Proposed stun balancing.
Created by: DrCelt
A continuation of #8220 (closed) because the scope has changed slightly and some more detail should be added. Again, this is a step in the right direction, attempting for a less controversial change rather than a complete rehaul of everything stuns are which I do not have the time, ability, nor energy to do.
The basic premise is that when you are hit by something that should stun you for the first time, you are merely "knocked down".
When knocked down:
- You cannot move
- You can still use weapons or items
- If you're hit again by a stun you drop your weapons and are "properly" stunned, unable to use objects etc. - normal stun behaviour.
- You will be knocked down for as long as you would normally be stunned assuming no further stuns appear
As for RNG, I'm against it in general, so I feel like there's no need for it here. If you can give me an argument that RNG should be implemented, please do so.