vgstation13 issueshttps://git.nexisonline.net/vgstation/vgstation13/-/issues2016-08-29T16:01:01Zhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/10973you float after being stunned on a vehicle2016-08-29T16:01:01ZRob Nelsonyou float after being stunned on a vehicle*Created by: kol1th*
update_mob() doesn't get reset if you get stunned on it, only when you are unbuckled
*Created by: kol1th*
update_mob() doesn't get reset if you get stunned on it, only when you are unbuckled
1.02 (Fall 2016) Bugfix Milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/9247You shouldn't be able to see while riding the disposal pipes [9247]2016-04-14T22:10:31ZRob NelsonYou shouldn't be able to see while riding the disposal pipes [9247]*Created by: Furbeh*
Right now as of this current time, you can see all around you while you travel through the disposal piping. In a high RP sense, you shouldn't be able to see shit, you are in a fucking pipe in the dark, but that isn'...*Created by: Furbeh*
Right now as of this current time, you can see all around you while you travel through the disposal piping. In a high RP sense, you shouldn't be able to see shit, you are in a fucking pipe in the dark, but that isn't the case. This leads to possible powergaming where you see people in maintenance possibly doing traitorous things, from changelings absorbing people, to cultists placing runes and converting people.
I suggest that while you are in a disposal pipe, you are temporarily blinded.
If you are fully blinded though, you won't be able to see that you are moving, so if you were stopped by either being a fat person or running into another fat person, there should be a message display saying that you have stopped, or have started moving again.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/8367You swallow a gulp of Paper Cup.2016-10-23T17:45:05ZRob NelsonYou swallow a gulp of Paper Cup.*Created by: DrCelt*
You swallow a gulp of Paper Cup.
*Created by: DrCelt*
You swallow a gulp of Paper Cup.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/14141ZAS issue on boxstation2018-03-16T15:31:03ZRob NelsonZAS issue on boxstation*Created by: uazuaz*
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#### Description of issue
few rounds ago, a rod destroyed a door and some walls between HOP office and AI upload opening a breach on space; about 30 minutes passed and the pressure didn't change at all.
(___NOTE:___ i made a test destroying that same wall with thermite on the test server and the pressure dropped as intended)
![1](https://cloud.githubusercontent.com/assets/6170726/23172564/71840c9e-f856-11e6-8a72-3c296c428048.jpg)
#### Difference between expected and actual behavior
expected the air to be sucked in space;
didn't happen
#### Server revision
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70406da520eea6d365ed3740322ff484df9ec7c2
#### Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
<!-- Check these by writing an x inside the [ ] (like this: [x])-->
- [ ] Issue could be reproduced at least once
- [ ] Issue could be reproduced by different players
- [ ] Issue could be reproduced in multiple rounds
- [x] Issue happened in a recent (less than 7 days ago) round
- [x] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/12553ZAS shit itself/ stopped working2017-01-06T22:21:03ZRob NelsonZAS shit itself/ stopped working*Created by: D3athrow-Issues*
(WEB REPORT BY: reind REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
Map: defficiency
The sme chamber and the SME room ...*Created by: D3athrow-Issues*
(WEB REPORT BY: reind REMOTE: 172.93.109.202:7777)
>Revision (Should be above if you're viewing this from ingame!)
>General description of the issue
Map: defficiency
The sme chamber and the SME room has different atmosphere and none of them are venting despite the fact that all airlocks are open.
The room I am in is 100% nitrogen despite the fact that scrubbers are on scrubbing N2 and I opened a full O2 can.
The outer room is "normal" 20/80% with bouth airlocks open to space.
>What you expected to happen
The SME chamber should have been scrubbed clean of N2 and have 3500mol O2.
After opening the door to the SME room the atmosphere should have equalized.
After opening the airlocks to space it should have been decompressing the whole room.
>What actually happened
O2 misteriously wanished from the chamber and is still 100% N2.
SME room has normal atmos, not even any temperature change and holds gasses despide being open to space.
>Steps to reproduce if possible
Will post pictures.1.03 (Winter 2017) Bugfix milestonehttps://git.nexisonline.net/vgstation/vgstation13/-/issues/11971ZAS Through Portals2016-10-17T21:37:28ZRob NelsonZAS Through Portals*Created by: Shadowmech88*
How laggy/difficult to implement would this be?
For example, if you made a portal to space, things would get sucked into the portal and the air would drain out of the room.
*Created by: Shadowmech88*
How laggy/difficult to implement would this be?
For example, if you made a portal to space, things would get sucked into the portal and the air would drain out of the room.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13222Zombies - Where to next?2017-01-02T14:27:53ZRob NelsonZombies - Where to next?*Created by: Skullyton*
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Discussion issue for ideas for zombies
- Infection vector - ways for the zombies to be introduced into the round through normal, non admin abuse means
- Clothing - rather than fighting naked corpses, have them inherit clothing during zombification that's dropped on gibbing
- Different variants
- Changes to how they work currently