Skip to content
GitLab
  • Menu
Projects Groups Snippets
  • /
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in / Register
  • vgstation13 vgstation13
  • Project information
    • Project information
    • Activity
    • Labels
    • Members
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
  • Issues 1,627
    • Issues 1,627
    • List
    • Boards
    • Service Desk
    • Milestones
  • Merge requests 44
    • Merge requests 44
  • Deployments
    • Deployments
    • Releases
  • Monitor
    • Monitor
    • Incidents
  • Analytics
    • Analytics
    • Value stream
    • Repository
  • Snippets
    • Snippets
  • Activity
  • Graph
  • Create a new issue
  • Commits
  • Issue Boards
Collapse sidebar
  • vgstation
  • vgstation13vgstation13
  • Issues
  • #12112
Closed
Open
Created Oct 07, 2016 by Rob Nelson@N3X15Maintainer

Vox Raiders is the worst gamemode

Created by: TheFriggenSawbones

It's really fuckin bad.

It's, in theory, super stealth nuke ops. Cool idea but the way its currently implemented is very bad. It expects both the raiders and the crew to not instantly valid eachother.

In the last round I played the raiders got found it and the AI located where the shuttle was and sent borgs after the vox. Vox mostly died and the last one went back into deepspace ending the round. We could fix some of these issues by making like admin clarifications of certain things (I.E Is the raider shuttle the same as the Nuke Ops where you can't actively hunt for it? Are raiders totally valid? How do you know they're not a trader?) Overall no one has fun and it's a bad choice for a primary gamemode.

Assignee
Assign to
Time tracking