vgstation13 issueshttps://git.nexisonline.net/vgstation/vgstation13/-/issues2016-08-29T23:16:39Zhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/7628Cyborg Health Status on HUD while human2016-08-29T23:16:39ZRob NelsonCyborg Health Status on HUD while human*Created by: LordMyroc*
![north frontier eta 2016-01-09 172424](https://cloud.githubusercontent.com/assets/16625342/12217201/98afec9c-b6f9-11e5-96b4-0f6044731e91.png)
I have no idea how this happened, all I did was do some accidental we...*Created by: LordMyroc*
![north frontier eta 2016-01-09 172424](https://cloud.githubusercontent.com/assets/16625342/12217201/98afec9c-b6f9-11e5-96b4-0f6044731e91.png)
I have no idea how this happened, all I did was do some accidental welding without welder protection. It stayed there for the rest of the round.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/7624Minimize casualties objective always is successful. Even if the traitor relea...2016-01-10T00:59:57ZRob NelsonMinimize casualties objective always is successful. Even if the traitor releases plasma and runs down the hall with the cap laser killing people*Created by: D3athrow-Issues*
(WEB REPORT BY: cptwad REMOTE: 158.69.55.2:7777)
> Revision (Should be above if you're viewing this from ingame!)
> 91c351200027f8bb0bca28fc5872a115223d88d4
>
> General description of the issue
> I just ...*Created by: D3athrow-Issues*
(WEB REPORT BY: cptwad REMOTE: 158.69.55.2:7777)
> Revision (Should be above if you're viewing this from ingame!)
> 91c351200027f8bb0bca28fc5872a115223d88d4
>
> General description of the issue
> I just watched someone plasmaflood and then go about killing what crew was left with the caplaser
>
> What you expected to happen
> The traitor to fail his minimize casualties
>
> What actually happened
> Greentexted. Shitposted about how he "Doesnt care" about objectives
>
> Steps to reproduce if possible
https://git.nexisonline.net/vgstation/vgstation13/-/issues/7616Air alarms don't update UI after buttonpress when setting scrubbers etc.2016-04-23T15:49:24ZRob NelsonAir alarms don't update UI after buttonpress when setting scrubbers etc.*Created by: 9600bauds*
This is even though their Topic() returns 1.
*Created by: 9600bauds*
This is even though their Topic() returns 1.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/7600Deff SME Needs modification2016-08-29T23:16:39ZRob NelsonDeff SME Needs modification*Created by: D3athrow-Issues*
(WEB REPORT BY: tifora REMOTE: 158.69.55.2:7777)
> Revision (Should be above if you're viewing this from ingame!)
> 691b1769f6aa95756ea24d3f02656894a167333a
Deff's SME set up is designed to fail and needs...*Created by: D3athrow-Issues*
(WEB REPORT BY: tifora REMOTE: 158.69.55.2:7777)
> Revision (Should be above if you're viewing this from ingame!)
> 691b1769f6aa95756ea24d3f02656894a167333a
Deff's SME set up is designed to fail and needs to be changed. The gas filters need to be either removed or altered since the moment the canisters reach 4500kpa the entire cooling loop shuts down. The coolant out is dangerous as hell since hot oxygen and plasma is pumped into a tiny section of pipe which upon reaching 500 degrees auto ignites and clogs the loop with co2.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/7554Kitchien broken on crew monitoring screen2016-02-05T05:42:14ZRob NelsonKitchien broken on crew monitoring screen*Created by: D3athrow-Issues*
(WEB REPORT BY: manfreed REMOTE: 158.69.55.2:7777)
> Revision (Should be above if you're viewing this from ingame!)
>
> General description of the issue
> When using the crwe monitoring computer the kitch...*Created by: D3athrow-Issues*
(WEB REPORT BY: manfreed REMOTE: 158.69.55.2:7777)
> Revision (Should be above if you're viewing this from ingame!)
>
> General description of the issue
> When using the crwe monitoring computer the kitchien looks like a massive breach
>
> What you expected to happen
> I want to see the actual kitchien
>
> What actually happened
> I see a hole
>
> Steps to reproduce if possible
> -Use the crew monitoring computer
> -look for the kitchien
https://git.nexisonline.net/vgstation/vgstation13/-/issues/7546Near Permanent Cable Cuff Display2016-08-29T23:16:39ZRob NelsonNear Permanent Cable Cuff Display*Created by: D3athrow-Issues*
(WEB REPORT BY: chucklemonger REMOTE: 158.69.55.2:7777)
> Revision (Should be above if you're viewing this from ingame!)
> 41e991eaa0e56634735e5e42558bcb6947fde812
>
> General description of the issue
> ...*Created by: D3athrow-Issues*
(WEB REPORT BY: chucklemonger REMOTE: 158.69.55.2:7777)
> Revision (Should be above if you're viewing this from ingame!)
> 41e991eaa0e56634735e5e42558bcb6947fde812
>
> General description of the issue
> After escaping from cable cuffs using Resist, the icon would stay there for a very long time. The hand would still be usable, however. For the purposes of reproduction, there had already been two failed Resist attempts.
>
> What you expected to happen
>
> What actually happened
>
> Steps to reproduce if possible
https://git.nexisonline.net/vgstation/vgstation13/-/issues/7458Module switching as borg leaves old hud on top of new hud2016-08-29T23:16:39ZRob NelsonModule switching as borg leaves old hud on top of new hud*Created by: D3athrow-Issues*
(WEB REPORT BY: apelsinsaft REMOTE: 158.69.55.2:7777)
> Revision
> d1c6f45702c0a3b6984466fdce3b5aa0d8f5bea9
>
> General description of the issue
> Was switched from janiborg to engiborg while the janibor...*Created by: D3athrow-Issues*
(WEB REPORT BY: apelsinsaft REMOTE: 158.69.55.2:7777)
> Revision
> d1c6f45702c0a3b6984466fdce3b5aa0d8f5bea9
>
> General description of the issue
> Was switched from janiborg to engiborg while the janiborg module menu was open, got stuck with the janiborg hud element on top of the engiborg hud with no way of removing it.
>
> What you expected to happen
> no janiborg hud, yes engiborg hud
>
> What actually happened
> got both
>
> Steps to reproduce if possible
> be janiborg(not sure if this applies to other classes), have module hud open, get switched to engiborg(again not sure if this applies), hud now contains janiborg module select on top of engiborg hud
https://git.nexisonline.net/vgstation/vgstation13/-/issues/7410CCTV camera monitor not working2016-08-29T23:16:38ZRob NelsonCCTV camera monitor not working*Created by: D3athrow-Issues*
(WEB REPORT BY: radio86 REMOTE: 158.69.55.2:7777)
> Revision (Should be above if you're viewing this from ingame!)
Monitor in taxystation brig is not showing any monitor
> What you expected to happen
> F...*Created by: D3athrow-Issues*
(WEB REPORT BY: radio86 REMOTE: 158.69.55.2:7777)
> Revision (Should be above if you're viewing this from ingame!)
Monitor in taxystation brig is not showing any monitor
> What you expected to happen
> Fix the monitor so we can se CCTV from security
>
> What actually happened
>
> Steps to reproduce if possible
https://git.nexisonline.net/vgstation/vgstation13/-/issues/7398Slimes get hit by fire extinguisher through the sliding door on taxi2016-08-29T23:16:38ZRob NelsonSlimes get hit by fire extinguisher through the sliding door on taxi*Created by: D3athrow-Issues*
(WEB REPORT BY: ch0c0latem00se REMOTE: 158.69.55.2:7777)
on taxi, if you bring a slime into the 1x2 doorway where you enter the chamber, and there is a slime right outside the door, they will also get hit b...*Created by: D3athrow-Issues*
(WEB REPORT BY: ch0c0latem00se REMOTE: 158.69.55.2:7777)
on taxi, if you bring a slime into the 1x2 doorway where you enter the chamber, and there is a slime right outside the door, they will also get hit by the fire extinguisher. Killed a couple slimes on accident, pretty annoying.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/7377Fat wizards can't fit into robes2016-12-16T02:58:13ZRob NelsonFat wizards can't fit into robes*Created by: D3athrow-Issues*
(WEB REPORT BY: yred REMOTE: 158.69.55.2:7777)
> Revision d30cbc334c114203f71bb30d0434beb005e2a932
>
> What you expected to happen
> A fat wizard would fit into the blue wizard robes.
>
> What actually h...*Created by: D3athrow-Issues*
(WEB REPORT BY: yred REMOTE: 158.69.55.2:7777)
> Revision d30cbc334c114203f71bb30d0434beb005e2a932
>
> What you expected to happen
> A fat wizard would fit into the blue wizard robes.
>
> What actually happened
> They did not.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/7356[OH GOD IT'S LOOSE] Bear Traps don't work on bears.2016-01-26T01:34:32ZRob Nelson[OH GOD IT'S LOOSE] Bear Traps don't work on bears.*Created by: DrCelt*
*Created by: DrCelt*
https://git.nexisonline.net/vgstation/vgstation13/-/issues/7303SAW sounds like a nerf gun2016-04-23T20:40:54ZRob NelsonSAW sounds like a nerf gun*Created by: 9600bauds*
seriously
*Created by: 9600bauds*
seriously
https://git.nexisonline.net/vgstation/vgstation13/-/issues/7192Polyacid in spray/smoke causes brute damage rather than burn, which breaks bo...2016-01-26T00:37:01ZRob NelsonPolyacid in spray/smoke causes brute damage rather than burn, which breaks bones and shit, but instead does very mild toxin damage when injected (???)*Created by: 9600bauds*
Not to mention it will make you bleed your fucking dick off.
*Created by: 9600bauds*
Not to mention it will make you bleed your fucking dick off.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/7124Poly translates everything into Sol Common2016-08-29T23:16:37ZRob NelsonPoly translates everything into Sol Common*Created by: Exxion*
POSSIBLE SOLUTIONS:
1. (Easy) Come up with an explanation as to why Poly can do this and put it somewhere. Change nothing about Poly's behavior.
2. (Medium) Just make Poly not repeat things spoken in languages other...*Created by: Exxion*
POSSIBLE SOLUTIONS:
1. (Easy) Come up with an explanation as to why Poly can do this and put it somewhere. Change nothing about Poly's behavior.
2. (Medium) Just make Poly not repeat things spoken in languages other than Sol Common.
3. (Hard) Fix it
https://git.nexisonline.net/vgstation/vgstation13/-/issues/6994Spur and Polar Star can be bruteforced really fast2017-01-08T01:37:35ZRob NelsonSpur and Polar Star can be bruteforced really fast*Created by: ghost*
Surround yourself with rocks containing artifacts/dig sites, spam your excavation strength 1 duster on all surrounding rocks until you get spur/polar star.
It shouldn't be this easy to get an auto recharging combat ...*Created by: ghost*
Surround yourself with rocks containing artifacts/dig sites, spam your excavation strength 1 duster on all surrounding rocks until you get spur/polar star.
It shouldn't be this easy to get an auto recharging combat shotgun.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/6962BOXES DON'T FIT INTO BAGS2016-05-26T19:26:49ZRob NelsonBOXES DON'T FIT INTO BAGS*Created by: D3athrow-Issues*
(WEB REPORT BY: clugehead REMOTE: 158.69.55.2:7777)
> Revision (Should be above if you're viewing this from ingame!)
> Same as above
>
> General description of the issue
> You start with a box of internal...*Created by: D3athrow-Issues*
(WEB REPORT BY: clugehead REMOTE: 158.69.55.2:7777)
> Revision (Should be above if you're viewing this from ingame!)
> Same as above
>
> General description of the issue
> You start with a box of internals in your plastic bag if your job spawns with one (assistant) but the box doesn't actually fit into the bag
>
> What you expected to happen
> I expect the box to fit into the bag it starts in
>
> What actually happened
> It don't.
>
> Steps to reproduce if possible
> Start as assistant, take a box out of your bag, and try to put it in.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/6931Plasmaman's sprite has a head, when they're beheaded2016-08-29T23:16:35ZRob NelsonPlasmaman's sprite has a head, when they're beheaded*Created by: D3athrow-Issues*
(WEB REPORT BY: zealotron REMOTE: 158.69.55.2:7777)
> Revision (Should be above if you're viewing this from ingame!)
> 82fae97d2167d57f1dc35477edb97570d84e7df3
> Plasmaman need an updated - headless - spr...*Created by: D3athrow-Issues*
(WEB REPORT BY: zealotron REMOTE: 158.69.55.2:7777)
> Revision (Should be above if you're viewing this from ingame!)
> 82fae97d2167d57f1dc35477edb97570d84e7df3
> Plasmaman need an updated - headless - sprite
>
> Steps to reproduce if possible
> be a plasmaman and get beheaded see your sprite still has a head
https://git.nexisonline.net/vgstation/vgstation13/-/issues/6920Changelings get disability on transform2015-12-09T12:10:44ZRob NelsonChangelings get disability on transform*Created by: ghost*
Transform seems to cause disabilities even when your victim didn't have any.
*Created by: ghost*
Transform seems to cause disabilities even when your victim didn't have any.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/6865Ghost MedicHUD does not work correctly if you are zoomed out.2016-08-29T23:16:35ZRob NelsonGhost MedicHUD does not work correctly if you are zoomed out.*Created by: PJB3005*
It only works in the default view range, it appears.
*Created by: PJB3005*
It only works in the default view range, it appears.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/6823The HTML interface module needs work.2015-12-01T23:07:00ZRob NelsonThe HTML interface module needs work.*Created by: PJB3005*
It's simple, the fucking thing needs work, a lot of it.
**Here's a couple issues:**
- Code is a fucking mess, `getClient()` **AND** `_getClient()`, really?
- While it's (much) better than NanoUI, the more advanced...*Created by: PJB3005*
It's simple, the fucking thing needs work, a lot of it.
**Here's a couple issues:**
- Code is a fucking mess, `getClient()` **AND** `_getClient()`, really?
- While it's (much) better than NanoUI, the more advanced the UI gets, the more hacky it gets, take for example the power monitor chart, first we'll get a ton of copy pasted code for every UI that needs a chart further down the line, not to mention issues like the chart updating _while you're not able to use the computer._
- It's still not at the NanoUI level in terms of how good it looks, certain UI elements / their styling requires hacks.
- It's not very easy to work with.
- Even with all the above a fucking toggle switch is hacky.
### So here's my proposal!
So, we keep the base functions, however, we add a new "widget" system.
Take the following code:
``` DM
var/const/dat = {"
<div class="item">
<div class="itemLabel">Input: </div>
<div class="itemContent">
<span id="inputtoggles">
<a href="?src=\ref[interface];power=1">Enable</a> <a href="?src=\ref[interface];power=0" class="linkDanger">Disable</a>
</span>
</div>
</div>
"}
```
As you can see, there's a span containing _both_ of the buttons, for the sake of making the button not a fucking pain to update.
With widgets<sup>tm</sup>:
``` DM
var/const/dat = {"
<div class="item">
<div class="itemLabel">Input: </div>
<div class="itemContent">
[interface.new_widget(/datum/html_widget/toggle, "powerToggle" list("Enable", "Disable", "powerOn", "powerOff"))]
</div>
</div>
"}
```
This treats it much more like [every modern interface system like GTK, Qt, WPF, Winforms], to be MUCH more consistent, and easier to do.
These widgets would, of course, very easily be controllable, style depending on the UI they're in, ...
And then shit like walking away will make them change style like NanoUI...