Deff issues
Created by: Hoshi-chan
Science
- R&D has no gadget bags.
- There's a major blind spot in the AI's cameras between robotics and R&D. Essentially, the main science entrance is off-camera.
- Not sure how it could be improved, but the science shuttle entrance is terrible. Break a window or two, or emag the doors, and you depressurize all of science, maybe even killing the monkeys/slimes in xenobio and genetics if they open the door or force the airlock without thinking.
- No easy access to plastic due to no plastic flaps just outside of R&D. Do what the box mappers are afraid to do and just give science 10 sheets of plastic at roundstart or something.
Medbay
- Medbay has no general access crew monitoring computer, which everyone is used to thanks to Box.
- Cloning in medbay is C R A M P E D. I'm not sure how it can be improved due to limited space, but I always wind up removing everything in the room except for the cloner itself (table, wardrobe, etc.).
- As mentioned in other issues, there's a distinct lack of spray bottles. A bar of soap could be nice, too.
Cargo
- There are six mining hardsuits but only one mining vendor, which is on-station. Please add a second mining vendor and put them both on the asteroid station, seeing as the miners straight-up spawn there, and there is no real mining office in cargo.
- An ATM on the asteroid mining station would be super nice, too, due to the changes to accounts requiring miners to change their account security every round or transfer money to their virtual wallet every time they're paid.