Nar Sie Shade update suggestions.
Created by: ArcadionSword
Description of issue
Shades are very counter-intuitive and don't really seem to have a role at this point.
Difference between expected and actual behavior
The game seems confused as to whether or not shades are intangible. On the one hand, they're immune to cold and electricity, can fly through space, pass over tables, don't breathe or eat, can pull objects around, and people who use the "Help" stance on them intangibly pass through them.
On the other hand, they cannot pass through welding tanks, lockers, or disposal units, cannot pilot mechs, cannot interact with computers, cannot heal themselves despite their attack being "life drain", cannot pass through walls or doors, have to use doors with no clearance requirement, and can be beaten to death relatively easily with an assistant's bare hands, let alone the Null Rod.
My suggestion is that Shades be made less of a physical presence and more an ethereal one. Give Shades the ability to pass through walls like ghosts, but give them xenomorph-style nightvision instead of X-ray. Bar them from entering sacred grounds like the Chapel, and give them the ability to heal by draining lights like ghosts or draining life from animals or something. Remove all ability to interact with anything but living creatures, meaning they're immune to weapons but you can fight one with your hands and feet.
This would change Shades from being "Weird shit miners occasionally summon for a laugh" to something of tangible benefit to cultists and wizards. If you don't have a golem body ready, or you want a spy that can pass through walls and alert you to security's movements, or let you know where to find items and people you're looking for, then you can use a Shade.
Server revision
4b87c943 Current Infomational Settings: Protect Authority Roles From Tratior: 1
Issue bingo
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Issue could be reproduced at least once -
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Issue happened in a recent (less than 7 days ago) round -
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