vgstation13 issueshttps://git.nexisonline.net/vgstation/vgstation13/-/issues2016-08-29T23:18:01Zhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/5754H/E pipes exchange 1/4th of the ENTIRE PIPELINE's mols of gas2016-08-29T23:18:01ZRob NelsonH/E pipes exchange 1/4th of the ENTIRE PIPELINE's mols of gas*Created by: clusterfack*
I haven't really done the math on whether that makes them better or worse or the same. But I find it very unlikely that it's intentional.
*Created by: clusterfack*
I haven't really done the math on whether that makes them better or worse or the same. But I find it very unlikely that it's intentional.
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/5731(WEB REPORT BY: nmsct699 REMOTE: 198.245.63.50:7777) Library scan/printing bo...2016-08-29T23:16:31ZRob Nelson(WEB REPORT BY: nmsct699 REMOTE: 198.245.63.50:7777) Library scan/printing books cuts off text*Created by: D3athrow-Issues*
> Revision (Should be above if you're viewing this from ingame!)
> 1c2eddfbdbb5b556e9d5b8eee8cc4b4cbb88d7ee
>
> General description of the issue
> Writing a long book, uploading it, then printing a copy fr...*Created by: D3athrow-Issues*
> Revision (Should be above if you're viewing this from ingame!)
> 1c2eddfbdbb5b556e9d5b8eee8cc4b4cbb88d7ee
>
> General description of the issue
> Writing a long book, uploading it, then printing a copy from the archive gives you a cut-off version of the book
>
> What you expected to happen
> The book I print from the archive to be identical to the one I wrote
>
> What actually happened
> Book copy is cut off after printing it from the archive after about 58k characters counting spaces (~48.3k without). Old book will still be fine if taken out of scanner for comparison. Writing it is not the issue right now
>
> Steps to reproduce if possible
> "write" a longass book for no monetary compensation and bind (>~58,000 characters counting spaces)
> scan and upload book
> print new book copy from archive
> printed copy will be cut off for no raisin
https://git.nexisonline.net/vgstation/vgstation13/-/issues/5617(WEB REPORT BY: boptser REMOTE: 198.245.63.50:7777) DNA modifer console has n...2016-04-23T15:49:24ZRob Nelson(WEB REPORT BY: boptser REMOTE: 198.245.63.50:7777) DNA modifer console has no display*Created by: D3athrow-Issues*
I clicked on the DNA modifier access console and it doesn't ever display anything, just a white screen even after waiting a bit
*Created by: D3athrow-Issues*
I clicked on the DNA modifier access console and it doesn't ever display anything, just a white screen even after waiting a bit
https://git.nexisonline.net/vgstation/vgstation13/-/issues/5576(WEB REPORT BY: fozzington REMOTE: 198.245.63.50:7777) Crew Monitor Console Bugs2016-08-29T16:03:21ZRob Nelson(WEB REPORT BY: fozzington REMOTE: 198.245.63.50:7777) Crew Monitor Console Bugs*Created by: D3athrow-Issues*
-When changing z-levels, the list of (active personnel? Unsure how to properly describe it) rarely, if ever, properly updates, resulting in personnel from the first z-level still being shown despite the shi...*Created by: D3athrow-Issues*
-When changing z-levels, the list of (active personnel? Unsure how to properly describe it) rarely, if ever, properly updates, resulting in personnel from the first z-level still being shown despite the shift (this can be evidenced in personnel icons showing up in places that would make no rational sense, as well as a failure to properly show people who may actually exist on the z-level being shown)
- The crew monitoring console tends to break about 75% of the time after usage, possibly due to attempting to shift z-levels, thus forcing a reset of the client to re-enable its function
As it stands, the current implemented cmc makes it near-impossible to track anyone not on the main station. Perhaps that is meant to be a feature, but considering the old cmc was a lot more effective in this regard, perhaps some adjustments may be necessary
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/5562Floral Disks2015-07-28T21:52:11ZRob NelsonFloral Disks*Created by: Kurfursten*
According to the thread, they need sanity or you can load them with as many as 4 genes with spam clicks.
Needs testing.
*Created by: Kurfursten*
According to the thread, they need sanity or you can load them with as many as 4 genes with spam clicks.
Needs testing.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/5532(WEB REPORT BY: maddoscientisto REMOTE: 198.245.63.50:7777) Can get stuck bet...2016-08-29T23:18:01ZRob Nelson(WEB REPORT BY: maddoscientisto REMOTE: 198.245.63.50:7777) Can get stuck between the transport tubes at the science outpost*Created by: D3athrow-Issues*
> General description of the issue
> On the northwest side of the science outpost, in space, there's a spon where the transport tubes make a turn and behind them there's a single tile with some girders.
> ...*Created by: D3athrow-Issues*
> General description of the issue
> On the northwest side of the science outpost, in space, there's a spon where the transport tubes make a turn and behind them there's a single tile with some girders.
> It's possible to get stuck into that spot by walking south from north through the tube
>
> What you expected to happen
> to not get stuck
>
> What actually happened
> I got stuck
>
> Steps to reproduce if possible
> walk from north to sout through the tube to get into that spot
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/5524Space created whilst in an endgame event doesn't use the correct icon2016-08-29T23:16:31ZRob NelsonSpace created whilst in an endgame event doesn't use the correct icon*Created by: PJB3005*
*Created by: PJB3005*
https://git.nexisonline.net/vgstation/vgstation13/-/issues/5513(WEB REPORT BY: pokeblue REMOTE: 198.245.63.50:7777) readied up but had to un...2015-07-26T09:01:58ZRob Nelson(WEB REPORT BY: pokeblue REMOTE: 198.245.63.50:7777) readied up but had to un ready and join game*Created by: D3athrow-Issues*
I joined the lobby pretty early on and readied up right away then the game starts and says enjoy the game but nothing happens so i unready up and it makes me join the game thus making me miss out on the rou...*Created by: D3athrow-Issues*
I joined the lobby pretty early on and readied up right away then the game starts and says enjoy the game but nothing happens so i unready up and it makes me join the game thus making me miss out on the round antags
https://git.nexisonline.net/vgstation/vgstation13/-/issues/5512(WEB REPORT BY: crnibombarder REMOTE: 198.245.63.50:7777) Job prefrence bug2015-07-26T10:05:38ZRob Nelson(WEB REPORT BY: crnibombarder REMOTE: 198.245.63.50:7777) Job prefrence bug*Created by: D3athrow-Issues*
> Revision fix the job prefrence.
>
> General description of the issue
> game made me a sec officer even though it was set to never, i didn't have "random job if unavalible" on either
>
> What you expecte...*Created by: D3athrow-Issues*
> Revision fix the job prefrence.
>
> General description of the issue
> game made me a sec officer even though it was set to never, i didn't have "random job if unavalible" on either
>
> What you expected to happen
> become an assistant or something better then sec officer
>
> What actually happened
> ended up as the shittiest job on the station
>
> Steps to reproduce if possible
> set sec officer to never
> get sec officer anyway
https://git.nexisonline.net/vgstation/vgstation13/-/issues/5494Farmbot is broken2017-01-06T22:21:24ZRob NelsonFarmbot is broken*Created by: ancientpower*
The farmbot seems to be broken, it doesn't weed when set to weed and just sort of sits wherever you put it. Really want this to be fixed since it'd be an invaluable tool to botanists if it actually functioned...*Created by: ancientpower*
The farmbot seems to be broken, it doesn't weed when set to weed and just sort of sits wherever you put it. Really want this to be fixed since it'd be an invaluable tool to botanists if it actually functioned properly.
1.03 (Winter 2017) Bugfix milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/5379PICKWEIGHT() DOESN'T WORK PROPERLY WITH DECIMAL NUMBERS OH MY2016-08-29T16:03:21ZRob NelsonPICKWEIGHT() DOESN'T WORK PROPERLY WITH DECIMAL NUMBERS OH MY*Created by: wwjnc*
Since it uses `rand(1, total)` to choose the item to pick and `rand(x, y)` only returns integer numbers between `x` and `y`, you can potentially miss some options using decimal weights.
Example:
| **item** | A | B ...*Created by: wwjnc*
Since it uses `rand(1, total)` to choose the item to pick and `rand(x, y)` only returns integer numbers between `x` and `y`, you can potentially miss some options using decimal weights.
Example:
| **item** | A | B | C |
| --- | --- | --- | --- |
| **weight** | 1 | 1 | 0.1 |
Since `total = rand(1, total)` with `total = 2.1`, you'll get either `total = 1` or `total = 2`, which would choose A or B, but **never** C. This is the reason why the balloon bundle never shows up on the syndie bundle.
I blame Dylan, oldcode and Lummox. Please log a warning when `total` is not an integer, crash the server or turn on the panic bunker. And add proper documentation so this doesn't happen mysteriously again.
P.S. ALSO DON'T BE THIS GUY
``` dm
//Pretends to pick an element based on its weight but really just seems to pick a random element.
/proc/pickweight(list/L)
// ...
```
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/5340(WEB REPORT BY: myroc REMOTE: 198.245.63.50:7777) Switching characters after ...2016-08-29T16:03:21ZRob Nelson(WEB REPORT BY: myroc REMOTE: 198.245.63.50:7777) Switching characters after roundstart doesn't work*Created by: D3athrow-Issues*
> Revision (Should be above if you're viewing this from ingame!)
dd0374060d3cd9c5d711078df9bfccee28f7b34a
> General description of the issue
> If you sit in the lobby before the round starts, but haven't ...*Created by: D3athrow-Issues*
> Revision (Should be above if you're viewing this from ingame!)
dd0374060d3cd9c5d711078df9bfccee28f7b34a
> General description of the issue
> If you sit in the lobby before the round starts, but haven't readied up, you can't switch or modify your character after the round has started. This can be aggravating as you can't look at the crew manifest before deciding what character you'll use.
>
> What you expected to happen
> Being able to switch my characters.
>
> What actually happened
> I was locked into one character.
>
> Steps to reproduce if possible
> 1. Join the lobby before the round starts.
> 2. Wait for the round to start.
> 3. After the round has started, hit Declare Ready to have the button replaced with View Crew Manifest and Join Game!.
> 4. Choose Setup Character and try to change it or load another character.
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/5338Deconstructing a computer down to the frame deletes materials/fibers on said ...2016-08-29T23:16:30ZRob NelsonDeconstructing a computer down to the frame deletes materials/fibers on said frame*Created by: Intigracy*
What it says on the tin.
I'd expect to be able to scan a deconned computer to find out who deconned it.
*Created by: Intigracy*
What it says on the tin.
I'd expect to be able to scan a deconned computer to find out who deconned it.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/5317(WEB REPORT BY: thewhargoul REMOTE: 198.245.63.50:7777) Ready Up Error2015-07-10T11:16:59ZRob Nelson(WEB REPORT BY: thewhargoul REMOTE: 198.245.63.50:7777) Ready Up Error*Created by: D3athrow-Issues*
> Revision (Should be above if you're viewing this from ingame!)
>
> Clicked "Ready", Game starts, Am not sent into game, click unready then was able to click "Join Game" DeadPoolJ claims to of had this sa...*Created by: D3athrow-Issues*
> Revision (Should be above if you're viewing this from ingame!)
>
> Clicked "Ready", Game starts, Am not sent into game, click unready then was able to click "Join Game" DeadPoolJ claims to of had this same issue.
>
> To be sent into the game at round start
>
> Received a fuck you and was told to late join.
>
> Unsure if it's due to chance, would have to ready up before every round and see if it happens again.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/5311Building a sleeper or scanner flatpack results in errors2016-12-13T15:10:54ZRob NelsonBuilding a sleeper or scanner flatpack results in errors*Created by: Probe1*
The sleeper flatpack appears and so does the beep boop console thing unattached, permanently stuck next to the flatpack fabricator. So there's no way to build sleepers in game with flatpacks and you get their cruci...*Created by: Probe1*
The sleeper flatpack appears and so does the beep boop console thing unattached, permanently stuck next to the flatpack fabricator. So there's no way to build sleepers in game with flatpacks and you get their crucial console half just laying there immobile and unable to be moved.
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/5293Spacepod spawner code is terrible and runtimes if there's none.2016-08-29T16:03:21ZRob NelsonSpacepod spawner code is terrible and runtimes if there's none.*Created by: PJB3005*
Oh, did I mention THIS IS BUILT INTO ROUNDSTART TICKER CODE.
SO essentially, the vox announcement and those thigns don't happen because of this
*Created by: PJB3005*
Oh, did I mention THIS IS BUILT INTO ROUNDSTART TICKER CODE.
SO essentially, the vox announcement and those thigns don't happen because of this
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/5173(WEB REPORT BY: bloxgate REMOTE: ) AMR Doesn't Explode When Pulled Appart By ...2016-08-29T23:16:30ZRob Nelson(WEB REPORT BY: bloxgate REMOTE: ) AMR Doesn't Explode When Pulled Appart By Singularity*Created by: D3athrow-Issues*
> Revision (Should be above if you're viewing this from ingame!)
> cf24a5bc1d4626513d98157fd6cbbe81d3b4d22f
>
> General description of the issue
> When pulled appart by the singularity passing near the AMR...*Created by: D3athrow-Issues*
> Revision (Should be above if you're viewing this from ingame!)
> cf24a5bc1d4626513d98157fd6cbbe81d3b4d22f
>
> General description of the issue
> When pulled appart by the singularity passing near the AMR seperated into seperate chunks that did nothing.
>
> What you expected to happen
> AMR to explode like it does if you give it too much antimatter.
>
> What actually happened
> Nothing, it just got pulled appart.
>
> Steps to reproduce if possible
> Build AMR (in this case 8 core), have 9x9 sing fly pass and have a near miss.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/5085Can't reset R&D research, re-linking machinery to R&D console is fucky2016-12-05T19:49:05ZRob NelsonCan't reset R&D research, re-linking machinery to R&D console is fucky*Created by: 9600bauds*
- Used the "Reset R&D Database" setting: didn't do anything
- Turned off the APC main breaker, thus depowering the console: didn't do anything
- Unscrewdrivered the monitor and screwdrivered it back in: Research ...*Created by: 9600bauds*
- Used the "Reset R&D Database" setting: didn't do anything
- Turned off the APC main breaker, thus depowering the console: didn't do anything
- Unscrewdrivered the monitor and screwdrivered it back in: Research levels still the same, all devices unlinked. Couldn't link devices again, as they were not being detected by the console any more.
- Was only able to re-sync with machinery after screwdrivering their panel open and then close, at which point they would be detected by the R&D console again.
- Completely disassembled the R&D console. Re-built it in a different location of the same room. Research remained.
- Completely disassembled the R&D console. Re-built it in central hallway. Research remained. (!)
- Turned off power to R&D server room. Turned off power to Research and Development. Re-installed console in Research and Development, and returned power. Research remained.
- Detonated bomb in R&D server room. Turned off console. Turned on console. Research remained.
- Committed suicide with a wrench. Research remained.
- Returned to life, restored the world to normal, used the R&D server console to try to delete designs. Was finally able to reset research levels. Was unable to delete individual designs, however.
There were never any runtimes at any point of the exercise.
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/5070[Mech] Posibrains and presumably MMI's cannot change intents2017-01-06T22:21:24ZRob Nelson[Mech] Posibrains and presumably MMI's cannot change intents*Created by: SarahJohnson489*
Alright so everyone knows, get in the mecha shinji and set your intent to harm so you can mech punch spiderlings instead of shooting 5 guys with bullets right? Well Posi's and mmi's have no intent block to ...*Created by: SarahJohnson489*
Alright so everyone knows, get in the mecha shinji and set your intent to harm so you can mech punch spiderlings instead of shooting 5 guys with bullets right? Well Posi's and mmi's have no intent block to toggle so, "the mech pushes the spiderling out of the way!". Using the intent hotkey didn't change it.
1.03 (Winter 2017) Bugfix milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/5064(WEB REPORT BY: Anonymous REMOTE: ) brain duplication2016-08-29T16:03:20ZRob Nelson(WEB REPORT BY: Anonymous REMOTE: ) brain duplication*Created by: D3athrow-Issues*
> brain duplication when being a mommi and having an destroyed dead/lost or what ever body
>
> For example, my body is dead and spaced and I become a mommi, If my mommi body is destroyed then my original b...*Created by: D3athrow-Issues*
> brain duplication when being a mommi and having an destroyed dead/lost or what ever body
>
> For example, my body is dead and spaced and I become a mommi, If my mommi body is destroyed then my original brain is left over with the same name I had before death while the original brain is either destroyed or spaced
>
> If I died I was expecting to be have a posi brain left over
>
> My original organic brain is left over instead
>
> die and lose body > become a mommi > die as a mommi > a duplicate brain is left over > my original brain is still somewhere
1.02 (Fall 2016) Bugfix Milestone