vgstation13 issueshttps://git.nexisonline.net/vgstation/vgstation13/-/issues2013-12-17T03:45:15Zhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/281Vox can't equip their suits etc.2013-12-17T03:45:15ZRob NelsonVox can't equip their suits etc.*Created by: thingolus*
When admin-spawned vox tried to equip something made for Vox it said wrong species.
Changing the species requirement on the vox items from Vox to vox fixed that issue temporarily
*Created by: thingolus*
When admin-spawned vox tried to equip something made for Vox it said wrong species.
Changing the species requirement on the vox items from Vox to vox fixed that issue temporarily
https://git.nexisonline.net/vgstation/vgstation13/-/issues/289Genetics Issues2014-03-23T05:21:16ZRob NelsonGenetics Issues*Created by: AceDick*
Quite a few issues with genetics here I found:
a) Transfer button doesn't work anymore, it radiates the subject but does not transfer what's on the buffer, instead it saves the SE of the current subject and give th...*Created by: AceDick*
Quite a few issues with genetics here I found:
a) Transfer button doesn't work anymore, it radiates the subject but does not transfer what's on the buffer, instead it saves the SE of the current subject and give that to it.
b) Disability text doesn't manifest proper on occasion, I've gotten this occurring with coughing disability so far.
c) Monkeys start with block 27 exactly at 807 every round, on occasion radiating this block to less than 800 where it should turn them human ends up having them stay as monkeys.
d) When a random block mutation occurs, it always changes the first sub-block of the affected block to 8 (unsure if intentional or not).
https://git.nexisonline.net/vgstation/vgstation13/-/issues/291Heist Objectives Bugged2014-09-19T16:00:43ZRob NelsonHeist Objectives Bugged*Created by: Drag3ndz*
Upon round start in Heist, the Vox objective does not load up leaving the Vox players to improvise without a real goal.
*Created by: Drag3ndz*
Upon round start in Heist, the Vox objective does not load up leaving the Vox players to improvise without a real goal.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/292MoMMI Traitor Escape Alive Objective bugged2014-08-19T23:02:32ZRob NelsonMoMMI Traitor Escape Alive Objective bugged*Created by: Ephx1*
It seems that if a MoMMI becomes auto-traitor, surviving until the end will not count as a successful objective if you actually do so.
*Created by: Ephx1*
It seems that if a MoMMI becomes auto-traitor, surviving until the end will not count as a successful objective if you actually do so.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/293Decapitated heads have the hair sprite floating above them2014-09-17T22:48:53ZRob NelsonDecapitated heads have the hair sprite floating above them*Created by: ghost*
*Created by: ghost*
https://git.nexisonline.net/vgstation/vgstation13/-/issues/294Fix the IAA Office.2013-12-24T03:57:33ZRob NelsonFix the IAA Office.*Created by: Heredth*
The paperbin in the IAA office is a awkward place, so you cant reach it.
*Created by: Heredth*
The paperbin in the IAA office is a awkward place, so you cant reach it.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/295Give carded AI's an Enable Cameras option.2014-03-07T02:09:44ZRob NelsonGive carded AI's an Enable Cameras option.*Created by: Heredth*
Make it so the carrier can enable cameras on the AI, so it can still look around.
*Created by: Heredth*
Make it so the carrier can enable cameras on the AI, so it can still look around.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/296Telescience computer icon2014-03-23T05:21:16ZRob NelsonTelescience computer icon*Created by: d3athrow*
Doesn't have an icon when its destroyed.
*Created by: d3athrow*
Doesn't have an icon when its destroyed.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/297Some Pipes and Atmos devices cloning on Wrenching - Test Server2014-09-19T16:02:09ZRob NelsonSome Pipes and Atmos devices cloning on Wrenching - Test Server*Created by: SarahJohnson489*
[OH GOD IT'S LOOSE]
Duplicate on wrenching. No Wrench sound. Check the src.del code
4-way Manifold
Gas Mixer
HE Junction
HE Pipe
HE Bent Pipe
Gas Filter
*Created by: SarahJohnson489*
[OH GOD IT'S LOOSE]
Duplicate on wrenching. No Wrench sound. Check the src.del code
4-way Manifold
Gas Mixer
HE Junction
HE Pipe
HE Bent Pipe
Gas Filter
https://git.nexisonline.net/vgstation/vgstation13/-/issues/298Bhangometer can be walked on - Test Server2014-09-19T16:17:37ZRob NelsonBhangometer can be walked on - Test Server*Created by: SarahJohnson489*
Can stand on Bhangometer tile. Credit to Aurx for finding this.
*Created by: SarahJohnson489*
Can stand on Bhangometer tile. Credit to Aurx for finding this.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/301Vending machines on the research station can't connect to accounts database2014-01-09T02:44:44ZRob NelsonVending machines on the research station can't connect to accounts database*Created by: SarahJohnson489*
An old bug. Pretty sure the Derelict one still wont either
Steps to reproduce
1. Go to research station
2. Try to buy shit
![untitled](https://f.cloud.github.com/assets/5564796/1799201/a58a4324-6b8b-11e3-8...*Created by: SarahJohnson489*
An old bug. Pretty sure the Derelict one still wont either
Steps to reproduce
1. Go to research station
2. Try to buy shit
![untitled](https://f.cloud.github.com/assets/5564796/1799201/a58a4324-6b8b-11e3-888e-1515e533193e.png)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/302MoMMI Lightbulb replacing isn't working2014-10-26T11:21:35ZRob NelsonMoMMI Lightbulb replacing isn't working*Created by: dylanstrategie*
Trying to remplace a shut-down lightbulb with an empty hand gives nothing. Clicking a live one flickers it. Broken lightbulbs don't give any better results
*Created by: dylanstrategie*
Trying to remplace a shut-down lightbulb with an empty hand gives nothing. Clicking a live one flickers it. Broken lightbulbs don't give any better results
https://git.nexisonline.net/vgstation/vgstation13/-/issues/303Night vision has slight problems2014-09-19T16:18:56ZRob NelsonNight vision has slight problems*Created by: dylanstrategie*
Night vision is slightly bugged :
![star spess junk v 2013-12-23 181726](https://f.cloud.github.com/assets/6137403/1802050/378aec8c-6bf6-11e3-8638-4a3ce34d8b9c.png)
Works overall in a 1-tile radius, but it...*Created by: dylanstrategie*
Night vision is slightly bugged :
![star spess junk v 2013-12-23 181726](https://f.cloud.github.com/assets/6137403/1802050/378aec8c-6bf6-11e3-8638-4a3ce34d8b9c.png)
Works overall in a 1-tile radius, but it seems to have infinite range for ghosts (not shown here) and keeps wall-mounted objects in a two-range tile fullbright
https://git.nexisonline.net/vgstation/vgstation13/-/issues/304Air Alarm thermostats do not include 0°C and 40°C2013-12-29T23:59:11ZRob NelsonAir Alarm thermostats do not include 0°C and 40°C*Created by: dylanstrategie*
Simple problem. The Air Alarm judges that 0°C and 40°C are not valid temperatures, you generally need to enter an absurd level like 0.000000001°C to effectively get it to work
*Created by: dylanstrategie*
Simple problem. The Air Alarm judges that 0°C and 40°C are not valid temperatures, you generally need to enter an absurd level like 0.000000001°C to effectively get it to work
https://git.nexisonline.net/vgstation/vgstation13/-/issues/305The Singularity needs a natural bias in some way (Biological entities or matter)2014-10-27T01:19:01ZRob NelsonThe Singularity needs a natural bias in some way (Biological entities or matter)*Created by: dylanstrategie*
The Singularity, while it is a shuttle caller, rarely endangers the station, here's why in a simple, mathematical proof :
- The Singularity can move in 8 directions
- It has an equal chance to move in ANY di...*Created by: dylanstrategie*
The Singularity, while it is a shuttle caller, rarely endangers the station, here's why in a simple, mathematical proof :
- The Singularity can move in 8 directions
- It has an equal chance to move in ANY direction
- So over time, P(D) = 1/8 for all 8 "D"s (directions)
- Over a HUGE number of moves, the Singularity will "not go anywhere". This is a simple mathematical law again, on a million moves, it'll go 1M/8 times left, 1M/8 times right, etc... It "compensates" itself
- The chances of the Singularity effectively going somewhere meaningful in a straight movement (aka outside of Tcomms, Engineering, Atmos and nearby Space) are slim. If we consider the main hallway as being 50 tiles away and accept 3 movements (N, NE, NW), it has a chance of (3/8)^30 or a chance of 1 in more of a billion (10^11) of ever coming close. Needless to say, it's pretty damn low
I propose a simple bias to heading towards human life (like Nar'Sie), or if not detected, led by a ghost. It would make the Singularity a much more fearful opponent
https://git.nexisonline.net/vgstation/vgstation13/-/issues/306Genetics error that makes it mostly unplayable.2013-12-24T14:27:44ZRob NelsonGenetics error that makes it mostly unplayable.*Created by: LeonelHenry*
Please fix genetics, not only do disabilities not show up when you inject yourself with a block or a injector, (even if it's intentional) that you cannot even clear it, since Clean SE's are bugged too. So fix a...*Created by: LeonelHenry*
Please fix genetics, not only do disabilities not show up when you inject yourself with a block or a injector, (even if it's intentional) that you cannot even clear it, since Clean SE's are bugged too. So fix at least the Clean SE error so it can be mildly playable.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/307Heist Game Mode Not Activated?2014-01-02T17:57:05ZRob NelsonHeist Game Mode Not Activated?*Created by: Drag3ndz*
Heist requirement (was 15) either changed again or the game mode was deactivated. Any explanations about this?
*Created by: Drag3ndz*
Heist requirement (was 15) either changed again or the game mode was deactivated. Any explanations about this?
https://git.nexisonline.net/vgstation/vgstation13/-/issues/308Many mech fabrication requirements are messed up2013-12-29T23:59:11ZRob NelsonMany mech fabrication requirements are messed up*Created by: d3athrow*
Honk mech doesn't take bananium anymore and a lot of other bits and pieces have only iron or glass as a requirement
*Created by: d3athrow*
Honk mech doesn't take bananium anymore and a lot of other bits and pieces have only iron or glass as a requirement
https://git.nexisonline.net/vgstation/vgstation13/-/issues/309Genetics Buffers Being Deleted Entirely2014-01-09T22:21:52ZRob NelsonGenetics Buffers Being Deleted Entirely*Created by: Emisune*
When you use Clear on a genetics buffer with data in it, the actual buffer itself is removed. This by itself isn't such a problem as saving a new buffer will repopulate up to 3 buffer slots, but all 3 buffers CAN b...*Created by: Emisune*
When you use Clear on a genetics buffer with data in it, the actual buffer itself is removed. This by itself isn't such a problem as saving a new buffer will repopulate up to 3 buffer slots, but all 3 buffers CAN be deleted rendering the console unusable.
Suggest that Clear simply clears the data in a genetics buffer and leaves the empty slot.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/310Incendiary grenades don't do anything2014-10-27T01:21:04ZRob NelsonIncendiary grenades don't do anything*Created by: ghost*
When they would typically ignite they just make a bubbling noise and " The solution begins to bubble" appears but nothing actually happens. Afterwards you can click on the screen and "X has thrown the incendiary gren...*Created by: ghost*
When they would typically ignite they just make a bubbling noise and " The solution begins to bubble" appears but nothing actually happens. Afterwards you can click on the screen and "X has thrown the incendiary grenade" will appear but nothing will be thrown.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/311Protolathe calls "scanning modules" "sensor modules"2014-01-01T01:52:09ZRob NelsonProtolathe calls "scanning modules" "sensor modules"*Created by: ghost*
*Created by: ghost*
https://git.nexisonline.net/vgstation/vgstation13/-/issues/312Sprite bug with armless people2014-09-02T16:38:37ZRob NelsonSprite bug with armless people*Created by: Archiplex*
When you face north/south, your arms are gone, but when you face west/east, you get tajaran arms/hands or human arm/hands
*Created by: Archiplex*
When you face north/south, your arms are gone, but when you face west/east, you get tajaran arms/hands or human arm/hands
https://git.nexisonline.net/vgstation/vgstation13/-/issues/313Large Boxes give 1 cardboard sheet when folded on test server2013-12-30T20:21:21ZRob NelsonLarge Boxes give 1 cardboard sheet when folded on test server*Created by: ConkerDev*
Making a large box requieres 4 cardboard sheets. When folded flat , it gives 1 sheet.
*Created by: ConkerDev*
Making a large box requieres 4 cardboard sheets. When folded flat , it gives 1 sheet.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/314Cloned Golems are revived as Humans2014-09-19T16:34:02ZRob NelsonCloned Golems are revived as Humans*Created by: Chevron9*
What it says. Steps to reproduce:
1. Create a golem
2. Kill it and clone it
*Created by: Chevron9*
What it says. Steps to reproduce:
1. Create a golem
2. Kill it and clone it
https://git.nexisonline.net/vgstation/vgstation13/-/issues/315MoMMI storing/dropping something while charging deletes the item.2013-12-30T20:17:18ZRob NelsonMoMMI storing/dropping something while charging deletes the item.*Created by: Bardenne*
As a MoMMI if you happen to get inside a Cyborg recharge machine and decide to drop/storage an item you picked up from somewhere, i doesnt drop it on top of the recharge station but instead deletes it from the gam...*Created by: Bardenne*
As a MoMMI if you happen to get inside a Cyborg recharge machine and decide to drop/storage an item you picked up from somewhere, i doesnt drop it on top of the recharge station but instead deletes it from the game nowhere to be seen.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/316Clicking a signaler with more than 1 rod causes both to disapear, with one ro...2014-01-03T18:30:59ZRob NelsonClicking a signaler with more than 1 rod causes both to disapear, with one rod causes no effect (Test Server)*Created by: ConkerDev*
*Created by: ConkerDev*
https://git.nexisonline.net/vgstation/vgstation13/-/issues/317Xenobiology maintenance exterior airlock has a reinforced wall blocking it2013-12-29T23:59:11ZRob NelsonXenobiology maintenance exterior airlock has a reinforced wall blocking it*Created by: ghost*
Just below the cell with the blast doors
*Created by: ghost*
Just below the cell with the blast doors
https://git.nexisonline.net/vgstation/vgstation13/-/issues/322Few genetics bugs2014-02-09T23:13:52ZRob NelsonFew genetics bugs*Created by: MasterofNothing*
I've noticed this on the main server, but I've tested some of them on the test server as well:
-Monkeys start with SE at max 8 (so block 27, the human/ape block as well)
-You can transform one monkey into ...*Created by: MasterofNothing*
I've noticed this on the main server, but I've tested some of them on the test server as well:
-Monkeys start with SE at max 8 (so block 27, the human/ape block as well)
-You can transform one monkey into a human by changing block 27 (lowering it), but the second time it won't work. See:
![still monkey](https://f.cloud.github.com/assets/6288730/1823880/5ccce7e6-7189-11e3-9c44-57591a173384.jpg)
![not monkey](https://f.cloud.github.com/assets/6288730/1823881/5ed84332-7189-11e3-86af-febdc1597927.jpg)
Transfering also doesn't work (block 12 is still slightly different though for some reason, but that doesn't determine the species):
![transfer](https://f.cloud.github.com/assets/6288730/1823990/6b36ec94-718b-11e3-839f-666ab00380ff.jpg)
-Powers are VERY persistent. Injecting clean SE will not really 'cure' any of them... and when it does, it takes 10 minutes or so (both on test server and main server)
-...But powers will disappear if you use ryetalin, which is fine, but they don't instantly disappear (takes a minute or so) and you can never get powers again (only tested on main server, waited 30 minutes)
-Injecting block 27 human SE into a monkey only changes them into humans the first time someone in the server does it
https://git.nexisonline.net/vgstation/vgstation13/-/issues/323HoS disposal unit fucked2014-01-01T01:51:59ZRob NelsonHoS disposal unit fucked*Created by: ghost*
Has an extra pipe under it which causes objects to fly out towards the locker
*Created by: ghost*
Has an extra pipe under it which causes objects to fly out towards the locker
https://git.nexisonline.net/vgstation/vgstation13/-/issues/326Reinforcing plasma glass with metal rods still creates regular reinforced glass2014-01-10T19:39:14ZRob NelsonReinforcing plasma glass with metal rods still creates regular reinforced glass*Created by: Hykos*
Mentioned on the test server by John Fuklaw
*Created by: Hykos*
Mentioned on the test server by John Fuklaw
https://git.nexisonline.net/vgstation/vgstation13/-/issues/328Infinite cable2014-01-01T01:50:28ZRob NelsonInfinite cable*Created by: ghost*
Was using a cable coil to add wire to conveyor frames on the test server when I was unable to wire the last one. I examined it and saw "A coil of power cable. There are -2 lengths of cable in the coil". I then tested...*Created by: ghost*
Was using a cable coil to add wire to conveyor frames on the test server when I was unable to wire the last one. I examined it and saw "A coil of power cable. There are -2 lengths of cable in the coil". I then tested it on the floor many times and was able to lay cable without the -2 amount changing.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/329Conveyor belts can't be redirected2014-01-01T01:51:05ZRob NelsonConveyor belts can't be redirected*Created by: ghost*
Built a conveyor belt and set each piece's direction with a multitool. The sprite changed properly but when I turned the belt on every piece would send me south, or north if I reversed the switch. I then used a multi...*Created by: ghost*
Built a conveyor belt and set each piece's direction with a multitool. The sprite changed properly but when I turned the belt on every piece would send me south, or north if I reversed the switch. I then used a multitool to alter the direction of one of the belts in cargo, but again only the sprite changed. The direction couldn't be altered.
I'd suggest flaps being made constructable/destructable too.
http://i.imgur.com/MtQ1Vhs.png
https://git.nexisonline.net/vgstation/vgstation13/-/issues/330Airlock sensor frame missing icon2014-01-01T01:50:58ZRob NelsonAirlock sensor frame missing icon*Created by: ghost*
The one built from metal
*Created by: ghost*
The one built from metal
https://git.nexisonline.net/vgstation/vgstation13/-/issues/331Borer gamemode2014-09-19T16:01:10ZRob NelsonBorer gamemode*Created by: d3athrow*
I dont know if it happens when it naturally occurs but when forced by an admin this is what happens
Of about 30 ready ups, 10 were made borers and were stuck as ghosts in the start splash screen, i believe everyb...*Created by: d3athrow*
I dont know if it happens when it naturally occurs but when forced by an admin this is what happens
Of about 30 ready ups, 10 were made borers and were stuck as ghosts in the start splash screen, i believe everybody who wasn't a borer was fine but i just restarted the server after seeing the borers dead like that.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/332Multiple bugs2013-12-31T21:54:18ZRob NelsonMultiple bugs*Created by: osaifh*
Main server
-You can remove someone's clothes/stuff through glass doors
-You can also pick up stuff through glass doors (with right click -> pick up)
Test server
-The piping of the hot loop injector is currently wro...*Created by: osaifh*
Main server
-You can remove someone's clothes/stuff through glass doors
-You can also pick up stuff through glass doors (with right click -> pick up)
Test server
-The piping of the hot loop injector is currently wrong. There is one of these pipes with 3 directions exactly below the gas meter of the cold loop.
-also, the RPD and the pipe dispenser can't dispense such insulated pipes, just normal and bent
-The suit storage units randomly dispense all the stuff they are containing
Also, I tested the genetics in the test server and everything seems to be alright, at least for SE manipulating
https://git.nexisonline.net/vgstation/vgstation13/-/issues/333Emergency shuttle and red alert not playing nice together2014-11-21T18:36:38ZRob NelsonEmergency shuttle and red alert not playing nice together*Created by: Aurx*
When recalling the shuttle during red alert, the shuttle occasionally arrives when ETA passes above 7 minutes. It does not count downwards after that unless emergency shuttle controller settings are manually altered....*Created by: Aurx*
When recalling the shuttle during red alert, the shuttle occasionally arrives when ETA passes above 7 minutes. It does not count downwards after that unless emergency shuttle controller settings are manually altered. I could not reproduce this bug on the test server, but have only encountered it during red alert to the best of my memory.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/334More conveyor issues2014-03-23T05:21:16ZRob NelsonMore conveyor issues*Created by: ghost*
When using a multitool on a conveyor belt or switch there seems to be no way to edit the ID tag.
Switches can be used from anywhere. My switch on the mining station triggered my belt in EVA.
*Created by: ghost*
When using a multitool on a conveyor belt or switch there seems to be no way to edit the ID tag.
Switches can be used from anywhere. My switch on the mining station triggered my belt in EVA.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/335Certain objects are on a lower layer than the floor2014-01-03T18:23:55ZRob NelsonCertain objects are on a lower layer than the floor*Created by: ghost*
Blood splatters and runes are impossible to click without using the alt-click menu. If a detective tried to scan either normally he would only be scanning the floor.
*Created by: ghost*
Blood splatters and runes are impossible to click without using the alt-click menu. If a detective tried to scan either normally he would only be scanning the floor.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/336AME sections using old sprites2014-01-03T18:27:29ZRob NelsonAME sections using old sprites*Created by: Aurx*
For an unknown reason, AME sections sometimes use the old, ugly sprites.
Said sections all have icon_state as "shield_##", where ## is a number.
The sections with the correct sprites all have icon_state as "coresh...*Created by: Aurx*
For an unknown reason, AME sections sometimes use the old, ugly sprites.
Said sections all have icon_state as "shield_##", where ## is a number.
The sections with the correct sprites all have icon_state as "coreshield_##"
Varediting the icon_state of the "shield_##" sections to "coreshield_##" fixes the sprites.
It's not always the same sections, but in the standard layout the sections adjacent to the control panel seem to suffer from this more often.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/337Detective's noirglasses2016-02-07T17:32:35ZRob NelsonDetective's noirglasses*Created by: Fizbun*
Because the current detective office layout has no sunglasses, then they should spawn on the detectives pocket. The idea of it is that they function like normal HUDsunglasses, expect they filter all colour to black ...*Created by: Fizbun*
Because the current detective office layout has no sunglasses, then they should spawn on the detectives pocket. The idea of it is that they function like normal HUDsunglasses, expect they filter all colour to black and white. If it would be possible, to make the colour red to stand out while wearing noirglasses, simply to add to the atmosphere that the detective actually was in a 1950's movie.
All for muh immulshun.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/338PDA messages during lobby not deadchat2014-01-11T18:31:12ZRob NelsonPDA messages during lobby not deadchat*Created by: Fizbun*
It can be exploited, please make PDA messages only pop up in deadchat not the ready up/join game lobby.
*Created by: Fizbun*
It can be exploited, please make PDA messages only pop up in deadchat not the ready up/join game lobby.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/339steal objective issue2014-01-16T05:19:51ZRob Nelsonsteal objective issue*Created by: d3athrow*
Seems exosuit slots aren't checked meaning bay's snowflake suit pocket(s) storage for jackets and whatnot.
*Created by: d3athrow*
Seems exosuit slots aren't checked meaning bay's snowflake suit pocket(s) storage for jackets and whatnot.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/341AI Vox Announcement system2014-01-16T05:19:51ZRob NelsonAI Vox Announcement system*Created by: d3athrow*
Apparently AI's can still use it whilst dead but not ghosted.
*Created by: d3athrow*
Apparently AI's can still use it whilst dead but not ghosted.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/342New paramedic hat2014-01-03T18:26:57ZRob NelsonNew paramedic hat*Created by: ghost*
Removing it replaces it with the old one. Also maybe chuck a few in the paramedic locker.
*Created by: ghost*
Removing it replaces it with the old one. Also maybe chuck a few in the paramedic locker.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/343Borer movement2014-09-19T15:59:17ZRob NelsonBorer movement*Created by: Ephx1*
Borers should move similar to mice, moving under people or over them, instead of pushing past
*Created by: Ephx1*
Borers should move similar to mice, moving under people or over them, instead of pushing past
https://git.nexisonline.net/vgstation/vgstation13/-/issues/345[Xenobiology] Silver slimes don't produce drinks2014-08-29T18:22:16ZRob Nelson[Xenobiology] Silver slimes don't produce drinks*Created by: Dynd*
Silver slime extracts should produce a random amount of drinks upon being injected with water, but nothing happens.
You do get food when you inject them with plasma.
*Created by: Dynd*
Silver slime extracts should produce a random amount of drinks upon being injected with water, but nothing happens.
You do get food when you inject them with plasma.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/346Various Grey sprite bugs2014-01-04T21:16:01ZRob NelsonVarious Grey sprite bugs*Created by: Dynd*
There are a few bugs with Greys that make their sprites look strange or downright broken. The examples I know of are:
<ul>
<li>While smoking a cigarette it's in between the eyes</li>
<li>While smoking the detective's...*Created by: Dynd*
There are a few bugs with Greys that make their sprites look strange or downright broken. The examples I know of are:
<ul>
<li>While smoking a cigarette it's in between the eyes</li>
<li>While smoking the detective's pipe, the pipe doesn't go in the greys mouth</li>
<li>When injected with green slime extract, turning the grey into a slime human, parts of the grey head still stick out of the slime's face </li>
<li>When the face is beat up/damaged really bad it sometimes shows human features underneath</li>
<li>Any kind of glasses are positioned strangely, although this could be intentional.</li>
</ul>
https://git.nexisonline.net/vgstation/vgstation13/-/issues/347Agent cards not working properly2014-01-05T21:02:27ZRob NelsonAgent cards not working properly*Created by: Dynd*
It's not possible to rename the syndicate agent card. On the wiki it says:
> You can repeatedly forge any name and assignment on it and make it look more like a real ID, but the card will only have Maintenance Tunnel...*Created by: Dynd*
It's not possible to rename the syndicate agent card. On the wiki it says:
> You can repeatedly forge any name and assignment on it and make it look more like a real ID, but the card will only have Maintenance Tunnel and External Airlock access, so try to use it in an Identification Computer.
Yet this is not the case at the moment.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/348Submitting a story in a newscaster2014-08-29T18:17:21ZRob NelsonSubmitting a story in a newscaster*Created by: Dynd*
Quite often when writing reasonably long news-stories on the newscaster, the whole story vanishes once you click "Ok" on the pop-up window, the window closes but all your text does not get submitted into the make-up f...*Created by: Dynd*
Quite often when writing reasonably long news-stories on the newscaster, the whole story vanishes once you click "Ok" on the pop-up window, the window closes but all your text does not get submitted into the make-up form for a news feed.
This is terribly frustrating when you lose everything you just wrote.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/349Fire overlay on humans2014-08-29T18:16:23ZRob NelsonFire overlay on humans*Created by: d3athrow*
Sometimes it doesn't go away when the fire is extinguished, regenerate icons doesn't work.
*Created by: d3athrow*
Sometimes it doesn't go away when the fire is extinguished, regenerate icons doesn't work.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/350Slimetoxin that was under 1u liked to dissapear when transferred.2014-01-05T20:49:18ZRob NelsonSlimetoxin that was under 1u liked to dissapear when transferred.*Created by: Fizbun*
I noticed it happen when I tried to put slimetoxin/water mix from a small breaker to a large breaker in hand, when I finished pouring the mix in the large breaker when examined only stated that water was in, no trac...*Created by: Fizbun*
I noticed it happen when I tried to put slimetoxin/water mix from a small breaker to a large breaker in hand, when I finished pouring the mix in the large breaker when examined only stated that water was in, no trace of slimetoxin, it dissapeared.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/351Newscasters don't work on test server2014-01-05T07:48:55ZRob NelsonNewscasters don't work on test server*Created by: ghost*
Trying to do anything besides read premade feeds results in the message "you can't do that" appearing in red.
*Created by: ghost*
Trying to do anything besides read premade feeds results in the message "you can't do that" appearing in red.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/352Armed Mousetrap-Igniter Assemblies on a one-tank bomb fail to trigger when wa...2014-01-16T05:19:51ZRob NelsonArmed Mousetrap-Igniter Assemblies on a one-tank bomb fail to trigger when walked over*Created by: SarahJohnson489*
If you have VV privileges:
1. Open sandbox panel
2. spawn canister -> Toxins
3. VV, air contents, temp - 374.15
4. Spawn a tank - any, and the portable airpump/scrubber needed to empty it
5. Fill tank to 85...*Created by: SarahJohnson489*
If you have VV privileges:
1. Open sandbox panel
2. spawn canister -> Toxins
3. VV, air contents, temp - 374.15
4. Spawn a tank - any, and the portable airpump/scrubber needed to empty it
5. Fill tank to 850kPa of the 374.15K Plasma
6. Spawn Oxygen canister
7. Set canister target pressure to 851 kPa and open valve - Giving a small CO2 buffer. If you just dump to the end-total the room temp O2 cools the plasma faster than the CO2 heats it and it falls below the flashpoint
8. Close the valve, set target pressure to 941 kPa and open the valve
9. Close the valve and remove tank
10. spawn a mousetrap and igniter. Screwdriver both and attach to make the assembly
11. Screwdriver to ready and arm the assembly
12. Wield the readied assembly and click the plasma tank to attach it
13. Light your welder and click the plasma tank to bore an ignition hole into it. It's now ready to blow.
14. run back and forth over it and it fails to trigger
Pic related, It wasn't a dud
![untitled](https://f.cloud.github.com/assets/5564796/1844631/dbf825de-7540-11e3-9505-c733f15ac551.png)
If you don't have VV:
1. Empty a good 1/3 out of your plasma canister. Use two connectors, a gas pump and an empty cansiter
2. Hook it up to a heater set at 374.15. Make sure the canister says 101C at least when you unhook it.
3. Follow method 1 from step 4
We need this for passive defense against aliens and other nasties as it will be extremely effective to have the mousetraps immediate spark vs the prox-igniter assemblies delay delay
If you need to take the assembly off attack the tank with a lit welder to close the ignition hole then wrench to disconnect.
I tested it with a signaller-igniter assembly on the tank and a mousetrap-signaller assembly on the same tile and it worked fine.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/353Robotics RnD console not working properly2014-01-12T18:50:28ZRob NelsonRobotics RnD console not working properly*Created by: kkxyzzy*
If deconstructed-reconstructed (for example, disconnecting the monitor and reconnecting it with screwdriver), Robotics RnD console reverts to basic RnD console, which requires Research access to use, thus denying r...*Created by: kkxyzzy*
If deconstructed-reconstructed (for example, disconnecting the monitor and reconnecting it with screwdriver), Robotics RnD console reverts to basic RnD console, which requires Research access to use, thus denying roboticists any production.
The proposed solution is either remove Research access requirement from RnD console, or making a separate circuitboard for Robotics RnD console.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/354Ghosts interacting with the world on test server2014-01-13T21:24:45ZRob NelsonGhosts interacting with the world on test server*Created by: ghost*
Another player discovered this while playing. Some things ghosts can do:
-remove/insert lightbulbs
-hit objects with lightbulbs, but not people
-adjusting the freezer
-pressing wall mounted airlock or shutter button...*Created by: ghost*
Another player discovered this while playing. Some things ghosts can do:
-remove/insert lightbulbs
-hit objects with lightbulbs, but not people
-adjusting the freezer
-pressing wall mounted airlock or shutter buttons
-activating heaters or air conditioners
-opening zero access doors
-operating conveyor belt switches
https://git.nexisonline.net/vgstation/vgstation13/-/issues/355Using wirecutters on gift wrapping paper causes cutters to vanish2014-01-05T19:48:30ZRob NelsonUsing wirecutters on gift wrapping paper causes cutters to vanish*Created by: ghost*
*Created by: ghost*
https://git.nexisonline.net/vgstation/vgstation13/-/issues/356Exploit with picking up AI modules2014-01-05T19:08:59ZRob NelsonExploit with picking up AI modules*Created by: kkxyzzy*
The AI modules in AI Upload can be picked up through the glass/windoor by doing right-click - "pick up". This is an old exploit, it worked for 2 months since I came here.
*Created by: kkxyzzy*
The AI modules in AI Upload can be picked up through the glass/windoor by doing right-click - "pick up". This is an old exploit, it worked for 2 months since I came here.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/357cablecuffs turning into handcuffs2014-01-09T01:40:03ZRob Nelsoncablecuffs turning into handcuffs*Created by: Fizbun*
Cablecuffs can be used on orange shoes to turn into legcuffs.
When the legcuff is deconstructed you get normal handcuffs and orange shoes
*Created by: Fizbun*
Cablecuffs can be used on orange shoes to turn into legcuffs.
When the legcuff is deconstructed you get normal handcuffs and orange shoes
https://git.nexisonline.net/vgstation/vgstation13/-/issues/358Fire extingushers-chemical filling.2014-08-29T18:21:45ZRob NelsonFire extingushers-chemical filling.*Created by: CptWad*
When loading a fire extinguisher with chemicals, it loads the bottle or reagent container into the nozzle. When unwrenching it should remove the ability to load things in it.
*Created by: CptWad*
When loading a fire extinguisher with chemicals, it loads the bottle or reagent container into the nozzle. When unwrenching it should remove the ability to load things in it.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/359Polytrinic acid melts fire extinguser when loading2014-01-12T18:49:45ZRob NelsonPolytrinic acid melts fire extinguser when loading*Created by: CptWad*
Not sure if intended but when you try to load a fire extinguiser with p-acid it melts away.
*Created by: CptWad*
Not sure if intended but when you try to load a fire extinguiser with p-acid it melts away.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/360Positronic Brains can be fed food2014-01-08T20:03:18ZRob NelsonPositronic Brains can be fed food*Created by: Hykos*
Whoever's in control of the brain receives no indication of being fed, the force feeder does.
![positronic food](https://f.cloud.github.com/assets/6289895/1847949/8fdc28fc-7672-11e3-984e-2e0109e0b143.png)
*Created by: Hykos*
Whoever's in control of the brain receives no indication of being fed, the force feeder does.
![positronic food](https://f.cloud.github.com/assets/6289895/1847949/8fdc28fc-7672-11e3-984e-2e0109e0b143.png)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/361Blood not being collected as Vampire2014-01-07T10:25:52ZRob NelsonBlood not being collected as Vampire*Created by: ColonelCorgi*
When sucking blood, the game says that blood is being collected, but the counter on the HUD doesn't move at all. Furthermore, trying to use abilities tells you that you don't have enough usable blood, when you...*Created by: ColonelCorgi*
When sucking blood, the game says that blood is being collected, but the counter on the HUD doesn't move at all. Furthermore, trying to use abilities tells you that you don't have enough usable blood, when you've absorbed enough to unlock them.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/362If AI suicides or dies any other way, the laws on cyborgs slaved to it are un...2014-01-12T18:53:59ZRob NelsonIf AI suicides or dies any other way, the laws on cyborgs slaved to it are unchangeable by any means except emagging.*Created by: kkxyzzy*
Proposed solution is to unslave cyborgs, but make the laws stay the same, if AI dies.
*Created by: kkxyzzy*
Proposed solution is to unslave cyborgs, but make the laws stay the same, if AI dies.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/363DNA Block Injectors2014-01-07T07:17:30ZRob NelsonDNA Block Injectors*Created by: MrGlasses91*
HELP: (?) (PP) (VV) (SM) (JMP) (CA) : I found a bug. You can get multiple DNA block injectors if you press the BLOCK INJECTOR multiple times before selecting the block.
*Created by: MrGlasses91*
HELP: (?) (PP) (VV) (SM) (JMP) (CA) : I found a bug. You can get multiple DNA block injectors if you press the BLOCK INJECTOR multiple times before selecting the block.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/364Freezers and heaters lack a rotate option in the right-click menu2014-01-08T20:03:06ZRob NelsonFreezers and heaters lack a rotate option in the right-click menu*Created by: SarahJohnson489*
[Bug]
What it says on the tin. Makes it a nightmare to work in tight quarters.
*Created by: SarahJohnson489*
[Bug]
What it says on the tin. Makes it a nightmare to work in tight quarters.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/366Newly split slimes don't understand humans2014-09-02T16:38:06ZRob NelsonNewly split slimes don't understand humans*Created by: Ephx1*
The new slime that you become when you split doesn't seem to be able to understand humans. I've only seen this happen with slimes that split by Adult slimes taking too much damage.
*Created by: Ephx1*
The new slime that you become when you split doesn't seem to be able to understand humans. I've only seen this happen with slimes that split by Adult slimes taking too much damage.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/367Toolboxes on the reseach station in the Aux storage room destroyed on map gen2014-01-12T23:31:11ZRob NelsonToolboxes on the reseach station in the Aux storage room destroyed on map gen*Created by: SarahJohnson489*
[Bug][OHGODIT'SLOOSE]
I have no idea how or why it asplodes the two toolboxes but it's terrifying. And no, they don't show up in either emergency closet.
![toolboxes destroyed on map initialization](https:/...*Created by: SarahJohnson489*
[Bug][OHGODIT'SLOOSE]
I have no idea how or why it asplodes the two toolboxes but it's terrifying. And no, they don't show up in either emergency closet.
![toolboxes destroyed on map initialization](https://f.cloud.github.com/assets/5564796/1864518/c707a714-77f5-11e3-9be5-694f760d58e0.png)
Please squash before bluespace anomaly engulfs research station and achieves sentience.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/368Fire-safety closets on the research station are empty2014-01-14T04:20:59ZRob NelsonFire-safety closets on the research station are empty*Created by: SarahJohnson489*
[Bug]
Steps to reproduce:
Go to research station, open all the cabinets, receive nothing.
Douse self in welderfuel and self-immolate in shame
Possibly relevant but the emergency lockers have a spawnonopen...*Created by: SarahJohnson489*
[Bug]
Steps to reproduce:
Go to research station, open all the cabinets, receive nothing.
Douse self in welderfuel and self-immolate in shame
Possibly relevant but the emergency lockers have a spawnonopening var whereas the firesafety closets do not have anything actually stuffing contents in them.
Relevant code:
Utility_closets.dm line:219 - the firesafety closet code
/obj/structure/closet/hydrant //wall mounted fire closet
name = "fire-safety closet"
desc = "It's a storage unit for fire-fighting supplies."
icon_state = "hydrant"
icon_closed = "hydrant"
icon_opened = "hydrant_open"
anchored = 1
density = 0
wall_mounted = 1
Walllocker.dm for comparison with the emergency wallocker
https://git.nexisonline.net/vgstation/vgstation13/-/issues/369No beaker of Volatile reagent in the research station on the table with the o...2014-09-19T16:21:14ZRob NelsonNo beaker of Volatile reagent in the research station on the table with the others.*Created by: SarahJohnson489*
[Tweak][Enhancement]
Welder fuel is great for helping with the sustained heat trigger but the pile needs a volatile. On the table in the anomalous materials lab you have all of the physical effect reagents ...*Created by: SarahJohnson489*
[Tweak][Enhancement]
Welder fuel is great for helping with the sustained heat trigger but the pile needs a volatile. On the table in the anomalous materials lab you have all of the physical effect reagents except volatile
water - trigger water
toxin - trigger toxin
sacid - trigger acid
Nothing - Trigger volatile
```
else if(W.reagents.has_reagent("plasma", 1) || W.reagents.has_reagent("thermite", 1))
if(my_effect.trigger == TRIGGER_VOLATILE)
my_effect.ToggleActivate()
```
Seeing as the point clearly is to bypass the need for spoilers in artifact testing it would be easy and make sense to add a beaker of either.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/370Gas sensor on the vox trading station possibly borked2014-09-02T16:41:07ZRob NelsonGas sensor on the vox trading station possibly borked*Created by: SarahJohnson489*
[Bug]
Pretty sure it's just a missing ID match on the two.
![no gas sensor](https://f.cloud.github.com/assets/5564796/1864592/b4707e76-77f7-11e3-8b3a-f42a89f4a190.png)
*Created by: SarahJohnson489*
[Bug]
Pretty sure it's just a missing ID match on the two.
![no gas sensor](https://f.cloud.github.com/assets/5564796/1864592/b4707e76-77f7-11e3-8b3a-f42a89f4a190.png)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/372Autodrobe access weirdness2014-01-09T07:47:16ZRob NelsonAutodrobe access weirdness*Created by: ghost*
Using a full access card gave me "access denied" when selecting a costume. Did some testing.
Works
-Clown ID
-Mime ID
-ID with only theater access
Doesn't work
-Captain's spare ID
-Homemade captain's ID
*Created by: ghost*
Using a full access card gave me "access denied" when selecting a costume. Did some testing.
Works
-Clown ID
-Mime ID
-ID with only theater access
Doesn't work
-Captain's spare ID
-Homemade captain's ID
https://git.nexisonline.net/vgstation/vgstation13/-/issues/374Every emergency closet has vox gear2014-01-08T18:04:10ZRob NelsonEvery emergency closet has vox gear*Created by: Dynd*
Since recently every blue emergency closet on the main station seems to have Vox gear inside of it.
This is on the test server.
*Created by: Dynd*
Since recently every blue emergency closet on the main station seems to have Vox gear inside of it.
This is on the test server.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/376Persisting photo bugs2014-10-19T14:16:24ZRob NelsonPersisting photo bugs*Created by: Dynd*
###### A lot of photo related-stuff has already been fixed but after a lot of testing I found some remaining things wrong with photo's.
---
<ul>
<li>Doors do not appear on photos</li>
<li>A lot of various wall hangi...*Created by: Dynd*
###### A lot of photo related-stuff has already been fixed but after a lot of testing I found some remaining things wrong with photo's.
---
<ul>
<li>Doors do not appear on photos</li>
<li>A lot of various wall hangings do not appear</li>
<li>Tinted windows do not appear</li>
<li>Severed bodyparts appear upright, <em>so do people lying down</em></li>
<li>Opened crates do not appear</li>
<li>Ian does not appear when killed</li>
<li>Cloning console does not appear</li>
<li>Operating console does not appear</li>
<li>Robotics Operating console and table do not appear</li>
<li>Particle Acceleration console does not appear</li>
<li>Certain tiles, like in the kitchen and head offices, appear black</li>
<li>Sometimes footsteps from a liquid (vomit, blood) appear black</li>
<li>You can't make any pictures when it's pitch black</li>
</ul>
If possible, I would also make the suggestion to add a visible non-blinding flash that lights the room for a second. Would be pretty cool. Possibly an antag Journalist could even emag the camera to make the flash blinding.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/377Fire extinguishers have no range checks for dumping2014-01-09T22:19:55ZRob NelsonFire extinguishers have no range checks for dumping*Created by: ghost*
Unwrench then click any visible tile to spill the contents from afar
*Created by: ghost*
Unwrench then click any visible tile to spill the contents from afar
https://git.nexisonline.net/vgstation/vgstation13/-/issues/379Can't refill fire extinguishers2014-01-09T22:31:55ZRob NelsonCan't refill fire extinguishers*Created by: ghost*
Test server. Can no longer refill extinguishers at with the fill cap either normal or unwrenched.
*Created by: ghost*
Test server. Can no longer refill extinguishers at with the fill cap either normal or unwrenched.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/380Trying to equip insulated gloves while wearing gloves will put it in your pocket2014-01-12T18:50:53ZRob NelsonTrying to equip insulated gloves while wearing gloves will put it in your pocket*Created by: nyanpasu*
Using the hotkeys to equip gloves while already wearing gloves will cause it to end up in your pocket instead.
*Created by: nyanpasu*
Using the hotkeys to equip gloves while already wearing gloves will cause it to end up in your pocket instead.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/381Poster duping2014-01-11T18:31:15ZRob NelsonPoster duping*Created by: ghost*
Using wirecutters on a poster on the main server spawns a rolled up version at your feet while the poster remains on the wall no matter how many times you snip it.
Putting up one of the duplicates will cause the ori...*Created by: ghost*
Using wirecutters on a poster on the main server spawns a rolled up version at your feet while the poster remains on the wall no matter how many times you snip it.
Putting up one of the duplicates will cause the original to disappear; only one poster can be up at any given time.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/382Bombs inside fridges2014-01-11T18:42:39ZRob NelsonBombs inside fridges*Created by: ghost*
When a bomb is detonated inside a fridge on the test server, the bomb, fridge, and anything else inside will remain intact while there's still a normal explosion around it. Afterwards the bomb is still miraculously n...*Created by: ghost*
When a bomb is detonated inside a fridge on the test server, the bomb, fridge, and anything else inside will remain intact while there's still a normal explosion around it. Afterwards the bomb is still miraculously not destroyed with only the oxygen tank missing.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/383C4 on fridges2014-01-11T18:53:49ZRob NelsonC4 on fridges*Created by: ghost*
C4 placed on a fridge with a person inside will completely delete the person without a single trace of blood. Tested twice.
*Created by: ghost*
C4 placed on a fridge with a person inside will completely delete the person without a single trace of blood. Tested twice.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/384False fridge welding2014-01-11T18:46:28ZRob NelsonFalse fridge welding*Created by: ghost*
Using a welding tool on a fridge will give the typical message/noise/eyeburning but not actually do anything.
*Created by: ghost*
Using a welding tool on a fridge will give the typical message/noise/eyeburning but not actually do anything.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/385Possible incomplete lasttouched log on canisterbombs2014-12-08T19:35:53ZRob NelsonPossible incomplete lasttouched log on canisterbombs*Created by: SarahJohnson489*
[bug]
Had a pull on a canisterbomb in a cult round, because fukken cult mang, on the shuttle with us on the way to centcomm. Some chucklefuck thought they'd be cute and set it off. Admin response showed me ...*Created by: SarahJohnson489*
[bug]
Had a pull on a canisterbomb in a cult round, because fukken cult mang, on the shuttle with us on the way to centcomm. Some chucklefuck thought they'd be cute and set it off. Admin response showed me as lasttouched when it wasn't me that set it off. Presumably because of the Pull?
![possible canisterbomb log error](https://f.cloud.github.com/assets/5564796/1881922/1e10ba18-796e-11e3-9c6d-cc2073b185b0.png)
Possible steps to reproduce?
Have one mob with a primed canisterbomb with pull active
Have another mob open the valve rending everything to ded
Add a LastOpenedValve var for log?
Maybe a opened valve adminlog message if it creates an explosion?
Forgot the guide sorry chaps. In general:
> > 57374662
> > Get a Canister of hotmix. plasma lets you use more plasma/oxygen in the tank. I generally go
> > <=4000C CO2 - 150 stock plasma 300 stock O2
> > 4000C CO2 - 200 stock plasma 400 stock O2
> > 7000C CO2 or >6000C Plasma- 300 stock plasma 600 stock O2
> > Put the tank in the canister, set target pressure to max, make sure your bombsuit is on open the valve and let the explosions caress you
tl;dr:
- Roundstart
- Get tools+multitool and hack the air alarm in toxins and pulse wires until you find the ID lock. Turn off vent #2 and if the scubber is siphoninbg either hop over to scrubber to fix or mash activate panic syphon twice.
- mix a can 1 plasma 2 oxy on the 3-connector hookkup
- Open the inner airlock on the burnchamber. Set the fuelmix flow in to 4500kPa. Set the gas extractor to 4500kPa
- Close the airlock door
- Drag a fuel canister down and wrench to connect. Open the manual valve so it can start to fill the burnchamber
- When the plasma sprite shows in the burnchamber hit the ignite button
- Drag a canister of room temp plasma and room temp oxygen if you haven't already into toxins
- Put an oxygen tank in the portable air pump, set target pressure to max, and turn it on. After about 2-3 seconds turn it off
- Keep an eye on your fuelmix canister. Once the red light is blinking it's at <10kPa and you need to swap in a second
- Once the second is empty let it burn for about 30-60 seconds then re-hack the air alarm and turn vent #2 back on
- Wrench and empty canister to the connector and open the manual valve
- Since you're probably using a CO2 hotmix setup instead of a double thermal plate plasma hookup use 150-200 stock plasma and 300-400 stock oxygen in the emptied oxygen tank. Since your CO2 is at 8000C both should work anyway but if you ever turn the vavle and the tank neither blows up or ruptures without exploding you need to reduce your contents so it can get hotter or more shit that can burn
- Set target pressure on the canister bomb to max
- Drag to testing area
- Put tank in to prime it
## \- Open valve and Embrace Toxihalla
https://git.nexisonline.net/vgstation/vgstation13/-/issues/386PDA messages show to non-joined or Obs. Muh IC in OOC2014-01-09T20:50:24ZRob NelsonPDA messages show to non-joined or Obs. Muh IC in OOC*Created by: SarahJohnson489*
[Bug]
PDA messages show even before you join/Observe
![pda muh ic in ooc](https://f.cloud.github.com/assets/5564796/1881960/e1d179a6-796e-11e3-80c3-7a7aeecee072.png)
*Created by: SarahJohnson489*
[Bug]
PDA messages show even before you join/Observe
![pda muh ic in ooc](https://f.cloud.github.com/assets/5564796/1881960/e1d179a6-796e-11e3-80c3-7a7aeecee072.png)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/387Meat spikes and IV drips no longer constructable with a metal sheet. IV drips...2014-01-16T05:19:51ZRob NelsonMeat spikes and IV drips no longer constructable with a metal sheet. IV drips not deconstructable.*Created by: SarahJohnson489*
new/datum/stack_recipe("iv drip", /obj/machinery/iv_drip, 2, time = 25, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("meat spike", /obj/structure/kitc...*Created by: SarahJohnson489*
new/datum/stack_recipe("iv drip", /obj/machinery/iv_drip, 2, time = 25, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("meat spike", /obj/structure/kitchenspike, 2, time = 25, one_per_turf = 1, on_floor = 1), \
Were removed in:
https://github.com/d3athrow/vgstation13/commit/8e9285f4781cbab71d563b0d252b633afb5badbf#diff-4ec5a6d8b25e1125fc4adec16395c0aa
And IV Drips need to be wrenchable to decon like meat spikes/chairs/tables and the other lot. Some chucklefuck thought he'd be cute and IV'd the station once.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/388C4 timing issue on test server2014-01-11T18:58:14ZRob NelsonC4 timing issue on test server*Created by: ghost*
If you set the c4's timer to anything less than 60000 it will automatically round up to 60000.
*Created by: ghost*
If you set the c4's timer to anything less than 60000 it will automatically round up to 60000.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/389H/E Pipes - Junction and Bent2014-01-13T22:50:46ZRob NelsonH/E Pipes - Junction and Bent*Created by: eswordthecat*
http://tinypic.com/r/59x4rc/5
Create a pipe layout like the above screenshot, wrench the regular pipes but not the heat exchange pipes.
http://tinypic.com/r/jihkpc/5
Wrench the pipes inside the red rectangl...*Created by: eswordthecat*
http://tinypic.com/r/59x4rc/5
Create a pipe layout like the above screenshot, wrench the regular pipes but not the heat exchange pipes.
http://tinypic.com/r/jihkpc/5
Wrench the pipes inside the red rectangle by following the sequence indicated by blue arrow.
You can see the junction pipe that we lay earlier is not attached but the new spawn pipes (spawned by wrenching) is attached.
http://tinypic.com/r/35bdp9v/5
Again wrench the pipes inside the red rectangle and follow the sequence indicated by the blue arrow
A bent H/E pipe is spawn at the first but on the second the issue does not occur.
http://tinypic.com/r/33zckrr/5
Now redo the pipe layout shown by the first screenshot image, then wrench the pipes inside the red rectangle following the blue arrow sequence.
As you can see all new pipes has been spawn except for the last one.
It appears that if you finish the pipe installation the gas flows okay even though the junction pipes does not match the layout.
Thank you and have a good day coders!
https://git.nexisonline.net/vgstation/vgstation13/-/issues/390Building rglass do longer stacks them2014-01-11T21:24:19ZRob NelsonBuilding rglass do longer stacks them*Created by: nyanpasu*
Steps to reproduce:
1) Get rods
2) Get regular glass
3) ??
4) Repeat.
Reinforced glass spawns as separate items. This wasn't the case a few builds ago, where the usual behavior being that rglass automatically sta...*Created by: nyanpasu*
Steps to reproduce:
1) Get rods
2) Get regular glass
3) ??
4) Repeat.
Reinforced glass spawns as separate items. This wasn't the case a few builds ago, where the usual behavior being that rglass automatically stacks up. This is annoying for MoMMI's ( So fix fast, nexis ) and engineers who actually repair windows en masse.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/393Admin healing verb non-functional on cyborgs2014-10-31T10:48:46ZRob NelsonAdmin healing verb non-functional on cyborgs*Created by: Aurx*
Steps to reproduce:
1 Be cyborg
2 Get beaten to death
3 Use rejuv on yourself
4 WOW, IT'S FUCKING NOTHING
*Created by: Aurx*
Steps to reproduce:
1 Be cyborg
2 Get beaten to death
3 Use rejuv on yourself
4 WOW, IT'S FUCKING NOTHING
https://git.nexisonline.net/vgstation/vgstation13/-/issues/394APC in telecomms can't be seen or accessed by the AI2014-01-12T18:48:29ZRob NelsonAPC in telecomms can't be seen or accessed by the AI*Created by: nyanpasu*
Northeast of the main server room. The APC there cannot be seen and hence access by an AI.
*Created by: nyanpasu*
Northeast of the main server room. The APC there cannot be seen and hence access by an AI.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/395Cut down posters can't be placed2014-01-11T22:06:45ZRob NelsonCut down posters can't be placed*Created by: ghost*
Test server. Cutting down a poster with wirecutters and trying to place it elsewhere does not work. Nothing happens when you click a wall with the poster in hand. Possibly related to this fix https://github.com/d3ath...*Created by: ghost*
Test server. Cutting down a poster with wirecutters and trying to place it elsewhere does not work. Nothing happens when you click a wall with the poster in hand. Possibly related to this fix https://github.com/d3athrow/vgstation13/issues/381
https://git.nexisonline.net/vgstation/vgstation13/-/issues/396Ghostwelds on fridges2014-01-11T22:05:14ZRob NelsonGhostwelds on fridges*Created by: ghost*
Weld fridge and then unweld. The fridge will keep the welded shut icon regardless of whether it's open or closed. Does not apply to secure lockers.
![untitled](https://f.cloud.github.com/assets/4674335/1894571/dcfad3...*Created by: ghost*
Weld fridge and then unweld. The fridge will keep the welded shut icon regardless of whether it's open or closed. Does not apply to secure lockers.
![untitled](https://f.cloud.github.com/assets/4674335/1894571/dcfad3b8-7af0-11e3-9fb5-2e020dc6d433.png)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/397PDA messages in the lobby2014-01-11T23:11:04ZRob NelsonPDA messages in the lobby*Created by: CptWad*
![bad](https://f.cloud.github.com/assets/3959840/1894860/be523386-7b02-11e3-8cd1-d61d0055f8b0.png)
Picture is enough explanation.
*Created by: CptWad*
![bad](https://f.cloud.github.com/assets/3959840/1894860/be523386-7b02-11e3-8cd1-d61d0055f8b0.png)
Picture is enough explanation.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/399Wasn't me2014-01-12T18:48:02ZRob NelsonWasn't me*Created by: ghost*
![vox](https://f.cloud.github.com/assets/4674335/1896405/97bb5f46-7b9c-11e3-8ab2-9671e2cf313f.png)
https://github.com/d3athrow/vgstation13/pull/373
*Created by: ghost*
![vox](https://f.cloud.github.com/assets/4674335/1896405/97bb5f46-7b9c-11e3-8ab2-9671e2cf313f.png)
https://github.com/d3athrow/vgstation13/pull/373
https://git.nexisonline.net/vgstation/vgstation13/-/issues/400People aren't dying upon decapitation2014-10-27T01:35:19ZRob NelsonPeople aren't dying upon decapitation*Created by: ghost*
![untitled](https://f.cloud.github.com/assets/4674335/1896410/6620e608-7b9d-11e3-9c2b-b31530628205.png)
0. Test server
1. Put braindead on a table
2. Saw their head until it flies off
3. Debrain
4. Notice they starte...*Created by: ghost*
![untitled](https://f.cloud.github.com/assets/4674335/1896410/6620e608-7b9d-11e3-9c2b-b31530628205.png)
0. Test server
1. Put braindead on a table
2. Saw their head until it flies off
3. Debrain
4. Notice they started gasping
5. Eventually they die like normal
And so I decided to test further!
![2](https://f.cloud.github.com/assets/4674335/1896454/4fd9054e-7ba0-11e3-8a1e-5a5ff346c18a.png)
This time I gave the target cryo, which got them out of crit but their health peaked at 84 for some reason.
It was at this point that this issue ceased to be a bug report and became a feature request: when a person is decapitated they should die after a few seconds OR be able to say a very short message such as "John Smith gurgles, "With my last breath I curs..." before trailing off" and instantly dying like crit whispers.
Edit: My test subject died on me while typing this up. It seems you do need your head to survive!
https://git.nexisonline.net/vgstation/vgstation13/-/issues/401Cloning console computer doesn't have proper powered down icon2014-01-14T23:22:48ZRob NelsonCloning console computer doesn't have proper powered down icon*Created by: ghost*
![untitled](https://f.cloud.github.com/assets/4674335/1896549/db10972a-7ba6-11e3-93e1-4053593f03ec.png)
*Created by: ghost*
![untitled](https://f.cloud.github.com/assets/4674335/1896549/db10972a-7ba6-11e3-93e1-4053593f03ec.png)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/402Catwalks are dark2014-01-16T05:19:51ZRob NelsonCatwalks are dark*Created by: ghost*
![untitled](https://f.cloud.github.com/assets/4674335/1901526/5f5c7e86-7c65-11e3-9f7b-c6532af9ecdd.png)
Catwalks are completely black when placed inside the station, except when standing directly on top of them
*Created by: ghost*
![untitled](https://f.cloud.github.com/assets/4674335/1901526/5f5c7e86-7c65-11e3-9f7b-c6532af9ecdd.png)
Catwalks are completely black when placed inside the station, except when standing directly on top of them
https://git.nexisonline.net/vgstation/vgstation13/-/issues/403Catwalks hold atmosphere2015-02-16T02:11:14ZRob NelsonCatwalks hold atmosphere*Created by: ghost*
They probably shouldn't considering that you can see space through them
*Created by: ghost*
They probably shouldn't considering that you can see space through them
https://git.nexisonline.net/vgstation/vgstation13/-/issues/404Building catwalks with 1 rod2014-01-13T21:17:54ZRob NelsonBuilding catwalks with 1 rod*Created by: ghost*
You can build them with a single rod.
"There are 1 metal rod in the stack.
You don't have enough rods to do that.
You begin to build a catwalk.
You build a catwalk!"
*Created by: ghost*
You can build them with a single rod.
"There are 1 metal rod in the stack.
You don't have enough rods to do that.
You begin to build a catwalk.
You build a catwalk!"
https://git.nexisonline.net/vgstation/vgstation13/-/issues/405Ghost interaction doesn't work2014-01-14T23:24:56ZRob NelsonGhost interaction doesn't work*Created by: ghost*
Or it was disabled. Still in the changelog though.
Can't view any computers as a ghost.
*Created by: ghost*
Or it was disabled. Still in the changelog though.
Can't view any computers as a ghost.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/409Genetics: Updating powers/disabilities2014-01-15T18:04:39ZRob NelsonGenetics: Updating powers/disabilities*Created by: CptWad*
It appears that when you change your genes it only displays the specific change that injection. It wont display any past powers and such. Making it difficult to clean SE's.
*Created by: CptWad*
It appears that when you change your genes it only displays the specific change that injection. It wont display any past powers and such. Making it difficult to clean SE's.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/411Firelocks should open like airlocks ( Enchancement )2014-01-16T04:23:42ZRob NelsonFirelocks should open like airlocks ( Enchancement )*Created by: nyanpasu*
Have firelocks open when you walk into them.
*Created by: nyanpasu*
Have firelocks open when you walk into them.