Plasmamen seem to have 75% innate burn resist rather than the intended 50%
Created by: Gringonius
Plasmamen have 75% base laser damage resistance, this is applied at all times, even when naked. For reference this amount of resistance makes a naked plasmaman take less burn damage from lasers than humans wearing death squad, nuke ops or ERT armor. A naked human takes 4 lasers to go into crit, a naked plasmaman (or wearing an assistant suit) takes 14. Plasmamen security personnel, HoPs and captains get a further 35 value on laser armor value of their respective suits, making them able to tank over 20 lasers before going down. For reference, this makes them more resilient to lasers than nuke ops, death squaddies and security ERT members (which they still outlast naked). If I am to bring a more extreme case, a HoS plasmaman wearing one riot shield outlasts a Durand in defense mode and using a ranged weaponry armor booster module.
Now, this is where I ask: is this balanced? To me it feels that it is not, even taking in account how most firefights are based around tases and how there's plenty of non-laser damage to go around this resistance to lasers is extreme and unjustified. Players who grab lasers are often taking advantage of the projectile speed and how they go through windows and glass airlocks and doors, making countering with tasers impossible in common situations involving and bullets easy to dodge because of the distance. To top this off there's pain damage from burns to be considered, a human hit by just two lasers beings to moves slowly due to it, becoming an easy target, a plasmaman needs to take 7 shots to begin suffering from slowdown so they have a ridiculous breather to run away.
Does having to live with the suit in most situations make up for this? Does having to breathe plasma and plasma tanks not being common to replace make up for this? Is not being human enough of a disadvantage? With my personal experiences I don't think any of those are big enough cons to make up for that but that's where I want people here ponder about it.
If I were to give a suggestion I'd say that removing this reduction completely from them and adding a 10-20 laser defense value on their base suit would be enough to give them some edge against lasers without being near broken as it is. After all they already got an edge against brute by virtue of not bleeding.
Some webms showing their resistance: Comparison between a naked plasmamen (on lepo and dex+ to negate damage from fire and a lack of plasma), a human and a diona: http://i.4cdn.org/vg/1466192764617.webm Naked plasmaman compared to armored (but shieldless) death squad, nuke op and security ERT (commander ERT suits are weaker what the hell). http://i.4cdn.org/vg/1466196234044.webm A HoS plasmaman with a riot shield compared to a Durand which I mentioned before: http://i.4cdn.org/vg/1466198381055.webm I still need to upload these somewhere else.