Emitter mirrors are kind of fucked
Created by: JustSumBody
Revision: 27b87436
also throws a runtime Runtime in mirror.dm, line 231: list index out of bounds
, something about the update_beams proc
It seems to primarily happen when mirrors are hit by an emitter beam while the mirror isn't set up properly, makes a weird infinite laser that stays after the emitter turns off(does damage to things that cross it and all).
Wew, so someone stacked a bunch of these emitter beams on the shard and this reading came out