Obfuscating map coordinates
Created by: ghost
Currently all coordinates on each z level are always the same, this leads to telescience spreadsheets or coordinate hunting loot with GPS and a jetpack.
The player can see coordinates ingame using various tools like the GPS or crew monitor.
What I propose is that there would be a random offset generated each round for each z level that only visually affects the coordinates player sees / inputs, that is internally as far as game is concerned all coordinates would remain as they are now.
However displaying coordinates or inputing them ingame from the players perspective would always be with the added offset. Same concept could be applied to z level numbers.
This would mean that at the very least a player would have to first explore a z level to know where he is, find a point of reference for his spreadsheet and figure out the rest.