Every weapon with AUTOMAGDROP plays smg_empty_alarm.ogg even if it's nonsensical for it to play a loud fucking buzzer
Created by: Probe1
Description of issue
/obj/item/weapon/gun/projectile/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag, struggle = 0)
..()
if(!chambered && stored_magazine && !stored_magazine.ammo_count() && gun_flags &AUTOMAGDROP) //auto_mag_drop decides whether or not the mag is dropped once it empties
RemoveMag(user)
playsound(user, 'sound/weapons/smg_empty_alarm.ogg', 40, 1)
return
this is not the place to do playsound(user, 'sound/weapons/smg_empty_alarm.ogg', 40, 1
Difference between expected and actual behavior
my deagle brand deagle not to sound like an alarm clock when it rounds outta dakka
it indeed did sound like an alarm clock
Steps to reproduce
get gun with automagdrop shoot gun it yaps at you
Specific information for locating
Length of time in which bug has been known to occur
Server revision
Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.
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Issue could be reproduced at least once -
Issue could be reproduced by different players -
Issue could be reproduced in multiple rounds -
Issue happened in a recent (less than 7 days ago) round -
Couldn't find an existing issue about this
yell at me i don't give a fuck i'm gonna freewheel it on outta this issue