vgstation13 issueshttps://git.nexisonline.net/vgstation/vgstation13/-/issues2016-08-29T16:01:55Zhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/9861Windoor Collision Seems Messed Up2016-08-29T16:01:55ZRob NelsonWindoor Collision Seems Messed Up*Created by: Shadowmech88*
Some windoors aren't responding to being bumped, specifically the southeast armory windoor and the left windoor of the pair of windoors near the brig's east maintenance.
Also, firing a hookshot at a windoor d...*Created by: Shadowmech88*
Some windoors aren't responding to being bumped, specifically the southeast armory windoor and the left windoor of the pair of windoors near the brig's east maintenance.
Also, firing a hookshot at a windoor doesn't seem to cause the hookshot to hit the windoor if it hits the "inner" side, the one that faces the tile it's on. It does stop, but it just hangs in place until it reaches its max "length" and then retracts. It doesn't actually grab the windoor.
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/9832Combat Nanobots2016-08-29T16:01:54ZRob NelsonCombat Nanobots*Created by: D3athrow-Issues*
(WEB REPORT BY: edwarus REMOTE: 172.93.109.202:7777)
> Revision 4102dab658654ce415602d85fcd06e05944e243f
>
> General description of the issue
> nanobots dissappearing from body.
>
> What you expected to ...*Created by: D3athrow-Issues*
(WEB REPORT BY: edwarus REMOTE: 172.93.109.202:7777)
> Revision 4102dab658654ce415602d85fcd06e05944e243f
>
> General description of the issue
> nanobots dissappearing from body.
>
> What you expected to happen
> After eating nanobot pills thought to stay supercharged for a while
>
> What actually happened
> I ate the 9 unit pill of combat nanobots then ate some pizza after that i punched a window and then went to punch a wall but all the nanobots were out of my system
>
> Steps to reproduce if possible
> make combat nanobots 9 units eat it eat pizza punch a window
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/9802Bloody overlay shows up for missing limbs2016-08-29T16:01:54ZRob NelsonBloody overlay shows up for missing limbs*Created by: 9600bauds*
![dreamseeker_2016-05-01_02-46-54](https://cloud.githubusercontent.com/assets/6526157/14940290/fb7c1238-0f46-11e6-9f06-8b5fc74c4d66.png)
![dreamseeker_2016-05-01_02-49-39](https://cloud.githubusercontent.com/asse...*Created by: 9600bauds*
![dreamseeker_2016-05-01_02-46-54](https://cloud.githubusercontent.com/assets/6526157/14940290/fb7c1238-0f46-11e6-9f06-8b5fc74c4d66.png)
![dreamseeker_2016-05-01_02-49-39](https://cloud.githubusercontent.com/assets/6526157/14940297/5f8596fa-0f47-11e6-8564-3dc1a4d57521.png)
so this is why I didn't even notice my whole arm got cut off
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/9772Blindfolds prevent you from hearing visible_messages, even if they specifical...2016-08-29T16:01:54ZRob NelsonBlindfolds prevent you from hearing visible_messages, even if they specifically have messages for deaf people*Created by: 9600bauds*
If you have the BLIND disability and someone welds a vent near you, you hear the sound and get the message "You hear welding."
If you have a blindfold on and someone welds a vent near you, you get just the sound ...*Created by: 9600bauds*
If you have the BLIND disability and someone welds a vent near you, you hear the sound and get the message "You hear welding."
If you have a blindfold on and someone welds a vent near you, you get just the sound and no message.
I think people with blindfolds just don't count for "in viewers" at all.
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/9750Global narrate font styles can mess with secrets panel's admin log2016-12-18T02:34:37ZRob NelsonGlobal narrate font styles can mess with secrets panel's admin log*Created by: gbasood*
`<span style='font-family: Wingdings'>honk</span>`
Changed the logs to wingdings until I did a new log with Verdana.
May have been double quotes may have been single quotes I dont know anymore
*Created by: gbasood*
`<span style='font-family: Wingdings'>honk</span>`
Changed the logs to wingdings until I did a new log with Verdana.
May have been double quotes may have been single quotes I dont know anymore
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/9747Jukes can't have their panel closed, and can't be wrenched up/down2016-08-29T16:01:54ZRob NelsonJukes can't have their panel closed, and can't be wrenched up/down*Created by: gbasood*
Possibly specific to MoMMIs
*Created by: gbasood*
Possibly specific to MoMMIs
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/9744Vine fruit sprites don't always work2016-08-29T16:01:54ZRob NelsonVine fruit sprites don't always work*Created by: Killette2*
Intended effect - harvestable vines have the red fruit icon
Actual effect - only the vines in the original 3x3 area of the vine growth bear these sprites, the rest do not yet are still harvestable
I had a scree...*Created by: Killette2*
Intended effect - harvestable vines have the red fruit icon
Actual effect - only the vines in the original 3x3 area of the vine growth bear these sprites, the rest do not yet are still harvestable
I had a screenshot, but byond didn't register the screenshot when I hit F2 at the time so you just gotta trust me on this.
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/9734Vampire Hud2016-08-29T16:02:02ZRob NelsonVampire Hud*Created by: D3athrow-Issues*
(WEB REPORT BY: lorkhatosh REMOTE: 172.93.109.202:7777)
Not sure if this is bug or not but Vampire Hud does not display how much blood I've consumed
*Created by: D3athrow-Issues*
(WEB REPORT BY: lorkhatosh REMOTE: 172.93.109.202:7777)
Not sure if this is bug or not but Vampire Hud does not display how much blood I've consumed
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/9723Blowing the nuke should trigger a FUCKING MAP VOTE JESUS CHRIST2017-02-08T08:57:49ZRob NelsonBlowing the nuke should trigger a FUCKING MAP VOTE JESUS CHRIST*Created by: mrpain666*
FUCK YOUR FUCKING GODDAMN WEIGHTED MAP VOTES AND YOUR TAXI STATION JESUS CHRIST
Implement please. Thanks.
*Created by: mrpain666*
FUCK YOUR FUCKING GODDAMN WEIGHTED MAP VOTES AND YOUR TAXI STATION JESUS CHRIST
Implement please. Thanks.
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/9708Scoreboard did not list spells purchased by wizard2016-08-29T16:02:01ZRob NelsonScoreboard did not list spells purchased by wizard*Created by: Probe1*
![dreamseeker_2016-04-27_18-35-36](https://cloud.githubusercontent.com/assets/8550416/14870225/eafee4a0-0ca6-11e6-913a-06a96663717d.png)
*Created by: Probe1*
![dreamseeker_2016-04-27_18-35-36](https://cloud.githubusercontent.com/assets/8550416/14870225/eafee4a0-0ca6-11e6-913a-06a96663717d.png)
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/9703Vox engineering hardsuits do not protect against welding2016-08-29T16:02:01ZRob NelsonVox engineering hardsuits do not protect against welding*Created by: ghost*
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#### Description of issue
The standard vox engineering hardsuit does not have weld protection. Untest about flash protection. Unsure about vox atmos hardsuit or CE vox hardsuit. Unsure about plasmaman hardsuits
#### Difference between expected and actual behavior
standard human engineering suits are flash and weld proof. vox are not
#### Steps to reproduce
be vox enginner. have vox helmet. weld several times. blind
#### Specific information for locating
<!-- e.g. an object name, paste specific message outputs... -->
#### Length of time in which bug has been known to occur
<!--
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#### Server revision
<!-- Found with the "Show server revision" verb in the OOC tab in game. -->
6a312154d1e595003c7a2603b0ccd136eb2c4804 Current Infomational Settings:
Protect Authority Roles From Tratior: 1
#### Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [X] Issue could be reproduced at least once
- [ ] Issue could be reproduced by different players
- [ ] Issue could be reproduced in multiple rounds
- [X] Issue happened in a recent (less than 7 days ago) round
- [x] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/9702Blindness from welding without protecting is persisting through eye surgery/e...2016-08-29T16:02:01ZRob NelsonBlindness from welding without protecting is persisting through eye surgery/eye chems*Created by: gbasood*
Toggling the BLIND block via player panel of someone who is still blind after eye surgery AND eye pills on and then off fixes this.
Possibly eye surgery and eye reagent just isn't handling this, probably a Deus Ex...*Created by: gbasood*
Toggling the BLIND block via player panel of someone who is still blind after eye surgery AND eye pills on and then off fixes this.
Possibly eye surgery and eye reagent just isn't handling this, probably a Deus Ex thing?
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/9679Merch computer bicon runtime2016-10-26T00:40:05ZRob NelsonMerch computer bicon runtime*Created by: gbasood*
``` DM
18:51:10 Runtime detected
undefined variable /datum/store/var/icon at browserOutput.dm:205
proc name: bicon (/proc/bicon)
source file: browserOutput.dm,205
usr: Dunsel Hordon (/mob/living/carbon/human)
...*Created by: gbasood*
``` DM
18:51:10 Runtime detected
undefined variable /datum/store/var/icon at browserOutput.dm:205
proc name: bicon (/proc/bicon)
source file: browserOutput.dm,205
usr: Dunsel Hordon (/mob/living/carbon/human)
src: null
usr.loc: the floor (197,252,1) (/turf/simulated/floor)
call stack:
bicon(/datum/store (/datum/store))
/datum/store (/datum/store): charge(Dunsel Hordon (/mob/living/carbon/human), 150, Crayons (/datum/storeitem/crayons), Merch Computer (/obj/machinery/computer/merch))
/datum/store (/datum/store): PlaceOrder(Dunsel Hordon (/mob/living/carbon/human), "/datum/storeitem/crayons", Merch Computer (/obj/machinery/computer/merch))
Merch Computer (/obj/machinery/computer/merch): Topic("src=\[0x2007be3];choice=buy;ch...", /list (/list))
Edwarus (/client): Topic("src=\[0x2007be3];choice=buy;ch...", /list (/list), Merch Computer (/obj/machinery/computer/merch))
runtime error: undefined variable /datum/store/var/icon
proc name: bicon (/proc/bicon)
source file: browserOutput.dm,205
usr: Dunsel Hordon (/mob/living/carbon/human)
src: null
usr.loc: the floor (197,252,1) (/turf/simulated/floor)
call stack:
bicon(/datum/store (/datum/store))
/datum/store (/datum/store): charge(Dunsel Hordon (/mob/living/carbon/human), 150, Crayons (/datum/storeitem/crayons), Merch Computer (/obj/machinery/computer/merch))
/datum/store (/datum/store): PlaceOrder(Dunsel Hordon (/mob/living/carbon/human), "/datum/storeitem/crayons", Merch Computer (/obj/machinery/computer/merch))
Merch Computer (/obj/machinery/computer/merch): Topic("src=\[0x2007be3];choice=buy;ch...", /list (/list))
Edwarus (/client): Topic("src=\[0x2007be3];choice=buy;ch...", /list (/list), Merch Computer (/obj/machinery/computer/merch))
```
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/9587Access Denied in Vox Station as Vox2016-08-29T17:25:25ZRob NelsonAccess Denied in Vox Station as Vox*Created by: D3athrow-Issues*
(WEB REPORT BY: icychocobo REMOTE: 172.93.109.202:7777)
> Revision c1d94cf88087938c9d38b61d36edae2582d80d08
>
> General description of the issue
> Engi-Vend gives an Access Denied error as a round-start ...*Created by: D3athrow-Issues*
(WEB REPORT BY: icychocobo REMOTE: 172.93.109.202:7777)
> Revision c1d94cf88087938c9d38b61d36edae2582d80d08
>
> General description of the issue
> Engi-Vend gives an Access Denied error as a round-start Vox Trader. Title is Traveler, should it matter.
>
> What you expected to happen
> It gives me my bleedin Meson Goggles
>
> What actually happened
> Access Denied error
>
> Steps to reproduce if possible
> Round-start spawn as a Vox Traveler (might work fine for other titles?) and attempt to dispense something from the Engi-Vend in the Vox Station.
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/9560I figured out why some hardsuits don't seem to actually have any slowdown and...2017-02-10T07:32:40ZRob NelsonI figured out why some hardsuits don't seem to actually have any slowdown and the cause is as dumb as it gets*Created by: 9600bauds*
Take a mining hardsuit. The bodypiece has a slowdown of 1. The helmet has a slowdown of 1.
You might think this means the hardsuit has a slowdown of 2, right?
You'd be wrong, because **the only things that actual...*Created by: 9600bauds*
Take a mining hardsuit. The bodypiece has a slowdown of 1. The helmet has a slowdown of 1.
You might think this means the hardsuit has a slowdown of 2, right?
You'd be wrong, because **the only things that actually slow you down are your shoes and your exosuit, so your helmet's slowdown doesn't even matter**
![atom_2016-04-21_17-39-13](https://cloud.githubusercontent.com/assets/6526157/14723547/018dbe94-07e8-11e6-887f-048b1c35a4c3.png)
Okay, so the hardsuit effectively has a slowdown of 1. That should slow you down, right?
Well, the way this was supposed to work is that you are slowed down if you aren't wearing a pair of shoes. The way this was accomplished was by making shoes have a slowdown of -1.
So as long as you are wearing shoes, your hardsuit has **zero slowdown**
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/9541Can't syringe gun over tables2016-12-18T02:04:12ZRob NelsonCan't syringe gun over tables*Created by: D3athrow-Issues*
(WEB REPORT BY: manfreed REMOTE: 172.93.109.202:7777)
> General description of the issue
> Firing a syringe gun at someone on the other side of a table doesn't work. If I see corectly you hit the table
>
...*Created by: D3athrow-Issues*
(WEB REPORT BY: manfreed REMOTE: 172.93.109.202:7777)
> General description of the issue
> Firing a syringe gun at someone on the other side of a table doesn't work. If I see corectly you hit the table
>
> What you expected to happen
> I expected the syringe to fly over the table
>
> What actually happened
> I hit the table
>
> Steps to reproduce if possible
> -Place dummy on the other side of a table. Table material of the table doesn't seem to matter
> -try to shoot dummy with a syringe gun
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/9526Rejuvenate doesn't fix husking2016-12-05T19:32:54ZRob NelsonRejuvenate doesn't fix husking*Created by: 9600bauds*
husk a dude, rejuv, he is still a freaky walking husk
*Created by: 9600bauds*
husk a dude, rejuv, he is still a freaky walking husk
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/9520advanced prosthesis eyeballs2016-08-29T16:02:01ZRob Nelsonadvanced prosthesis eyeballs*Created by: uazuaz*
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#### Description of issue
it seems that there is no difference at all between regular eyes and advanced prosthesis eyeballs.
after i got them i ahelped and the mod said me that is supposed that you can see in the dark with them, but it's just the same; the light you see in the picture is the PDA.
![advanced prosthesis eyeballs](https://cloud.githubusercontent.com/assets/6170726/14637363/0e634926-0631-11e6-80be-5de4dc3f8891.jpg)
#### Difference between expected and actual behavior
that there was a difference between eyes and advanced eyes
#### Length of time in which bug has been known to occur
<!--
Be specific if you approximately know the time it's been occurring
for—this can speed up finding the source. If you're not sure
about it, tell us too!
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i saw this today.
#### Server revision
<!-- Found with the "Show server revision" verb in the OOC tab in game. -->
700abd1e8f462176e4518d512289865e1f58b913
#### Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [ ] Issue could be reproduced at least once
- [ ] Issue could be reproduced by different players
- [ ] Issue could be reproduced in multiple rounds
- [x] Issue happened in a recent (less than 7 days ago) round
- [x] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/9454Wooden and robotic limbs taking damage from things that don't make sense2016-08-29T16:02:00ZRob NelsonWooden and robotic limbs taking damage from things that don't make sense*Created by: Furbeh*
Wooden and robotic limbs take damage from space, as well as the cold.
They also can be cut for blood when making runes as a cultist.
Wooden limbs also don't (?) take extra damage from fire, when they obviously shoul...*Created by: Furbeh*
Wooden and robotic limbs take damage from space, as well as the cold.
They also can be cut for blood when making runes as a cultist.
Wooden limbs also don't (?) take extra damage from fire, when they obviously should.
Same with robotic limbs and electricity.
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/9452Hand of cards can be dropped to the ground and it will still retain its extre...2016-12-17T23:31:38ZRob NelsonHand of cards can be dropped to the ground and it will still retain its extremely long icon*Created by: 9600bauds*
![dreamseeker_2016-04-14_20-59-03](https://cloud.githubusercontent.com/assets/6526157/14548501/b5e70158-028d-11e6-9949-ed76c3b38e5f.png)
i'm sure you can see the issue here
*Created by: 9600bauds*
![dreamseeker_2016-04-14_20-59-03](https://cloud.githubusercontent.com/assets/6526157/14548501/b5e70158-028d-11e6-9949-ed76c3b38e5f.png)
i'm sure you can see the issue here
1.02 (Fall 2016) Bugfix Milestone