vgstation13 issueshttps://git.nexisonline.net/vgstation/vgstation13/-/issues2016-06-20T22:27:40Zhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/9863INFINITE MEDICAL MODULE BOARDS2016-06-20T22:27:40ZRob NelsonINFINITE MEDICAL MODULE BOARDS*Created by: kol1th*
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#### Description of issue
Mediborgs can take infinite medical module upgrades
![](http://puu.sh/oEyHz/46a1214640.png)
#### Difference between expected and actual behavior
Expected it to only take one, but instead INFINITE UPGRADED HYPOSPRAYS
#### Steps to reproduce
Use more than one medical module upgrade on a mediborg
#### Specific information for locating
<!-- e.g. an object name, paste specific message outputs... -->
Medical module board
#### Length of time in which bug has been known to occur
<!--
Be specific if you approximately know the time it's been occurring
for—this can speed up finding the source. If you're not sure
about it, tell us too!
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I'd assume since 510, but I haven't tried before now
#### Server revision
<!-- Found with the "Show server revision" verb in the OOC tab in game. -->
416f345e9029f0fccacf211221a265d43a19994f
#### Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [X] Issue could be reproduced at least once
- [ ] Issue could be reproduced by different players
- [ ] Issue could be reproduced in multiple rounds
- [X] Issue happened in a recent (less than 7 days ago) round
- [X] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/9860electric chair toggling as ghost2016-05-06T15:12:04ZRob Nelsonelectric chair toggling as ghost*Created by: D3athrow-Issues*
(WEB REPORT BY: ziekr REMOTE: 172.93.109.202:7777)
> Revision 70040064c01e81e7e1e51dd93d2b28a53b3d259e
>
> General description of the issue
electric chair doesnt prevent ghosts from toggling it on and of...*Created by: D3athrow-Issues*
(WEB REPORT BY: ziekr REMOTE: 172.93.109.202:7777)
> Revision 70040064c01e81e7e1e51dd93d2b28a53b3d259e
>
> General description of the issue
electric chair doesnt prevent ghosts from toggling it on and off
> Steps to reproduce if possible
right click electric chair as ghost
click toggle electric chair
https://git.nexisonline.net/vgstation/vgstation13/-/issues/9854Runtime on mimics and atom locking2016-05-02T19:55:54ZRob NelsonRuntime on mimics and atom locking*Created by: gbasood*
``` DM
04:40:20 Runtime detected
Cannot execute null.Find(). at atoms_movable.dm:262
proc name: get locked (/atom/movable/proc/get_locked)
source file: atoms_movable.dm,262
usr: null
src: the chest (/mob/liv...*Created by: gbasood*
``` DM
04:40:20 Runtime detected
Cannot execute null.Find(). at atoms_movable.dm:262
proc name: get locked (/atom/movable/proc/get_locked)
source file: atoms_movable.dm,262
usr: null
src: the chest (/mob/living/simple_animal/hostile/mimic/crate/chest)
src.loc: null
call stack:
the chest (/mob/living/simple_animal/hostile/mimic/crate/chest): get locked(/datum/locking_category/mimic (/datum/locking_category/mimic))
the chest (/mob/living/simple_animal/hostile/mimic/crate/chest): Die()
the chest (/mob/living/simple_animal/hostile/mimic/crate/chest): Destroy()
qdel(the chest (/mob/living/simple_animal/hostile/mimic/crate/chest), 0, 0)
the chest (/mob/living/simple_animal/hostile/mimic/crate/chest): Die()
the chest (/mob/living/simple_animal/hostile/mimic/crate/chest): Die()
the chest (/mob/living/simple_animal/hostile/mimic/crate/chest): Die()
the chest (/mob/living/simple_animal/hostile/mimic/crate/chest): adjustBruteLoss(15)
the chest (/mob/living/simple_animal/hostile/mimic/crate/chest): adjustBruteLoss(15, "brute")
the chest (/mob/living/simple_animal/hostile/mimic/crate/chest): attack animal(the space carp (/mob/living/simple_animal/hostile/carp))
the space carp (/mob/living/simple_animal/hostile/carp): AttackingTarget()
the space carp (/mob/living/simple_animal/hostile/carp): AttackingTarget()
the space carp (/mob/living/simple_animal/hostile/carp): MoveToTarget()
the space carp (/mob/living/simple_animal/hostile/carp): Life()
mob (/datum/controller/process/mob): doWork()
mob (/datum/controller/process/mob): process()
/datum/controller/processSched... (/datum/controller/processScheduler): runProcess(mob (/datum/controller/process/mob))
runtime error: Cannot execute null.Find().
proc name: get locked (/atom/movable/proc/get_locked)
source file: atoms_movable.dm,262
usr: null
src: the chest (/mob/living/simple_animal/hostile/mimic/crate/chest)
src.loc: null
call stack:
the chest (/mob/living/simple_animal/hostile/mimic/crate/chest): get locked(/datum/locking_category/mimic (/datum/locking_category/mimic))
the chest (/mob/living/simple_animal/hostile/mimic/crate/chest): Die()
the chest (/mob/living/simple_animal/hostile/mimic/crate/chest): Destroy()
qdel(the chest (/mob/living/simple_animal/hostile/mimic/crate/chest), 0, 0)
the chest (/mob/living/simple_animal/hostile/mimic/crate/chest): Die()
the chest (/mob/living/simple_animal/hostile/mimic/crate/chest): Die()
the chest (/mob/living/simple_animal/hostile/mimic/crate/chest): Die()
the chest (/mob/living/simple_animal/hostile/mimic/crate/chest): adjustBruteLoss(15)
the chest (/mob/living/simple_animal/hostile/mimic/crate/chest): adjustBruteLoss(15, "brute")
the chest (/mob/living/simple_animal/hostile/mimic/crate/chest): attack animal(the space carp (/mob/living/simple_animal/hostile/carp))
the space carp (/mob/living/simple_animal/hostile/carp): AttackingTarget()
the space carp (/mob/living/simple_animal/hostile/carp): AttackingTarget()
the space carp (/mob/living/simple_animal/hostile/carp): MoveToTarget()
the space carp (/mob/living/simple_animal/hostile/carp): Life()
mob (/datum/controller/process/mob): doWork()
mob (/datum/controller/process/mob): process()
/datum/controller/processSched... (/datum/controller/processScheduler): runProcess(mob (/datum/controller/process/mob))
```
https://git.nexisonline.net/vgstation/vgstation13/-/issues/9853speech bubble doesn't appear unles avatar moves2016-05-03T02:43:39ZRob Nelsonspeech bubble doesn't appear unles avatar moves*Created by: D3athrow-Issues*
(WEB REPORT BY: lorkhatosh REMOTE: 172.93.109.202:7777)
It's a strange bug I am getting where speech bubbles are non-existant until character avatar starts to turn or move.
*Created by: D3athrow-Issues*
(WEB REPORT BY: lorkhatosh REMOTE: 172.93.109.202:7777)
It's a strange bug I am getting where speech bubbles are non-existant until character avatar starts to turn or move.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/9852Feature Request - Add AltClick() to Microwave2016-05-20T19:46:45ZRob NelsonFeature Request - Add AltClick() to Microwave*Created by: Kurfursten*
```
/obj/machinery/microwave/AltClick()
if(!usr.incapacitated() && Adjacent(usr) && usr.dexterity_check()))
cook() //Cook checks for power, brokenness, and contents internally
return
retu...*Created by: Kurfursten*
```
/obj/machinery/microwave/AltClick()
if(!usr.incapacitated() && Adjacent(usr) && usr.dexterity_check()))
cook() //Cook checks for power, brokenness, and contents internally
return
return ..()
```
https://git.nexisonline.net/vgstation/vgstation13/-/issues/9851Dumping toolboxes with clickdrag2016-05-06T15:12:04ZRob NelsonDumping toolboxes with clickdrag*Created by: D3athrow-Issues*
(WEB REPORT BY: ziekr REMOTE: 172.93.109.202:7777)
> Revision b5c7f3165a52e8c0f229cf6f7f751042f83f4c27
>
> General description of the issue
emptying a toolbox with clickdrag only checks for proximity to...*Created by: D3athrow-Issues*
(WEB REPORT BY: ziekr REMOTE: 172.93.109.202:7777)
> Revision b5c7f3165a52e8c0f229cf6f7f751042f83f4c27
>
> General description of the issue
emptying a toolbox with clickdrag only checks for proximity to the table, not proximity for the toolbox
> Steps to reproduce if possible
> stand near a toolbox and begin clickdragging, step away from the toolbox and next to a table, put mouse over table and release
https://git.nexisonline.net/vgstation/vgstation13/-/issues/9849Fucky movement stuff2016-05-02T18:24:50ZRob NelsonFucky movement stuff*Created by: Skullyton*
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#### Description of issue
- Things that depend on movement, like treadmills, no longer function
- Pulling is now inconsistent, you have to do weird things like rewrench and unwrench the object to be able to pull it again, heard there was something similar with corpses too
- Somebody was able to ride through walls in a syndicate wheelchair (From driving into a north-facing wall, if that helps anything)
- When somebody got the rider off of said wheelchair, then got on it themselves, they jumped 32 pixels at a time like somebody change step_x/y
#### Difference between expected and actual behavior
It's like the laws of physics broke for certain things
#### Steps to reproduce
Play a regular round of space station 13, realize a lot of stuff's fucky now.
#### Specific information for locating
<!-- e.g. an object name, paste specific message outputs... -->
Treadmill generator, syndicate wheelchair, pullable objects, potentially bumping into walls as well
#### Length of time in which bug has been known to occur
<!--
Be specific if you approximately know the time it's been occurring
for—this can speed up finding the source. If you're not sure
about it, tell us too!
-->
The round just gone as of posting this issue
#### Server revision
<!-- Found with the "Show server revision" verb in the OOC tab in game. -->
b5c7f3165a52e8c0f229cf6f7f751042f83f4c27
#### Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [x] Issue could be reproduced at least once
- [x] Issue could be reproduced by different players
- [x] Issue could be reproduced in multiple rounds
- [x] Issue happened in a recent (less than 7 days ago) round
- [x] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/9843Inspecting People Always Shows Them as a Grey2016-07-14T04:28:21ZRob NelsonInspecting People Always Shows Them as a Grey*Created by: Shadowmech88*
![image](https://cloud.githubusercontent.com/assets/3991927/14953920/ad9b1f12-1033-11e6-846f-bd76ad8b704c.png)
This guy was a human.
This same image is shown for both humans and greys. Haven't tested it with ...*Created by: Shadowmech88*
![image](https://cloud.githubusercontent.com/assets/3991927/14953920/ad9b1f12-1033-11e6-846f-bd76ad8b704c.png)
This guy was a human.
This same image is shown for both humans and greys. Haven't tested it with any other races. Doesn't seem to happen with non-human mobs.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/9839Freezing in place as robot2016-05-02T16:29:58ZRob NelsonFreezing in place as robot*Created by: D3athrow-Issues*
(WEB REPORT BY: stealthmelon REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
>
> General description of the issue
>
> What you expected to happen
>
> What a...*Created by: D3athrow-Issues*
(WEB REPORT BY: stealthmelon REMOTE: 172.93.109.202:7777)
> Revision (Should be above if you're viewing this from ingame!)
>
> General description of the issue
>
> What you expected to happen
>
> What actually happened
>
> Steps to reproduce if possible
I am very new to playing robots so I don't know if this is a common issue or not, but both times I've played, I have gotten stuck in place very shortly after starting the round. I have no idea as to what causes it, but the only way to fix it is to be pulled by someone else.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/9838<color> Plaid Skirts available on Taxi, but not on Box2016-05-04T23:36:32ZRob Nelson<color> Plaid Skirts available on Taxi, but not on Box*Created by: Icychocobo*
For whatever reason, the Suit Vendors in Box station don't have the various colored Plaid Skirt suits. Taxi Station had them though. Having tested this on a server I hosted myself, even spawned Suit-Vends lack t...*Created by: Icychocobo*
For whatever reason, the Suit Vendors in Box station don't have the various colored Plaid Skirt suits. Taxi Station had them though. Having tested this on a server I hosted myself, even spawned Suit-Vends lack them. No idea why.
Would be neat to seem them added in (or back?)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/9836Add a wiggle emote for mommis2017-01-07T15:35:04ZRob NelsonAdd a wiggle emote for mommis*Created by: Probe1*
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#### Description of issue
It must be done.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/9830Admin EMP has no cancel button(s)2016-05-02T17:43:26ZRob NelsonAdmin EMP has no cancel button(s)*Created by: gbasood*
@skullyton aka dragonbro told me this
*Created by: gbasood*
@skullyton aka dragonbro told me this
https://git.nexisonline.net/vgstation/vgstation13/-/issues/9829sammis can enter vents2016-05-01T21:11:54ZRob Nelsonsammis can enter vents*Created by: AutismSpider*
Nigga you what?
it can go into vents and shit
*Created by: AutismSpider*
Nigga you what?
it can go into vents and shit
https://git.nexisonline.net/vgstation/vgstation13/-/issues/9828Spawned SAMMIs can move on their own2016-05-01T21:12:13ZRob NelsonSpawned SAMMIs can move on their own*Created by: gbasood*
Jesus christ
*Created by: gbasood*
Jesus christ
https://git.nexisonline.net/vgstation/vgstation13/-/issues/9827SAMMIs continue to exist when blown2016-05-02T16:41:54ZRob NelsonSAMMIs continue to exist when blown*Created by: Hoshi-chan*
I was blown as a SAMMI (Is this a thing that you can do? I assume it was done with the robotics control console and not adminfuckery) only to become a floating hat, which could still pick things up, interact wit...*Created by: Hoshi-chan*
I was blown as a SAMMI (Is this a thing that you can do? I assume it was done with the robotics control console and not adminfuckery) only to become a floating hat, which could still pick things up, interact with other creatures (such as feeding them donuts), partially interact with my then-invisible HUD, control doors, and speak.
As for context, I'm not quite sure. I simply exploded, sending gibs everywhere, as well as my hat, but I remained there as a floating hat.
Oh yes, and while I could no longer be pulled, I could still be pushed around, despite being invisible.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/9826SAMMIs can pull2016-05-02T16:41:53ZRob NelsonSAMMIs can pull*Created by: gbasood*
Meaning they can pull things around if someone pushes them
*Created by: gbasood*
Meaning they can pull things around if someone pushes them
https://git.nexisonline.net/vgstation/vgstation13/-/issues/9825Disconnecting/reconnecting as a SAMMI puts you in the lobby2016-05-02T16:41:53ZRob NelsonDisconnecting/reconnecting as a SAMMI puts you in the lobby*Created by: Hoshi-chan*
I'm not sure what exactly might've caused this, but I got what seemed to be a server freeze, and used the client->reconnect command, only to be met with the lobby screen, which gave me the option to set my chara...*Created by: Hoshi-chan*
I'm not sure what exactly might've caused this, but I got what seemed to be a server freeze, and used the client->reconnect command, only to be met with the lobby screen, which gave me the option to set my character up, join the round, or observe, as if I hadn't already been playing.
I went back in as an observer and re-possessed my already-possessed SAMMI body, which then caused my text to double. I assume that if I had kept doing this, I could've had my SAMMI body saying things ten times for every time I said something.
Also, the obviously huge exploit of being able to observe the round, then return to the lobby to abuse the meta-knowledge.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/9824SaMMis are so fucking annoying holy shit2016-05-02T16:41:53ZRob NelsonSaMMis are so fucking annoying holy shit*Created by: D3athrow-Issues*
(WEB REPORT BY: miningpig REMOTE: 172.93.109.202:7777)
Revision: 4102dab658654ce415602d85fcd06e05944e243f
I was not expecting SaMMIs to be able to
A) Use bodybags
B) Ping, buzz, vocalize and the like
C) H...*Created by: D3athrow-Issues*
(WEB REPORT BY: miningpig REMOTE: 172.93.109.202:7777)
Revision: 4102dab658654ce415602d85fcd06e05944e243f
I was not expecting SaMMIs to be able to
A) Use bodybags
B) Ping, buzz, vocalize and the like
C) Have the MoMMI message when they spawn. This is the best one
They are nothing but griff machines right now. You can also carry an infinite amount of them in bodybags. Not like it matters, because one of them will always fucking spam it open at every chance.
Please help.
> What you expected to happen
>
> What actually happened
>
> Steps to reproduce if possible
https://git.nexisonline.net/vgstation/vgstation13/-/issues/9823THE SAMMI MEGATHREAD2016-05-03T18:01:06ZRob NelsonTHE SAMMI MEGATHREAD*Created by: TheFriggenSawbones*
Hey since Sammi's are in the game lets place our complaints/ideas here this is a good and legal use of github.
*Created by: TheFriggenSawbones*
Hey since Sammi's are in the game lets place our complaints/ideas here this is a good and legal use of github.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/9821SAMMIs can re-enter their bodies when they're already occupied2016-05-02T16:41:53ZRob NelsonSAMMIs can re-enter their bodies when they're already occupied*Created by: gbasood*
Using re-enter corpse
*Created by: gbasood*
Using re-enter corpse