vgstation13 issueshttps://git.nexisonline.net/vgstation/vgstation13/-/issues2014-09-30T01:37:32Zhttps://git.nexisonline.net/vgstation/vgstation13/-/issues/5Rogue Combat Drones are not affected by ion rifles.2014-09-30T01:37:32ZRob NelsonRogue Combat Drones are not affected by ion rifles.*Created by: buttbot*
Combat drones from the random event take no damage from ion rifles, despite them being machines. They do take damage from normal sources.
*Created by: buttbot*
Combat drones from the random event take no damage from ion rifles, despite them being machines. They do take damage from normal sources.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/8Low amount of Oxygen in Atmospherics2013-10-02T02:48:35ZRob NelsonLow amount of Oxygen in Atmospherics*Created by: igotaname*
The amount of Oxygen in Atmospherics is extremely low. Lower than that of the Nitrogen that it is the companion of when creating breathable air.
It might be a good idea to equalize these two gases, if that's too ...*Created by: igotaname*
The amount of Oxygen in Atmospherics is extremely low. Lower than that of the Nitrogen that it is the companion of when creating breathable air.
It might be a good idea to equalize these two gases, if that's too much work. Multiply the Oxygen supply by triple. That would probably settle any issue.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/9Connectors in Atmospherics have Gas Storage/Memory2014-08-18T20:38:54ZRob NelsonConnectors in Atmospherics have Gas Storage/Memory*Created by: igotaname*
When pumping in air into a connector, and having a connected Canister to that connector, the Canister and Connector seem to share the same amount of Gas. When the Canister should be the storage, and the connector...*Created by: igotaname*
When pumping in air into a connector, and having a connected Canister to that connector, the Canister and Connector seem to share the same amount of Gas. When the Canister should be the storage, and the connector should just be something transferring the air.
I hope you get what I'm getting at, because when you're switch around canisters to and fro, it becomes a hassle to abuse an exploit and unwrench the connectors and wrench them back in or else get trace elements of the last gas used.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/10Botany is too slow2013-06-20T19:25:47ZRob NelsonBotany is too slow*Created by: d3athrow*
Takes forever for plants to grow
*Created by: d3athrow*
Takes forever for plants to grow
https://git.nexisonline.net/vgstation/vgstation13/-/issues/13Mouse bug2014-08-18T20:39:21ZRob NelsonMouse bug*Created by: dicksmcgee86*
Ghosting as a mouse while alive allows you to respawn again without a cooldown.
*Created by: dicksmcgee86*
Ghosting as a mouse while alive allows you to respawn again without a cooldown.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/14Changeling transform2013-07-06T19:15:38ZRob NelsonChangeling transform*Created by: d3athrow*
When transforming into another player you still keep your original flavor text
*Created by: d3athrow*
When transforming into another player you still keep your original flavor text
https://git.nexisonline.net/vgstation/vgstation13/-/issues/19Syndicate uplink bug2013-07-29T22:49:47ZRob NelsonSyndicate uplink bug*Created by: d3athrow*
spawning the random syndicate package sometimes gives you nothing and takes your crystals
*Created by: d3athrow*
spawning the random syndicate package sometimes gives you nothing and takes your crystals
https://git.nexisonline.net/vgstation/vgstation13/-/issues/30Research Station Fire Locks2013-06-20T19:25:24ZRob NelsonResearch Station Fire Locks*Created by: Waffleslap*
The fire locks in the research station are still placed in such a manner that they are in front of the door and will close when manually attempting to close a door. It seems that this applies to all fire locks o...*Created by: Waffleslap*
The fire locks in the research station are still placed in such a manner that they are in front of the door and will close when manually attempting to close a door. It seems that this applies to all fire locks on the research station.
![untitled](https://f.cloud.github.com/assets/4707343/658687/c3b9830a-d603-11e2-8ce6-0fdd693da2c8.png)
https://git.nexisonline.net/vgstation/vgstation13/-/issues/37Depressurization failures2013-06-27T00:23:03ZRob NelsonDepressurization failures*Created by: AceDick*
Since the new fixes for depressurization chambers in mining, the problem has only grown worse as now the areas fail to depressurize the first time, rather than failing after several uses. The chamber starts to work...*Created by: AceDick*
Since the new fixes for depressurization chambers in mining, the problem has only grown worse as now the areas fail to depressurize the first time, rather than failing after several uses. The chamber starts to work normally, but soon depressurization begins to slow down, only draining at 0.1kps every second. Aborting and starting the process over again does not help, and the airlocks need to be forced open now. Additionally, the problem has also carried to engineering external access airlocks.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/38Human controlled Slime bug2013-06-25T00:11:54ZRob NelsonHuman controlled Slime bug*Created by: wAzUp*
Upon dieing as a big slime instead of becoming one of the 2 baby slimes I became a ghost and when I tried to re-enter corpse it said ''You have no body.''
Since it was a death resulted from a bug I was given a new sl...*Created by: wAzUp*
Upon dieing as a big slime instead of becoming one of the 2 baby slimes I became a ghost and when I tried to re-enter corpse it said ''You have no body.''
Since it was a death resulted from a bug I was given a new slime body by a kind admin but then once I died as a big slime again I recieved nether one of the 2 baby slime bodies and had no body to re-enter.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/41Defibrillator Logs.2014-08-18T20:40:15ZRob NelsonDefibrillator Logs.*Created by: buttbot*
Defibrillators do not create admin attack logs when used, even when emagged. Also, defibrillator has two L's.
*Created by: buttbot*
Defibrillators do not create admin attack logs when used, even when emagged. Also, defibrillator has two L's.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/42Atmos alarms not appearing in the station alerts PC/atmos alerts PC2013-06-28T19:00:34ZRob NelsonAtmos alarms not appearing in the station alerts PC/atmos alerts PC*Created by: frangi*
How to reproduce:
1. Cause something to trigger air alarms
2. Check the atmos computers
3. No alarms are present
*Created by: frangi*
How to reproduce:
1. Cause something to trigger air alarms
2. Check the atmos computers
3. No alarms are present
https://git.nexisonline.net/vgstation/vgstation13/-/issues/43Cannot toggle Output from the Atmos supply control PCs2014-09-19T15:53:48ZRob NelsonCannot toggle Output from the Atmos supply control PCs*Created by: frangi*
How to reproduce:
1. Be atmos tech
2. Walk to any tank PC (eg.: the plasma one)
3. Click the "toggle" of output
4. Nothing happens
Also, the supply control's window doesn't update when you make a change
*Created by: frangi*
How to reproduce:
1. Be atmos tech
2. Walk to any tank PC (eg.: the plasma one)
3. Click the "toggle" of output
4. Nothing happens
Also, the supply control's window doesn't update when you make a change
https://git.nexisonline.net/vgstation/vgstation13/-/issues/44Air Alarms don't reset when they reach the optimal atmos value2013-07-27T03:38:55ZRob NelsonAir Alarms don't reset when they reach the optimal atmos value*Created by: frangi*
1. Trigger an Air alarm
2. Ripristinate atmos in that area
3. Alarm still flashes yellow
*Created by: frangi*
1. Trigger an Air alarm
2. Ripristinate atmos in that area
3. Alarm still flashes yellow
https://git.nexisonline.net/vgstation/vgstation13/-/issues/45Atmos techs don't start with external airlocks access2013-06-25T17:36:24ZRob NelsonAtmos techs don't start with external airlocks access*Created by: frangi*
It would make the work of repairing breaches way easier.
*Created by: frangi*
It would make the work of repairing breaches way easier.
https://git.nexisonline.net/vgstation/vgstation13/-/issues/46Station constantly losing air with no breaches2013-07-11T03:36:41ZRob NelsonStation constantly losing air with no breaches*Created by: frangi*
![atmosbug](https://f.cloud.github.com/assets/4788171/701486/80aefb2e-dd76-11e2-89da-f1d7d10f6a20.jpg)
I joined 1:30h into the round
There were two breaches, one in HoS office (partially deconstructed r-wall), one i...*Created by: frangi*
![atmosbug](https://f.cloud.github.com/assets/4788171/701486/80aefb2e-dd76-11e2-89da-f1d7d10f6a20.jpg)
I joined 1:30h into the round
There were two breaches, one in HoS office (partially deconstructed r-wall), one in Perma (destroyed window). Fixed both of them.
EVERY room constantly loses air, even the "isolated" ones (no breaches anywhere).
Volume pump at max output (around 9000kpa) couldn't sustain the amount of air required, since all the station was losing air.
EDIT: Might be worth to note, that if you've got 310kpa in distro, and you put the pump to 315kpa, distro loses pressure, but if you put it at 370kpa it stabilizes (this at round start and later too if no breaches).
EDIT2: Just happened again. Absolutely no leaks, station's magically leaking air, atmos can't keep up
https://git.nexisonline.net/vgstation/vgstation13/-/issues/49Air alarms not deconstructing properly2013-08-20T02:59:46ZRob NelsonAir alarms not deconstructing properly*Created by: frangi*
https://github.com/Baystation12/Baystation12/issues/3087
Man, all this bugs with atmos make it unenjoyable to be one
*Created by: frangi*
https://github.com/Baystation12/Baystation12/issues/3087
Man, all this bugs with atmos make it unenjoyable to be one
https://git.nexisonline.net/vgstation/vgstation13/-/issues/50Unary vents cannot be activated in new defined areas2013-08-20T02:59:46ZRob NelsonUnary vents cannot be activated in new defined areas*Created by: frangi*
Steps:
1. Make new area with blueprints
2. Construct air alarm
3. Place a unary vent connected to main distro there
4. Try to activate it from air alarm
5. Fail miserably
fucking bayatmos
*Created by: frangi*
Steps:
1. Make new area with blueprints
2. Construct air alarm
3. Place a unary vent connected to main distro there
4. Try to activate it from air alarm
5. Fail miserably
fucking bayatmos
https://git.nexisonline.net/vgstation/vgstation13/-/issues/51Ian can't into hats2013-07-13T05:43:20ZRob NelsonIan can't into hats*Created by: buttbot*
Can't put hats on Ian. Critical issue. Please fix ASAP
*Created by: buttbot*
Can't put hats on Ian. Critical issue. Please fix ASAP
https://git.nexisonline.net/vgstation/vgstation13/-/issues/52Hotkey Mode bug (intent switching)2013-06-27T00:21:34ZRob NelsonHotkey Mode bug (intent switching)*Created by: frangi*
In hotkey mode the keys for intent are:
1: Help
2: Disarm
3: Grab
4: Harm
But 4 doesn't switch to harm intent (does nothing).
*Created by: frangi*
In hotkey mode the keys for intent are:
1: Help
2: Disarm
3: Grab
4: Harm
But 4 doesn't switch to harm intent (does nothing).