Mechs: No remote lockdown, maintenance mode can be disabled in one click, detonating beacon does almost nothing, hijack/murderbone yes
Created by: 9600bauds
There is no way to boot someone out of a mech short of blowing it the fuck up. Which is a problem on itself, but twice as bad because the exosuit control console to blow them the fuck up does almost nothing. Expanding on that: You can theoretically use your Science ID to enable maintenance protocols on a Mech, but there is an option to disable it from inside the cockpit (and combat mechs start with it disabled, as retarded as that is). Now there is nothing you can do about the guy in the mech short of responding lethally. Look at how people react to Hulks to see why this is a problem.
Now, you might say, if the guy is being a problem, use the Exosuit control console to remotely detonate the mech, right? For some reason, it does laughable damage. It left a Ripley at 60% integrity, and you can immediately repair it with a welder afterwards. Compare to a rogue borg, for example, which you can lock down and blow up at any time. Except that, unlike a borg that requires an emag or subverting the AI, your mech can be hijacked at any time by anyone unless it's DNA locked to a single person. You can't leave an Odysseus in Medbay for all of Medbay to use, because then any chucklefuck can climb on it and become unstoppable short of the rare ocassion when Sec gets ion weaponry.
This is all without mentioning antag Science members, which have EXTREME murderboning potential through combat mechs.
IMO, disabling maintenance protocols should require removing your mech's tracking beacon, and the "detonate exosuit" safety protocol in the Exosuit control console should do what it claims (there is only one console and you can blow it up in any case)