No cooldown on rune activation
Created by: D3athrow-Issues
(WEB REPORT BY: kavlax REMOTE: 172.93.109.202:7777)
Revision 304498dc
General description of the issue Jerkoffs can and do spam tear-reality/manifest runes 10 times per second and make goonchat lag like hell
What you expected to happen One activation max per second or two
What actually happened TOXIMSROSHAMELONS ad nauseum.
Steps to reproduce if possible Double-click a rune and behold it activating twice in a brief period.