottle for their pocket, it's easy to differentiate between the pills. Once you understand this, explain it to a powergamer. They will freak out and call it retarded and slow because it takes two extra clicks per pill-type.
#### Specific information for locating
Reeeeeeeeeeeeee agents- wait, no, chemmasters.
#### Length of time in which bug has been known to occur
Time immemorial
#### Server revision
N-now.
---
Instead of a separate menu for pill types, can we just have all the different sprites listed across the interface like:
---
THIS IS UR BEAKER
THIS IS THE CHEMS IN THE MACHINE
[PILL] [PILL] [PILL] [PILL] [PILL] [PILL] [PILL]
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11091Box cloner needs a computer frame instead of a machine frame2016-07-22T21:09:12ZRob NelsonBox cloner needs a computer frame instead of a machine frame*Created by: D3athrow-Issues*
(WEB REPORT BY: justsumguy REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> 2e470598b259fb4d1576c1b9f99068ace1139f54
>
> General description of the issue
> T...*Created by: D3athrow-Issues*
(WEB REPORT BY: justsumguy REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> 2e470598b259fb4d1576c1b9f99068ace1139f54
>
> General description of the issue
> Trying to make a box cloner with a machine frame causes it to reject the circuit, instead you make it with a computer frame
>
> What you expected to happen
> frame_desc = "Requires 1 Matter Bin and 2 Capacitors "
>
> What actually happened
> "The machine frame rejects boards of this type"
>
> Steps to reproduce if possible
> Try to build a box cloner
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11093Simple-animal mob logging2016-12-20T09:51:54ZRob NelsonSimple-animal mob logging*Created by: nuklearcellphoneg*
Simple-animal mobs are not logged, which can lead to abuse.
An example is if I spawn this:
spawned /mob/living/simple_animal/hostile/giant_spider
Then do this
[21:11:27]ADMIN: nuklear/(fly) stuffed n...*Created by: nuklearcellphoneg*
Simple-animal mobs are not logged, which can lead to abuse.
An example is if I spawn this:
spawned /mob/living/simple_animal/hostile/giant_spider
Then do this
[21:11:27]ADMIN: nuklear/(fly) stuffed nuklear into giant spider.
Then put my ckey in it, I can kill whoever and it won't be logged.
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/11094secret monkey technique2016-10-25T07:11:18ZRob Nelsonsecret monkey technique*Created by: 9600bauds*
1- put monkey or human in dna modifier
2- open the modify SE window, leave it open
3- take the monkey or human out, put husked person inside
4- pulse the monkey block to make husked person into a monkey
you now h...*Created by: 9600bauds*
1- put monkey or human in dna modifier
2- open the modify SE window, leave it open
3- take the monkey or human out, put husked person inside
4- pulse the monkey block to make husked person into a monkey
you now have a non-husked monkey
5- inject the monkey with a clean SE
now you have a perfectly good non-husked corpse you can fix up and defib
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/11096Clown Curse lacks target selection2016-08-12T05:44:58ZRob NelsonClown Curse lacks target selection*Created by: Ephx1*
When you have two people next to you, the game will randomly select someone for your clown fun.
Unfortunately this also means that those already clowned can be hit again, completely wasting the spell if you're in a t...*Created by: Ephx1*
When you have two people next to you, the game will randomly select someone for your clown fun.
Unfortunately this also means that those already clowned can be hit again, completely wasting the spell if you're in a tight situation.
I beg that it either get:
Target selection
or will not target people who have already been clowned
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11098Particle Accelerator's display doesn't change numbers when adjusted2016-07-30T15:52:44ZRob NelsonParticle Accelerator's display doesn't change numbers when adjusted*Created by: D3athrow-Issues*
(WEB REPORT BY: justsumguy REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> feac920487ed604e23e413c289f04239d1a5fe2b
>
> General description of the issue
> ...*Created by: D3athrow-Issues*
(WEB REPORT BY: justsumguy REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> feac920487ed604e23e413c289f04239d1a5fe2b
>
> General description of the issue
> The sprite for the particle accelerator is stuck on 1 even when the strength is adjusted
>
> What you expected to happen
> 0, 1 , 2 , 3
>
> What actually happened
> 1,1,1,?(probably 1)
>
> Steps to reproduce if possible
> Change the PA's strength
> Notice the display never changes off 1
> Yes this is a thing
> see particle_control.dm Line 73 I think
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11100Beepsky stuns for no ID if the card/PDA is in your hand.2016-08-11T06:38:09ZRob NelsonBeepsky stuns for no ID if the card/PDA is in your hand.*Created by: D3athrow-Issues*
(WEB REPORT BY: yred REMOTE: 172.93.109.202:7777)
> Revision feac920487ed604e23e413c289f04239d1a5fe2b
>
> General description of the issue
> Title
>
> What you expected to happen
> Beepsky to respect ID...*Created by: D3athrow-Issues*
(WEB REPORT BY: yred REMOTE: 172.93.109.202:7777)
> Revision feac920487ed604e23e413c289f04239d1a5fe2b
>
> General description of the issue
> Title
>
> What you expected to happen
> Beepsky to respect IDs held in-hand.
>
> What actually happened
> Roboticists fucking with borgs/mechs and officers manipulating the securitron both get buggered by THE LAW.
>
> Steps to reproduce if possible
> Hold ID or PDA-with-ID in hand while a Beepsky set to arrest for no ID passes by.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11101the pirate shit in metaclub has no light fixtures2016-09-27T04:42:34ZRob Nelsonthe pirate shit in metaclub has no light fixtures*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
>
> General description of the issue
no lights
> What you expected to happen
> lights
>...*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
>
> General description of the issue
no lights
> What you expected to happen
> lights
>
> What actually happened
> no lights
>
> Steps to reproduce if possible
go in the pirate ship and find no lights
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11102Windows in Wild West away mission can be walked through2016-08-05T21:41:50ZRob NelsonWindows in Wild West away mission can be walked through*Created by: D3athrow-Issues*
(WEB REPORT BY: sprok REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> feac920487ed604e23e413c289f04239d1a5fe2b
>
> General description of the issue
> The va...*Created by: D3athrow-Issues*
(WEB REPORT BY: sprok REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> feac920487ed604e23e413c289f04239d1a5fe2b
>
> General description of the issue
> The various fulltile reinforced windows in the first section of the wild west away mission don't block people from walking through them, but they do block the syndicate mobs
>
> What you expected to happen
> Windows to need to be smashed through by the crew
>
> What actually happened
> They just walk through
>
> Steps to reproduce if possible
> Load up wild west away mission, walk through a window
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11103there is only one spade in hydroponics2016-09-27T04:42:34ZRob Nelsonthere is only one spade in hydroponics*Created by: D3athrow-Issues*
(WEB REPORT BY: realestestate REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> feac920487ed604e23e413c289f04239d1a5fe2b
>
> General description of the issue...*Created by: D3athrow-Issues*
(WEB REPORT BY: realestestate REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> feac920487ed604e23e413c289f04239d1a5fe2b
>
> General description of the issue
> there is only a single spade in hydroponics, and tough luck if it gets lost or stolen.
>
> What you expected to happen
> I expected there to be a spare spade in each botanist locker
>
> What actually happened
> the only spade in all of hydroponics in the crate, which isn't ID locked, so any butthead can just steal such a high risk item easily.
>
> Steps to reproduce if possible
> be botanist, look for spades.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11108withoit oxigen laser dont illuminate??2016-08-13T02:08:47ZRob Nelsonwithoit oxigen laser dont illuminate??*Created by: 9600bauds*
![2016-07-22_21-12-28](https://cloud.githubusercontent.com/assets/6526157/17074345/00739978-5051-11e6-8d0b-dbc9ff32c9c6.gif)
*Created by: 9600bauds*
![2016-07-22_21-12-28](https://cloud.githubusercontent.com/assets/6526157/17074345/00739978-5051-11e6-8d0b-dbc9ff32c9c6.gif)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11110Separate log files into per-round rather than per-day2017-01-15T19:28:01ZRob NelsonSeparate log files into per-round rather than per-day*Created by: 9600bauds*
This would make them more manageable and I see no reason why it couldn't be done.
If the filename can be changed on the go, we could even name them like "22-Friday 04:48 [gamemode] [population at roundstart]"
*Created by: 9600bauds*
This would make them more manageable and I see no reason why it couldn't be done.
If the filename can be changed on the go, we could even name them like "22-Friday 04:48 [gamemode] [population at roundstart]"
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11111Vampire rejuvenate doesnt flush out chloral2016-10-13T18:00:51ZRob NelsonVampire rejuvenate doesnt flush out chloral*Created by: D3athrow-Issues*
(WEB REPORT BY: vikenz REMOTE: 172.93.109.202:7777)
Revision: c0c03a45f16b91f45580fdec4051575fa1911156
Rejuvenate didnt work on a bunch of shit the cmo injected me with
> What you expected to happen
> To ...*Created by: D3athrow-Issues*
(WEB REPORT BY: vikenz REMOTE: 172.93.109.202:7777)
Revision: c0c03a45f16b91f45580fdec4051575fa1911156
Rejuvenate didnt work on a bunch of shit the cmo injected me with
> What you expected to happen
> To assblast the CMO
>
> What actually happened
> A billion units of chloral and some other shit stayed in my body
Trialmin JustSumGuy replicated it and rejuvenate didnt work for him either
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/11112Circuit Imprinter refuses Silver, despite having Silver-requiring recipes.2016-12-18T17:02:51ZRob NelsonCircuit Imprinter refuses Silver, despite having Silver-requiring recipes.*Created by: D3athrow-Issues*
(WEB REPORT BY: morena REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> c0c03a45f16b91f45580fdec4051575fa1911156
>
> General description of the issue
> The ...*Created by: D3athrow-Issues*
(WEB REPORT BY: morena REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> c0c03a45f16b91f45580fdec4051575fa1911156
>
> General description of the issue
> The circuit imprinter cannot store silver, despite having a reciepe which requires silver to craft.
>
> What you expected to happen
> The circuit imprinter took the silver I was offering to feed it, allowing me to print the experiment shield capacitor.
>
> What actually happened
> The damn thing shot a message at me saying it can't take the silver.
>
> Steps to reproduce if possible
> hold silver in your hand
> click the circuit imprinter
> tada.
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/11113Game crashing while trying to set access on airlocks2016-07-23T15:35:08ZRob NelsonGame crashing while trying to set access on airlocks*Created by: D3athrow-Issues*
(WEB REPORT BY: gef21 REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> c0c03a45f16b91f45580fdec4051575fa1911156
>
> General description of the issue
> I trie...*Created by: D3athrow-Issues*
(WEB REPORT BY: gef21 REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> c0c03a45f16b91f45580fdec4051575fa1911156
>
> General description of the issue
> I tried to set access on an airlock using the RCD and my game crashed, tried it again and the same thing happened
>
> What you expected to happen
> I would set access
>
> What actually happened
> My game crashed
>
> Steps to reproduce if possible
> Use an RCD to set access
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11114Borers die to Xeno gibbing, but not any other sort of gibbing2016-10-30T11:56:50ZRob NelsonBorers die to Xeno gibbing, but not any other sort of gibbing*Created by: Ephx1*
It's weird, a larva bursting out of a person will force ghost the borer, but any other gibbing will have them reside in the head object. Haven't tried with other limbs.
*Created by: Ephx1*
It's weird, a larva bursting out of a person will force ghost the borer, but any other gibbing will have them reside in the head object. Haven't tried with other limbs.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11115Highlight string function is displaying the span tags in text2016-07-26T19:59:31ZRob NelsonHighlight string function is displaying the span tags in text*Created by: JustSumBody*
<!--
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Anything inside tags like these is a comment and will not be displayed in the final issue.
Be careful not to write inside them!
Joke or spammed...*Created by: JustSumBody*
<!--
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Anything inside tags like these is a comment and will not be displayed in the final issue.
Be careful not to write inside them!
Joke or spammed issues can and will result in punishment. Don't be a dick.
-->
#### Description of issue
![image](https://cloud.githubusercontent.com/assets/19365096/17079919/872b46f0-50ec-11e6-94b7-97aba495f692.png)
#### Difference between expected and actual behavior
I should be seeing those things with tags as highlighted
#### Steps to reproduce
Set your chat to highlight the words "AI," "door," "borg," "law," and "open," to make up for your horrible attention span
Play silicon
Go insane
#### Specific information for locating
<!-- e.g. an object name, paste specific message outputs... -->
I dunno, seems to happen for any word I've tried
#### Length of time in which bug has been known to occur
<!--
Be specific if you approximately know the time it's been occurring
for—this can speed up finding the source. If you're not sure
about it, tell us too!
-->
Didn't happen at all this morning(4AM-ish), started happening now. Supposedly for other people this has always happened? ("Yeah that's still broken")
#### Server revision
<!-- Found with the "Show server revision" verb in the OOC tab in game. -->
1be8cec8a3bca7e1c9a02f952e4af8f1b80e127a
#### Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [x] Issue could be reproduced at least once
- [x] Issue could be reproduced by different players
- [x] Issue could be reproduced in multiple rounds
- [x] Issue happened in a recent (less than 7 days ago) round
- [x] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11117Airlock electronics access not very intuitive.2016-07-26T19:56:26ZRob NelsonAirlock electronics access not very intuitive.*Created by: D3athrow-Issues*
(WEB REPORT BY: zalo1302 REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> 98ae8bc689f3002352e409832e2daf087c686c7d
>
> General description of the issue
> Th...*Created by: D3athrow-Issues*
(WEB REPORT BY: zalo1302 REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> 98ae8bc689f3002352e409832e2daf087c686c7d
>
> General description of the issue
> The procedure to set access requirement to airlock electronics it's not very intuitive.
>
> What you expected to happen
> Have my ID in PDA wearing/in my hand or have ID in hand to swipe.
>
> What actually happened
> I have to put the ID out of the PDA AND wear it to swipe the airlock electronic.
>
> Steps to reproduce if possible
> Just try with any airlock electronic.
Also i don't know if there are other electronic where this same procedure is used. It would be nice if it worked in all cases.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11122MoMMI's can't take Vtech or Jetpack upgrade2016-12-20T09:50:52ZRob NelsonMoMMI's can't take Vtech or Jetpack upgrade*Created by: AutismSpider*
Why was this taken out?
They could use the board to get speed boost and for a jetpack
*Created by: AutismSpider*
Why was this taken out?
They could use the board to get speed boost and for a jetpack
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11127Camera Bugs tell people that they were hit with them when planted2016-12-18T17:02:34ZRob NelsonCamera Bugs tell people that they were hit with them when planted*Created by: smalIboss*
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Joke or spammed i...*Created by: smalIboss*
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#### Description of issue
I used the camera bugs after messing around with buying random stuff and wanted to plant it on random people. Turns out they arent silently placed anymore and show others that they were hit with the camera bug when planted, making one of its main uses almost useless.
#### Difference between expected and actual behavior
Expected: It would silently slap the camera on the person, like it did before and like it does on normal objects
Actual Behavior: Made me drop spaghetti by showing an attack log in the chat, and that I have 'silently' planted it on the person. A cargo tech saw me and called me out.
![screenshot_76](https://cloud.githubusercontent.com/assets/17911005/17084428/79435e02-51bd-11e6-9bf8-27d5d57f36ca.png)
#### Steps to reproduce
Use the camera bug after setting the camera ID and put it on yourself/someone
#### Server revision
<!-- Found with the "Show server revision" verb in the OOC tab in game. -->
6b1d689a970962b2dd5e5e8f6e63cb4cdacfff45 Current Infomational Settings:
Protect Authority Roles From Tratior: 1
#### Issue bingo
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [x] Issue could be reproduced at least once
- [x] Issue could be reproduced by different players
- [x] Issue could be reproduced in multiple rounds
- [x] Issue happened in a recent (less than 7 days ago) round
- [x] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/11129Message for silicon bolt/unbolt is inverted.2016-07-24T20:02:56ZRob NelsonMessage for silicon bolt/unbolt is inverted.*Created by: D3athrow-Issues*
(WEB REPORT BY: yred REMOTE: 172.93.109.202:7777)
> Revision 6b1d689a970962b2dd5e5e8f6e63cb4cdacfff45
>
> General description of the issue
> Title
>
> What you expected to happen
> Bolt and get 'airlock...*Created by: D3athrow-Issues*
(WEB REPORT BY: yred REMOTE: 172.93.109.202:7777)
> Revision 6b1d689a970962b2dd5e5e8f6e63cb4cdacfff45
>
> General description of the issue
> Title
>
> What you expected to happen
> Bolt and get 'airlock is bolted', unbolt and get 'airlock is unbolted'.
>
> What actually happened
> Opposite. Might also be flipped for shocking but I didn't check.
>
> Steps to reproduce if possible
> Bolt or unbolt an airlock as a silicon.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11130wooder barricade description is bugged2016-09-07T19:18:36ZRob Nelsonwooder barricade description is bugged*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
>
> General description of the issue
> it says :
> A barricade made out of wood planks, i...*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
>
> General description of the issue
> it says :
> A barricade made out of wood planks, it is very likely going to be a tough nut to crack
It's in perfect shape, not even a scratch.
It's in perfect shape, not even a scratch.
> What you expected to happen
> to say :
> A barricade made out of wood planks, it is very likely going to be a tough nut to crack
It's in perfect shape, not even a scratch.
> What actually happened
it says "It's in perfect shape, not even a scratch." 2 times
> Steps to reproduce if possible
> examinate a wooden barricade
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/11133Filled MMIs are immune to supermatter2016-12-17T16:55:24ZRob NelsonFilled MMIs are immune to supermatter*Created by: D3athrow-Issues*
(WEB REPORT BY: aurx REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> 4fb6a0e943eef40b29944088c8c8e88346dd4616
>
> General description of the issue
> A MMI w...*Created by: D3athrow-Issues*
(WEB REPORT BY: aurx REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> 4fb6a0e943eef40b29944088c8c8e88346dd4616
>
> General description of the issue
> A MMI with a brain in it that hits supermatter will flash into ash but not vanish.
>
> What you expected to happen
> Them to go the way of all mortal matter.
>
> What actually happened
> It stayed around.
>
> Steps to reproduce if possible
> Saw this when the derelict MoMMIs had rigged a mass driver pointing into supermatter to autofire and committed suicide by supermatter.
Runtime logs look clean of anything related to this.
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/11134Agent IDs don't have the "Traveler" appearance available2016-08-01T19:26:47ZRob NelsonAgent IDs don't have the "Traveler" appearance available*Created by: D3athrow-Issues*
(WEB REPORT BY: wizardcrying REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> Revision 4fb6a0e943eef40b29944088c8c8e88346dd4616
>
> General description of t...*Created by: D3athrow-Issues*
(WEB REPORT BY: wizardcrying REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> Revision 4fb6a0e943eef40b29944088c8c8e88346dd4616
>
> General description of the issue
> The agent ID from the Syndicate Uplink doesn't allow you to change its appearance to that of a "Traveler" ID card.
>
> What you expected to happen
> To have my Agent ID appear to be a Traveler's ID.
>
> What actually happened
> There was no option to.
>
> Steps to reproduce if possible
> 1. Buy Agent ID
> 2. Opt to "Edit" it.
> 3. Select "Appearance".
> 4. Try to find the option and fail.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11135Defficiency's Medbay firelocks make it impossible to use the mancrowave from ...2016-10-30T13:57:56ZRob NelsonDefficiency's Medbay firelocks make it impossible to use the mancrowave from cryo*Created by: JustSumBody*
![image](https://cloud.githubusercontent.com/assets/19365096/17088455/2086cb24-51e9-11e6-9d7e-4b7a0d5455f7.png)
Pop someone out of cryo
Attempt to put them in the mancrowave from the cryo side of the firelocks
...*Created by: JustSumBody*
![image](https://cloud.githubusercontent.com/assets/19365096/17088455/2086cb24-51e9-11e6-9d7e-4b7a0d5455f7.png)
Pop someone out of cryo
Attempt to put them in the mancrowave from the cryo side of the firelocks
Realize you can't without going around and opening the firelocks that seal off cryo from the rest of medbay
Get mad
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11136Turrets do not target mechs2016-12-18T16:12:33ZRob NelsonTurrets do not target mechs*Created by: D3athrow-Issues*
(WEB REPORT BY: sprok REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> 4fb6a0e943eef40b29944088c8c8e88346dd4616
>
> General description of the issue
> Turre...*Created by: D3athrow-Issues*
(WEB REPORT BY: sprok REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> 4fb6a0e943eef40b29944088c8c8e88346dd4616
>
> General description of the issue
> Turrets, even when set to lethal, will not target mechs
>
> What you expected to happen
> Ripley with nothing but a drill to be lasered apart
>
> What actually happened
> Turrets ignore it, ded AI
>
> Steps to reproduce if possible
> Have someone in a mech go into the upload or core, set turrets to kill
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/11138VTEC's method of speed increase is outdated2016-10-12T19:37:55ZRob NelsonVTEC's method of speed increase is outdated*Created by: SkowronX*
The VTEC initially is supposed to set a cyborg's speed to a lower value.
For example, if a cyborg has speed = 0, then a vtec would set speed = -1.
The issue here is that most borgs have speed set equal to 0 and s...*Created by: SkowronX*
The VTEC initially is supposed to set a cyborg's speed to a lower value.
For example, if a cyborg has speed = 0, then a vtec would set speed = -1.
The issue here is that most borgs have speed set equal to 0 and setting speed lower than 0 doesn't make the cyborg move faster.
What DOES increase the cyborg's speed is "movement_speed_modifier". I've found that adding +0.5 to this value provides a solid speed increase to the cyborg. That being said, VTEC's method of increasing speed should adjust "movement_speed_modifier" and not "speed".
As a side note, resetting a borg should reset the "movement_speed_modifier" back to its original value.
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/11142Job Roles are no longer restricted behind an account's age2016-07-26T20:26:35ZRob NelsonJob Roles are no longer restricted behind an account's age*Created by: JustSumBody*
![Panic but also despair](http://i.imgur.com/jckjGdD.png)
This was on a freshly made account.
Silicons, head roles, and I think sec should be showing number of days left until I can choose them. They are not lo...*Created by: JustSumBody*
![Panic but also despair](http://i.imgur.com/jckjGdD.png)
This was on a freshly made account.
Silicons, head roles, and I think sec should be showing number of days left until I can choose them. They are not locked however. The means someone can log in for the very first time and play as an AI or head and ruin everything.
Current theories:
Vox Trader update broke it
Moving preferences to the secret repo broke it
Byond is fucked
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11158Safe on Box vox outpost is not worth opening2017-01-13T02:24:41ZRob NelsonSafe on Box vox outpost is not worth opening*Created by: Durgen*
Opening the safe on the vox outpost safe is a 30 minute affair.
First you need to trade for [spoiler]steal[/spoiler] a stethoscope from medbay.
Then you have to crack the safe, a very time intensive process.
Your r...*Created by: Durgen*
Opening the safe on the vox outpost safe is a 30 minute affair.
First you need to trade for [spoiler]steal[/spoiler] a stethoscope from medbay.
Then you have to crack the safe, a very time intensive process.
Your reward is 10 diamonds, uranium, plasma, gold, etc.
This could easily be achieved by mining in half that time.
The vox safe needs a better reward in it. Perhaps some syndicate item like an emag, an agent ID, or a chameleon jumpsuit.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11160Force feeding balance2016-08-07T20:24:52ZRob NelsonForce feeding balance*Created by: D3athrow-Issues*
(WEB REPORT BY: zalo1302 REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> 5a2fc473dce7735b867c6638ae5653029adc2e3f
>
> General description of the issue
> Fo...*Created by: D3athrow-Issues*
(WEB REPORT BY: zalo1302 REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> 5a2fc473dce7735b867c6638ae5653029adc2e3f
>
> General description of the issue
> Force feeding is too easy and fast. Sometimes one is writing and already ate something that could have killed you. And forks are even worst.
>
> What you expected to happen
> Some balance. More slow or something resistable. Give ideas.
>
> What actually happened
> Got forcefeed amauri fruit and couldn't do anything about it. Like 2 seconds at most.
> Steps to reproduce if possible
> ....
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11163Power alerts issue2016-07-27T12:15:59ZRob NelsonPower alerts issue*Created by: uazuaz*
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#### Description of issue
when checking the Station Alert Computer, it often happens that you get power alerts even if relative APCs are full and charging; i also noticed that this often happens for the brig, i don't know if it's a coincidence.
this happens during the round after some time, not at round start.
#### Difference between expected and actual behavior
to get power alerts only if there are power issues;
getting random alerts from perfectly powered APCs
#### Steps to reproduce
start a round, wait, check station alerts.
#### Specific information for locating
<!-- e.g. an object name, paste specific message outputs... -->
i got this on box and meta, i don't know about other maps.
#### Length of time in which bug has been known to occur
<!--
Be specific if you approximately know the time it's been occurring
for—this can speed up finding the source. If you're not sure
about it, tell us too!
-->
noticed multiple times in the past days, i dont know when it started because i didn't play engineering for a while.
#### Server revision
<!-- Found with the "Show server revision" verb in the OOC tab in game. -->
5a2fc473dce7735b867c6638ae5653029adc2e3f
#### Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [x] Issue could be reproduced at least once
- [x] Issue could be reproduced by different players
- [x] Issue could be reproduced in multiple rounds
- [x] Issue happened in a recent (less than 7 days ago) round
- [x] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11164weird jukebox bug2016-12-18T16:58:10ZRob Nelsonweird jukebox bug*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
>
> General description of the issue
> if you enter a mech and leave the room that had a ...*Created by: D3athrow-Issues*
(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
>
> General description of the issue
> if you enter a mech and leave the room that had a jukebox playing music you ll keep hearing the music until the song ends
>
> What you expected to happen
> to enter the mech and not hear the music while outside the room
> What actually happened
> it happened
>
> Steps to reproduce if possible
> enter a mech and leave a room with a working jukebox
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/11168Telekinesis ceases to work when the hands are tied2016-07-27T19:30:28ZRob NelsonTelekinesis ceases to work when the hands are tied*Created by: DrLeprikon*
Cuffs somehow prevent you from using telekinesis, which shouldn't be the case, since it's your head that's doing the telekinesising, not your mitts
*Created by: DrLeprikon*
Cuffs somehow prevent you from using telekinesis, which shouldn't be the case, since it's your head that's doing the telekinesising, not your mitts
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11169MoMMIs are marked as Cyborgs in almost every single admin tool available2016-09-13T19:58:11ZRob NelsonMoMMIs are marked as Cyborgs in almost every single admin tool available*Created by: dylanstrategie*
This is extremely annoying and can lead to first-glance errors, like thinking an AI has Cyborgs because it says show when using Check-AI-Laws, or trying to berate a "Cyborg" for not opening a door. Also anno...*Created by: dylanstrategie*
This is extremely annoying and can lead to first-glance errors, like thinking an AI has Cyborgs because it says show when using Check-AI-Laws, or trying to berate a "Cyborg" for not opening a door. Also annoying in the Player Panel (the full one) as it makes it harder to find out who's a Cyborg and who isn't
It would obviously be more convenient if they were marked as MoMMIs from the start up
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11178Superior Welding goggles allow vision while sleeping2016-12-16T12:47:15ZRob NelsonSuperior Welding goggles allow vision while sleeping*Created by: D3athrow-Issues*
(WEB REPORT BY: higgsbonbon REMOTE: 172.93.109.202:7777)
> 868b010626d9f9738f0b203d8b64c1b16d59bf60
>
> When wearing Superior Welding Goggles, one is able to see everything around them while sleeping as ...*Created by: D3athrow-Issues*
(WEB REPORT BY: higgsbonbon REMOTE: 172.93.109.202:7777)
> 868b010626d9f9738f0b203d8b64c1b16d59bf60
>
> When wearing Superior Welding Goggles, one is able to see everything around them while sleeping as the dark/closed eyes/blind overlay does not activate.
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/11179bicon() is fukt when called on icons, not objs2017-01-05T03:18:13ZRob Nelsonbicon() is fukt when called on icons, not objs*Created by: 9600bauds*
We have here two procs:
```
/obj/machinery/chem_master/proc/test_w_bicon()
for(var/i = 1 to MAX_PILL_SPRITE)
var/icon/I = icon('icons/obj/chemical.dmi', "pill" + num2text(i))
to_chat(world, "...*Created by: 9600bauds*
We have here two procs:
```
/obj/machinery/chem_master/proc/test_w_bicon()
for(var/i = 1 to MAX_PILL_SPRITE)
var/icon/I = icon('icons/obj/chemical.dmi', "pill" + num2text(i))
to_chat(world, "Pill number [i] / Ref: \ref[I] / Bicon says: [bicon(I)]")
/obj/machinery/chem_master/proc/test_w_icon2base64()
for(var/i = 1 to MAX_PILL_SPRITE)
var/icon/I = icon('icons/obj/chemical.dmi', "pill" + num2text(i))
var/fuckmasterflex = icon2base64(I)
to_chat(world, "Pill number [i] / Ref: \ref[I] / icon2base64 says: <img src='data:image/png;base64,[fuckmasterflex]'>")
```
If bicon() worked correctly, both of these would give the exact same results.
The second proc seems to work fine:
![dreamseeker_2016-07-28_18-14-05](https://cloud.githubusercontent.com/assets/6526157/17229669/178bc5e8-54ef-11e6-951e-4295551c939f.png)
but bicon() only gives the first 2 pills over and over (ignore the fact that the icons look smaller):
![mspaint_2016-07-28_18-13-34](https://cloud.githubusercontent.com/assets/6526157/17229679/27807ce6-54ef-11e6-8aef-0bf9976a8f39.png)
So what's the problem here? Well, if you look at bicon(), it stores icons in a global cache to prevent doing the same icon twice. The problem here is that it indexes the icons by reference, under the assumption that an icon's reference will never change, I think
However that is not the case as seen with these procs: After an icon gets generated, it gets deleted, and a new icon takes up the reference. Pill icons 3+ onwards ARE being created correctly, bicon() just sees them, looks at the reference, and says "oh hey it's pill1 I saw just now".
I hope I'm explaining the issue correctly here. See browseroutput.dm, line 199
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11180When taking a corpse out of a morgue tray, if it had a player-controlled ghos...2016-12-18T16:11:48ZRob NelsonWhen taking a corpse out of a morgue tray, if it had a player-controlled ghost inside, the ghost's eye continues to be fixed on the morgue tray*Created by: 9600bauds*
Requires the ghost to have ghosted and reentered corpse while inside the morgue tray to work
related to #10969
*Created by: 9600bauds*
Requires the ghost to have ghosted and reentered corpse while inside the morgue tray to work
related to #10969
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11188Glowberries don't glow2016-07-31T08:36:53ZRob NelsonGlowberries don't glow*Created by: D3athrow-Issues*
(WEB REPORT BY: higgsbonbon REMOTE: 172.93.109.202:7777)
> ccb55b121a3fd5338fc56a602424016009566488
>
> Unlike similar plants like novaflowers and glowshrooms, glowberries do not luminesce, neither the p...*Created by: D3athrow-Issues*
(WEB REPORT BY: higgsbonbon REMOTE: 172.93.109.202:7777)
> ccb55b121a3fd5338fc56a602424016009566488
>
> Unlike similar plants like novaflowers and glowshrooms, glowberries do not luminesce, neither the plant or product.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11189Unable to vend medicine from a smartfridge with a "+" plus sign in the name2016-07-30T00:38:51ZRob NelsonUnable to vend medicine from a smartfridge with a "+" plus sign in the name*Created by: JustSumBody*
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Joke or spammed...*Created by: JustSumBody*
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#### Description of issue
Pills(and probably bottles) with a "+" in the name don't vend from a smartfridge
#### Difference between expected and actual behavior
All pills vend
#### Steps to reproduce
Name a pill "something+"
place it in a smartfridge
attempt to vend it
nothing happens
#### Specific information for locating
<!-- e.g. an object name, paste specific message outputs... -->
/obj/machinery/smartfridge/chemistry
#### Length of time in which bug has been known to occur
<!--
Be specific if you approximately know the time it's been occurring
for—this can speed up finding the source. If you're not sure
about it, tell us too!
-->
Likely a result of #10950
#### Server revision
<!-- Found with the "Show server revision" verb in the OOC tab in game. -->
ccb55b121a3fd5338fc56a602424016009566488
#### Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [x] Issue could be reproduced at least once
- [x] Issue could be reproduced by different players
- [ ] Issue could be reproduced in multiple rounds
- [x] Issue happened in a recent (less than 7 days ago) round
- [x] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11191Fuck you, whoever did the change to Vampires2016-07-30T02:19:22ZRob NelsonFuck you, whoever did the change to Vampires*Created by: D3athrow-Issues*
(WEB REPORT BY: lorkhatosh REMOTE: 172.93.109.202:7777)
> Set up a trap for a guy
> He is half dead
> Decide to drink his blood
> Your fangs fail to pierce his cold flesh
> What the fuck?
*Created by: D3athrow-Issues*
(WEB REPORT BY: lorkhatosh REMOTE: 172.93.109.202:7777)
> Set up a trap for a guy
> He is half dead
> Decide to drink his blood
> Your fangs fail to pierce his cold flesh
> What the fuck?
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11194Right clicking things makes the borer tab disappear2016-09-06T05:36:37ZRob NelsonRight clicking things makes the borer tab disappear*Created by: D3athrow-Issues*
(WEB REPORT BY: themegagoat REMOTE: 172.93.109.202:7777)
> Revision 19fdd8c4b429cd4d468953ed7ff4be47cf9383f8
>
> General description of the issue
> Right clicking things makes the borer's 'alien' tab with...*Created by: D3athrow-Issues*
(WEB REPORT BY: themegagoat REMOTE: 172.93.109.202:7777)
> Revision 19fdd8c4b429cd4d468953ed7ff4be47cf9383f8
>
> General description of the issue
> Right clicking things makes the borer's 'alien' tab with all their powers go away
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11200Evolving as a diona nymph deletes your in-hand2016-08-01T15:38:58ZRob NelsonEvolving as a diona nymph deletes your in-hand*Created by: D3athrow-Issues*
(WEB REPORT BY: sarahjohnson REMOTE: 172.93.109.202:7777)
> Revision 5da18a6115e7a93926843c15c5111ed2f417d840
>
> General description of the issue
> Evolved while holding my plastic bag of tools
>
> Wha...*Created by: D3athrow-Issues*
(WEB REPORT BY: sarahjohnson REMOTE: 172.93.109.202:7777)
> Revision 5da18a6115e7a93926843c15c5111ed2f417d840
>
> General description of the issue
> Evolved while holding my plastic bag of tools
>
> What you expected to happen
> It to be on the ground or transferred to my new hands
>
> What actually happened
> Plastic bag disappeared
>
> Steps to reproduce if possible
> Be a nymph, hold a plastic bag, evolve.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11207New nuke disk doesn't show up on the pinpointer after the last one exploded.2016-10-11T21:19:44ZRob NelsonNew nuke disk doesn't show up on the pinpointer after the last one exploded.*Created by: D3athrow-Issues*
(WEB REPORT BY: jeroen52 REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> ebe2ec30e5b858fa760e5ba05758de97eea6ae83
>
> General description of the issue
> As ...*Created by: D3athrow-Issues*
(WEB REPORT BY: jeroen52 REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> ebe2ec30e5b858fa760e5ba05758de97eea6ae83
>
> General description of the issue
> As the title says, blow up the last one and it will just stay a questionmark on the pinpointer.
>
> What you expected to happen
> The nuke to show up.
>
> What actually happened
> Questionmark.
>
> Steps to reproduce if possible
> Get nukies pinpointer, and blow it up. After that look at the pinpointer.
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/11210Freshly converted cult will not get cthulhu icon2016-12-16T12:52:12ZRob NelsonFreshly converted cult will not get cthulhu icon*Created by: D3athrow-Issues*
(WEB REPORT BY: ch0c0latem00se REMOTE: 172.93.109.202:7777)
> Revision 971a4a07a726ec051dd162015c9ed9045b03f56a
>
> General description of the issue
> Cult that is converted through rune does not get cthu...*Created by: D3athrow-Issues*
(WEB REPORT BY: ch0c0latem00se REMOTE: 172.93.109.202:7777)
> Revision 971a4a07a726ec051dd162015c9ed9045b03f56a
>
> General description of the issue
> Cult that is converted through rune does not get cthulhu icon above head that others can see.
>
> What you expected to happen
> To be able to see who is my ally and who isn't by looking above their head
>
> What actually happened
> REEEEEEEEEEEEEEEEEEE
>
> Steps to reproduce if possible
> Convert someone, look above head.
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/11218Clicking on the Message Monitoring Console in RD Server Room faces me with an...2016-08-07T10:43:57ZRob NelsonClicking on the Message Monitoring Console in RD Server Room faces me with an "improper argument"*Created by: D3athrow-Issues*
(WEB REPORT BY: megatonthrustman REMOTE: 172.93.109.202:7777)
> Revision: b4b585337b24b60e49dff0d2433f9e621ba7b590
>
> Upon trying to access the Message Monitoring Console, I got hit with a message sayin...*Created by: D3athrow-Issues*
(WEB REPORT BY: megatonthrustman REMOTE: 172.93.109.202:7777)
> Revision: b4b585337b24b60e49dff0d2433f9e621ba7b590
>
> Upon trying to access the Message Monitoring Console, I got hit with a message saying "faced with an improper argument", thus preventing me from even moving my character. I then died from freezing upon quitting and rejoining the game because of the RD Server Room's cooler.
>
> Literally try clicking the Message Monitor console and you get hit with that shit
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11222Trader ID prompt is stupid2016-08-04T17:03:33ZRob NelsonTrader ID prompt is stupid*Created by: Durgen*
At shift start vox traders have an ID prompt where they have X number of seconds to hit 'Yes' to get their Vox Trader id.
The Trader ID is important because it allows you to use the Trader shuttle console and easil...*Created by: Durgen*
At shift start vox traders have an ID prompt where they have X number of seconds to hit 'Yes' to get their Vox Trader id.
The Trader ID is important because it allows you to use the Trader shuttle console and easily get to and from the station.
Needing a prompt to recieve it, however, is stupid. There really isn't a reason why someone would reject the ID, so it only serves as an AFK check.
If you are unfortunate enough to miss the shift start by a minute, (perhaps because you have the lobby music muted) you will be without an ID for that round unless a goodmin spawns you one.
Someone please remove this shitty feature.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11231Shield generators stay on, and can't be turned off when they run out of power2016-10-20T22:10:53ZRob NelsonShield generators stay on, and can't be turned off when they run out of power*Created by: Durgen*
![o](https://cloud.githubusercontent.com/assets/19157295/17312934/c1ec3e52-581c-11e6-842f-427f5190ed7b.png)
Cutting the wires underneath the shield gens also did not help. Once they ran out of power, they seemed to...*Created by: Durgen*
![o](https://cloud.githubusercontent.com/assets/19157295/17312934/c1ec3e52-581c-11e6-842f-427f5190ed7b.png)
Cutting the wires underneath the shield gens also did not help. Once they ran out of power, they seemed to be permanently stuck in the on position.
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/11239Remove Booing and ghost chair spinning2016-12-19T21:22:24ZRob NelsonRemove Booing and ghost chair spinning*Created by: nuklearcellphoneg*
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Joke or s...*Created by: nuklearcellphoneg*
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#### Description of issue
Booing is very vague and I don't think it's logged? In all instances where booing is necessary for something(hey I'm in my body etc) we can add a function where a ghost can activate it to notify someone nearby. Booing really doesn't do anything useful for this game.
#### Difference between expected and actual behavior
Booing I expected to be spooky.
Instead it can be used to signal antags, lead living players to dead bodies, etc.
#### Steps to reproduce
1. Be alive
2. Get killed by gibtonite
3. Boo paramed to get his attention
4. Lead him to your dead body
#### Specific information for locating
<!-- e.g. an object name, paste specific message outputs... -->
It's booing and spinning chairs. We're familiar
#### Length of time in which bug has been known to occur
<!--
Be specific if you approximately know the time it's been occurring
for—this can speed up finding the source. If you're not sure
about it, tell us too!
--> Time immemorial
#### Server revision
<!-- Found with the "Show server revision" verb in the OOC tab in game. -->
Time Immemorial
#### Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [ x] Issue could be reproduced at least once
- [ x] Issue could be reproduced by different players
- [ x] Issue could be reproduced in multiple rounds
- [ x] Issue happened in a recent (less than 7 days ago) round
- [ x] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11246Have to Double-Click for a click to count.2017-02-04T16:57:34ZRob NelsonHave to Double-Click for a click to count.*Created by: D3athrow-Issues*
(WEB REPORT BY: slashbolt REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
>
> General description of the issue
> If I want to interact with anything in the fi...*Created by: D3athrow-Issues*
(WEB REPORT BY: slashbolt REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
>
> General description of the issue
> If I want to interact with anything in the field, I have to click twice for it to register.
>
> What you expected to happen
> For one click to be detected.
>
> What actually happened
> I have to click twice for it to be detected.
>
> Steps to reproduce if possible
> Be me
> Click on Ciggies in game
> Realize you have to double-click on ciggies.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11248MoMMi spaghetti not working properly2016-10-19T03:38:03ZRob NelsonMoMMi spaghetti not working properly*Created by: D3athrow-Issues*
(WEB REPORT BY: rattletrap REMOTE: 172.93.109.202:7777)
> Revision c8d679e1bc0bdd3f99107dfa51401c224d0d0650
>
> General description of the issue
> Eating MoMMi spaghetti only seems to work half the time, ...*Created by: D3athrow-Issues*
(WEB REPORT BY: rattletrap REMOTE: 172.93.109.202:7777)
> Revision c8d679e1bc0bdd3f99107dfa51401c224d0d0650
>
> General description of the issue
> Eating MoMMi spaghetti only seems to work half the time, sometimes it doesn't make you start beeping booping at all, and other times it gives you the wrong virus and you become a cyborg instead of a MoMMi.
>
> What you expected to happen
> MoMMi spaghetti turns you into a MoMMi
>
> What actually happened
> MoMMi spaghetti didn't work after eating it once, second time it worked except it turned me into a cyborg
>
> Steps to reproduce if possible
> Eat MoMMi spaghetti
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11252Toggling internals while in crit2016-08-07T03:19:41ZRob NelsonToggling internals while in crit*Created by: Killette2*
I was able to toggle internals while in crit. I was using a breath mask and small air tank in my pocket.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [x] Issue could be reproduced at lea...*Created by: Killette2*
I was able to toggle internals while in crit. I was using a breath mask and small air tank in my pocket.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [x] Issue could be reproduced at least once
- [ ] Issue could be reproduced by different players
- [ ] Issue could be reproduced in multiple rounds
- [x] Issue happened in a recent (less than 7 days ago) round
- [x] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11254Ghosts don't see attack messages2016-08-24T11:14:28ZRob NelsonGhosts don't see attack messages*Created by: D3athrow-Issues*
(WEB REPORT BY: sprok REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> c246201cd4fa9c35fa42145a33488f45b49e72e6
>
> General description of the issue
> Ghost...*Created by: D3athrow-Issues*
(WEB REPORT BY: sprok REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> c246201cd4fa9c35fa42145a33488f45b49e72e6
>
> General description of the issue
> Ghosts can't see attack messages where someone attacks someone else, or a simple mob attacks a person, but attack sounds still play
>
> What you expected to happen
> Be able to see attack messages
>
> What actually happened
> Can't
>
> Steps to reproduce if possible
> Observe, try to watch a fight
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11256No supermatter shard on Metastation derelict2016-08-03T20:25:08ZRob NelsonNo supermatter shard on Metastation derelict*Created by: D3athrow-Issues*
(WEB REPORT BY: sprok REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> c246201cd4fa9c35fa42145a33488f45b49e72e6
>
> General description of the issue
> There...*Created by: D3athrow-Issues*
(WEB REPORT BY: sprok REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
> c246201cd4fa9c35fa42145a33488f45b49e72e6
>
> General description of the issue
> There's no supermatter shard on the metastation derelict
>
> What you expected to happen
> Mommi autism zone
>
> What actually happened
> No supermatter
>
> Steps to reproduce if possible
> Look for a shard on metastation derelict
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11258Deff feature request: Two janitors??2017-01-13T03:23:02ZRob NelsonDeff feature request: Two janitors??*Created by: Megamaw*
There's two custodial closets on Deff, both full of supplies.
Is it unreasonable to think, that JUST ON DEFF, since there's enough to go around, that there can be two janitors?
Perhaps some sort of way to show of...*Created by: Megamaw*
There's two custodial closets on Deff, both full of supplies.
Is it unreasonable to think, that JUST ON DEFF, since there's enough to go around, that there can be two janitors?
Perhaps some sort of way to show off which closet is for which janitor? I'd certainly like someone to help me janitor things up. Lots of shit to clean up in maintenance on that map.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11259MMIs in mechs can see deadchat2016-12-18T21:03:07ZRob NelsonMMIs in mechs can see deadchat*Created by: Kammerjunk*
<!--
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Joke or spammed ...*Created by: Kammerjunk*
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#### Description of issue
MMIs inside mechs can see deadchat for some reason. They still communicate in exclusively IC.
![mmi deadchat](https://cloud.githubusercontent.com/assets/5942183/17379003/a675447a-59c0-11e6-9e66-30e05755f218.PNG)
This does not happen when the MMI or posibrain (I assume it'd work the same for both of them) is not in a mech.
![mmi outside mech deadchat](https://cloud.githubusercontent.com/assets/5942183/17379058/dc1d8a9c-59c0-11e6-9fa1-065218b67ee6.PNG)
#### Difference between expected and actual behavior
MMIs inside mechs become mediums between the realm of the living and the realm of the dead instead of just being regular shitters in mechs.
#### Steps to reproduce
Be an MMI
Get put into a mech
Have someone else talk in deadchat (while you're de-adminned)
#### Length of time in which bug has been known to occur
<!--
Be specific if you approximately know the time it's been occurring
for—this can speed up finding the source. If you're not sure
about it, tell us too!
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Not sure. I've seen it happen yesterday and the day before, possibly a couple of days before that.
#### Server revision
<!-- Found with the "Show server revision" verb in the OOC tab in game. -->
c246201cd4fa9c35fa42145a33488f45b49e72e6
#### Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [x] Issue could be reproduced at least once
- [x] Issue could be reproduced by different players
- [x] Issue could be reproduced in multiple rounds
- [x] Issue happened in a recent (less than 7 days ago) round
- [x] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues) Searched for "mmi" "posi" "mech" and "dead"
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11260Need someone who knows regex.2016-08-04T02:44:03ZRob NelsonNeed someone who knows regex.*Created by: DrCelt*
Defficiency, and I suspect other stations, have manually edited "layer =" to certain values; which messes with #11183 and causes bugs which I cannot fix properly by hand.
If anyone knows how to remove all instances ...*Created by: DrCelt*
Defficiency, and I suspect other stations, have manually edited "layer =" to certain values; which messes with #11183 and causes bugs which I cannot fix properly by hand.
If anyone knows how to remove all instances of layer = x in the maps (which I believe can be done by regex), please help me.
Thanks.
EG:
![unfixable](https://cloud.githubusercontent.com/assets/7193289/17386227/6c854bc0-599d-11e6-9c44-7e4ce8bdd83e.png)
This is present on defficiency, and I could have sworn I tested this specifically. I did, as cryo is now set to "layer = ABOVE_WINDOW_LAYER", however defficiency has it manually edited to layer = 4 in the map file.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11262Cloning console-pod UI linkage issue2016-12-18T14:41:25ZRob NelsonCloning console-pod UI linkage issue*Created by: Gringonius*
<!--
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Joke or spammed ...*Created by: Gringonius*
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#### Description of issue
If a cloning pod becomes unlinked from the cloning console, the console will still state that there is a pod linked. This issue does not happen with the DNA modifier which cloning subjects are placed into.
The only way to update it is by screwdriving the screen off and back in.
#### Difference between expected and actual behavior
For it to update. Plenty of clueless mechanics and medbay doctors start assuming that the cloning machine is broken beyond repairs.
#### Steps to reproduce
Go to genetics and delete or dismantle the cloning pod and then check the cloning console
#### Server revision
<!-- Found with the "Show server revision" verb in the OOC tab in game. -->
c246201cd4fa9c35fa42145a33488f45b49e72e6
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/11263Issue with engineering borgs and the grinder2016-08-04T01:30:53ZRob NelsonIssue with engineering borgs and the grinder*Created by: Gringonius*
<!--
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Joke or spammed ...*Created by: Gringonius*
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#### Description of issue
Engineering cyborgs can add whatever grindable materials they hold to a grinder, several times to the point that they can add the grinder to the brim with just 1 sheet of material.
After that, as soon as the grind is used, the the icons of the material the borg had inserted will vanish and it will become impossible for the player to use them again, the only thing the player can do is synth them past the 50-sheet limit so it drops to the floor for humans. But they cannot ever build with said material again. Closing the client and reconnecting does not fix this. This does not happen to MoMMIs when they try to insert their own internal stacks because the game prohibits it.
#### Difference between expected and actual behavior
For the materials not to vanish from your UI and for the grinder to not take pretty much the same stack several times.
#### Steps to reproduce
Be a borg, synth and add metal/plasma/silver/gold/uranium to a grinder and activate it.
#### Server revision
<!-- Found with the "Show server revision" verb in the OOC tab in game. -->
c246201cd4fa9c35fa42145a33488f45b49e72e6
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11268Ghosts can turn on Floodlights, and it shows their name2016-08-11T17:06:41ZRob NelsonGhosts can turn on Floodlights, and it shows their name*Created by: D3athrow-Issues*
(WEB REPORT BY: ch0c0latem00se REMOTE: 172.93.109.202:7777)
> Revision d8404d73dfc054faa56e365e1d2c35c37251c0b2
>
> General description of the issue
> Ghosts can interact with floodlights in atmos and o...*Created by: D3athrow-Issues*
(WEB REPORT BY: ch0c0latem00se REMOTE: 172.93.109.202:7777)
> Revision d8404d73dfc054faa56e365e1d2c35c37251c0b2
>
> General description of the issue
> Ghosts can interact with floodlights in atmos and on the science stations, when they turn it on or off it shows their name.
>
> What you expected to happen
> Silly ghost antics
>
> What actually happened
> META
>
> Steps to reproduce if possible
> http://i.imgur.com/jOHUGrP.png
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11271[planes] Barricades appear below doors.2016-08-07T05:04:42ZRob Nelson[planes] Barricades appear below doors.*Created by: DrCelt*
I'll fix this tomorrow, it's a one line change.
*Created by: DrCelt*
I'll fix this tomorrow, it's a one line change.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11272Remove map variables.2016-12-22T13:54:45ZRob NelsonRemove map variables.*Created by: DrCelt*
let's do it
*Created by: DrCelt*
let's do it
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11273Mech's scattershot is not logged2016-08-07T20:29:16ZRob NelsonMech's scattershot is not logged*Created by: DrCelt*
*Created by: DrCelt*
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11274Exosuit Control console is not logged.2016-08-07T20:29:16ZRob NelsonExosuit Control console is not logged.*Created by: kol1th*
It ain't logged. @9600bauds You're on a logging spree fix this pls
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [X] Issue could be reproduced at least once
- [X] Issue could be reproduced b...*Created by: kol1th*
It ain't logged. @9600bauds You're on a logging spree fix this pls
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [X] Issue could be reproduced at least once
- [X] Issue could be reproduced by different players
- [X] Issue could be reproduced in multiple rounds
- [X] Issue happened in a recent (less than 7 days ago) round
- [X] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/11275Mech Scattershot weapon is not logged2016-08-04T12:30:26ZRob NelsonMech Scattershot weapon is not logged*Created by: kol1th*
@9600bauds pls fix
*Created by: kol1th*
@9600bauds pls fix