vgstation13 issueshttps://git.nexisonline.net/vgstation/vgstation13/-/issues2017-02-12T16:24:39Zhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13945If you catch a pie, it seemingly disappears2017-02-12T16:24:39ZRob NelsonIf you catch a pie, it seemingly disappears*Created by: D3athrow-Issues*
(WEB REPORT BY: curver REMOTE: 172.93.109.202:7777)
As the issue name describes. If someone throws a pie at you and you catch it, it vanishes.*Created by: D3athrow-Issues*
(WEB REPORT BY: curver REMOTE: 172.93.109.202:7777)
As the issue name describes. If someone throws a pie at you and you catch it, it vanishes.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13940Cannot remove or resist out of peacekeeper handcuffs2018-06-22T11:33:13ZRob NelsonCannot remove or resist out of peacekeeper handcuffs*Created by: SarahJohnson489*
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#### Description of issue
Peacekeeper Android-552 is trying to handcuff Eliana Quinn!
Peacekeeper Android-552 has put the handcuffs on Eliana Quinn!
The borgs could not uncuff me. They said the timer finished but I was still cuffed
The mime tried but I remained cuffed
I resisted and when the timer finished the message played but I remained handcuffed
My arms were cut off and I remained cuffed
3 of us had to be killed and cloned to get free
#### Difference between expected and actual behavior
Cuffs to be stripped off/resisted off
#### Steps to reproduce
Get cuffed by a peacekeeper borg
#### Specific information for locating
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#### Length of time in which bug has been known to occur
<!--
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#### Server revision
<!-- Found with the "Show server revision" verb in the OOC tab in game. -->
Saturday, Feb 11th, 2017
0bed6bce8085eeecf24c46f9b4fc089ca2b847c2
#### Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [x] Issue could be reproduced at least once
- [ ] Issue could be reproduced by different players
- [ ] Issue could be reproduced in multiple rounds
- [x] Issue happened in a recent (less than 7 days ago) round
- [x] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13938Infinite soulstones and shells2017-02-11T12:12:30ZRob NelsonInfinite soulstones and shells*Created by: D3athrow-Issues*
(WEB REPORT BY: repertor REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)0bed6bce8085eeecf24c46f9b4fc089ca2b847c2
>General description of the issue
You can...*Created by: D3athrow-Issues*
(WEB REPORT BY: repertor REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)0bed6bce8085eeecf24c46f9b4fc089ca2b847c2
>General description of the issue
You can constantly refresh artificer cooldowns by changing them back to artificer while on an armor rune.
>What you expected to happen
Cooldowns to be reset to zero
>What actually happened
infinite soulstones and shells
>Steps to reproduce if possible
put artificer with cooldowns on armor rune and change back to artificerhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13932boombox turning off2017-02-12T19:59:51ZRob Nelsonboombox turning off*Created by: D3athrow-Issues*
(WEB REPORT BY: edwarus REMOTE: 172.93.109.202:7777)
>Revisiond 00c2630c3a91e416e5dd79dcb7da69b164ce4e9
>General description of the issue: Turning off
>What you expected to happen: walk through t...*Created by: D3athrow-Issues*
(WEB REPORT BY: edwarus REMOTE: 172.93.109.202:7777)
>Revisiond 00c2630c3a91e416e5dd79dcb7da69b164ce4e9
>General description of the issue: Turning off
>What you expected to happen: walk through the station pumpin my music
>What actually happened: It turns off as you go through new new zones
>Steps to reproduce if possible: bring the boombox around the station while its playinghttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13931Mopping with blood2017-02-12T16:48:24ZRob NelsonMopping with blood*Created by: D3athrow-Issues*
(WEB REPORT BY: edwarus REMOTE: 172.93.109.202:7777)
>Revision d00c2630c3a91e416e5dd79dcb7da69b164ce4e9
>General description of the issue: moping with blood does not work
>What you expected to happe...*Created by: D3athrow-Issues*
(WEB REPORT BY: edwarus REMOTE: 172.93.109.202:7777)
>Revision d00c2630c3a91e416e5dd79dcb7da69b164ce4e9
>General description of the issue: moping with blood does not work
>What you expected to happen
To be able to spread blood everywhere
>What actually happened
nothing
>Steps to reproduce if possible
fill mop bucket with blood and try and mophttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13929Mime backpack is all kinds of wrong2018-06-22T11:33:13ZRob NelsonMime backpack is all kinds of wrong*Created by: D3athrow-Issues*
(WEB REPORT BY: diavil REMOTE: 172.93.109.202:7777)
Revision: 1c87cd4b41d49edc6ae5fa2682429fe1fb6a5ac9
Mime starts with a goddamn industrial backpack.
#13926
Possibly the reason.*Created by: D3athrow-Issues*
(WEB REPORT BY: diavil REMOTE: 172.93.109.202:7777)
Revision: 1c87cd4b41d49edc6ae5fa2682429fe1fb6a5ac9
Mime starts with a goddamn industrial backpack.
#13926
Possibly the reason.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13925The circuit imprinter lacks the chem fridge board2018-06-22T11:33:13ZRob NelsonThe circuit imprinter lacks the chem fridge board*Created by: Probe1*
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#### Description of issue
You can't print more chem fridges ever.
#### Difference between expected and actual behavior
My chem fridge to be repaired.
The clown attached C4 to my chem fridge board and laughed at me.
#### Steps to reproduce
Purchase C4
Screwdriver crowbar a chemfridge
Attach C4
Watch the light in Medbay players eyes go out
#### Specific information for locating
<!-- e.g. an object name, paste specific message outputs... -->
#### Length of time in which bug has been known to occur
<!--
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#### Server revision
<!-- Found with the "Show server revision" verb in the OOC tab in game. -->
#### Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [ ] Issue could be reproduced at least once
- [ ] Issue could be reproduced by different players
- [ ] Issue could be reproduced in multiple rounds
- [ ] Issue happened in a recent (less than 7 days ago) round
- [ ] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13923Command bar scrolling2017-02-11T15:36:03ZRob NelsonCommand bar scrolling*Created by: D3athrow-Issues*
(WEB REPORT BY: mcgstyle REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
1c87cd4b41d49edc6ae5fa2682429fe1fb6a5ac9
>General description of the issue
When wa...*Created by: D3athrow-Issues*
(WEB REPORT BY: mcgstyle REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
1c87cd4b41d49edc6ae5fa2682429fe1fb6a5ac9
>General description of the issue
When walking into a wall or lagging, the command/chat-bar scrolls in the direction you are walking in
>What you expected to happen
Move and speak normally
>What actually happened
The chat scrolls up, making you have to delete the previous line or sound retarded
>Steps to reproduce if possible
See above
Only on this server.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13922Flash powder vs borgs is fuck2017-02-10T08:04:12ZRob NelsonFlash powder vs borgs is fuck*Created by: D3athrow-Issues*
(WEB REPORT BY: kavlax REMOTE: 172.93.109.202:7777)
From the testing I did, it appears that flash powder can stun borgs like a flashbang, but only if a stun-vulnerable carbon is "in line" with the borg--so ...*Created by: D3athrow-Issues*
(WEB REPORT BY: kavlax REMOTE: 172.93.109.202:7777)
From the testing I did, it appears that flash powder can stun borgs like a flashbang, but only if a stun-vulnerable carbon is "in line" with the borg--so a person without a hardsuit helmet, for example.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13921Give AIs a medical hud2017-02-11T20:34:29ZRob NelsonGive AIs a medical hud*Created by: Probe1*
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#### Description of issue
Silicons default to Asimov and not having a medical hud makes it extremely difficult to know if someones being harmed or not.
#### Difference between expected and actual behavior
AIs be equipped with the tools they need to follow their laws
AIs sorely lacking in a basic no nonsense feature
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13920AIs can see cult(and probably every language) from holopads2017-02-10T07:13:40ZRob NelsonAIs can see cult(and probably every language) from holopads*Created by: kol1th*
![image](https://cloud.githubusercontent.com/assets/16979948/22816027/30ed7242-ef14-11e6-8d22-ebb050f4614c.png)
*Created by: kol1th*
![image](https://cloud.githubusercontent.com/assets/16979948/22816027/30ed7242-ef14-11e6-8d22-ebb050f4614c.png)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13915href link for flashing the trader coat doesn't seem to do anything2018-06-22T11:33:13ZRob Nelsonhref link for flashing the trader coat doesn't seem to do anything*Created by: JustSumBody*
The "take a closer look" href doesn't seem to show the contents or anything of the coat. No runtimes as far as I'm aware, regardless of distance or number of items in the coat or whatever
*Created by: JustSumBody*
The "take a closer look" href doesn't seem to show the contents or anything of the coat. No runtimes as far as I'm aware, regardless of distance or number of items in the coat or whatever
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13914Defficiency atmos cameras are terrible2018-06-22T11:33:13ZRob NelsonDefficiency atmos cameras are terrible*Created by: SonixApache*
#### Description of issue
The cameras for the AI in deff's atmos are terrible. You can't see the toxins computer, the N2O computer, you can't see inside any of the tanks except for the gas mixing tank. It's ...*Created by: SonixApache*
#### Description of issue
The cameras for the AI in deff's atmos are terrible. You can't see the toxins computer, the N2O computer, you can't see inside any of the tanks except for the gas mixing tank. It's some gay shit, and definitely done on purpose.
#### Server revision
6a35b36127bcb4aaad3beb78e4c6969d71bc9d0f https://git.nexisonline.net/vgstation/vgstation13/-/issues/13909Peacekeeper borg cuffs don't disappear after being removed2018-06-22T11:33:13ZRob NelsonPeacekeeper borg cuffs don't disappear after being removed*Created by: JustSumBody*
The problem with #13880 is that ``handcuff/cyborg`` when applied still just applies the regular handcuffs to the mob. So the onremoved is only ever going to be on the default cuffs. *Created by: JustSumBody*
The problem with #13880 is that ``handcuff/cyborg`` when applied still just applies the regular handcuffs to the mob. So the onremoved is only ever going to be on the default cuffs. https://git.nexisonline.net/vgstation/vgstation13/-/issues/13907Food processor gives off datum names2017-02-09T22:22:16ZRob NelsonFood processor gives off datum names*Created by: D3athrow-Issues*
(WEB REPORT BY: dragonbro REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
It seems that, should something go awry, it ref...*Created by: D3athrow-Issues*
(WEB REPORT BY: dragonbro REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
It seems that, should something go awry, it references the datum involved
>What you expected to happen
Not for my immersions to be so heavily broken
>What actually happened
Noodles suddenly jumps out of /datum/food_processor_process/mob/monkey!
>Steps to reproduce if possible
Well, here's how it went
Sentient monkey (In this case, a diona) jumped into food processor
They couldn't get out, so activated the food processor while within
It made the processing noise, then at the end Noodles suddenly jumps out of /datum/food_processor_process/mob/monkey!https://git.nexisonline.net/vgstation/vgstation13/-/issues/13905AAC can't read assemblies2017-02-10T04:57:08ZRob NelsonAAC can't read assemblies*Created by: D3athrow-Issues*
(WEB REPORT BY: zth REMOTE: 172.93.109.202:7777)
You can only pulse them. I can't connect assemblies to do fun stuff with this. So, for example, I can't connect the AAC with a NTSL script without doing some...*Created by: D3athrow-Issues*
(WEB REPORT BY: zth REMOTE: 172.93.109.202:7777)
You can only pulse them. I can't connect assemblies to do fun stuff with this. So, for example, I can't connect the AAC with a NTSL script without doing some extremely complex systemhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13903Assuming a sane movement speed system was implemented, how should things affe...2017-02-13T15:22:00ZRob NelsonAssuming a sane movement speed system was implemented, how should things affect your speed?*Created by: 9600bauds*
Immediate thoughts:
Should hardsuits slow you down again? (trick question they should)
Should galoshes/clown shoes slow you down as they were meant to?
Hyperzine: Junkie gofast drug, or muscle stimulant?
...*Created by: 9600bauds*
Immediate thoughts:
Should hardsuits slow you down again? (trick question they should)
Should galoshes/clown shoes slow you down as they were meant to?
Hyperzine: Junkie gofast drug, or muscle stimulant?
This one's tricky. Historically, hyperzine has always been used to bring you TO your "top speed", not INCREASE your top speed. Obviously, a higher top speed is a very strong thing because then you can outrun everyone else. Personally, I think hyperzine should continue to be "a thing you take when you have a hardsuit so you can move like you didn't have a hardsuit", and a chemical that increases your top speed should be added separately.
Hyperzine+magboots? I know Nuke opened an issue on this but it got bandwagoned pretty hard, I want to see honest opinions here
Should hardsuits slow you down to HALF YOUR FUCKING SPEED (as they were before) or be something like 30% slowdown?
Currently walking is 7 times slower than running. Should that be upped a little?https://git.nexisonline.net/vgstation/vgstation13/-/issues/13902How would a sane movement speed overhaul work?2017-02-10T05:01:13ZRob NelsonHow would a sane movement speed overhaul work?*Created by: 9600bauds*
HOW IT CURRENTLY WORKS
Your "tally" is how long it takes you to move one square (basically). Think of your effective speed as 1 divided by tally. Your clothes (actually only your shoes and exosuit) and your held...*Created by: 9600bauds*
HOW IT CURRENTLY WORKS
Your "tally" is how long it takes you to move one square (basically). Think of your effective speed as 1 divided by tally. Your clothes (actually only your shoes and exosuit) and your held items can give you slowdown, which increases your tally. Then your tally is also increased by other misc. shit like pain, hypothermia, your race etc etc.
Your base tally is 0, which makes no sense because that would mean your base speed is infinite speed. Your shoes have a slowdown of -1. This was the oldcoders' idea of how to implement lack of shoes making you slower: by making not-lack of shoes make you faster.
Then all the misc. shit like pain gets applied blah blah and your tally gets capped at 1 if it's under 1.
What does this mean?
Assuming you're a healthy, warm human with shoes, your exosuit's slowdown would need to be higher than 2 to have ANY effect on you. And if it had 3 slowdown, it would make you TWICE as slow. Oh and if you took off your shoes, THEN you would be 3 times as slow as normal. Which is a ridiculously steep increase, the obvious solution would be slowdowns implemented such as "0.3" but those do not exist in the current code.
Already you can see the problems with this stupid tally system:
- Because your base tally is lower than the minimum tally cap, you can have a bunch of slowdown on you and it will have no effect whatsoever until it goes OVER the minimum cap (the reason why hardsuits and galoshes don't slow you down anymore!)
- Because your base tally is lower than the minimum tally cap, a healthy human is already running at the fastest speed possible!
- Let's say something has a negative slowdown of -0.5, 0.5 tally is twice as fast as 1 tally, but 2.5 tally is barely any faster than 3 tally. Now let's say it had a positive slowdown of 0.5, 1.5 tally is 50% slower than 1 tally, but 3.5 tally is barely any slower than 3 tally. Because your "perceived" or "effective" speed is 1/tally, it doesn't scale well at all.
- Even if the minimum tally cap was lowered, negative slowdowns would still be really really wonky if they're just a hard number, because of the reason above!
Now there's two ways this mess can go about being tweaked.
We can keep the same system, implement noshoe slowdown in a sane way, make your base tally 1, and make the minimum tally cap something close to 0.
Then, we tweak all the current slowdown amounts to make them much smaller, like 0.3. Now instead of making you TWICE AS FUCKING SLOW, your hardsuit will make you 30% slower. Then we can add stuff that makes you faster, something like a slowdown of -0.1.
It would be significantly better than what we have have now, but it's still shit because slowdown amounts need to be really really small to not cause people go to LIGHTING FAST (the closer to 0 you get the exponentially faster you get), but then, because everything stacks additively, that same negative slowdown that makes naked people REALLY FAST can barely even offset a third of the slowdown from your hardsuit.
The second way I can think of is to implement all slowdowns, positive and negative, MULTIPLICATIVELY.
So for example, if you're slow as heck from pain (tally 7 or something), and you take some drug that makes you go 10% faster, your final tally would be 1*7*0.9 = 6.3. Or if you're healthy, the drug makes you go at 1*0.9 = 0.9 tally.
The whole point is that it will always make you precisely 10% faster than before. Now we can have multiple sources of negative slowdown, because even if someone stacks them all together, they stack multiplicatively so that it's not terribly broken.https://git.nexisonline.net/vgstation/vgstation13/-/issues/13901Always Random Body isn't saving2017-02-09T21:18:37ZRob NelsonAlways Random Body isn't saving*Created by: D3athrow-Issues*
(WEB REPORT BY: n3x15 REMOTE: 172.93.109.202:7777)
# Revision
1852b5feb94cc2611f614b9950be30731466120c
# Reproduction steps
1. Join server
2. Open character settings
3. Enable "Always Random Body"
4...*Created by: D3athrow-Issues*
(WEB REPORT BY: n3x15 REMOTE: 172.93.109.202:7777)
# Revision
1852b5feb94cc2611f614b9950be30731466120c
# Reproduction steps
1. Join server
2. Open character settings
3. Enable "Always Random Body"
4. Save Slot
5. Wait 30 seconds
6. Save Setup (Probably not necessary, but eliminating any weirdness)
7. Wait until server restart
8. Open character settings again
# Expected Behaviour
Always Random Body: Yes
# Observed Behaviour
Always Random Body: Nohttps://git.nexisonline.net/vgstation/vgstation13/-/issues/13899Field generator charge2017-02-10T04:57:13ZRob NelsonField generator charge*Created by: D3athrow-Issues*
(WEB REPORT BY: killette2 REMOTE: 172.93.109.202:7777)
1. Push field generator (singulo cage) in front of emitter beam
2. It charges and can be turned on before being wrenched down. If you try to wrench it...*Created by: D3athrow-Issues*
(WEB REPORT BY: killette2 REMOTE: 172.93.109.202:7777)
1. Push field generator (singulo cage) in front of emitter beam
2. It charges and can be turned on before being wrenched down. If you try to wrench it it says it needs to be unwelded first but you never welded it
3. It doesn't work while unanchored despite acting like it would and the sprites changing to show it charging up