Captain backpack spawning with 2 new items upon joining request.
Created by: Killette2
I'd like two new items to be in the captains backpack upon joining. When a captain spawns or joins the station, their backpack comes with ID changing materials and an energy gun. Standard issue things, but what if we added two more things?
- A pinpointer. Sure there's one in his office, but that may get nabbed by many of the pesky things (janiborgs, greyshirts, tators, vox) and since we usually don't have a captain or we have a latejoin one at the lower hours, an extra pinpointer won't do any harm and may assist in disarming the nuke in a nuke ops round for an extra climatic attempt to disarm the nuke before it's too late.
- A codebreaker. THIS SHOULD ONLY SPAWN ON THE CAPTAIN HIMSELF, NOT IN HIS OFFICE. There may be situations where everything's gone to shit and the best option is to nuke the station instead of calling the shuttle (xenos actually winning, blob winning, shouldn't be done during malf because you are trying to prevent that from happening), however if this is done admins should judge if the nuke was an appropriate action or not to help weed out shit captains from good ones. This can also be done to disarm the nuclear bomb when nuke ops try to bomb the station, and give traitors a very useful item if they manage to kidnap or assassinate the captain to threaten the station with. Surely nuking the station is dying a glorious death, and probably killing your target too!
If the later item seems like a horrifying idea, it doesn't really have to be included as it's not as important as a spare pinpointer, or a week trial period where captains get codebreakers would surely make a fun time.