Tick compensation at extremely low ticklag is fucking terrible
Created by: Exxion
I can think of no reasonable case in which this would actually pose a problem, but I guess its root cause might cause other issues. At a ticklag of 0.01, enabling tick compensation makes it so that the game refuses to accept any inputs for a few seconds after accepting an input. The game works surprisingly well at that ticklag without tick compensation. (That isn't saying much, as I expected it to instantly crash.) I'm... not actually sure what tick compensation is, but it may have to be looked at.
EDIT: It might actually just be movement inputs.